XLAT refactor continued

This commit is contained in:
Zeno Rogue 2021-05-23 14:33:25 +02:00
parent c0002da574
commit 0f767e16b6
18 changed files with 69 additions and 70 deletions

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@ -1391,9 +1391,9 @@ EX void edit_sightrange() {
EX void menuitem_sightrange_style(char c IS('c')) {
dialog::addSelItem(XLAT("draw range based on"),
XLAT(vid.use_smart_range == 0 ? "distance" :
vid.use_smart_range == 1 ? "size (no gen)" :
"size"),
vid.use_smart_range == 0 ? XLAT("distance") :
vid.use_smart_range == 1 ? XLAT("size (no gen)") :
XLAT("size"),
c
);
dialog::add_action_push([] {
@ -1791,7 +1791,7 @@ EX void showJoyConfig() {
dialog::addSelItem(XLAT("first joystick position (movement)"), its(joyx)+","+its(joyy), 0);
dialog::addSelItem(XLAT("second joystick position (panning)"), its(panjoyx)+","+its(panjoyy), 0);
dialog::addSelItem(XLAT("joystick mode"), XLAT(autojoy ? "automatic" : "manual"), 'p');
dialog::addSelItem(XLAT("joystick mode"), autojoy ? XLAT("automatic") : XLAT("manual"), 'p');
if(getcstat == 'p') {
if(autojoy)
mouseovers = XLAT("joystick mode: automatic (release the joystick to move)");

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@ -346,7 +346,7 @@ struct debugScreen {
gamescreen(0);
getcstat = '-';
dialog::init(XLAT(show_debug_data ? "debug values" : "internal details"));
dialog::init(show_debug_data ? XLAT("debug values") : XLAT("internal details"));
for(auto& p: drawbugs)
drawBug(p.first, p.second);

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@ -640,7 +640,7 @@ EX void viewdist_configure_dialog() {
dialog::addItem(XLAT("move the player"), 'm');
dialog::add_action([] () { show_distance_lists = false; popScreenAll(); });
dialog::addItem(XLAT(distance_from ? "show number of descendants by distance" : "show number of cells by distance"), 'l');
dialog::addItem(distance_from ? XLAT("show number of descendants by distance") : XLAT("show number of cells by distance"), 'l');
dialog::add_action([] () { show_distance_lists = true; popScreenAll(); });
dialog::display();

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@ -302,11 +302,11 @@ void set_or_configure_geometry(eGeometry g) {
else {
if(among(g, gProduct, gRotSpace)) {
if(WDIM == 3 || (g == gRotSpace && euclid)) {
addMessage(XLAT(
addMessage(
g == gRotSpace ?
"Only works with 2D non-Euclidean geometries"
: "Only works with 2D geometries"
));
XLAT("Only works with 2D non-Euclidean geometries")
: XLAT("Only works with 2D geometries")
);
return;
}
if(g == gRotSpace) {
@ -980,10 +980,10 @@ EX void showEuclideanMenu() {
auto r = rots::underlying_scale;
dialog::addSelItem(XLAT("view the underlying geometry"), r > 0 ? fts(r)+"x" : ONOFF(false), '6');
dialog::add_action([] {
dialog::editNumber(rots::underlying_scale, 0, 1, 0.05, 0.25, XLAT("view the underlying geometry"),
XLAT(
geometry == gRotSpace ? "The space you are currently in is the space of rotations of the underlying hyperbolic or spherical geometry. "
: "You are currently in a product space.") +
dialog::editNumber(rots::underlying_scale, 0, 1, 0.05, 0.25, XLAT("view the underlying geometry"),
geometry == gRotSpace ?
XLAT("The space you are currently in is the space of rotations of the underlying hyperbolic or spherical geometry. ")
: XLAT("You are currently in a product space.") +
XLAT(
"This option lets you see the underlying space. Lands and some walls (e.g. in the Graveyard) are based on "
"the respective features in the underlying world, but details such as monsters or items are ignored."
@ -1022,7 +1022,7 @@ EX void showEuclideanMenu() {
}
if(geometry_has_alt_mine_rule()) {
dialog::addSelItem(XLAT("adjacency rule"), XLAT(mine_adjacency_rule ? "vertex" : WDIM == 3 ? "face" : "edge"), 'M');
dialog::addSelItem(XLAT("adjacency rule"), mine_adjacency_rule ? XLAT("vertex") : WDIM == 3 ? XLAT("face") : XLAT("edge"), 'M');
dialog::add_action([] {
stop_game();
mine_adjacency_rule = !mine_adjacency_rule;

