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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-19 15:20:27 +00:00
Commit Graph

906 Commits

Author SHA1 Message Date
Zeno Rogue
a077e075b9 11.1g 2019-09-12 22:50:11 +02:00
Zeno Rogue
dc54135d5f radarrange configurable 2019-09-12 22:50:11 +02:00
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44b9968ff8 cleaned up invis_point -> point_behind and invalid_point(transmatrix), also implemented for Solv 2019-09-12 22:50:11 +02:00
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774c871c74 sol:: basic shmup works 2019-09-12 22:50:10 +02:00
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cc5768b6b3 fixup local_perspective 2019-09-12 22:50:10 +02:00
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3933447ffa fixup extern noclipped 2019-09-12 22:50:10 +02:00
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b898365d68 solv:: lazy version of inv_exp 2019-09-12 22:50:10 +02:00
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90aa7b5c02 solv:: removed ILP for simplicity and better performance 2019-09-12 22:50:10 +02:00
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d3aab384d2 11.1f 2019-09-12 22:50:10 +02:00
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b773ecc9d9 fixed incorrect pushing in some geometries (also caused crash when next to Thumper in Solv) 2019-09-12 22:50:10 +02:00
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6ac5091526 11.1e 2019-09-12 22:50:10 +02:00
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15e83f6b83 some junk removed 2019-09-12 22:50:10 +02:00
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c97ab10700 pushed unimplemented Product 2019-09-12 22:50:09 +02:00
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598603c937 geodesics in Sol 2019-09-12 22:50:09 +02:00
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fff0cd1d3e land improvements in Sol/Penrose/B4 2019-09-12 22:50:09 +02:00
Zeno Rogue
cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
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24a23e477b support for weighted 3dwalls 2019-09-12 22:50:09 +02:00
Zeno Rogue
946570da31 moved zpush from 3dmodels to hyperpoint 2019-09-12 22:50:09 +02:00
Zeno Rogue
2d30f3830c standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure 2019-09-12 22:50:09 +02:00
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d1fb9f3564 simplified and generalized cdata 2019-09-12 22:50:09 +02:00
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47fd094c6f binary4 (WIP) 2019-09-12 22:50:09 +02:00
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3a065a4356 POLY_DEBUG flag 2019-09-12 22:50:09 +02:00
Zeno Rogue
7baf97521c linewidth multipliers for grid and ring 2019-09-12 22:50:09 +02:00
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2e77224c56 rug warning now can be disabled 2019-09-12 22:50:09 +02:00
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f677bce4ad exporting queuecircle 2019-09-12 22:50:09 +02:00
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392611045a dialog::DONT_SHOW to prevent showing the map in number dialogs 2019-09-12 22:50:08 +02:00
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e58e3c9bcb editNumber(int) now accepts floating point step 2019-09-12 22:50:08 +02:00
Zeno Rogue
b1fd71cf78 11.1d 2019-09-12 22:50:08 +02:00
Zeno Rogue
c07e22ca5e onscreen keyboards where applicable 2019-09-12 22:50:08 +02:00
Zeno Rogue
1a08948c32 linepatterns now can have widths set individually 2019-09-12 22:50:08 +02:00
Zeno Rogue
1d8c086169 more exports, inlines exported 2019-09-12 22:50:08 +02:00
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a7e1418ffd scaleSinh100, used in IPD config 2019-09-12 22:50:08 +02:00
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15a9b6135b 11.1c changelog 2019-09-12 22:50:08 +02:00
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a2073d97a2 hr::SDL_GetTicks() in hyper.h 2019-09-12 22:50:08 +02:00
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0dea0e1458 11.1b 2019-09-12 22:50:08 +02:00
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977c5f2d69 CAP_MOUSEGRAB 2019-09-12 22:50:08 +02:00
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de05d11cbd BADMODEL 2019-09-12 22:50:08 +02:00
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08145d5446 11.1a 2019-09-12 22:50:08 +02:00
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0f98146d20 3D:: correct shift matrix in stereo mode 2019-09-12 22:50:08 +02:00
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25999229a4 2D3D: fixed_yz now works when scrolling 2019-09-12 22:50:08 +02:00
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db988058de added a separate option axes3 for highlighting forward, and in different location 2019-09-12 22:50:08 +02:00
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e6efc8fabc dual:: 3D:: dual works in 3D 2019-09-12 22:50:08 +02:00
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ff584bb74c fixed a bug with texturing in stereo 2019-09-12 22:50:08 +02:00
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3a4e84effe Orb of the Sword in non-shmup 3D geometries 2019-09-12 22:50:08 +02:00
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dd212d756b fixed the monster color in the minimap for Dragons etc 2019-09-12 22:50:08 +02:00
Zeno Rogue
66e9a20d19 11.1 2019-09-12 22:50:07 +02:00
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99aeb04185 reduced the number of bird animation frames 2019-09-12 22:50:07 +02:00
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488c25ecea halved animatedbird space usage 2019-09-12 22:50:07 +02:00
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9a1858e2f9 clear cgis, fixed missing textures 2019-09-12 22:50:07 +02:00
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770fb1f5e1 line animation:: loops in quotient spaces 2019-09-12 22:50:07 +02:00
