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ASCII displayed for terracotta warriors in the ASCII mode

This commit is contained in:
Zeno Rogue 2021-04-15 17:17:01 +02:00
parent 871238ab98
commit 885c377dd5

View File

@ -991,6 +991,10 @@ void humanoid_eyes(const shiftmatrix& V, color_t ecol, color_t hcol = skincolor)
}
EX void drawTerraWarrior(const shiftmatrix& V, int t, int hp, double footphase) {
if(!mmmon) {
draw_ascii(V, 'T', gradient(0x202020, 0xFFFFFF, 0, t, 6), 1.5);
return;
}
ShadowV(V, cgi.shPBody);
color_t col = linf[laTerracotta].color;
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);