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@ -760,10 +760,10 @@ EX namespace gp {
});
}
dialog::lastItem().value = S3 == 3 ? "GP(1,1)" : XLAT(BITRUNCATED ? "ON" : "OFF");
dialog::lastItem().value = S3 == 3 ? "GP(1,1)" : ONOFF(BITRUNCATED);
if(min_quality == 0 || min_quality_chess) {
dialog::addBoolItem(XLAT(S3 == 3 ? "chamfered" : "expanded"), univ_param() == loc(2,0) && GOLDBERG, 'c');
dialog::addBoolItem(S3 == 3 ? XLAT("chamfered") : XLAT("expanded"), univ_param() == loc(2,0) && GOLDBERG, 'c');
dialog::lastItem().value = "GP(2,0)";
dialog::add_action_confirmed([] {
whirl_set(loc(2, 0));

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@ -5190,8 +5190,8 @@ EX void gamescreen(int _darken) {
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
else {
if(!haveMobileCompass()) displayabutton(-1, +1, XLAT(andmode == 0 && useRangedOrb ? "FIRE" : andmode == 0 && WDIM == 3 && wclick ? "WAIT" : "MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, rug::rugged ? "RUG" : XLAT(andmode == 1 ? "BACK" : GDIM == 3 ? "CAM" : "DRAG"), andmode == 1 ? BTON : BTOFF);
if(!haveMobileCompass()) displayabutton(-1, +1, andmode == 0 && useRangedOrb ? XLAT("FIRE") : andmode == 0 && WDIM == 3 && wclick ? XLAT("WAIT") : XLAT("MOVE"), andmode == 0 ? BTON : BTOFF);
displayabutton(+1, +1, rug::rugged ? XLAT("RUG") :andmode == 1 ? XLAT("BACK") : GDIM == 3 ? XLAT("CAM") : XLAT("DRAG"), andmode == 1 ? BTON : BTOFF);
}
displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
@ -5244,7 +5244,7 @@ EX void normalscreen() {
keyhandler = handleKeyNormal;
if(!playerfound && !anims::any_on() && !sphere && !no_find_player && mapeditor::drawplayer)
displayButton(current_display->xcenter, current_display->ycenter, XLAT(mousing ? "find the player" : "press SPACE to find the player"), ' ', 8);
displayButton(current_display->xcenter, current_display->ycenter, mousing ? XLAT("find the player") : XLAT("press SPACE to find the player"), ' ', 8);
describeMouseover();
}

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@ -408,7 +408,7 @@ EX string generateHelpForItem(eItem it) {
for(int i=0; i<ittypes; i++) {
eItem it2 = eItem(i);
if(isEmpathyOrb(it2)) {
help += XLAT(cnt ? ", %1" : " %1", it2);
help += cnt ? XLAT(", %1", it2) : XLAT(" %1", it2);
cnt++;
}
}
@ -465,7 +465,7 @@ EX string generateHelpForItem(eItem it) {
for(int i=0; i<landtypes; i++) {
eLand land = eLand(i);
if(isLuckyLand(land)) {
help += XLAT(cnt ? ", %1" : " %1", land);
help += cnt ? XLAT(", %1", land) : XLAT(" %1", land);
cnt++;
}
}

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@ -56,7 +56,7 @@ EX string index_pointer(void *v) {
}
#if HDR
inline string ONOFF(bool b) { return XLAT(b ? "ON" : "OFF"); }
inline string ONOFF(bool b) { return b ? XLAT("ON") : XLAT("OFF"); }
struct hstream {
virtual void write_char(char c) = 0;

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@ -505,7 +505,7 @@ EX namespace inv {
orbmap.clear();
which = itNone;
if(plain) dialog::init(XLAT(mirroring ? "mirror what?" : "inventory"), forecolor, 150, 100);
if(plain) dialog::init(mirroring ? XLAT("mirror what?") : XLAT("inventory"), forecolor, 150, 100);
int j = 0, oc = 6;

