Compare commits
356 Commits
Author | SHA1 | Date |
---|---|---|
Zeno Rogue | bb14c55997 | |
Zeno Rogue | b74b77463c | |
Zeno Rogue | 1e6793fa0a | |
Zeno Rogue | 78585f7ec2 | |
Zeno Rogue | b86eaa5693 | |
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Zeno Rogue | 2fccfdf0c5 | |
Zeno Rogue | 93dcc68acb | |
Zeno Rogue | 94c02b5082 | |
Zeno Rogue | 05309e3272 | |
Zeno Rogue | d059eb028c | |
Jacob Mandelson | 56cb3618d4 | |
Zeno Rogue | c80b34140f | |
Zeno Rogue | 078d16a4e4 | |
Zeno Rogue | 520314c2c5 | |
Zeno Rogue | 6a086e9764 | |
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Jacob Mandelson | efc2ce90e0 | |
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Jacob Mandelson | 11837d9614 | |
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Jacob Mandelson | 601274e67a | |
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Jacob Mandelson | b56d2d21bf | |
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Jacob Mandelson | 14519dc258 | |
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Jacob Mandelson | c29517b5b0 | |
Zeno Rogue | e91c11ffb7 | |
Zeno Rogue | 7d3d3a0869 | |
Tokarak | d0d4b24f91 | |
Tokarak | 2659d08b78 | |
Tokarak | 45db9977a0 | |
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Tokarak | fd128d24c6 | |
Jacob Mandelson | d756224f8d | |
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Jacob Mandelson | ee293310b6 | |
Jacob Mandelson | a40e72f1d8 | |
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Zeno Rogue | ddb9fbd58e | |
Zeno Rogue | b152bac377 | |
Jacob Mandelson | a626ede2bf | |
Jacob Mandelson | 1f2692a4fb | |
Jacob Mandelson | e31c9dc263 | |
Jacob Mandelson | 7d04b0c717 | |
Jacob Mandelson | 0f84812d15 | |
Jacob Mandelson | 80f90dec52 | |
Zeno Rogue | e840e39ba0 | |
Zeno Rogue | fa9c2da41d | |
Zeno Rogue | f291bbb1d1 | |
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Zeno Rogue | 43fc692b47 | |
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Zeno Rogue | 2379228ab4 |
|
@ -1,68 +0,0 @@
|
|||
name: Github CI on Android
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
android_build:
|
||||
name: Test build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Validate gradle-wrapper.jar
|
||||
uses: gradle/wrapper-validation-action@v1
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get -y install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev libpng-dev
|
||||
- name: Build
|
||||
run: |
|
||||
cd hyperroid
|
||||
./copy.sh
|
||||
./gradlew assembleDebug
|
||||
- name: Upload APK
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: hyperroid_debug
|
||||
path: hyperroid/app/build/outputs/apk/debug/app-debug.apk
|
||||
|
||||
android_test:
|
||||
needs: android_build
|
||||
name: Test-run in emulator
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download APK
|
||||
uses: actions/download-artifact@v2
|
||||
with:
|
||||
name: hyperroid_debug
|
||||
- name: Create a helper wait script
|
||||
run: |
|
||||
cat > wait-for-load.sh << ENDOFSCRIPT
|
||||
#!/bin/sh
|
||||
while ! adb logcat -d "HyperRogue:V" "*:S" | grep "Game initialized"
|
||||
do
|
||||
sleep 2
|
||||
done
|
||||
ENDOFSCRIPT
|
||||
chmod u+x wait-for-load.sh
|
||||
- name: Run in emulator
|
||||
uses: ReactiveCircus/android-emulator-runner@v2.11.1
|
||||
with:
|
||||
api-level: 28
|
||||
emulator-options: -no-window -gpu swiftshader_indirect -no-snapshot -no-snapstorage -noaudio -no-boot-anim -skin 1440x2560
|
||||
script: |
|
||||
adb wait-for-device
|
||||
adb install -t app-debug.apk
|
||||
adb shell am start -W -n com.roguetemple.hyperroid/com.roguetemple.hyperroid.HyperRogue
|
||||
./wait-for-load.sh
|
||||
adb shell input keyevent 41 # send "M" keypress to display main menu
|
||||
adb shell screencap /sdcard/hyperroid.png
|
||||
adb pull /sdcard/hyperroid.png
|
||||
- name: Upload screenshot
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: screenshot
|
||||
path: hyperroid.png
|
|
@ -13,7 +13,9 @@ jobs:
|
|||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest]
|
||||
# os: [ubuntu-latest, macos-latest]
|
||||
# macos is broken for now
|
||||
os: [ubuntu-latest]
|
||||
compiler: [gcc, clang]
|
||||
build_system: [makefile, mymake]
|
||||
hyper_use_rviz: [rviz_1, rviz_0]
|
||||
|
@ -71,13 +73,15 @@ jobs:
|
|||
- name: Do a simple test
|
||||
run: .github/workflows/test_simple.sh
|
||||
|
||||
emscripten:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
run: |
|
||||
docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
- name: Do a simple test
|
||||
run: |
|
||||
ls -lAF hyper.html hyper.js hyper.wasm
|
||||
# broken for now
|
||||
|
||||
# emscripten:
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - uses: actions/checkout@v2
|
||||
# - name: Build
|
||||
# run: |
|
||||
# docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
# - name: Do a simple test
|
||||
# run: |
|
||||
# ls -lAF hyper.html hyper.js hyper.wasm
|
||||
|
|
|
@ -9,7 +9,9 @@ cat << ENDOFCMDS > .github/workflows/gdb_cmds.txt
|
|||
exit 1
|
||||
ENDOFCMDS
|
||||
|
||||
gdb --batch -x .github/workflows/gdb_cmds.txt ./hyperrogue
|
||||
echo not running gdb -- not working currently
|
||||
echo gdb --batch -x .github/workflows/gdb_cmds.txt ./hyperrogue
|
||||
|
||||
else
|
||||
./hyperrogue --version
|
||||
fi
|
||||
|
|
193
.travis.yml
193
.travis.yml
|
@ -1,193 +0,0 @@
|
|||
language: cpp
|
||||
dist: bionic
|
||||
services:
|
||||
- docker
|
||||
matrix:
|
||||
include:
|
||||
- os: linux # Linux GCC, make
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux GCC, make, no libpng
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=0
|
||||
- os: linux # Linux GCC, make, Rogueviz
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Linux Clang, make
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux Clang, make, Rogueviz
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: osx # OSX, make
|
||||
osx_image: xcode12u
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: osx # OSX, make, no libpng
|
||||
osx_image: xcode11.6
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=0
|
||||
- os: osx # OSX, make, Rogueviz
|
||||
osx_image: xcode11.5
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Linux GCC, mymake
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux GCC, mymake, Rogueviz
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: osx # OSX, mymake
|
||||
osx_image: xcode11.4
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: osx # OSX, mymake, Rogueviz
|
||||
osx_image: xcode11.3
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Emscripten
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=emscripten
|
||||
TRAVIS_BUILD_SYSTEM=emscripten
|
||||
|
||||
before_install:
|
||||
- |-
|
||||
# Install SDL
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qq libsdl1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew update
|
||||
brew install sdl sdl_gfx sdl_mixer sdl_ttf
|
||||
# work around https://stackoverflow.com/questions/51034399/ for now
|
||||
(cd /usr/local/include && ln -sf SDL/SDL.h)
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
- |-
|
||||
# Install GLEW if asked for
|
||||
if [[ "$HYPERROGUE_USE_GLEW" == "1" ]]; then
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
sudo apt-get install -qq libglew-dev
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew install glew
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
fi
|
||||
- |-
|
||||
# Install libpng if asked for
|
||||
if [[ "$HYPERROGUE_USE_PNG" == "1" ]]; then
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
echo 'libpng is installed by default'
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew install libpng
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
fi
|
||||
|
||||
script:
|
||||
- |-
|
||||
make clean
|
||||
if [[ "$(git status --porcelain)" ]]; then
|
||||
git status
|
||||
exit 'A build artifact was committed; git rm it and try again'
|
||||
fi
|
||||
- |-
|
||||
# Build hyperrogue.
|
||||
export CXXFLAGS_EARLY=-Werror
|
||||
if [[ "$TRAVIS_BUILD_SYSTEM" == "Makefile" ]]; then
|
||||
make
|
||||
elif [[ "$TRAVIS_BUILD_SYSTEM" == "mymake" ]]; then
|
||||
make mymake
|
||||
if [[ "$HYPERROGUE_USE_ROGUEVIZ" == "1" ]]; then
|
||||
./mymake -rv
|
||||
else
|
||||
./mymake
|
||||
fi
|
||||
mv hyper hyperrogue
|
||||
elif [[ "$TRAVIS_BUILD_SYSTEM" == "emscripten" ]]; then
|
||||
docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
else
|
||||
exit 'Unsupported build system'
|
||||
fi
|
||||
- |-
|
||||
# Test hyperrogue.
|
||||
if [[ "$TRAVIS_BUILD_SYSTEM" == "emscripten" ]]; then
|
||||
ls -lAF hyper.html hyper.js hyper.wasm
|
||||
else
|
||||
./hyperrogue --help
|
||||
fi
|
||||
- |-
|
||||
make clean
|
||||
if [[ "$(git status --porcelain)" ]]; then
|
||||
git status
|
||||
exit 'make clean did not return the repository to its pre-build state'
