1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-18 11:19:59 +00:00

more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation

This commit is contained in:
Zeno Rogue 2020-04-17 20:34:49 +02:00
parent 62c6651392
commit c24658bf38
3 changed files with 35 additions and 27 deletions

View File

@ -1263,6 +1263,10 @@ EX namespace dialog {
else act();
}
inline void push_confirm_dialog(const reaction_t& act, const string& s) {
pushScreen([act, s] () { confirm_dialog(s, act); });
}
inline reaction_t add_confirmation(const reaction_t& act) {
return [act] { do_if_confirmed(act); };
}

View File

@ -3363,7 +3363,7 @@ bool openorsafe(cell *c) {
EX color_t stdgridcolor = 0x202020FF;
EX int gridcolor(cell *c1, cell *c2) {
if(cmode & sm::DRAW) return Dark(forecolor);
if(cmode & sm::DRAW && !mapeditor::drawing_tool) return Dark(forecolor);
if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);

View File

@ -128,6 +128,19 @@ EX namespace mapeditor {
sh.draw(V);
}
}
if(drawing_tool && (cmode & sm::DRAW)) {
dynamicval<ld> lw(vid.linewidth, vid.linewidth * texture::penwidth * 100);
if(holdmouse && mousekey == 'c')
queue_hcircle(rgpushxto0(lstart), hdist(lstart, mouseh));
else if(holdmouse && mousekey == 'l')
queueline(lstart, mouseh, texture::config.paint_color, 4 + vid.linequality, PPR::LINE);
else if(!holdmouse) {
transmatrix T = rgpushxto0(mouseh);
queueline(T * xpush0(-.1), T * xpush0(.1), texture::config.paint_color);
queueline(T * ypush0(-.1), T * ypush0(.1), texture::config.paint_color);
}
}
}
/** dtshapes takes ownership of sh */
@ -228,7 +241,7 @@ EX namespace mapeditor {
dtshapes.erase(dtshapes.begin() + nearest_id);
}
hyperpoint lstart;
EX hyperpoint lstart;
cell *lstartcell;
ld front_edit = 0.5;
enum class eFront { sphere_camera, sphere_center, equidistants, const_x, const_y };
@ -1359,7 +1372,7 @@ namespace mapeditor {
else if(uni == 'G')
push_debug_screen();
else if(sym == SDLK_F5) {
restart_game();
dialog::push_confirm_dialog([] { restart_game(); }, XLAT("Are you sure you want to clear the map?"));
}
else if(sym == SDLK_F2) save_level();
else if(sym == SDLK_F3) load_level();
@ -1487,6 +1500,7 @@ namespace mapeditor {
ld equi_range = 1;
EX void drawGrid() {
if(!drawcell) drawcell = cwt.at;
color_t lightgrid = gridcolor;
lightgrid -= (lightgrid & 0xFF) / 2;
transmatrix d2 = drawtrans * rgpushxto0(ccenter) * rspintox(gpushxto0(ccenter) * coldcenter);
@ -1634,21 +1648,6 @@ namespace mapeditor {
}
#endif
if(drawing_tool && !mouseout()) {
initquickqueue();
dynamicval<ld> lw(vid.linewidth, vid.linewidth * texture::penwidth * 100);
if(holdmouse && mousekey == 'c')
queue_hcircle(rgpushxto0(lstart), hdist(lstart, mouseh));
else if(holdmouse && mousekey == 'l')
queueline(lstart, mouseh, texture::config.paint_color, 4 + vid.linequality, PPR::LINE);
else if(!holdmouse) {
transmatrix T = rgpushxto0(mouseh);
queueline(T * xpush0(-.1), T * xpush0(.1), texture::config.paint_color);
queueline(T * ypush0(-.1), T * ypush0(.1), texture::config.paint_color);
}
quickqueue();
}
if(!freedraw) {
sg = drawcellShapeGroup();
@ -2217,15 +2216,19 @@ namespace mapeditor {
if(sym == SDLK_F2) save_level();
if(sym == SDLK_F3) load_level();
if(sym == SDLK_F5) {
stop_game();
firstland = specialland = laCanvas;
canvas_default_wall = waInvisibleFloor;
patterns::whichCanvas = 'g';
patterns::canvasback = 0xFFFFFF;
texture::config.paint_color = (forecolor << 8) | 255;
drawplayer = false;
vid.use_smart_range = 2;
start_game();
dialog::push_confirm_dialog([] {
stop_game();
firstland = specialland = laCanvas;
canvas_default_wall = waInvisibleFloor;
patterns::whichCanvas = 'g';
patterns::canvasback = 0xFFFFFF;
texture::config.paint_color = (forecolor << 8) | 255;
drawplayer = false;
vid.use_smart_range = 2;
start_game();
},
XLAT("Are you sure you want to restart? This will let you draw on a blank screen.")
);
}
}
@ -2469,6 +2472,7 @@ namespace mapeditor {
mapeditor::dtshapes.clear();
mapeditor::cfree = nullptr;
mapeditor::cfree_at = nullptr;
drawcell = nullptr;
}) +
addHook(hooks_removecells, 0, [] () {
modelcell.clear();