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c7620974a1 easier Chaos Mode + Inv 2019-09-12 22:50:06 +02:00
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fe5936874e 11.0z2 2019-09-12 22:50:06 +02:00
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9eae663fe3 3D:: better conformal::rotation system 2019-09-12 22:50:06 +02:00
Zeno Rogue
5de371f1f7 fixed adding things to non-existent sky 2019-09-12 22:50:05 +02:00
Zeno Rogue
06301d73fc new memory handling 2019-09-12 22:50:05 +02:00
Zeno Rogue
fc47ec3338 11.0z1 2019-09-12 22:50:05 +02:00
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e61930c0b1 clearing unused TriheptaSpecial shapes to fix a crash on iOS 2019-09-12 22:50:05 +02:00
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ba1708fddd protected popScreen crashing from multiple exit 2019-09-12 22:50:05 +02:00
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d235540647 improved 3D settings: more adapted help text, added eye editing 2019-09-12 22:50:05 +02:00
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d864c8cc1e racing:: speedometer 2019-09-12 22:50:05 +02:00
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01763d4f12 2D3D:: eye level 2019-09-12 22:50:05 +02:00
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0489cde78e added some missing externs 2019-09-12 22:50:04 +02:00
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4325274e40 added some missing override 2019-09-12 22:50:04 +02:00
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eed8df5982 better sky, sky color variation 2019-09-12 22:50:04 +02:00
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306ebd575c fixed a bug with usershape_state 2019-09-12 22:50:04 +02:00
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5519252fd0 added some missing CAP_* guards 2019-09-12 22:50:04 +02:00
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5110a29d4d dual:: cshpos fixup to save all 2019-09-12 22:50:04 +02:00
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003f2361a8 gridlines in radar 2019-09-12 22:50:04 +02:00
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c9655a29a5 diagnostic functions raise_error and invalid_matrix 2019-09-12 22:50:04 +02:00
Zeno Rogue
3c9f0096e1 removed vid.scfg from vid 2019-09-12 22:50:04 +02:00
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1c6e6bafb4 moved the parameters from geom3:: to videopar 2019-09-12 22:50:04 +02:00
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bc8da03ce0 dual:: a system to change parameters in one of the two maps, currently used only in ge_land_selection 2019-09-12 22:50:03 +02:00
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69e76b550c dual:: selectable from the menu 2019-09-12 22:50:03 +02:00
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6467e38537 recallCell now remembers orientation (is cellwalker) 2019-09-12 22:50:03 +02:00
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baa1871d01 Euclidean sky as a shape 2019-09-12 22:50:03 +02:00
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88d6c0d144 2D3D:: better stars 2019-09-12 22:50:03 +02:00
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8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
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587652e540 2D3D:: Euclidean skies 2019-09-12 22:50:03 +02:00
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13a044154b sword:: accurate sword angles 2019-09-12 22:50:03 +02:00
Zeno Rogue
2b1aebb9b4 chaosmode variants (CLI only for now) 2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
Zeno Rogue
599d5d63e8 2D3D:: higher ceilings in the Palace 2019-09-12 22:50:03 +02:00
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28f5b04b83 get_vernum() 2019-09-12 22:50:02 +02:00
Zeno Rogue
32626dc0c1 2D3D:: fixed grids 2019-09-12 22:50:02 +02:00
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ba91bea71c charstyle format depending on vernum 2019-09-12 22:50:02 +02:00
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1b93ecd5a3 vernum uniformization 2019-09-12 22:50:02 +02:00
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556c234997 added debugflag DF_LOG 2019-09-12 22:50:02 +02:00
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07e1db587c improved editNumber dialogs 2019-09-12 22:50:02 +02:00
Zeno Rogue
f7d580fa9c replaced fts variants with a single fts 2019-09-12 22:50:02 +02:00
Zeno Rogue
8518f97ded text files are now read with scan(fhstream&...) functions and written with print(...) functions 2019-09-12 22:50:02 +02:00
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92a22a5e3f rug :: partially generalized to 3D (but no interesting results) 2019-09-12 22:50:02 +02:00
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8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
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a9f3b3d77c 11.0y 2019-09-12 22:50:02 +02:00
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ec621c64d2 11.0x 2019-09-12 22:50:01 +02:00
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16a38b7c1b 11.0w 2019-09-12 22:50:01 +02:00
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8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
24b66d6fd5 2D3D: fixed Goldberg 2019-09-12 22:50:00 +02:00
Zeno Rogue
94eaca0f42 11.0v 2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
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175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
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df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
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402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue
dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
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9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
