no_find_player option

This commit is contained in:
Zeno Rogue 2020-09-11 11:16:59 +02:00
parent 724729962b
commit acc9b40431
1 changed files with 2 additions and 1 deletions

View File

@ -5019,6 +5019,7 @@ EX void gamescreen(int _darken) {
}
EX bool nohelp;
EX bool no_find_player;
EX void normalscreen() {
help = "@";
@ -5043,7 +5044,7 @@ EX void normalscreen() {
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
if(!playerfound && !anims::any_on() && !sphere)
if(!playerfound && !anims::any_on() && !sphere && !no_find_player)
displayButton(current_display->xcenter, current_display->ycenter, XLAT(mousing ? "find the player" : "press SPACE to find the player"), ' ', 8);
describeMouseover();