|
||||
fi
|
39
Makefile
39
Makefile
|
@ -1,16 +1,24 @@
|
|||
# This Makefile works for Mac OS X (El Capitan), MinGW, and Linux.
|
||||
#
|
||||
# Environmental vairables:
|
||||
# If you want to build with Glew, set
|
||||
# HYPERROGUE_USE_GLEW=1
|
||||
# If you want to use libpng, set
|
||||
# HYPERROGUE_USE_PNG=1
|
||||
#
|
||||
# For Mac OS X:
|
||||
# Run "brew install sdl" to install SDL in /usr/local.
|
||||
# Run "brew install sdl_gfx".
|
||||
# Run "brew install sdl_mixer".
|
||||
# Run "brew install sdl_ttf".
|
||||
# Run "make" to build HyperRogue as ./hyperrogue.
|
||||
# Run `brew install sdl12-compat sdl_gfx sdl_mixer sdl_ttf`
|
||||
# Run `brew install glew libpng` to install the optional dependencies
|
||||
# Run `make` to build HyperRogue as `./hyperrogue`.
|
||||
#
|
||||
# For MSYS2 and MinGW-w64:
|
||||
# You might need to run commands such as "pacman -S mingw-w64-x86_64-SDL"
|
||||
# to install SDL and other required libraries.
|
||||
# Run "make" to build HyperRogue as ./hyperrogue.exe.
|
||||
# To install SDL and other required libraries, run these commands
|
||||
# from the MSYS2 shell:
|
||||
# pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-glew
|
||||
# pacman -S mingw-w64-ucrt-x86_64-SDL mingw-w64-ucrt-x86_64-SDL_mixer
|
||||
# pacman -S mingw-w64-ucrt-x86_64-SDL_ttf mingw-w64-ucrt-x86_64-SDL_gfx
|
||||
# pacman -S make
|
||||
# Then run "make" to build HyperRogue as ./hyperrogue.exe.
|
||||
#
|
||||
# For Ubuntu Linux:
|
||||
# Run "sudo apt-get install libsdl-dev" to install SDL in /usr/local.
|
||||
|
@ -54,7 +62,7 @@ ifeq (${OS},linux)
|
|||
endif
|
||||
|
||||
ifeq (${OS},mingw)
|
||||
CXXFLAGS_EARLY += -DWINDOWS -mwindows -D_A_VOLID=8
|
||||
CXXFLAGS_EARLY += -DWINDOWS -mwindows -D_A_VOLID=8 -I/ucrt64/include/SDL
|
||||
EXE_EXTENSION := .exe
|
||||
LDFLAGS_GL := -lopengl32
|
||||
LDFLAGS_GLEW := -lglew32
|
||||
|
@ -68,9 +76,10 @@ ifeq (${OS},mingw)
|
|||
endif
|
||||
|
||||
ifeq (${OS},osx)
|
||||
CXXFLAGS_EARLY += -DMAC -I/usr/local/include
|
||||
HOMEBREW_PREFIX := $(shell brew --prefix)
|
||||
CXXFLAGS_EARLY += -DMAC -I$(HOMEBREW_PREFIX)/include -I$(HOMEBREW_PREFIX)/include/SDL
|
||||
EXE_EXTENSION :=
|
||||
LDFLAGS_EARLY += -L/usr/local/lib
|
||||
LDFLAGS_EARLY += -L$(HOMEBREW_PREFIX)/lib
|
||||
LDFLAGS_GL := -framework AppKit -framework OpenGL
|
||||
LDFLAGS_GLEW := -lGLEW
|
||||
LDFLAGS_PNG := -lpng
|
||||
|
@ -80,7 +89,7 @@ ifeq (${OS},osx)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},clang)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -fPIC
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra -Wsuggest-override -pedantic
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized -Wno-char-subscripts -Wno-unknown-warning-option
|
||||
|
@ -88,7 +97,7 @@ ifeq (${TOOLCHAIN},clang)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},gcc)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -fPIC
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra -pedantic
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
|
||||
|
@ -96,7 +105,7 @@ ifeq (${TOOLCHAIN},gcc)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},mingw)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
|
||||
CXXFLAGS_EARLY += -Wno-invalid-offsetof
|
||||
|
@ -173,7 +182,7 @@ mymake$(EXE_EXTENSION): mymake.cpp
|
|||
emscripten: hyper.html
|
||||
|
||||
%.html %.js %.wasm: %.emscripten-sources
|
||||
emcc -std=c++11 -O3 -s USE_ZLIB=1 -s LEGACY_GL_EMULATION=1 -s TOTAL_MEMORY=128MB hyperweb.cpp -o hyper.html
|
||||
emcc -std=c++14 -O3 -s USE_ZLIB=1 -s LEGACY_GL_EMULATION=1 -s TOTAL_MEMORY=128MB hyperweb.cpp -o hyper.html
|
||||
|
||||
hyper.emscripten-sources: *.cpp autohdr.h
|
||||
|
||||
|
|
16
README.md
16
README.md
|
@ -1,11 +1,4 @@
|
|||
# HyperRogue
|
||||
<p>
|
||||
<a href="https://travis-ci.org/zenorogue/hyperrogue/builds">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=Makefile&label=make" alt="TravisCI badge">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=mymake&label=mymake" alt="TravisCI badge">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=emscripten&label=web" alt="TravisCI badge">
|
||||
</a>
|
||||
</p>
|
||||
|
||||
A puzzle roguelike in the hyperbolic plane. See the [HyperRogue website](http://roguetemple.com/z/hyper.php) for detailed and most up-to-date information.
|
||||
Compiled executables can be downloaded from [itch.io](https://zenorogue.itch.io/hyperrogue) and from the [HyperRogue website](http://www.roguetemple.com/z/hyper/download.php).
|
||||
|
@ -62,15 +55,13 @@ On Linux with apt-get:
|
|||
|
||||
On macOS with Homebrew:
|
||||
|
||||
```brew install sdl sdl_ttf sdl_gfx sdl_mixer glew```
|
||||
|
||||
macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.
|
||||
```brew install sdl sdl_ttf sdl_gfx sdl_mixer glew libpng```
|
||||
|
||||
### Building HyperRogue from source ###
|
||||
```
|
||||
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
|
||||
cd hyperrogue
|
||||
make
|
||||
HYPERROGUE_USE_GLEW=1 HYPERROGUE_USE_PNG=1 make
|
||||
```
|
||||
|
||||
The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
|
||||
|
@ -83,3 +74,6 @@ make mymake && ./mymake
|
|||
```
|
||||
|
||||
The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, [here](https://zenorogue.github.io/hyperrogue-doc/).
|
||||
|
||||
## Discussion ##
|
||||
The best place to discuss HyperRogue is our [Discord server|https://discord.com/invite/8G44XkR].
|
||||
|
|
|
@ -10,7 +10,9 @@
|
|||
#include "hyper.h"
|
||||
namespace hr {
|
||||
|
||||
#if HDR
|
||||
#define NUMLEADER 90
|
||||
#endif
|
||||
|
||||
EX bool test_achievements = false;
|
||||
|
||||
|
@ -86,9 +88,27 @@ EX const char* leadernames[NUMLEADER] = {
|
|||
"Crossbow (geometric)", // 89
|
||||
};
|
||||
|
||||
#if HDR
|
||||
#define LB_PRINCESS 36
|
||||
#define LB_STATISTICS 62
|
||||
#define LB_HALLOWEEN 63
|
||||
#define LB_YENDOR_CHALLENGE 40
|
||||
#define LB_PURE_TACTICS 41
|
||||
#define LB_PURE_TACTICS_SHMUP 49
|
||||
#define LB_PURE_TACTICS_COOP 50
|
||||
#define LB_RACING 81
|
||||
#endif
|
||||
|
||||
EX void achievement_init();
|
||||
EX string myname();
|
||||
EX void achievement_close();
|
||||
EX void achievement_pump();
|
||||
|
||||
/** gain the given achievement.
|
||||
* @param s name of the achievement, e.g., DIAMOND1
|
||||
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
|
||||
*/
|
||||
EX void achievement_gain(const char* s, char flags IS(0));
|
||||
|
||||
EX bool haveLeaderboard(int id);
|
||||
EX int get_currentscore(int id);
|
||||
|
@ -96,11 +116,11 @@ EX void set_priority_board(int id);
|
|||
EX int get_sync_status();
|
||||
EX bool score_loaded(int id);
|
||||
EX int score_default(int id);
|
||||
|
||||
EX void improveItemScores();
|
||||
EX void upload_score(int id, int v);
|
||||
|
||||
string achievementMessage[3];
|
||||
int achievementTimer;
|
||||
EX string achievementMessage[3];
|
||||
EX int achievementTimer;
|
||||
/** achievements received this game */
|
||||
EX vector<string> achievementsReceived;
|
||||
|
||||
|
@ -119,6 +139,7 @@ EX bool wrongMode(char flags) {
|
|||
if(disksize) return true;
|
||||
}
|
||||
if(ineligible_starting_land && !flags) return true;
|
||||
if(use_custom_land_list) return true;
|
||||
|
||||
if(shmup::on != (flags == rg::shmup || flags == rg::racing)) return true;
|
||||
if(racing::on != (flags == rg::racing)) return true;
|
||||
|
@ -144,6 +165,7 @@ EX bool wrongMode(char flags) {
|
|||
dls = land_structure;
|
||||
|
||||
if(land_structure != dls) return true;
|
||||
if(shmup::on && vid.creature_scale != 1) return true;
|
||||
if(numplayers() > 1 && !multi::friendly_fire) return true;
|
||||
if(numplayers() > 1 && multi::pvp_mode) return true;
|
||||
if(numplayers() > 1 && multi::split_screen) return true;
|
||||
|
@ -166,7 +188,7 @@ EX void achievement_gain_once(const string& s, char flags IS(0)) {
|
|||
|
||||
namespace rg {
|
||||
char check(bool b, char val = special_geometry) { return b ? val : fail; }
|
||||
};
|
||||
}
|
||||
|
||||
EX char specgeom_zebra() { return rg::check(geometry == gZebraQuotient && !disksize && BITRUNCATED && firstland == laDesert); }
|
||||
EX char specgeom_lovasz() { return rg::check(geometry == gKleinQuartic && variation == eVariation::untruncated && gp::param == gp::loc(1,1) && !disksize && in_lovasz()); }
|
||||
|
@ -217,29 +239,24 @@ EX void achievement_log(const char* s, char flags) {
|
|||
#endif
|
||||
}
|
||||
|
||||
EX void achievement_init();
|
||||
EX string myname();
|
||||
EX void achievement_close();
|
||||
#ifndef LEADER
|
||||
#define LEADER "Unknown"
|
||||
#define LEADERFULL "Unknown"
|
||||
#endif
|
||||
|
||||
/** gain the given achievement.
|
||||
* @param s name of the achievement, e.g., DIAMOND1
|
||||
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
|
||||
*/
|
||||
EX void achievement_gain(const char* s, char flags IS(0));
|
||||
|
||||
#if ISSTEAM
|
||||
void improveItemScores();
|
||||
#include "private/hypersteam.cpp"
|
||||
#elif !ISANDROID && !ISIOS
|
||||
#if !CAP_ACHIEVE
|
||||
void achievement_init() {}
|
||||
string myname() { return "Rogue"; }
|
||||
void achievement_close() {}
|
||||
// gain the achievement with the given name.
|
||||
// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
|
||||
// Only awarded if special modes are matched exactly.
|
||||
void achievement_gain(const char* s, char flags IS(0)) {
|
||||
void achievement_gain(const char* s, char flags) {
|
||||
achievement_log(s, flags);
|
||||
}
|
||||
void achievement_pump() {}
|
||||
EX int get_sync_status() { return 0; }
|
||||
EX void set_priority_board(int) { }
|
||||
#endif
|
||||
|
||||
// gain the achievement for collecting a number of 'it'.
|
||||
|
@ -644,7 +661,7 @@ int specific_what = 0;
|
|||
EX void improve_score(int i, eItem what) {
|
||||
if(offlineMode) return;
|
||||
LATE( improve_score(i, what); )
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
|
||||
if(items[what] && haveLeaderboard(i)) {
|
||||
if(items[what] > get_currentscore(i) && score_loaded(i)) {
|
||||
|
@ -658,7 +675,7 @@ EX void improve_score(int i, eItem what) {
|
|||
// scores for special challenges
|
||||
EX void achievement_score(int cat, int number) {
|
||||
if(offlineMode) return;
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(cheater) return;
|
||||
if(casual) return;
|
||||
LATE( achievement_score(cat, number); )
|
||||
|
@ -680,6 +697,7 @@ EX void achievement_score(int cat, int number) {
|
|||
return;
|
||||
if(racing::on && cat != LB_RACING) return;
|
||||
if(bow::weapon) return;
|
||||
if(use_custom_land_list) return;
|
||||
upload_score(cat, number);
|
||||
#endif
|
||||
}
|
||||
|
@ -763,7 +781,7 @@ EX void achievement_final(bool really_final) {
|
|||
|
||||
LATE( achievement_final(really_final); )
|
||||
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(ticks > next_stat_tick) {
|
||||
upload_score(LB_STATISTICS, time(NULL));
|
||||
next_stat_tick = ticks + 600000;
|
||||
|
@ -804,6 +822,7 @@ EX void achievement_final(bool really_final) {
|
|||
if(bow::crossbow_mode() && bow::style == bow::cbBull) specialcode += 32;
|
||||
if(bow::crossbow_mode() && bow::style == bow::cbGeodesic) specialcode += 64;
|
||||
if(bow::crossbow_mode() && bow::style == bow::cbGeometric) specialcode += 96;
|
||||
if(shmup::on && vid.creature_scale != 1) return;
|
||||
|
||||
if(sphere && specialland == laHalloween) {
|
||||
if(specialcode) return;
|
||||
|
@ -814,6 +833,7 @@ EX void achievement_final(bool really_final) {
|
|||
if(ineligible_starting_land) return;
|
||||
if(geometry) return;
|
||||
if(NONSTDVAR) return;
|
||||
if(use_custom_land_list) return;
|
||||
|
||||
if(numplayers() > 1 && !multi::friendly_fire) return;
|
||||
if(numplayers() > 1 && multi::pvp_mode) return;
|
||||
|
@ -896,7 +916,7 @@ EX void check_total_victory() {
|
|||
EX void achievement_victory(bool hyper) {
|
||||
DEBBI(DF_STEAM, ("achievement_victory"))
|
||||
if(offlineMode) return;
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(cheater) return;
|
||||
if(casual) return;
|
||||
if(bow::weapon) return;
|
||||
|
