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	one more guard fixup
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		| @@ -872,6 +872,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int | ||||
|       draw_shapevec(c, V2 * zpush(-h/20), qfi.fshape->levels[0], 0xFFD500FF, PPR::WALL); | ||||
|       } | ||||
|     else if(WDIM == 3 && c) { | ||||
|       ld h = cgi.human_height; | ||||
|       shiftmatrix V2 = Vit * spin(ticks / 1500.); | ||||
|       draw_floorshape(c, V2 * zpush(h/100), cgi.shMFloor3, 0xFFD500FF); | ||||
|       draw_floorshape(c, V2 * zpush(h/50), cgi.shMFloor4, darkena(icol, 0, 0xFF)); | ||||
|   | ||||
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