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@ -957,7 +957,7 @@ void show_gridmaker() {
for(int i=0; i<5; i++)
dialog::addInfo(status[i]);
dialog::addBreak(100);
dialog::addSelItem(XLAT("activate"), XLAT(runlevel == 10 ? "ready" : "wait..."), 'f');
dialog::addSelItem(XLAT("activate"), runlevel == 10 ? XLAT("ready") : XLAT("wait..."), 'f');
if(runlevel == 10) dialog::add_action(start_game_on_created_map);
dialog::addItem(XLAT("cancel"), 'c');
dialog::add_action(cancel_map_creation);

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@ -1845,14 +1845,14 @@ EX namespace mapeditor {
displayButton(8, 8+fs*2, line2 + XLAT(" (r = complex tesselations)"), 'r', 0);
else
displayfr(8, 8+fs*2, 2, vid.fsize, line2, 0xC0C0C0, 0);
displayButton(8, 8+fs*3, XLAT(GDIM == 3 ? "l = color group: %1" : "l = layers: %1", its(dslayer)), 'l', 0);
displayButton(8, 8+fs*3, GDIM == 3 ? XLAT("l = color group: %1", its(dslayer)) : XLAT("l = layers: %1", its(dslayer)), 'l', 0);
}
if(us && isize(us->d[dslayer].list)) {
usershapelayer& ds(us->d[dslayer]);
if(!EDITING_TRIANGLES) {
displayButton(8, 8+fs*4, XLAT("1-9 = rotations: %1", its(ds.rots)), '1' + (ds.rots % 9), 0);
displayButton(8, 8+fs*5, XLAT(ds.sym ? "0 = symmetry" : "0 = asymmetry"), '0', 0);
displayButton(8, 8+fs*5, ds.sym ? XLAT("0 = symmetry") : XLAT("0 = asymmetry"), '0', 0);
}
displayfr(8, 8+fs*7, 2, vid.fsize, XLAT("%1 vertices", its(isize(ds.list))), 0xC0C0C0, 0);
@ -1866,7 +1866,7 @@ EX namespace mapeditor {
displayButton(8, 8+fs*9, XLAT("m = move v"), 'm', 0);
displayButton(8, 8+fs*10, XLAT("d = delete v"), 'd', 0);
}
displaymm('c', 8, 8+fs*11, 2, vid.fsize, XLAT(autochoose ? "autochoose" : "c = choose"), 0);
displaymm('c', 8, 8+fs*11, 2, vid.fsize, autochoose ? XLAT("autochoose") : XLAT("c = choose"), 0);
displayButton(8, 8+fs*12, XLAT("b = switch auto"), 'b', 0);
}
else {
@ -1888,7 +1888,7 @@ EX namespace mapeditor {
}
#if CAP_TEXTURE
else if(freedraw) {
displayButton(8, 8+fs*2, XLAT(texture::texturesym ? "0 = symmetry" : "0 = asymmetry"), '0', 0);
displayButton(8, 8+fs*2, texture::texturesym ? XLAT("0 = symmetry") : XLAT("0 = asymmetry"), '0', 0);
if(mousekey == 'g')
displayButton(8, 8+fs*16, XLAT("p = grid color"), 'p', 0);
else
@ -1916,11 +1916,11 @@ EX namespace mapeditor {
}
if(GDIM == 3)
displayfr(8, 8+fs*19, 2, vid.fsize, XLAT(front_config == eFront::sphere_camera ? "z = camera" : front_config == eFront::sphere_center ? "z = spheres" :
nonisotropic && front_config == eFront::equidistants ? "Z =" :
nonisotropic && front_config == eFront::const_x ? "X =" :
nonisotropic && front_config == eFront::const_y ? "Y =" :
"z = equi") + " " + fts(front_edit), 0xC0C0C0, 0);
displayfr(8, 8+fs*19, 2, vid.fsize, (front_config == eFront::sphere_camera ? XLAT("z = camera") : front_config == eFront::sphere_center ? XLAT("z = spheres") :
nonisotropic && front_config == eFront::equidistants ? XLAT("Z =") :
nonisotropic && front_config == eFront::const_x ? XLAT("X =") :
nonisotropic && front_config == eFront::const_y ? XLAT("Y =") :
XLAT("z = equi")) + " " + fts(front_edit), 0xC0C0C0, 0);
displaymm('g', vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 16);
@ -2399,7 +2399,7 @@ EX namespace mapeditor {
dialog::add_action([] { front_config = eFront::sphere_camera; });
dialog::addBoolItem(XLAT("place points at fixed radius"), front_config == eFront::sphere_center, 'B');
dialog::add_action([] { front_config = eFront::sphere_center; });
dialog::addBoolItem(XLAT(nonisotropic ? "place points on surfaces of const Z" : "place points on equidistant surfaces"), front_config == eFront::equidistants, 'C');
dialog::addBoolItem(nonisotropic ? XLAT("place points on surfaces of const Z") : XLAT("place points on equidistant surfaces"), front_config == eFront::equidistants, 'C');
dialog::add_action([] { front_config = eFront::equidistants; });
if(nonisotropic) {
dialog::addBoolItem(XLAT("place points on surfaces of const X"), front_config == eFront::const_x, 'D');