@ -909,6 +929,7 @@ EX void achievement_victory(bool hyper) {
|
|||
if(tactic::on) return;
|
||||
if(!ls::nice_walls()) return;
|
||||
if(ineligible_starting_land) return;
|
||||
if(use_custom_land_list) return;
|
||||
LATE( achievement_victory(hyper); )
|
||||
DEBB(DF_STEAM, ("after checks"))
|
||||
|
||||
|
@ -1029,13 +1050,9 @@ EX string get_rich_presence_text() {
|
|||
return res;
|
||||
}
|
||||
|
||||
#ifndef HAVE_ACHIEVEMENTS
|
||||
void achievement_pump() {}
|
||||
#endif
|
||||
|
||||
/** display the last achievement gained. */
|
||||
EX void achievement_display() {
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(achievementTimer) {
|
||||
int col = (ticks - achievementTimer);
|
||||
if(col > 5000) { achievementTimer = 0; return; }
|
||||
|
@ -1065,9 +1082,4 @@ EX int score_default(int i) {
|
|||
else return 0;
|
||||
}
|
||||
|
||||
#ifndef HAVE_ACHIEVEMENTS
|
||||
EX int get_sync_status() { return 0; }
|
||||
EX void set_priority_board(int) { }
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -220,8 +220,7 @@ void ensure_geometry(eGeometryClass c) {
|
|||
|
||||
if(specialland != laCanvas) {
|
||||
canvas_default_wall = waInvisibleFloor;
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
enable_canvas();
|
||||
}
|
||||
start_game();
|
||||
|
@ -1283,7 +1282,7 @@ void connection_debugger() {
|
|||
|
||||
curvepoint(sh[0]);
|
||||
|
||||
color_t col = colortables['A'][id];
|
||||
color_t col = ccolor::shape.ctab[id];
|
||||
col = darkena(col, 0, 0xFF);
|
||||
|
||||
if(&p == &last) {
|
||||
|
@ -1638,16 +1637,21 @@ struct hrmap_arbi : hrmap {
|
|||
|
||||
EX hrmap *new_map() { return new hrmap_arbi; }
|
||||
|
||||
EX void run(string fname) {
|
||||
EX void run_raw(string fname) {
|
||||
stop_game();
|
||||
eGeometry g = geometry;
|
||||
arbi_tiling t = current;
|
||||
auto v = variation;
|
||||
set_geometry(gArbitrary);
|
||||
try {
|
||||
load(fname);
|
||||
ginf[gArbitrary].tiling_name = current.name;
|
||||
tes = fname;
|
||||
convert::base_geometry = gArbitrary;
|
||||
}
|
||||
|
||||
EX void run(string fname) {
|
||||
eGeometry g = geometry;
|
||||
arbi_tiling t = current;
|
||||
auto v = variation;
|
||||
try {
|
||||
run_raw(fname);
|
||||
}
|
||||
catch(hr_polygon_error& poly) {
|
||||
set_geometry(g);
|
||||
|
@ -1734,7 +1738,7 @@ EX void set_sliders() {
|
|||
/** convert a tessellation (e.g. Archimedean, regular, etc.) to the arb::current internal representation */
|
||||
EX namespace convert {
|
||||
|
||||
EX eGeometry base_geometry;
|
||||
EX eGeometry base_geometry = gArbitrary;
|
||||
EX eVariation base_variation;
|
||||
|
||||
struct id_record {
|
||||
|
@ -1868,17 +1872,34 @@ EX void convert_max() {
|
|||
|
||||
EX void convert_minimize(int N, vector<int>& old_shvids, map<int, int>& old_to_new) {
|
||||
vector<pair<int, int>> address;
|
||||
vector<int> next;
|
||||
vector<int> address_start;
|
||||
|
||||
for(int i=0; i<N; i++) {
|
||||
int q = identification[old_shvids[i]].modval;
|
||||
int c = isize(address);
|
||||
address_start.push_back(c);
|
||||
for(int j=0; j<q; j++) {
|
||||
address.emplace_back(i, j);
|
||||
next.emplace_back(j == q-1 ? c : c+j+1);
|
||||
}
|
||||
}
|
||||
|
||||
int K = isize(address);
|
||||
vector<int> next(K), step(K);
|
||||
|
||||
for(int k=0; k<K; k++) {
|
||||
auto i = address[k].first;
|
||||
auto j = address[k].second;
|
||||
|
||||
auto& id = identification[old_shvids[i]];
|
||||
next[k] = address_start[i] + (j+1) % id.modval;
|
||||
|
||||
cell *s = id.sample;
|
||||
cellwalker cw(s, j);
|
||||
cw += wstep;
|
||||
auto idx = get_identification(cw.at);
|
||||
step[k] = address_start[old_to_new.at(idx.target)] + gmod(cw.spin - idx.shift, idx.modval);
|
||||
}
|
||||
|
||||
vector<array<ld, 3> > dists(K);
|
||||
for(int i=0; i<K; i++) {
|
||||
auto pi = address[i];
|
||||
|
@ -1911,11 +1932,18 @@ EX void convert_minimize(int N, vector<int>& old_shvids, map<int, int>& old_to_n
|
|||
|
||||
int chg = 1;
|
||||
while(chg) {
|
||||
for(auto& eq: equal) println(hlog, eq);
|
||||
if(debugflags & DF_GEOM) {
|
||||
println(hlog, "current table of equals:");
|
||||
int eqid = 0;
|
||||
for(auto& eq: equal) {
|
||||
println(hlog, eq, " for ", eqid, ": ", address[eqid], " next= ", next[eqid], " step= ", step[eqid]);
|
||||
eqid++;
|
||||
}
|
||||
}
|
||||
chg = 0;
|
||||
for(int i=0; i<K; i++)
|
||||
for(int j=0; j<K; j++)
|
||||
if(equal[i][j] && !equal[next[i]][next[j]]) {
|
||||
if(equal[i][j] && (!equal[next[i]][next[j]] || !equal[step[i]][step[j]])) {
|
||||
equal[i][j] = false;
|
||||
chg++;
|
||||
}
|
||||
|
@ -1964,7 +1992,8 @@ EX void convert() {
|
|||
|
||||
auto& ac = arb::current;
|
||||
ac.order++;
|
||||
ac.comment = ac.filename = "converted from: " + full_geometry_name();
|
||||
ac.filename = full_geometry_name();
|
||||
ac.comment = "converted from: " + ac.filename;
|
||||
ac.cscale = cgi.scalefactor;
|
||||
ac.boundary_ratio = 1;
|
||||
ac.floor_scale = cgi.hexvdist / cgi.scalefactor;
|
||||
|
@ -1974,6 +2003,7 @@ EX void convert() {
|
|||
|
||||
ginf[gArbitrary].g = cginf.g;
|
||||
ginf[gArbitrary].flags = cgflags & qCLOSED;
|
||||
ginf[gArbitrary].tiling_name = full_geometry_name();
|
||||
|
||||
for(int i=0; i<N; i++) {
|
||||
auto id = identification[old_shvids[i]];
|
||||
|
@ -1984,6 +2014,10 @@ EX void convert() {
|
|||
sh.vertices.clear();
|
||||
sh.connections.clear();
|
||||
sh.cycle_length = id.modval;
|
||||
if(arcm::in())
|
||||
sh.orig_id = arcm::get_graphical_id(s);
|
||||
else
|
||||
sh.orig_id = shvid(s);
|
||||
sh.repeat_value = t / id.modval;
|
||||
sh.flags = hr::pseudohept(s) ? arcm::sfPH : 0;
|
||||
#if CAP_ARCM
|
||||
|
@ -2058,7 +2092,7 @@ int readArgs() {
|
|||
else if(argis("-tes") || argis("-arbi")) {
|
||||
PHASEFROM(2);
|
||||
shift();
|
||||
run(args());
|
||||
run_raw(args());
|
||||
}
|
||||
else if(argis("-tes-opt")) {
|
||||
arg::run_arguments(current.options);
|
||||
|
|
|
@ -1078,6 +1078,20 @@ void archimedean_tiling::parse() {
|
|||
prepare();
|
||||
}
|
||||
|
||||
EX bool load_symbol(const string& s, bool switch_geom) {
|
||||
archimedean_tiling at; at.parse(s);
|
||||
if(at.errors) {
|
||||
DEBB(DF_ERROR | DF_GEOM, ("error: ", at.errormsg));
|
||||
return false;
|
||||
}
|
||||
if(!switch_geom && geometry != gArchimedean) return true;
|
||||
stop_game();
|
||||
set_geometry(gArchimedean);
|
||||
current = at;
|
||||
if(!delayed_start) start_game();
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CAP_COMMANDLINE
|
||||
int readArgs() {
|
||||
using namespace arg;
|
||||
|
@ -1085,17 +1099,9 @@ int readArgs() {
|
|||
if(0) ;
|
||||
else if(argis("-symbol")) {
|
||||
PHASEFROM(2);
|
||||
archimedean_tiling at;
|
||||
shift(); at.parse(args());
|
||||
if(at.errors) {
|
||||
DEBB(DF_ERROR | DF_GEOM, ("error: ", at.errormsg));
|
||||
}
|
||||
else {
|
||||
set_geometry(gArchimedean);
|
||||
current = at;
|
||||
shift(); load_symbol(args(), true);
|
||||
showstartmenu = false;
|
||||
}
|
||||
}
|
||||
else if(argis("-dual")) { PHASEFROM(2); set_variation(eVariation::dual); }
|
||||
else if(argis("-d:arcm"))
|
||||
launch_dialog(show);
|
||||
|
@ -1340,17 +1346,25 @@ EX void enable(archimedean_tiling& arct) {
|
|||
start_game();
|
||||
}
|
||||
|
||||
function<void()> setcanvas(char c) {
|
||||
return [c] () {
|
||||
function<void()> setcanvas(ccolor::data& c) {
|
||||
auto pc = &c;
|
||||
return [pc] () {
|
||||
stop_game();
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = c;
|
||||
ccolor::which = pc;
|
||||
start_game();
|
||||
};
|
||||
}
|
||||
|
||||
dialog::string_dialog se;
|
||||
|
||||
EX void init_symbol_edit() {
|
||||
symbol_editing = true;
|
||||
edited = current;
|
||||
se.start_editing(edited.symbol);
|
||||
edited.parse();
|
||||
}
|
||||
|
||||
EX void show() {
|
||||
if(lastsample < isize(samples)) {
|
||||
string s = samples[lastsample].first;
|
||||
|
@ -1404,12 +1418,7 @@ EX void show() {
|
|||
else {
|
||||
string cs = in() ? current.symbol : XLAT("OFF");
|
||||
dialog::addSelItem("edit", cs, '/');
|
||||
dialog::add_action([] () {
|
||||
symbol_editing = true;
|
||||
edited = current;
|
||||
se.start_editing(edited.symbol);
|
||||
edited.parse();
|
||||
});
|
||||
dialog::add_action(init_symbol_edit);
|
||||
dialog::addBreak(100);
|
||||
int nextpos = spos;
|
||||
int shown = 0;
|
||||
|
@ -1463,13 +1472,15 @@ EX void show() {
|
|||
});
|
||||
|
||||
if(in()) {
|
||||
dialog::addSelItem(XLAT("size of the world"), current.world_size(), 0);
|
||||
dialog::addSelItem(XLAT("size of the world"), current.world_size(), 'S');
|
||||
add_size_action();
|
||||
|
||||
dialog::addSelItem(XLAT("edge length"), current.get_class() == gcEuclid ? (fts(current.edgelength) + XLAT(" (arbitrary)")) : fts(current.edgelength), 0);
|
||||
|
||||
dialog::addItem(XLAT("color by symmetries"), 't');
|
||||
dialog::add_action(setcanvas('A'));
|
||||
dialog::add_action(setcanvas(ccolor::shape));
|
||||
dialog::addItem(XLAT("color by symmetries (reversed tiles marked)"), 'r');
|
||||
dialog::add_action(setcanvas('R'));
|
||||
dialog::add_action(setcanvas(ccolor::shape_mirror));
|
||||
}
|
||||
else {
|
||||
dialog::addBreak(100);
|
||||
|
@ -1479,20 +1490,20 @@ EX void show() {
|
|||
|
||||
if(true) {
|
||||
dialog::addItem(XLAT("color by sides"), 'u');
|
||||
dialog::add_action(setcanvas('B'));
|
||||
dialog::add_action(setcanvas(ccolor::sides));
|
||||
}
|
||||
|
||||
if(geosupport_threecolor() == 2) {
|
||||
dialog::addItem(XLAT("three colors"), 'w');
|
||||
dialog::add_action(setcanvas('T'));
|
||||
dialog::add_action(setcanvas(ccolor::threecolor));
|
||||
}
|
||||
else if(geosupport_football() == 2) {
|
||||
dialog::addItem(XLAT("football"), 'w');
|
||||
dialog::add_action(setcanvas('F'));
|
||||
dialog::add_action(setcanvas(ccolor::football));
|
||||
}
|
||||
else if(geosupport_chessboard()) {
|
||||
dialog::addItem(XLAT("chessboard"), 'w');
|
||||
dialog::add_action(setcanvas('c'));
|
||||
dialog::add_action(setcanvas(ccolor::chessboard));
|
||||
}
|
||||
else dialog::addBreak(100);
|
||||
|
||||
|
@ -1569,6 +1580,14 @@ EX bool is_vertex(heptagon *h) {
|
|||
return id_of(h) >= 2 * current.N;
|
||||
}
|
||||
|
||||
EX int get_graphical_id(cell *c) {
|
||||
int id = arcm::id_of(c->master);
|
||||
int tid = arcm::current.tilegroup[id];
|
||||
int tid2 = arcm::current.tilegroup[id^1];
|
||||
if(tid2 >= 0) tid = min(tid, tid2);
|
||||
return tid;
|
||||
}
|
||||
|
||||
bool archimedean_tiling::get_step_values(int& steps, int& single_step) {
|
||||
|
||||
int nom = -2;
|
||||
|
|
21
attack.cpp
21
attack.cpp
|
@ -151,7 +151,7 @@ EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags)
|
|||
if(!(flags & (AF_GUN | AF_SWORD | AF_SWORD_INTO | AF_MAGIC | AF_PLAGUE)))
|
||||
if(c1 != c2 && !logical_adjacent(c1, m1, c2)) return false;
|
||||
|
||||
if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC | AF_PLAGUE | AF_SIDE)))
|
||||
if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC | AF_PLAGUE | AF_SIDE | AF_BOW)))
|
||||
if(c1 && c2 && againstRose(c1, c2) && !ignoresSmell(m1))
|
||||
return false;
|
||||
|
||||
|
@ -340,6 +340,10 @@ EX eWall conditional_flip_slime(bool flip, eWall t) {
|
|||
return t;
|
||||
}
|
||||
|
||||
EX void chainspill(cell *c) {
|
||||
if(c->wall == waMagma && c->monst == moSlimeNextTurn) killMonster(c, moNone, 0);
|
||||
}
|
||||
|
||||
EX void spillfix(cell* c, eWall t, int rad) {
|
||||
if(c->wall == waTemporary) {
|
||||
changes.ccell(c);
|
||||
|
@ -348,6 +352,7 @@ EX void spillfix(cell* c, eWall t, int rad) {
|
|||
if(rad) for(auto p: adj_minefield_cells_full(c)) {
|
||||
spillfix(p.c, conditional_flip_slime(p.mirrored, t), rad-1);
|
||||
}
|
||||
chainspill(c);
|
||||
}
|
||||
|
||||
EX void spill(cell* c, eWall t, int rad) {
|
||||
|
@ -362,6 +367,7 @@ EX void spill(cell* c, eWall t, int rad) {
|
|||
si.second.spill_b > si.second.spill_a ? waFloorB :
|
||||
isAlchAny(si.second.orig) ? si.second.orig :
|
||||
waNone;
|
||||
chainspill(c);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -757,6 +763,11 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
|
|||
// a reward for killing him before he shoots!
