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in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
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@ -3946,7 +3946,6 @@ EX int ceiling_category(cell *c) {
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case laEFire:
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case laEEarth:
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case laElementalWall:
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case laCanvas:
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case laTrollheim:
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case laDungeon:
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case laBull:
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@ -3958,6 +3957,10 @@ EX int ceiling_category(cell *c) {
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case laSwitch:
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case laEclectic:
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return 3;
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case laCanvas:
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if(canvas_default_wall == waInvisibleFloor) return 0;
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return 3;
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case laPalace:
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case laPrincessQuest:
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