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0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
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8388a448e7 3d:: an option to limit cell generation 2019-09-12 22:49:45 +02:00
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7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
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22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
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eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
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c435afbe59 11.0t 2019-09-12 22:43:02 +02:00
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dbb8857a39 2d3d:: cone graphics for trees etc. 2019-09-12 22:43:02 +02:00
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f652e6139c 2D3D:: fixed Y/Z orientation 2019-09-12 22:43:01 +02:00
Zeno Rogue
d89fb49e13 refactured 'texture_order' as a separate function 2019-09-12 22:43:01 +02:00
Zeno Rogue
2acfd99d17 refactored switch_* functions (fpp/tpp/always3) 2019-09-12 22:43:01 +02:00
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5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
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6a7c1438eb 2D3D:: Archimedean no longer crashes after changing 2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
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c3e8e513a9 fixup degree 2019-09-12 22:43:01 +02:00
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282b3d79a2 fixed binary tiling 2019-09-12 22:43:01 +02:00
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0386f4179c whatever cont. 2019-09-12 22:43:01 +02:00
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4b7cba78ee replaced the sm::A3 flags with newer techniques (also fixes help in 3D config not appearing) 2019-09-12 22:43:00 +02:00
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b10b6386f3 3d:: TEXTURE_STEP_3D is now configurable 2019-09-12 22:43:00 +02:00
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89a900958b 3d:: sloppy range checking option 2019-09-12 22:43:00 +02:00
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94ccddb873 eqmatrix now actually takes its 'eps' argument into account 2019-09-12 22:43:00 +02:00
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78c4b9005f fixup quickmouse is bool 2019-09-12 22:43:00 +02:00
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6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
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3da6090320 dialog:: addBoolItem_action, addBoolItem_action_neg, addBoolItem_choice used when applicable 2019-09-12 22:43:00 +02:00
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4791fd018e dialog:: addBoolItem_action 2019-09-12 22:43:00 +02:00
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7ce880b680 11.0s 2019-09-12 22:43:00 +02:00
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22c88d0960 moved loadOldConfig to legacy.cpp and disabled it 2019-09-12 22:43:00 +02:00
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3ac1e45130 backward compatibility after changing NODIR 2019-09-12 22:43:00 +02:00
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ea74604f34 hyper.h: some extra comments 2019-09-12 22:43:00 +02:00
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c98f58a672 removed eurad as it was the same as crossf 2019-09-12 22:43:00 +02:00
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cb164d92c2 added some comments to hyper.h 2019-09-12 22:43:00 +02:00
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2710694df7 unused applyspin function removed 2019-09-12 22:43:00 +02:00
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c19ffb3597 fixes to projection streamlining 2019-09-12 22:43:00 +02:00
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be2ac7654a increased MAX_EDGE 2019-09-12 22:43:00 +02:00
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c20a0cb59e 3d:: wallradar 2019-09-12 22:43:00 +02:00
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f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
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3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
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c40d7753d0 fixed arg shifting 2019-09-12 22:43:00 +02:00
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49877fbfc9 arg::nomore(); fixes in collatz3 2019-09-12 22:43:00 +02:00
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e1227bcb6e an option for hpcshapes to contain texture information 2019-09-12 22:42:59 +02:00
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ddf7f6100a fixed reading/writing hyperpoints to use the actual number of dimensions 2019-09-12 22:42:59 +02:00
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f507b7cf55 fixed Orb of the Warp destroyed while refactoring 2019-09-12 22:42:59 +02:00
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1cc26a7337 twisting fix 2019-09-12 22:42:59 +02:00
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c0145c0d9c 3d:: Euclidean tori 2019-09-12 22:42:59 +02:00
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2e1f63e086 11.0q 2019-09-12 22:42:59 +02:00
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ddf43101b2 some flavor messages no longer display in special modes if they are inappropriate for them 2019-09-12 22:42:59 +02:00
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418fa37dd8 3d:: texture:: remap single-type textures to 3D geometries 2019-09-12 22:42:59 +02:00
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7c59f572ca 3d:: in Euclidean, lands are generated just like in Crystal 2019-09-12 22:42:59 +02:00
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f90e1001e3 refactored native and landUnlocked into content.cpp 2019-09-12 22:42:59 +02:00