|
||||
c->item = itOrbDragon;
|
||||
}
|
||||
if(m == moAsteroid && !shmup::on && c->item == itNone && c->wall != waChasm && c->land == laAsteroids) {
|
||||
c->item = itAsteroid;
|
||||
changes.value_add(splitrocks, 2);
|
||||
}
|
||||
|
||||
if(m == moOutlaw && (c->item == itNone || c->item == itRevolver) && c->wall != waChasm)
|
||||
c->item = itBounty;
|
||||
// note: an Orb appears underwater!
|
||||
|
@ -939,6 +950,14 @@ EX void fightmessage(eMonster victim, eMonster attacker, bool stun, flagtype fla
|
|||
else
|
||||
addMessage(XLAT("You pierce %the1.", victim)); // normal
|
||||
}
|
||||
else if(items[itOrbSlaying]) {
|
||||
playSound(NULL, "hit-crush"+pick123());
|
||||
addMessage(XLAT("You crush %the1!", victim)); // normal
|
||||
}
|
||||
else if(stun && items[itCurseWeakness]) {
|
||||
playSound(NULL, "click");
|
||||
addMessage(XLAT("You punch %the1.", victim)); // normal
|
||||
}
|
||||
else if(!peace::on) {
|
||||
playSound(NULL, "hit-sword"+pick123());
|
||||
addMessage(XLAT("You kill %the1.", victim)); // normal
|
||||
|
|
133
barriers.cpp
133
barriers.cpp
|
@ -559,7 +559,9 @@ EX bool isbar4(cell *c) {
|
|||
}
|
||||
|
||||
EX bool barrier_cross(eLand l, eLand r) {
|
||||
if(land_structure == lsVineWalls) return false;
|
||||
if(l == laCrossroads3 || r == laCrossroads3) return hrand(100) < 66;
|
||||
if(land_structure == lsCrossWalls && !among(laCrossroads2, l, r)) return hrand(100) < 90;
|
||||
if(isElemental(l) && isElemental(r)) return hrand(100) < 75;
|
||||
return false;
|
||||
}
|
||||
|
@ -615,6 +617,12 @@ EX void extendBarrier(cell *c) {
|
|||
if(buildBarrier6(cw, 2)) return;
|
||||
}
|
||||
|
||||
if(land_structure == lsCursedWalls && c->barleft != laMirror && c->barright != laMirror && hrand(100) < 80 && !among(laCrossroads2, c->barleft, c->barright)) {
|
||||
cellwalker cw(c, c->bardir);
|
||||
cw = cw + wstep + 3 + wstep - 1;
|
||||
if(buildBarrier6(cw, c->barright, c->barleft)) return;
|
||||
}
|
||||
|
||||
if(barrier_cross(c->barleft, c->barright) || (firstmirror && hrand(100) < 60)) {
|
||||
|
||||
cellwalker cw(c, c->bardir);
|
||||
|
@ -680,6 +688,7 @@ EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) {
|
|||
buildBarrierForce(c, d, l);
|
||||
}
|
||||
|
||||
/** mirror variant of 6-fold walls */
|
||||
EX bool buildBarrier6(cellwalker cw, int type) {
|
||||
limitgen("build6 %p/%d (%d)\n", hr::voidp(cw.at), cw.spin, type);
|
||||
|
||||
|
@ -725,20 +734,27 @@ EX bool buildBarrier6(cellwalker cw, int type) {
|
|||
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[3], 6, true)) return false;
|
||||
}
|
||||
|
||||
eLand m0 = laMirror;
|
||||
eLand m1 = laMirrored;
|
||||
eLand m2 = laMirrored2;
|
||||
eLand mw1 = laMirrorWall;
|
||||
eLand mw2 = laMirrorWall2;
|
||||
eWall w = waMirrorWall;
|
||||
|
||||
for(int d=0; d<4; d++) {
|
||||
b[d].at->bardir = b[d].spin;
|
||||
|
||||
if(PURE) {
|
||||
b[0].at->barleft = laMirrored, b[0].at->barright = laMirrored2;
|
||||
b[1].at->barleft = laMirror, b[1].at->barright = laMirrored;
|
||||
b[2].at->barleft = laMirrored2, b[2].at->barright = laMirrored;
|
||||
b[3].at->barleft = laMirrored, b[3].at->barright = laMirror;
|
||||
b[0].at->barleft = m1, b[0].at->barright = m2;
|
||||
b[1].at->barleft = m0, b[1].at->barright = m1;
|
||||
b[2].at->barleft = m2, b[2].at->barright = m1;
|
||||
b[3].at->barleft = m1, b[3].at->barright = m0;
|
||||
}
|
||||
else {
|
||||
b[0].at->barleft = laMirror, b[0].at->barright = laMirrored;
|
||||
b[1].at->barleft = laMirrored, b[1].at->barright = laMirror;
|
||||
b[2].at->barleft = laMirrored, b[2].at->barright = laMirrored2;
|
||||
b[3].at->barleft = laMirrored2, b[3].at->barright = laMirrored;
|
||||
b[0].at->barleft = m0, b[0].at->barright = m1;
|
||||
b[1].at->barleft = m1, b[1].at->barright = m0;
|
||||
b[2].at->barleft = m1, b[2].at->barright = m2;
|
||||
b[3].at->barleft = m2, b[3].at->barright = m1;
|
||||
}
|
||||
|
||||
(PURE?extendBarrierFront:extendBarrierBack)(b[d].at);
|
||||
|
@ -752,40 +768,82 @@ EX bool buildBarrier6(cellwalker cw, int type) {
|
|||
}
|
||||
|
||||
if(BITRUNCATED) {
|
||||
setland((cw+1).cpeek(), laMirrorWall);
|
||||
setland((cw+2).cpeek(), laMirrored);
|
||||
setland((cw+3).cpeek(), laMirrorWall2);
|
||||
setland((cw+4).cpeek(), laMirrorWall2);
|
||||
setland((cw+5).cpeek(), laMirrored);
|
||||
setland((cw+0).cpeek(), laMirrorWall);
|
||||
setland((b[0]+2).cpeek(), laMirrored);
|
||||
setland((b[3]+6).cpeek(), laMirrored2);
|
||||
setland((b[3]+5).cpeek(), laMirrored2);
|
||||
setland((b[1]-1).cpeek(), laMirrored);
|
||||
setland((b[2]-2).cpeek(), laMirrored);
|
||||
setland((b[1]-2).cpeek(), laMirrored);
|
||||
setland((b[0]-2).cpeek(), laMirror);
|
||||
cw.at->land = laMirrorWall;
|
||||
cw.at->wall = waMirrorWall;
|
||||
setland((cw+1).cpeek(), mw1);
|
||||
setland((cw+2).cpeek(), m1);
|
||||
setland((cw+3).cpeek(), mw2);
|
||||
setland((cw+4).cpeek(), mw2);
|
||||
setland((cw+5).cpeek(), m1);
|
||||
setland((cw+0).cpeek(), mw1);
|
||||
setland((b[0]+2).cpeek(), m1);
|
||||
setland((b[3]+6).cpeek(), m2);
|
||||
setland((b[3]+5).cpeek(), m2);
|
||||
setland((b[1]-1).cpeek(), m1);
|
||||
setland((b[2]-2).cpeek(), m1);
|
||||
setland((b[1]-2).cpeek(), m1);
|
||||
setland((b[0]-2).cpeek(), m0);
|
||||
cw.at->land = mw1;
|
||||
cw.at->wall = w;
|
||||
cw.at->landparam = 1;
|
||||
}
|
||||
else {
|
||||
setland(cw.at, laMirrorWall2);
|
||||
setland((cw+0).cpeek(), laMirrorWall2);
|
||||
setland((cw+1).cpeek(), laMirrored);
|
||||
setland((cw+2).cpeek(), laMirrored);
|
||||
setland((cw+3).cpeek(), laMirrorWall);
|
||||
setland((cw+4).cpeek(), laMirrored);
|
||||
setland((cw+5).cpeek(), laMirrorWall2);
|
||||
setland((cw+6).cpeek(), laMirrored2);
|
||||
setland(cw.at, mw2);
|
||||
setland((cw+0).cpeek(), mw2);
|
||||
setland((cw+1).cpeek(), m1);
|
||||
setland((cw+2).cpeek(), m1);
|
||||
setland((cw+3).cpeek(), mw1);
|
||||
setland((cw+4).cpeek(), m1);
|
||||
setland((cw+5).cpeek(), mw2);
|
||||
setland((cw+6).cpeek(), m2);
|
||||
|
||||
setland((b[1]).cpeek(), laMirrorWall);
|
||||
setland((b[1]+1).cpeek(), laMirror);
|
||||
setland((b[1]+2).cpeek(), laMirrorWall);
|
||||
setland((b[1]+6).cpeek(), laMirrored);
|
||||
setland((b[1]).cpeek(), mw1);
|
||||
setland((b[1]+1).cpeek(), m0);
|
||||
setland((b[1]+2).cpeek(), mw1);
|
||||
setland((b[1]+6).cpeek(), m1);
|
||||
|
||||
setland((b[0] + wstep - 2).cpeek(), laMirrored);
|
||||
setland((b[3] + wstep - 2).cpeek(), laMirrored);
|
||||
setland((b[0] + wstep - 2).cpeek(), m1);
|
||||
setland((b[3] + wstep - 2).cpeek(), m1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EX int curse_percentage = 10;
|
||||
|
||||
/** cursed variant of 6-fold walls */
|
||||
EX bool buildBarrier6(cellwalker cw, eLand m0, eLand m1) {
|
||||
cellwalker b[6];
|
||||
if(buggyGeneration) return true;
|
||||
|
||||
for(int i=0; i<6; i+=2)
|
||||
b[i] = cw + i + wstep;
|
||||
for(int i=1; i<6; i+=2)
|
||||
b[i] = cw + i + wstep + 3 + wstep;
|
||||
|
||||
for(int i=0; i<6; i++) if(i != 1) {
|
||||
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[i], 6, true)) return false;
|
||||
}
|
||||
|
||||
for(int d=0; d<6; d++) {
|
||||
b[d].at->bardir = b[d].spin;
|
||||
b[d].at->barleft = (d&1) ? m1 : m0;
|
||||
b[d].at->barright = (d&1) ? m0 : m1;
|
||||
(PURE?extendBarrierFront:extendBarrierBack)(b[d].at);
|
||||
}
|
||||
|
||||
cw.at->land = laBarrier;
|
||||
cw.at->wall = waBarrier;
|
||||
forCellCM(c, cw.at) { c->land = laBarrier; c->wall = waBarrier; }
|
||||
for(int d=0; d<6; d+=2) {
|
||||
setland((b[d]-2).cpeek(), m0);
|
||||
setland((b[d]+2).cpeek(), m1);
|
||||
setland((b[d+1]-2).cpeek(), m1);
|
||||
setland((b[d+1]+2).cpeek(), m0);
|
||||
}
|
||||
if(hrand(100) < curse_percentage) {
|
||||
setland(cw.at, laCursed);
|
||||
cw.at->wall = waRubble;
|
||||
cw.at->monst = moHexer;
|
||||
cw.at->item = random_curse();
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1099,6 +1157,7 @@ EX bool buildBarrier3D(cell *c, eLand l2, int forced_dir) {
|
|||
#endif
|
||||
|
||||
EX bool buildBarrierNowall(cell *c, eLand l2, int forced_dir IS(NODIR)) {
|
||||
if(among(l2, laCrossroads2, laCrossroads5)) return false;
|
||||
return general_barrier_build(NOWALLSEP, c, l2, forced_dir);
|
||||
}
|
||||
|
||||
|
|
|
@ -1516,12 +1516,14 @@ EX void initialize_all() {
|
|||
|
||||
DEBBI(DF_INIT | DF_GRAPH, ("initgraph"));
|
||||
|
||||
DEBB(DF_INIT, ("initconfig"));
|
||||
initConfig();
|
||||
|
||||
#if CAP_SDLJOY
|
||||
joyx = joyy = 0; joydir.d = -1;
|
||||
#endif
|
||||
|
||||
DEBB(DF_INIT, ("restartGraph"));
|
||||
restartGraph();
|
||||
|
||||
if(noGUI) {
|
||||
|
@ -1531,11 +1533,14 @@ EX void initialize_all() {
|
|||
return;
|
||||
}
|
||||
|
||||
DEBB(DF_INIT, ("preparesort"));
|
||||
preparesort();
|
||||
#if CAP_CONFIG
|
||||
DEBB(DF_INIT, ("loadConfig"));
|
||||
loadConfig();
|
||||
#endif
|
||||
#if CAP_ARCM
|
||||
DEBB(DF_INIT, ("parse symbol"));
|
||||
arcm::current.parse();
|
||||
#endif
|
||||
if(mhybrid) geometry = hybrid::underlying;
|
||||
|
@ -1544,19 +1549,26 @@ EX void initialize_all() {
|
|||
arg::read(2);
|
||||
#endif
|
||||
|
||||
DEBB(DF_INIT | DF_GRAPH, ("init graph"));
|
||||
init_graph();
|
||||
DEBB(DF_INIT | DF_POLY, ("check CGI"));
|
||||
check_cgi();
|
||||
DEBB(DF_INIT | DF_POLY, ("require basic"));
|
||||
cgi.require_basics();
|
||||
|
||||
DEBB(DF_INIT | DF_GRAPH, ("init font"));
|
||||
init_font();
|
||||
|
||||
#if CAP_SDLJOY
|
||||
initJoysticks();
|
||||
initJoysticks_async();
|
||||
#endif
|
||||
|
||||
#if CAP_SDLAUDIO
|
||||
DEBB(DF_INIT, ("init audio"));
|
||||
initAudio();
|
||||
#endif
|
||||
|
||||
DEBB(DF_INIT, ("initialize_all done"));
|
||||
}
|
||||
|
||||
EX void quit_all() {
|
||||
|
|
46
bigstuff.cpp
46
bigstuff.cpp
|
@ -703,6 +703,9 @@ EX int coastval(cell *c, eLand base) {
|
|||
if(!c->landparam) return UNKNOWN;
|
||||
return c->landparam & 255;
|
||||
}
|
||||
else if(base == laWestWall) {
|
||||
if(c->land != base) return 0;
|
||||
}
|
||||
else {
|
||||
if(c->land == laOceanWall || c->land == laCaribbean || c->land == laWhirlpool ||
|
||||
c->land == laLivefjord || c->land == laWarpSea || c->land == laKraken || c->land == laDocks || c->land == laBrownian)
|
