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fixed/changed some descriptions
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parent
50123e42c7
commit
1a7ba1b556
15
content.cpp
15
content.cpp
@ -1615,13 +1615,20 @@ MONSTER('F', 0x8080FF, "Blue Frog", moVaulter, ZERO, RESERVED, moVaulter,
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REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/5))
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#undef LST
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LAND( 0xC0C0FF, "Eclectic City", laEclectic, LF_ICY | LF_ELECTRIC, itEclectic, RESERVED, NODESCYET)
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LAND( 0xC0C0FF, "Eclectic City", laEclectic, LF_ICY | LF_ELECTRIC, itEclectic, RESERVED,
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"Many kinds of creatures are living here, each with its own architectural style."
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)
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MONSTER( 'W', 0xA04060, "Mutant2", moVariantWarrior2, CF_FACE_UP, RESERVED, moYeti,
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"These guys look a bit strange, but they have no special properties."
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)
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ITEM( '*', 0x303090, "Lapis Lazuli", itEclectic, IC_TREASURE, ZERO, RESERVED, osNone,
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"A beautiful blue stone.")
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ITEM( 'o', 0x808080, "Orb of Chaos", itOrbChaos, IC_ORB, ZERO, RESERVED, osUtility, NODESCYET)
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ITEM( '/', 0x303090, "Lazurite Figurine", itEclectic, IC_TREASURE, ZERO, RESERVED, osNone,
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"A beautiful blue figurine. Every figurine is different.")
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ITEM( 'o', 0x808080, "Orb of Chaos", itOrbChaos, IC_ORB, ZERO, RESERVED, osUtility,
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"When you move, the contents of the two cells adjacent to your both locations are swapped. "
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"If they contain creatures, these creatures will be stunned for some time, before they understand what happened.\n\n"
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"Does not work if one of the cells contains a "
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"multi-tile creature or a barrier-like wall."
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)
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NATIVE(among(m, moRedTroll, moMiner, moTroll, moFireFairy, moMetalBeast, moPalace, moWolf, moIceGolem, moPair) ? 1 : 0)
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#define LST {itDiamond, itFulgurite, itPalace, itSilver}
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REQ(ITEMS_TOTAL(LST, variant_unlock_value()*4/3))
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@ -768,7 +768,7 @@ EX bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int
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it == itSlime ? &cgi.shEgg :
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xch == '%' ? &cgi.shDaisy : xch == '$' ? &cgi.shStar : xch == ';' ? &cgi.shTriangle :
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xch == '!' ? &cgi.shTriangle : it == itBone ? &cgi.shNecro : it == itStatue ? &cgi.shStatue :
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it == itIvory ? &cgi.shFigurine :
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among(it, itIvory, itEclectic) ? &cgi.shFigurine :
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xch == '?' ? &cgi.shBookCover :
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it == itKey ? &cgi.shKey :
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it == itRevolver ? &cgi.shGun :
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