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@ -693,11 +693,11 @@ EX namespace models {
dialog::init("models & projections");
if(GDIM == 2 && !euclid) {
dialog::addItem(XLAT(hyperbolic ? "Gans model" : "orthographic projection"), '1');
dialog::addItem(hyperbolic ? XLAT("Gans model") : XLAT("orthographic projection"), '1');
dialog::add_action([] { if(rug::rugged) rug::close(); pconf.alpha = 999; pconf.scale = 998; pconf.xposition = pconf.yposition = 0; popScreen(); });
dialog::addItem(XLAT(hyperbolic ? "Poincaré model" : "stereographic projection"), '2');
dialog::addItem(hyperbolic ? XLAT("Poincaré model") : XLAT("stereographic projection"), '2');
dialog::add_action([] { if(rug::rugged) rug::close(); pconf.alpha = 1; pconf.scale = 1; pconf.xposition = pconf.yposition = 0; popScreen(); });
dialog::addItem(XLAT(hyperbolic ? "Beltrami-Klein model" : "gnomonic projection"), '3');
dialog::addItem(hyperbolic ? XLAT("Beltrami-Klein model") : XLAT("gnomonic projection"), '3');
dialog::add_action([] { if(rug::rugged) rug::close(); pconf.alpha = 0; pconf.scale = 1; pconf.xposition = pconf.yposition = 0; popScreen(); });
if(sphere) {
dialog::addItem(XLAT("stereographic projection") + " " + XLAT("(zoomed out)"), '4');

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@ -211,14 +211,14 @@ bool configdead;
void handleConfig(int sym, int uni);
EX string player_count_name(int p) {
return XLAT(
p == 2 ? "two players" :
p == 3 ? "three players" :
p == 4 ? "four players" :
p == 5 ? "five players" :
p == 6 ? "six players" :
p == 7 ? "seven players" :
"one player");
return
p == 2 ? XLAT("two players") :
p == 3 ? XLAT("three players") :
p == 4 ? XLAT("four players") :
p == 5 ? XLAT("five players") :
p == 6 ? XLAT("six players") :
p == 7 ? XLAT("seven players") :
XLAT("one player");
}
struct key_configurer {
@ -304,15 +304,15 @@ EX reaction_t get_key_configurer(int sc, vector<string>& sct, string caption) {
}
EX reaction_t get_key_configurer(int sc, vector<string>& sct) {
return key_configurer(sc, sct, XLAT(sc == 1 ? "configure player 1" :
sc == 2 ? "configure player 2" :
sc == 3 ? "configure panning" :
sc == 4 ? "configure player 3" :
sc == 5 ? "configure player 4" :
sc == 6 ? "configure player 5" :
sc == 7 ? "configure player 6" :
sc == 8 ? "configure player 7" : ""
));
return key_configurer(sc, sct, sc == 1 ? XLAT("configure player 1") :
sc == 2 ? XLAT("configure player 2") :
sc == 3 ? XLAT("configure panning") :
sc == 4 ? XLAT("configure player 3") :
sc == 5 ? XLAT("configure player 4") :
sc == 6 ? XLAT("configure player 5") :
sc == 7 ? XLAT("configure player 6") :
sc == 8 ? XLAT("configure player 7") : ""
);
}
#if CAP_SDLJOY
@ -395,7 +395,7 @@ struct shmup_configurer {
if(players > 1)
dialog::addItem(XLAT("configure player 2"), '2');
else if(players == 1 && !shmup::on)
dialog::addSelItem(XLAT("input"), XLAT(multi::alwaysuse ? "config" : "default"), 'a');
dialog::addSelItem(XLAT("input"), multi::alwaysuse ? XLAT("config") : XLAT("default"), 'a');
else
dialog::addBreak(100);
if(players > 2)