||||
|
@ -1005,7 +1008,7 @@ EX void buildEquidistant(cell *c) {
|
|||
if(c->landparam > 30 && b == laOcean && !generatingEquidistant && !mhybrid && hrand(10) < 5 && chance)
|
||||
buildAnotherEquidistant(c);
|
||||
|
||||
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && !mhybrid && hrand(100) < (PURE?25:5) && items[itBone] >= U10 && chance)
|
||||
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && !mhybrid && hrand(100) < (PURE?25:5) && landUnlockedIngame(laHaunted) && chance)
|
||||
buildAnotherEquidistant(c);
|
||||
}
|
||||
|
||||
|
@ -1132,6 +1135,7 @@ EX void setLandSphere(cell *c) {
|
|||
vector<eLand> euland;
|
||||
map<int, eLand> euland3;
|
||||
map<int, eLand> euland3_hash;
|
||||
EX map<array<int, 3>, eLand> landscape_lands;
|
||||
|
||||
EX eLand& get_euland(int c) {
|
||||
euland.resize(max_vec);
|
||||
|
@ -1144,6 +1148,8 @@ EX void clear_euland(eLand first) {
|
|||
if(!nonisotropic) euland[0] = euland[1] = euland[max_vec-1] = first;
|
||||
euland3.clear();
|
||||
euland3[0] = first;
|
||||
landscape_lands.clear();
|
||||
landscape_lands[make_array(0,0,0)] = first;
|
||||
}
|
||||
|
||||
bool valid_wall_at(int c) {
|
||||
|
@ -1323,7 +1329,7 @@ EX void setLandEuclid(cell *c) {
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
setland(c, specialland);
|
||||
if(!c->land) setland(c, specialland);
|
||||
if(ls::any_nowall()) {
|
||||
auto co = euc2_coordinates(c);
|
||||
int y = co.second;
|
||||
|
@ -1769,6 +1775,21 @@ EX void build_walls(cell *c, cell *from) {
|
|||
else if(good_for_wall(c) && isWarpedType(c->land) && hrand(10000) < 3000 && c->land &&
|
||||
buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) { }
|
||||
|
||||
else if(land_structure == lsVineWalls) {
|
||||
int ev = emeraldval(c);
|
||||
if((ev | 11) == 43 && c->bardir == NODIR) {
|
||||
for(int i=0; i<c->type; i++) if(emeraldval(c->cmove(i)) == ev-4) {
|
||||
bool oldleft = true;
|
||||
for(int j=1; j<=3; j++)
|
||||
if(c->modmove(i+j) && c->modmove(i+j)->mpdist < c->mpdist)
|
||||
oldleft = false;
|
||||
buildBarrierStrong(c, i, oldleft, getNewLand(c->land));
|
||||
extendBarrier(c);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
else if(ls::single()) return;
|
||||
|
||||
else if(geometry == gNormal && celldist(c) < 3 && !GOLDBERG) {
|
||||
|
@ -1789,11 +1810,11 @@ EX void build_walls(cell *c, cell *from) {
|
|||
return;
|
||||
}
|
||||
|
||||
else if(good_for_wall(c) && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
|
||||
else if(good_for_wall(c) && ls::any_wall() && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
|
||||
buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
|
||||
|
||||
else if(good_for_wall(c) && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) &&
|
||||
gold() >= R200 && !weirdhyperbolic && !c->master->alt && c->bardir != NOBARRIERS &&
|
||||
else if(good_for_wall(c) && ls::any_wall() && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) &&
|
||||
landUnlockedIngame(laCrossroads4) && !weirdhyperbolic && !c->master->alt && c->bardir != NOBARRIERS &&
|
||||
!inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
|
||||
(c->land != laRlyeh || rlyehComplete()) &&
|
||||
c->land != laTortoise && c->land != laPrairie && c->land &&
|
||||
|
@ -1873,13 +1894,13 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
items[itEmerald] >= U5)))
|
||||
start_camelot(c);
|
||||
|
||||
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
|
||||
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || (hrand(I2000) < 100 && landUnlockedIngame(laTemple))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
|
||||
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlockedIngame(laMountain))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
|
||||
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && landUnlockedIngame(laClearing)))) {
|
||||
heptagon *h = create_altmap(c, horo_gen_distance(), hsA);
|
||||
if(h) clearing::bpdata[h].root = NULL;
|
||||
}
|
||||
|
@ -1891,11 +1912,12 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
|
||||
(quickfind(laWhirlpool) || (
|
||||
hrand(2000) < (PURE ? 500 : 1000))))
|
||||
hrand(2000) < (PURE ? 500 : 1000) && landUnlockedIngame(laWhirlpool))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
#if CAP_COMPLEX2
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety && !ls::hv_structure())
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety && !ls::hv_structure()
|
||||
&& landUnlockedIngame(laBrownian))
|
||||
brownian::init_further(c);
|
||||
#endif
|
||||
|
||||
|
@ -1916,7 +1938,7 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
|
||||
(princess::forceMouse ? canReachPlayer(from, moMouse) :
|
||||
(hrand(2000) < (peace::on ? 100 : 20))) &&
|
||||
(princess::challenge || kills[moVizier] || peace::on)) {
|
||||
landUnlockedIngame(laPrincessQuest)) {
|
||||
create_altmap(c, PRADIUS0, hsOrigin, waPalace);
|
||||
celllister cl(c, 5, 1000000, NULL);
|
||||
for(cell *c: cl.lst) if(c->master->alt) currentmap->extend_altmap(c->master);
|
||||
|
@ -2315,7 +2337,7 @@ EX void pregen() {
|
|||
currentlands.clear();
|
||||
if(ls::any_chaos() && !ls::std_chaos())
|
||||
for(eLand l: land_over)
|
||||
if(landUnlocked(l) && isLandIngame(l))
|
||||
if(landUnlockedIngame(l))
|
||||
currentlands.push_back(l);
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ EX namespace bt {
|
|||
h->emeraldval = gmod((parent->emeraldval - d1) * 7508, 15015);
|
||||
break;
|
||||
case gTernary:
|
||||
if(d < 2)
|
||||
if(d <= 2)
|
||||
h->emeraldval = gmod(parent->emeraldval * 3 + d, 10010);
|
||||
else
|
||||
h->emeraldval = gmod((parent->emeraldval - d1) * 3337, 10010);
|
||||
|
@ -854,15 +854,36 @@ auto bt_config = arg::add2("-btwidth", [] {arg::shift_arg_formula(vid.binary_wid
|
|||
#endif
|
||||
|
||||
EX bool pseudohept(cell *c) {
|
||||
if(WDIM == 2)
|
||||
return c->type & c->master->distance & 1;
|
||||
else if(geometry == gHoroRec)
|
||||
switch(geometry) {
|
||||
case gBinary4:
|
||||
c->cmove(3);
|
||||
return (c->master->distance & 1) && (c->c.spin(3) == 0);
|
||||
|
||||
case gBinaryTiling:
|
||||
return c->master->distance & c->type & 1;
|
||||
|
||||
case gTernary: {
|
||||
return c->master->emeraldval & 1;
|
||||
/* auto m = dynamic_cast<hrmap_binary*> (current_map());
|
||||
auto o = m->origin;
|
||||
int flips = 0;
|
||||
while(m != o) {
|
||||
if(m->master->distance >= o->master->distance) { if(m->c.spin(4) == 1) flips++; m = m->cmove(4); }
|
||||
}
|
||||
heptagon *origin;
|
||||
c->cmove(4); return (c->c.spin(4) == 1); */
|
||||
}
|
||||
|
||||
case gHoroRec:
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1) && c->cmove(S7-1)->c.spin(S7-1) == 0;
|
||||
else if(geometry == gHoroTris)
|
||||
|
||||
case gHoroTris:
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1);
|
||||
else
|
||||
|
||||
default:
|
||||
return (c->master->zebraval == 1) && (c->master->distance & 1);
|
||||
}
|
||||
}
|
||||
|
||||
EX pair<gp::loc, gp::loc> gpvalue(heptagon *h) {
|
||||
int d = h->c.spin(S7-1);
|
||||
|
|
133
celldrawer.cpp
133
celldrawer.cpp
|
@ -94,6 +94,14 @@ void eclectic_red(color_t& col) {
|
|||
|
||||
constexpr ld spinspeed = .75 / M_PI;
|
||||
|
||||
EX color_t apply_mine_knowledge(color_t wcol, cell* c) {
|
||||
if(mine::marked_safe(c))
|
||||
return gradient(wcol, 0x40FF40, 0, 0.2, 1);
|
||||
if(mine::marked_mine(c))
|
||||
return gradient(wcol, 0xFF4040, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
return wcol;
|
||||
}
|
||||
|
||||
void celldrawer::setcolors() {
|
||||
|
||||
wcol = fcol = winf[c->wall].color;
|
||||
|
@ -541,10 +549,7 @@ void celldrawer::setcolors() {
|
|||
|
||||
case waMineUnknown: case waMineMine:
|
||||
#if CAP_COMPLEX2
|
||||
if(mine::marked_safe(c))
|
||||
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
|
||||
else if(mine::marked_mine(c))
|
||||
fcol = wcol = gradient(wcol, 0xFF4040, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
if(!mine_markers) fcol = wcol = apply_mine_knowledge(wcol, c);
|
||||
goto fallthrough;
|
||||
#endif
|
||||
|
||||
|
@ -847,13 +852,6 @@ void celldrawer::draw_grid() {
|
|||
|
||||
int prec = grid_prec();
|
||||
|
||||
if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
|
||||
c->barleft != NOWALLSEP_USED && GDIM == 2) {
|
||||
color_t col = darkena(0x505050, 0, 0xFF);
|
||||
gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1);
|
||||
gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1);
|
||||
}
|
||||
|
||||
if(inmirrorcount) return;
|
||||
|
||||
if(vid.grid || (c->land == laAsteroids && !(WDIM == 2 && GDIM == 3))) ; else return;
|
||||
|
@ -1386,6 +1384,39 @@ bool celldrawer::set_randompattern_floor() {
|
|||
}
|
||||
|
||||
EX bool numerical_minefield;
|
||||
EX int mine_zero_display = 1;
|
||||
EX bool mine_hollow;
|
||||
EX bool mine_markers;
|
||||
|
||||
EX void draw_mine_numbers(int mines, const shiftmatrix& V, int ct6) {
|
||||
auto hollow = [&] (hpcshape& sh, color_t col) {
|
||||
if(mine_hollow) {
|
||||
dynamicval<color_t> dc(poly_outline, col);
|
||||
queuepoly(V, sh, 0);
|
||||
}
|
||||
else
|
||||
queuepoly(V, sh, col);
|
||||
};
|
||||
if(mines == 0 && mine_zero_display < (WDIM == 3 ? 1 : 2)) return;
|
||||
if(numerical_minefield) {
|
||||
string label = its(mines);
|
||||
queuestr(V, (mines >= 10 ? .5 : 1) * mapfontscale / 100, label, darkened(minecolors[mines]), 8);
|
||||
}
|
||||
else {
|
||||
if(mines >= isize(minecolors)) hollow(cgi.shBigMineMark[ct6], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
hollow(cgi.shMineMark[ct6], darkena(minecolors[mines], 0, 0xFF));
|
||||
}
|
||||
}
|
||||
|
||||
EX void draw_mine_markers(cell *c, const shiftmatrix& V) {
|
||||
if(mine_markers && !mine::marked_safe(c)) {
|
||||
color_t col = 0xFF4040;
|
||||
if(mine::marked_mine(c))
|
||||
col = gradient(winf[waMineMine].color, col, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
dynamicval<color_t> dc(poly_outline, (col << 8) | 0xFF);
|
||||
queuepoly(V, cgi.shJoint, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void celldrawer::draw_features() {
|
||||
char xch = winf[c->wall].glyph;
|
||||
|
@ -1631,18 +1662,12 @@ void celldrawer::draw_features() {
|
|||
|
||||
case waMineOpen: {
