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using GLWRAP
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@ -633,7 +633,7 @@ EX bool mouseaiming(bool shmupon) {
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}
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EX void mainloopiter() {
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GLWRAP;
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DEBB(DF_GRAPH, ("main loop\n"));
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#if !CAP_SDLGFX && !CAP_GL
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@ -576,6 +576,7 @@ extern renderbuffer *floor_textures;
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#endif
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void dqi_poly::gldraw() {
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GLWRAP;
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auto& v = *tab;
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int ioffset = offset;
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