ASCII displayed for terracotta warriors in the ASCII mode
This commit is contained in:
parent
871238ab98
commit
885c377dd5
|
@ -991,6 +991,10 @@ void humanoid_eyes(const shiftmatrix& V, color_t ecol, color_t hcol = skincolor)
|
|||
}
|
||||
|
||||
EX void drawTerraWarrior(const shiftmatrix& V, int t, int hp, double footphase) {
|
||||
if(!mmmon) {
|
||||
draw_ascii(V, 'T', gradient(0x202020, 0xFFFFFF, 0, t, 6), 1.5);
|
||||
return;
|
||||
}
|
||||
ShadowV(V, cgi.shPBody);
|
||||
color_t col = linf[laTerracotta].color;
|
||||
int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
|
||||
|
|
Loading…
Reference in New Issue