|
||||
int mines = countMinesAround(c);
|
||||
if(numerical_minefield) {
|
||||
if(mines) {
|
||||
string label = its(mines);
|
||||
queuestr(V, mines >= 10 ? .5 : 1, label, darkened(minecolors[mines]), 8);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(mines >= isize(minecolors))
|
||||
queuepoly(V, cgi.shBigMineMark[ct6], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
if(mines)
|
||||
queuepoly(V, cgi.shMineMark[ct6], darkena(minecolors[mines], 0, 0xFF));
|
||||
draw_mine_numbers(mines, V, ct6);
|
||||
break;
|
||||
}
|
||||
|
||||
case waMineUnknown: case waMineMine: {
|
||||
draw_mine_markers(c, V);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1772,6 +1797,9 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
if(anyshiftclick) return;
|
||||
}
|
||||
|
||||
if(among(c->wall, waMineUnknown, waMineMine))
|
||||
draw_mine_markers(c, face_the_player(V));
|
||||
|
||||
if(isWall3(c, wcol)) {
|
||||
if(!no_wall_rendering) {
|
||||
if(c->wall == waChasm && c->land == laMemory && !in_perspective()) {
|
||||
|
@ -1848,6 +1876,12 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
queuepoly(V, cgi.shPlainWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF));
|
||||
}
|
||||
}
|
||||
if(WDIM == 3 && c->wall == waRose) {
|
||||
color_t col = winf[waRose].color;
|
||||
color_t col2 = (col << 8) | 0xFF;
|
||||
if(rosephase == 7) col2 = 0xFFFFFFFF;
|
||||
addradar(V, winf[waRose].glyph, col, col2);
|
||||
}
|
||||
} }
|
||||
else {
|
||||
if(!no_wall_rendering) for(int a=0; a<c->type; a++) if(c->move(a)) {
|
||||
|
@ -1875,9 +1909,7 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
}
|
||||
else {
|
||||
int mines = countMinesAround(c);
|
||||
if(mines >= isize(minecolors))
|
||||
queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines], 0, 0xFF));
|
||||
draw_mine_numbers(mines, face_the_player(V), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2079,7 +2111,7 @@ void celldrawer::draw_cellstat() {
|
|||
|
||||
if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
|
||||
string label = its(c->landparam);
|
||||
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
|
||||
queuestr(V, mapfontscale / 500, label, 0xFFFFFFFF, 1);
|
||||
}
|
||||
|
||||
if(debug_tiles && mod_allowed()) {
|
||||
|
@ -2105,22 +2137,22 @@ void celldrawer::draw_cellstat() {
|
|||
#endif
|
||||
else
|
||||
label = its(shvid(c));
|
||||
queuestr(V, .5, label, 0xFFFFFFFF, 1);
|
||||
queuestr(V, mapfontscale / 200, label, 0xFFFFFFFF, 1);
|
||||
for(int i=0; i<c->type; i++) {
|
||||
queuestr(V * rgpushxto0(currentmap->get_corner(c, i, 4)), .2, its(i), 0xFFFFFFFF, 1);
|
||||
queuestr(V * rgpushxto0(mid(currentmap->get_corner(c, i, 4), currentmap->get_corner(c, i+1, 5))), .2, its(i), 0xFFFFFFFF, 1);
|
||||
queuestr(V * rgpushxto0(currentmap->get_corner(c, i, 4)), mapfontscale / 500, its(i), 0xFFFFFFFF, 1);
|
||||
queuestr(V * rgpushxto0(mid(currentmap->get_corner(c, i, 4), currentmap->get_corner(c, i+1, 5))), mapfontscale / 500, its(i), 0xFFFFFFFF, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if(debug_voronoi && ls::voronoi_structure() && mod_allowed()) {
|
||||
if(debug_voronoi && ls::hv_structure() && mod_allowed()) {
|
||||
auto p = get_voronoi_winner(c);
|
||||
queuestr(V, .2, its(p.second), index_pointer_int(p.first) * 0x7F3015, 1);
|
||||
queuestr(V, mapfontscale / 500, its(p.second), index_pointer_int(p.first) * 0x7F3015, 1);
|
||||
}
|
||||
|
||||
if(cmode & sm::TORUSCONFIG) {
|
||||
auto p = euc::coord_display(V, c);
|
||||
if(p.second != "")
|
||||
queuestr(V, p.first ? .2 : .6, p.second, p.first ? 0xFFFFFFD0 : 0xFFFF0040, 1);
|
||||
queuestr(V, (p.first ? .2 : .6) * mapfontscale / 100, p.second, p.first ? 0xFFFFFFD0 : 0xFFFF0040, 1);
|
||||
}
|
||||
|
||||
#if CAP_EDIT
|
||||
|
@ -2135,13 +2167,13 @@ void celldrawer::draw_cellstat() {
|
|||
|
||||
string label = its(si.id & 255);
|
||||
color_t col = forecolor ^ colorhash(si.id >> 8);
|
||||
queuestr(V, .5, label, 0xFF000000 + col);
|
||||
queuestr(V, mapfontscale / 200, label, 0xFF000000 + col);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(debug_cellnames && pointer_indices.count(c)) {
|
||||
shstream ss; print(ss, c);
|
||||
queuestr(V, .5, ss.s, 0xFFFFFFFF);
|
||||
queuestr(V, mapfontscale / 200, ss.s, 0xFFFFFFFF);
|
||||
queuepoly(V * ddspin(c, 0), cgi.shAsymmetric, darkena(0x000000, 0, 0xC0));
|
||||
}
|
||||
}
|
||||
|
@ -2497,20 +2529,13 @@ void celldrawer::draw_item_full() {
|
|||
if(doHighlight()) asciiborder = kind_outline(it) >> 8;
|
||||
|
||||
if(it == itCompass && isPlayerOn(c)) {
|
||||
cell *c1 = c ? findcompass(c) : NULL;
|
||||
if(c1) {
|
||||
shiftmatrix P = ggmatrix(c1);
|
||||
shiftpoint P1 = tC0(P);
|
||||
|
||||
queuestr(P1, 2*vid.fsize, "X", 0x10100 * int(128 + 100 * sintick(150)));
|
||||
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
addauraspecial(P1, 0xFF0000, 0);
|
||||
}
|
||||
shiftpoint dummy;
|
||||
mark_compass(c, dummy);
|
||||
}
|
||||
}
|
||||
|
||||
if(it) {
|
||||
if((c->land == laWhirlwind || c->item == itBabyTortoise || c->land == laWestWall) && c->wall != waBoat) {
|
||||
if(c->wall != waBoat) {
|
||||
double footphase = 0;
|
||||
applyAnimation(c, Vboat, footphase, LAYER_BOAT);
|
||||
}
|
||||
|
@ -2581,7 +2606,7 @@ void celldrawer::draw_monster_full() {
|
|||
bool dm = drawMonster(V, c->type, c, moncol, asciicol);
|
||||
if(dm) onradar = false;
|
||||
#if CAP_SHAPES
|
||||
if(isize(ptds) != q) {
|
||||
if(isize(ptds) != q && !(c == lmouseover_distant && isDie(c->monst))) {
|
||||
if(WDIM == 2 && GDIM == 3 && abs(cgi.SLEV[sl] - cgi.FLOOR) > 1e-6)
|
||||
pushdown(c, q, V, cgi.SLEV[sl] - cgi.FLOOR, false, false);
|
||||
if(GDIM ==2 && abs(geom3::factor_to_lev(zlevel(tC0(Vboat.T)))) > 1e-6)
|
||||
|
@ -2855,7 +2880,7 @@ void celldrawer::draw() {
|
|||
|
||||
if(callhandlers(false, hooks_drawcell, c, V)) return;
|
||||
|
||||
if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
|
||||
checkTide(c);
|
||||
|
||||
if(1) {
|
||||
|
||||
|
@ -2962,7 +2987,7 @@ void celldrawer::draw() {
|
|||
string s = s0+asciichar;
|
||||
dynamicval<color_t> p(poly_outline, asciiborder << 8);
|
||||
if(!wmascii3)
|
||||
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(V, mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
else if(highwall(c) && conegraph(c)) {
|
||||
const int layers = 1 << detaillevel;
|
||||
string s1 = s0+asciichar1;
|
||||
|
@ -2970,7 +2995,7 @@ void celldrawer::draw() {
|
|||
for(int z=0; z<layers; z++)
|
||||
queuestrn(orthogonal_move_fol(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), 1. - z * .5 / layers, s1, darkenedby(gradient(bordcolor, asciicol1, -layers, z, layers), darken), 1);
|
||||
poly_outline = asciiborder << 8;
|
||||
queuestrn(orthogonal_move_fol(V, cgi.WALL), asciicol == asciicol1 && asciichar == asciichar1 ? .5 : 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(orthogonal_move_fol(V, cgi.WALL), (asciicol == asciicol1 && asciichar == asciichar1 ? .5 : 1) * mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
}
|
||||
else if(highwall(c)) {
|
||||
const int layers = 1 << detaillevel;
|
||||
|
@ -2979,15 +3004,15 @@ void celldrawer::draw() {
|
|||
for(int z=0; z<layers; z++)
|
||||
queuestrn(orthogonal_move_fol(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), 1, s1, darkenedby(gradient(bordcolor, asciicol1, -layers, z, layers), darken), 1);
|
||||
poly_outline = asciiborder << 8;
|
||||
queuestrn(orthogonal_move_fol(V, cgi.WALL), 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(orthogonal_move_fol(V, cgi.WALL), mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
}
|
||||
else if((sl = snakelevel(c))) {
|
||||
string s1 = s0+asciichar1;
|
||||
poly_outline = bordcolor << 8;
|
||||
for(int z=0; z<sl*4; z++) if(z%4 == 0)
|
||||
queuestrn(orthogonal_move_fol(V, zgrad0(0, cgi.slev * sl, z, sl*4)), 1, s1, darkenedby(gradient(bordcolor, asciicol1, -sl, z, sl*4), darken), 1);
|
||||
queuestrn(orthogonal_move_fol(V, zgrad0(0, cgi.slev * sl, z, sl*4)), mapfontscale / 100, s1, darkenedby(gradient(bordcolor, asciicol1, -sl, z, sl*4), darken), 1);
|
||||
poly_outline = asciiborder << 8;
|
||||
queuestrn(orthogonal_move_fol(V, cgi.SLEV[sl]), 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(orthogonal_move_fol(V, cgi.SLEV[sl]), mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
}
|
||||
// else if(c->wall == waChasm) {
|
||||
// const int layers = 1 << detaillevel;
|
||||
|
@ -2996,12 +3021,12 @@ void celldrawer::draw() {
|
|||
else if(chasmgraph(c)) {
|
||||
string s1 = s0+asciichar1;
|
||||
poly_outline = bordcolor << 8;
|
||||
queuestrn(orthogonal_move_fol(V, cgi.BOTTOM), 1, s1, darkenedby(gradient(bordcolor, asciicol1, 0, 0.3, 1), darken), 2);
|
||||
queuestrn(orthogonal_move_fol(V, cgi.BOTTOM), mapfontscale / 100, s1, darkenedby(gradient(bordcolor, asciicol1, 0, 0.3, 1), darken), 2);
|
||||
poly_outline = asciiborder << 8;
|
||||
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(V, mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
}
|
||||
else
|
||||
queuestrn(V, 1, s, darkenedby(asciicol, darken), 2);
|
||||
queuestrn(V, mapfontscale / 100, s, darkenedby(asciicol, darken), 2);
|
||||
}
|
||||
|
||||
draw_grid();
|
||||
|
|
167
changelog.txt
167
changelog.txt
|
@ -5133,3 +5133,170 @@ Gameplay fixes:
|
|||
Other:
|
||||
- in Goldberg variation, x/y limit is now based on what the engine allows, and 'dual of current' no longer can circumvent the limits
|
||||
- New projection: polar coordinates
|
||||
|
||||
2024-02-24 09:54 Update 13.0c:
|
||||
|
||||
- fixed the off-by-one error in thehelp line displayed for tides and lava
|
||||
- fixed a bug with rusalka-cursing the first tile when you shoot
|
||||
- when you press ESC in the gameover screen, the YASC message is displayed
|
||||
- special YASC message for pinches, and being on the Round Table
|
||||
- in YASC messages, mention the knights blocking the way, and also mention their names
|
||||
|
||||
2024-03-24 11:32 Update 13.0d:
|
||||
|
||||
System:
|
||||
* itch.io Windows binaries and Steam Windows/Linux binaries now use SDL2 instead of SDL1.2
|
||||
|
||||
Custom mode:
|
||||
* A new mode where you can select the lands to be used.
