fixed camera-rotated aura for stretch

This commit is contained in:
Zeno Rogue 2020-11-05 18:26:37 +01:00
parent 14555bf1b4
commit 358d94f020
1 changed files with 2 additions and 2 deletions

View File

@ -3079,7 +3079,7 @@ EX void drawaura() {
}
ld x = rad0 * c;
ld y = rad0 * s * pconf.stretch;
ld y = rad0 * s;
if(pconf.camera_angle) {
ld z = rad0;
@ -3093,7 +3093,7 @@ EX void drawaura() {
y *= rad0 / z;
}
cx[r][z][0] = x;
cx[r][z][1] = y;
cx[r][z][1] = y * pconf.stretch;
for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];