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@ -425,7 +425,7 @@ EX namespace dual {
EX void add_choice() {
if(!state) return;
dialog::addSelItem(XLAT("subgame affected"),
XLAT(affect_both ? "both" : main_side == 0 ? "left" : "right"), '`');
affect_both ? XLAT("both") : main_side == 0 ? XLAT("left") : XLAT("right"), '`');
dialog::add_action([] () {
affect_both = !affect_both;
if(!affect_both) {

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@ -1536,9 +1536,9 @@ EX namespace hybrid {
if(rotspace) {
int e_steps = cgi.psl_steps / gcd(cgi.single_step, cgi.psl_steps);
bool ubounded = PIU(bounded);
dialog::addSelItem( XLAT(sphere ? "elliptic" : "PSL(2,R)"), its(e_steps), 'P');
dialog::addSelItem( sphere ? XLAT("elliptic") : XLAT("PSL(2,R)"), its(e_steps), 'P');
dialog::add_action(set_s(e_steps, true));
dialog::addSelItem( XLAT(sphere ? "sphere" : "SL(2,R)"), its(2*e_steps), 'P');
dialog::addSelItem( sphere ? XLAT("sphere") : XLAT("SL(2,R)"), its(2*e_steps), 'P');
dialog::add_action(set_s(2*e_steps, true));
if(sl2 && !ubounded) {
dialog::addSelItem( XLAT("universal cover"), its(0), 'P');

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@ -291,7 +291,7 @@ EX hint hints[] = {
EX int hinttoshow;
string contstr() {
return XLAT(canmove ? "continue" : "see how it ended");
return canmove ? XLAT("continue") : XLAT("see how it ended");
}
eLand nextHyperstone() {
@ -412,11 +412,10 @@ EX void showMission() {
else if(landUnlocked(laHell) && ls::any_order()) {
eLand l = nextHyperstone();
if(l)
dialog::addInfo(
XLAT(
l ? "Hyperstone Quest: collect at least %3 points in %the2" :
"Hyperstone Quest: collect at least %3 %1 in %the2",
treasureType(l), l, its(R10)));
dialog::addInfo(
l ? XLAT("Hyperstone Quest: collect at least %3 points in %the2", treasureType(l), l, its(R10))
: XLAT("Hyperstone Quest: collect at least %3 %1 in %the2", treasureType(l), l, its(R10))
);
else
dialog::addInfo(XLAT("Hyperstone Quest completed!"), iinf[itHyperstone].color);
}
@ -448,7 +447,7 @@ EX void showMission() {
if(canmove) {
if(sphere) {
dialog::addItem(XLAT("return to your game"), '1');
dialog::addItem(XLAT(pconf.alpha < 2 ? "orthogonal projection" : "stereographic projection"), '3');
dialog::addItem(pconf.alpha < 2 ? XLAT("orthogonal projection") : XLAT("stereographic projection"), '3');
}
else if(euclid) {
dialog::addItem(XLAT("return to your game"), '2');

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@ -1024,7 +1024,7 @@ void race_projection() {
});
if(true) {
dialog::addSelItem(XLAT("point of view"), XLAT(player_relative ? "player" : "track"), 'p');
dialog::addSelItem(XLAT("point of view"), player_relative ? XLAT("player") : XLAT("track"), 'p');
if(racing::use_standard_centering())
dialog::lastItem().value = XLAT("N/A");
dialog::add_action([] () {

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@ -737,9 +737,9 @@ EX namespace yendor {
dialog::addBreak(60);
if (yendor::on)
dialog::addItem(XLAT("Return to the normal game"), '0');
dialog::addSelItem(XLAT(
easy ? "Challenges do not get harder" : "Each challenge gets harder after each victory"),
" " + XLAT(easy ? "easy" : "challenge"), '1');
dialog::addSelItem(
easy ? XLAT("Challenges do not get harder") : XLAT("Each challenge gets harder after each victory"),
" " + easy ? XLAT("easy") : XLAT("challenge"), '1');
dialog::addBack();
dialog::addHelp();