|
||||
* Another menu can be used to save a mode to a file.
|
||||
* Enabling Halloween or Space Rocks in infinite geometries now produces something that makes sense.
|
||||
* Previously changing the creature scale was disabled in non-cheat shmup. Now it can be changed (but it counts as a cheat).
|
||||
* New land structure 'landscape'.
|
||||
|
||||
Graphics:
|
||||
* Font scale used in ASCII maps now can be changed.
|
||||
* Items moved by Orb of Water, Magnetism, Winter, Space, and Repulsion are now animated.
|
||||
* VR: fixed items, Ivy, compasses, etc. being placed incorrectly in 2.5D.
|
||||
* VR: compass/Yendor targets now should be displayed.
|
||||
|
||||
Gameplay:
|
||||
* Void Beasts are now pulled by Orb of Air.
|
||||
* Changed the electrical properties of some walls to make Eclectic City more friendly.
|
||||
* Trees etc are now mentioned as blockers in YASC messages.
|
||||
* YASC codes work better if killed on a 10+ tile.
|
||||
|
||||
Alternate geometries:
|
||||
* Clear more walls when generating Wild West in high GP.
|
||||
* Better Emerald in Octagon chamfered.
|
||||
* Fixed Emerald Mine and Vineyard generating very bad in {n,oo} and binary tiling.
|
||||
* Fixed the lack of non-trapdoors in Zebra 435.
|
||||
* Better 'pseudohept' tiles in INVERSE tilings.
|
||||
* In grid mode, don't try to draw greatwall lines outside of normal geometry pure/bitruncated.
|
||||
* Nicer cell boundaries used in Archimedean and irregular tilings.
|
||||
* When you save an irregular map using Orb of Safety or map editor (or custom mode), it should now save the irregular map used.
|
||||
|
||||
Bug fixes:
|
||||
* Fixed dice hints over different heights.
|
||||
* Fixed troll nests in Horodisk/Voronoi.
|
||||
* Fixed a crash when running away from Clearing in single-land mode.
|
||||
* Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)
|
||||
|
||||
2024-03-24 20:10 Update 13.0e:
|
||||
|
||||
* in Steam, option `-achievement-always` to always display achievements, even if you already got them.
|
||||
* rosebushes now show up on the radar in 3D geometries, and they now blink if they are close to going off
|
||||
* if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up
|
||||
* crossbow bolt now ignore rose restrictions on attack
|
||||
* migrating to SDL2 caused crashes in shmup, with the game_keys_scroll option, and with the shift-target option -- this should be fixed
|
||||
* 'custom' land list mode is now mentioned in the watermark (bottom left of the screen)
|
||||
|
||||
2024-03-27 23:47 Update 13.0f:
|
||||
|
||||
* new messages on Orb of Phasing, Slaying, and Weakness
|
||||
* more accurate messages on dice pushing
|
||||
* when loading save, load full mode data including custom lands
|
||||
* irregular maps no longer change on every load due to floating point precision
|
||||
* [custom lands list] Space Rock monsters now drop treasure only if in Space Rock land
|
||||
* ineligible starting land also if land is not in game
|
||||
* [custom lands list] do not freeze if no new sealand is available
|
||||
* in countHyperstones, two variants of Mirror are counted once
|
||||
* specially generated lands (horocycles, Brown Islands) now respect Unlocked and LandIngame rules
|
||||
* fixed some more crashes related to SDL2 (e.g., right-click in shmup)
|
||||
|
||||
2024-04-09 02:46 Update 13.0g:
|
||||
|
||||
- New land structures: CR2-like, CR3-like, and "cursed"
|
||||
- Space Rocks and Halloween stuff are now saved correctly (thanks to jlm)
|
||||
- since the Aether users now see adjacent items in water, they can also pick them up
|
||||
- fixed the bug where moving a boat with Compass would cause items to be picked up
|
||||
- pushing an exploding barrel on a mine now causes an explosion
|
||||
- fixed pressing numpad keys with numpad on acting both as moves and quick-keys
|
||||
- a new pseudoheptagon pattern in standard binary and ternary tiling
|
||||
- fixed the Free Fall being not inaccessible from some lands
|
||||
- auto-pause shmup game when it loses focus
|
||||
- fixed some possible crashes: with keys being generated on ivy, when using Orb of Space on Orb of Safety, Ocean in the chaos modes, after killing 400 mutants, when generating YASC message
|
||||
|
||||
2024-05-09 10:45 Update 13.0h
|
||||
|
||||
- Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles
|
||||
- more settings for minefield graphics
|
||||
- removed Haunted and Elemental from the landscape mode
|
||||
- stone gargoyles and statues are now non-blocking for missiles
|
||||
- Orb of Earth now cancels Invisibility only if it is doing something
|
||||
- new line pattern 'wall highlight', and also line patterns are now easier to reach (via creative mode)
|
||||
- fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile)
|
||||
|
||||
Minor bug fixes:
|
||||
- some leaderboards still activated when custom_land_list was used
|
||||
- fixed CR3 generated in CR2 layout
|
||||
- fixed CR2 generated in CR3/CR4 layouts
|
||||
- fixed single wrong tile of the first land when safetying in landscape etc
|
||||
- fixed 534 distance computation
|
||||
- fixed CLI -picload
|
||||
- clear boats from removed Orbs of Water
|
||||
- fixed a crash setting landscape_div to 0
|
||||
- fixed a crash with irregular spherical maps
|
||||
- show weapon watermark with geometric xbow (thanks to @jlm)
|
||||
|
||||
2024-05-10 19:36 Update 13.0i
|
||||
|
||||
- reverted numlock fix on MAC since it apparently does not work as expected
|
||||
- right shift no longer assumes mouse-strafe if no mouse moved
|
||||
- fixed the "display zeros in minefield" option
|
||||
- fixed crashes when adding/deleting colors
|
||||
- rosewaves no longer go through the fake cells in Crystal World
|
||||
- changed the guarding in Power landscape
|
||||
- display Compass and Orb of Yendor beacon on radar
|
||||
- fixed some problems with tides (thanks to jlm)
|
||||
|
||||
2024-05-28 19:35 Update 13.0j
|
||||
|
||||
- display charge count for all orbs, and activation costs for frog-like orbs
|
||||
- "(v) menu" can now be replaced to show turn count or another parameter/formula
|
||||
- Orb of Luck now removes the blue bug bias
|
||||
- fixed the shape pattern for converted tilings
|
||||
- fixed a bug in the tessellation converter
|
||||
- the game spent 5s on startup initializing SDL joysticks -- this now can be avoided
|
||||
- chainspilling lava slimes
|
||||
- more explanation is now available for ON/OFF parameters
|
||||
- fixed product rendering
|
||||
- fixed model orientation for spiral
|
||||
- fixed a crash when changing the 'race angle' setting
|
||||
- fixed a possible crash when trying to build CR2 or CR5 next to CR4
|
||||
|
||||
Changes to the parameter/formula system:
|
||||
- more values and functions are now available in formulas (including the new color formulas, including the 'formula' canvas pattern)
|
||||
|
||||
2024-05-28 20:21 Update 13.0k
|
||||
|
||||
- fixed orb change display
|
||||
- fixed backward incompatible color reading from config
|
||||
- fixed symbol changed enable archimedean unexpectedly
|
||||
|
||||
2024-05-29 13:54 Update 13.0l
|
||||
|
||||
- fixed some more errors with the config file
|
||||
- show charges for Orb of Air, also fixed the line for Orb Energy
|
||||
- fixed some characters not being enterable in SDL2
|
||||
|
||||
2024-06-06 19:06 Update 13.0n
|
||||
|
||||
Bugfixes:
|
||||
- (v13.0m) fixed a bug with smart range
|
||||
- (v13.0m) partially fixed a bug with non-enterable characters in string edit in SDL2 (Windows)
|
||||
- fixed some bugs with not recognizing modes from earlier versions (for saved score purposes)
|
||||
- fixed land search in Overview
|
||||
- fixed a problem when loading saved maps from tes files
|
||||
- YASC code explanation now appears when it should (not when it should not)
|
||||
|
||||
Gameplay:
|
||||
- boats now erase rose waves when moved
|
||||
- illegal moves into dice now become kills if you have an Orb of Slaying
|
||||
- in Chaos mode, crossroads now appear if Hyperstones are unlocked (thanks to jlm)
|
||||
|
||||
Modes:
|
||||
- improved custom mode manager: it now displays all the modes you have tried (with PTM/YC/saved scores), and also you can name modes
|
||||
|
||||
2024-06-06 19:06 Update 13.0o
|
||||
Fixed a crash on load.
