This commit is contained in:
Zeno Rogue 2019-07-31 17:35:44 +02:00
parent b47525b623
commit a077e075b9
2 changed files with 12 additions and 2 deletions

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@ -3393,3 +3393,13 @@ Solv geometry:
- special Vineyard
- fixed minemarks obscuring the view
- when you scroll, cells are generated on the way, and the matrix is no longer destroyed
2019-07-31 17:35 Version 11.1g:
- memory warnings appearing incorrectly should be fixed
- shmup: fixed Dragons/Knight/Flailguard bullets flying in wrong directions in 3D
- shmup now compatible with Solv
- fixed some key conflicts in 3D menu
- optimized graphics in Solv, also reduced the default range
- fixed a bug with sandworms exploding in 3D (when leaving the generated part of the world)
- radar range in 3D geometries and Euclidean 2D FPP is now configurable

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@ -2,8 +2,8 @@
// It is quite chaotic.
// version numbers
#define VER "11.1f"
#define VERNUM_HEX 0xA706
#define VER "11.1g"
#define VERNUM_HEX 0xA707
#include <stdarg.h>
#include "hyper_function.h"