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14b32ced68 auto-charged teleport in bounded minefield 2019-09-12 22:42:59 +02:00
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039118425c 3D:: alternate minefield adjacency rule 2019-09-12 22:42:59 +02:00
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1a63872a44 11.0p 2019-09-12 22:42:58 +02:00
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a44e4281de fixup missing current_proj_name 2019-09-12 22:42:58 +02:00
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57f2891826 bounded Minefield now works according to the standard Minesweeper rules 2019-09-12 22:42:58 +02:00
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4284831069 more options in line animation 2019-09-12 22:42:58 +02:00
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44495852ad hr_exception, currently used for build_shortest_path 2019-09-12 22:42:58 +02:00
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80d14c0196 add_action_push consistently; improved some menu hotkeys and ordering; improved some naming 2019-09-12 22:42:58 +02:00
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54a32441a7 restructured menus 2019-09-12 22:42:58 +02:00
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55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
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6044095228 fix: equivolume 2019-09-12 22:42:58 +02:00
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10fd8a41b7 crystal cut 2019-09-12 22:42:58 +02:00
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5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
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4727e71590 rug:: bugfix: draw boundary and model elements (previously changing fillmodel had no effect on rug) 2019-09-12 22:42:58 +02:00
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2b61413a81 azimuthal equivolume projection 2019-09-12 22:42:58 +02:00
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5545f8efeb 11.0o: fixed Ivory/Yendorian 2019-09-12 22:42:58 +02:00
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3634956046 11.0n 2019-09-12 22:38:47 +02:00
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ab7a322e5e 3d:: smart display for 3D 2019-09-12 22:38:47 +02:00
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b5127b0006 3d:: rotation_yz for line animation (la currently still changes directions randomly) 2019-09-12 22:38:47 +02:00
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2121aacaaf 3d:: clipping configurable 2019-09-12 22:38:47 +02:00
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f399a8c980 3d:: shader acceleration in the band model 2019-09-12 22:38:47 +02:00
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bc3e7f2e95 3d:: shader acceleration for 3D ball and 3D halfspace 2019-09-12 22:38:47 +02:00
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01a2f0cc5a 3d:: change model orientation in the YZ plane 2019-09-12 22:38:47 +02:00
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745f1b302b signum in hyper.h 2019-09-12 22:38:47 +02:00
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5116d745c4 gldraw:: offset and texture_offset are now separate 2019-09-12 22:38:47 +02:00
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1d1baf2207 11.0m 2019-09-12 22:38:47 +02:00
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fcedebd0d8 3d:: improved floor patterns 2019-09-12 22:38:46 +02:00
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d369decc94 3d:: field quotient spaces for reg3 2019-09-12 22:38:46 +02:00
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372a9503b6 3d:: fieldpattern now works in 3D 2019-09-12 22:38:46 +02:00
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0e10dec9e2 added some exports to hyper.h and rogueviz.h 2019-09-12 22:38:46 +02:00
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cb9513dd0d 3d:: horohex geometry 2019-09-12 22:38:46 +02:00
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f68b216eb4 original image size is accessible in texture_data 2019-09-12 22:38:46 +02:00
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678747ceff 3d:: horo-rec geometry 2019-09-12 22:38:45 +02:00
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5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
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f3a166b928 fixed a bug in aura (coords[3] not set) 2019-09-12 22:38:45 +02:00
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7f6957694a moved inline functions to hyper.h 2019-09-12 22:38:45 +02:00
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bbaca3eff3 11.0l 2019-09-12 22:38:45 +02:00
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2a7e1f2603 3d:: horotris: correct distances 2019-09-12 22:38:45 +02:00
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e5cc9d77a0 3d:: automatically adjust monster generation based on the number of generated cells 2019-09-12 22:38:45 +02:00
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4591c2166e 3d:: binary:: land boundaries 2019-09-12 22:38:45 +02:00
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14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
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d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
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55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
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9f9670fcdb an option to desaturate colors for anaglyph 2019-09-12 22:38:45 +02:00
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22e65471f2 3d:: improved hyperbolic regular Temple 2019-09-12 22:38:45 +02:00
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497f7f6c0f 3d:: reg3:: distances and alt-distances 2019-09-12 22:38:45 +02:00