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fixed face_the_player to orient ASCII correctly in VR
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@ -718,7 +718,7 @@ EX shiftmatrix face_the_player(const shiftmatrix V) {
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if(vrhr::enabled) {
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shiftpoint h = tC0(V);
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hyperpoint uh = unshift(h);
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return shiftless(rspintox(uh) * xpush(hdist0(uh)) * cspin(0, 2, 90*degree));
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return shiftless(cspin(1, 2, 90*degree) * rspintox(cspin(2, 1, 90*degree) * uh) * xpush(hdist0(uh)) * cspin(0, 2, 90*degree) * cspin(1, 0, 90*degree));
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}
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#endif
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return rgpushxto0(tC0(V));
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