using GLWRAP

This commit is contained in:
Zeno Rogue 2020-11-08 11:49:19 +01:00
parent 4373c03823
commit 71e8f84cec
3 changed files with 3 additions and 1 deletions

View File

@ -633,7 +633,7 @@ EX bool mouseaiming(bool shmupon) {
}
EX void mainloopiter() {
GLWRAP;
DEBB(DF_GRAPH, ("main loop\n"));
#if !CAP_SDLGFX && !CAP_GL

View File

@ -576,6 +576,7 @@ extern renderbuffer *floor_textures;
#endif
void dqi_poly::gldraw() {
GLWRAP;
auto& v = *tab;
int ioffset = offset;

View File

@ -5136,6 +5136,7 @@ EX int cmode;
EX void drawscreen() {
DEBBI(DF_GRAPH, ("drawscreen"));
GLWRAP;
if(vid.xres == 0 || vid.yres == 0) return;