|
||||
|
|
|
@ -181,9 +181,7 @@ EX bool monstersnear(cell *c, eMonster who) {
|
|||
}
|
||||
|
||||
// consider normal monsters
|
||||
if(c2 &&
|
||||
isArmedEnemy(c2, who) &&
|
||||
(c2->monst != moLancer || isUnarmed(who) || !logical_adjacent(c, who, c2))) {
|
||||
if(c2 && isArmedEnemy(c2, who)) {
|
||||
eMonster m = c2->monst;
|
||||
if(elec::affected(c2)) continue;
|
||||
if(fast && c2->monst != moWitchSpeed) continue;
|
||||
|
@ -302,22 +300,29 @@ EX bool swordConflict(const player_move_info& sm1, const player_move_info& sm2)
|
|||
|
||||
EX string yasc_message;
|
||||
|
||||
EX string blocking_monster_name(const moveissue& mi) {
|
||||
if(mi.monster == moKnight && mi.where)
|
||||
return XLAT("%1 the Knight", camelot::knight_name(mi.where));
|
||||
else
|
||||
return dnameof(mi.monster);
|
||||
}
|
||||
|
||||
EX void create_yasc_message() {
|
||||
set<pair<cell*, eMonster>> captures;
|
||||
set<pair<cell*, string>> captures;
|
||||
auto all = move_issues;
|
||||
all.push_back(stay_issue);
|
||||
for(auto c: all) if(c.type == miTHREAT) captures.emplace(c.where, c.monster);
|
||||
for(auto c: all) if(c.type == miTHREAT) captures.emplace(c.where, blocking_monster_name(c));
|
||||
|
||||
vector<string> context;
|
||||
if(!captures.empty()) {
|
||||
string msg = "captured by ";
|
||||
map<eMonster, int> qties;
|
||||
map<string, int> qties;
|
||||
for(auto ca: captures) qties[ca.second]++;
|
||||
int iqties = 0;
|
||||
for(auto q: qties) {
|
||||
if(iqties && iqties == isize(qties) - 1) msg += " and ";
|
||||
else if(iqties) msg += ", ";
|
||||
msg += dnameof(q.first);
|
||||
msg += q.first;
|
||||
if(q.second > 1) msg += " (x" + its(q.second) + ")";
|
||||
iqties++;
|
||||
}
|
||||
|
@ -336,13 +341,16 @@ EX void create_yasc_message() {
|
|||
set<string> blocks;
|
||||
int index = 0;
|
||||
for(auto c: all) {
|
||||
if(c.type == miENTITY && !captures.count({c.where, c.monster})) blocks.insert(dnameof(c.monster));
|
||||
if(c.subtype == siITEM) blocks.insert("item");
|
||||
if(c.subtype == siWALL) {
|
||||
if(c.type == miENTITY && !captures.count({c.where, blocking_monster_name(c)})) blocks.insert(blocking_monster_name(c));
|
||||
else if(c.type == miWALL && c.subtype == siMONSTER && !captures.count({c.where, blocking_monster_name(c)})) blocks.insert(blocking_monster_name(c));
|
||||
else if(c.subtype == siITEM) blocks.insert("item");
|
||||
else if(c.subtype == siWALL) {
|
||||
if(c.where == cwt.at) {
|
||||
if(in_ctx) {
|
||||
if(c.where->wall == waNone && c.where->land == laBrownian)
|
||||
context.push_back("on level 3");
|
||||
else if(c.where->wall == waRoundTable)
|
||||
context.push_back("being polite");
|
||||
else
|
||||
context.push_back(winf[c.where->wall].flags & WF_ON ? XLAT("on %the1", c.where->wall) : XLAT("in %the1", c.where->wall));
|
||||
}
|
||||
|
@ -350,7 +358,7 @@ EX void create_yasc_message() {
|
|||
}
|
||||
else if(c.where && c.where->wall != cwt.at->wall) blocks.insert(dnameof(c.where->wall));
|
||||
}
|
||||
if(c.type == siWARP) blocks.insert("warp");
|
||||
else if(c.type == siWARP) blocks.insert("warp");
|
||||
index++;
|
||||
}
|
||||
|
||||
|
@ -377,9 +385,23 @@ EX void create_yasc_message() {
|
|||
iqties++;
|
||||
}
|
||||
|
||||
if(captures.size() == 2 && context.size() == 1 && cwt.at->type == 6) {
|
||||
vector<int> dirs;
|
||||
forCellIdEx(c1, i, cwt.at) for(auto cap: captures) if(cap.first == c1) dirs.push_back(i);
|
||||
if(isize(dirs) == 2 && abs(dirs[0]-dirs[1]) == 3) {
|
||||
auto c1 = captures.begin(); c1++;
|
||||
yasc_message = XLAT("pinched by %the1 and %the2", captures.begin()->second, c1->second);
|
||||
}
|
||||
}
|
||||
|
||||
println(hlog, "YASC_MESSAGE: ", yasc_message);
|
||||
}
|
||||
|
||||
int yasc_recode(int x) {
|
||||
if(cwt.at->type < 10 || x == 0) return x;
|
||||
return yasc_recode(x / 10) * 100 + (x % 10);
|
||||
};
|
||||
|
||||
EX void checkmove() {
|
||||
|
||||
if(dual::state == 2) return;
|
||||
|
@ -424,7 +446,7 @@ EX void checkmove() {
|
|||
|
||||
yasc_code = 0;
|
||||
for(int i=0; i<cwt.at->type; i++)
|
||||
yasc_code += move_issues[i].type;
|
||||
yasc_code += yasc_recode(move_issues[i].type);
|
||||
|
||||
if(!canmove && bow::crossbow_mode() && !items[itCrossbow]) canmove = bow::have_bow_target();
|
||||
|
||||
|
|
|
@ -105,11 +105,7 @@ EX namespace arg {
|
|||
EX bool argis(const string& s) { if(args()[0] == '-' && args()[1] == '-') return args().substr(1) == s; return args() == s; }
|
||||
|
||||
EX color_t argcolor(int bits) {
|
||||
string s = args();
|
||||
auto p = find_color_by_name(s);
|
||||
if(p && bits == 24) return p->second;
|
||||
if(p && bits == 32) return (p->second << 8) | 0xFF;
|
||||
return strtoll(argcs(), NULL, 16);
|
||||
return parsecolor(args(), bits == 32);
|
||||
}
|
||||
|
||||
int parameter_id;
|
||||
|
@ -335,6 +331,19 @@ int arg::readCommon() {
|
|||
clearMessages();
|
||||
}
|
||||
|
||||
else if(argis("-save-mode")) {
|
||||
save_mode_to_file(shift_args());
|
||||
}
|
||||
|
||||
else if(argis("-load-mode")) {
|
||||
try {
|
||||
load_mode_from_file(shift_args());
|
||||
}
|
||||
catch(hstream_exception& e) {
|
||||
println(hlog, "exception!");
|
||||
}
|
||||
}
|
||||
|
||||
// informational
|
||||
else if(argis("-version") || argis("-v")) {
|
||||
printf("HyperRogue version " VER "\n");
|
||||
|
@ -432,6 +441,8 @@ EX hookset<int()> hooks_args;
|
|||
|
||||
EX map<string, pair<int, reaction_t>> *added_commands;
|
||||
|
||||
EX bool delayed_start;
|
||||
|
||||
EX namespace arg {
|
||||
|
||||
int read_added_commands() {
|
||||
|
@ -464,6 +475,7 @@ EX namespace arg {
|
|||
void read(int phase) {
|
||||
curphase = phase;
|
||||
callhooks(hooks_config);
|
||||
dynamicval<bool> ds(delayed_start, true);
|
||||
while(pos < isize(argument)) {
|
||||
int r = callhandlers(1, hooks_args);
|
||||
switch (r) {
|
||||
|
|
14
complex.cpp
14
complex.cpp
|
@ -215,10 +215,14 @@ EX namespace elec {
|
|||
if(c->wall == waSea || c->wall == waGrounded) return ecGrounded;
|
||||
if(c->wall == waSandstone || c->wall == waDeadTroll ||
|
||||
c->wall == waDeadTroll2 ||
|
||||
among(c->wall, waBigTree, waSmallTree, waExplosiveBarrel, waRed1, waRed2, waRed3) ||
|
||||
c->wall == waExplosiveBarrel ||
|
||||
c->wall == waVinePlant ||
|
||||
c->wall == waMetal || isAlchAny(c))
|
||||
return isElectricLand(c) ? ecConductor : ecGrounded;
|
||||
if(c->wall == waBigTree || c->wall == waSmallTree)
|
||||
return ecGrounded;
|
||||
if(among(c->wall, waRed1, waRed2, waRed3, waRubble, waDeadfloor2))
|
||||
return ecIsolator;
|
||||
if(c->wall == waBarrier)
|
||||
return ecIsolator;
|
||||
if(c->wall == waChasm)
|
||||
|
@ -644,7 +648,7 @@ struct info {
|
|||
if(newdist == OUT_OF_PRISON && princess::challenge) {
|
||||
addMessage(XLAT("Congratulations! Your score is %1.", its(i->value)));
|
||||
achievement_gain_once("PRINCESS2", rg::princess);
|
||||
if(!cheater) achievement_score(36, i->value);
|
||||
if(!cheater) achievement_score(LB_PRINCESS, i->value);
|
||||
LATE( showMissionScreen(); )
|
||||
}
|
||||
}
|
||||
|
@ -1684,6 +1688,7 @@ EX namespace hive {
|
|||
|
||||
EX eMonster randomHyperbug() {
|
||||
int h = hivehard();
|
||||
if(h && markOrb(itOrbLuck)) h /= 4;
|
||||
if(hrand(200) < h)
|
||||
return moBug2;
|
||||
return eMonster(moBug0 + hrand(BUGCOLORS));
|
||||
|
@ -2126,6 +2131,8 @@ EX namespace heat {
|
|||
if(c->monst == moDesertman) hmod += 4 * xrate;
|
||||
if(c->monst == moAngryDie) hmod += 4 * xrate;
|
||||
if(c->monst == moMonkey) hmod += xrate;
|
||||
if(c->wall == waCharged) hmod += xrate * .25;
|
||||
if(c->wall == waGrounded) hmod -= xrate * .25;
|
||||
if(c->wall == waDeadTroll) hmod -= 2 * xrate;
|
||||
if(c->wall == waDeadTroll2) hmod -= 1.5 * xrate;
|
||||
if(c->wall == waBigStatue) hmod -= .5 * xrate;
|
||||
|
@ -2478,7 +2485,9 @@ EX void livecaves() {
|
|||
if(hv > 0 && c->wall == waNone) {
|
||||
if(c->item && c->cpdist == 1 && markOrb(itOrbWater)) {
|
||||
bool saf = c->item == itOrbSafety;
|
||||
eItem it = c->item;
|
||||
collectItem(c, c);
|
||||
if(it && !c->item) animate_item_throw(c, cwt.at, it);
|
||||
if(saf) return;
|
||||
}
|
||||
c->wall = waSea;
|
||||
|
@ -3498,6 +3507,7 @@ EX namespace ca {
|
|||
}
|
||||
for(int i=0; i<dcs; i++) {
|
||||
cell *c = allcells[i];
|
||||
if(c->land != laCA) continue;
|
||||
auto last = c->wall;
|
||||
c->wall = willlive[i] ? wlive : waNone;
|
||||
if(c->wall != last) {
|
||||
|
|
10
complex2.cpp
10
complex2.cpp
|
@ -166,11 +166,11 @@ EX namespace brownian {
|
|||
ONEMPTY {
|
||||
if(hrand(10000) < min(250, 100 + 2 * PT(kills[moAcidBird] + kills[moBrownBug], 50)) * (25 + min(items[itBrownian], 100)) / 25 && c->landparam >= 4 && c->landparam < 24)
|
||||
c->item = itBrownian;
|
||||
if(hrand_monster(8000) < 15 + items[itBrownian])
|
||||
if(hrand_monster_in(laBrownian, 8000) < 15 + items[itBrownian])
|
||||
c->monst = moAcidBird;
|
||||
else if(hrand_monster(8000) < 15)
|
||||
else if(hrand_monster_in(laBrownian, 8000) < 15)
|
||||
c->monst = moAlbatross;
|
||||
else if(hrand_monster(8000) < 15 + items[itBrownian]) {
|
||||
else if(hrand_monster_in(laBrownian, 8000) < 15 + items[itBrownian]) {
|
||||
c->monst = moBrownBug;
|
||||
c->hitpoints = 3;
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ extern array<feature, 21> features;
|
|||
|
||||
#define VF [] (cell *c)
|
||||
|
||||
bool hrand_var(int i) { return hrand_monster(i) < 25 + items[itVarTreasure] + yendor::hardness(); }
|
||||
bool hrand_var(int i) { return hrand_monster_in(laVariant, i) < 25 + items[itVarTreasure] + yendor::hardness(); }
|
||||
|
||||
array<feature, 21> features {{
|
||||
feature{(color_t)(-0x202020), 5, moNecromancer, VF {
|
||||
|
@ -354,6 +354,8 @@ vector<string> knight_names = {
|
|||
"JeLomun", "kip", "Warmonger", "Fooruman", "Zyalin", "Prezombie", "ashley89", "bjobae", "MFErtre", "Roaringdragon2", "howilovepi", "Yulgash", "Sir Endipitous", "Roshlev",
|
||||
"BTernaryTau", "HiGuy", "coper", "Tirear", "qoala _", "Tyzone", "Tiegon", "Airin", "Metroid26", "Sklorg", "Fumblestealth", "Toph", "Tzaphqiel", "jruderman", "ray",
|
||||
"Deathroll", "Sinquetica", "mootmoot", "Noobinator", "freeofme", "Helyea", "Snakebird Priestess", "brisingre", "Khashishi", "Shiny", "kabado", "Berenthas", "Misery", "Altripp", "Aldrenean",
|
||||
// via itch.io and reports on Discord
|
||||
"AntiRogue"
|
||||
};
|
||||
|
||||
map<cell*, int> knight_id;
|
||||
|
|
1517
config.cpp
1517
config.cpp
File diff suppressed because it is too large
Load Diff
17
content.cpp
17
content.cpp
|
@ -973,7 +973,7 @@ WALL( '+', 0xFF0000, "giant rug", waGiantRug, ZERO | WF_ON, RESERVED, 0, sgNone,
|
|||
"This is the biggest Hypersian Rug you have ever seen! "
|
||||
"Unfortunately, it is too large to take it as a trophy." )
|
||||
WALL( '#', 0xfffff0, "platform", waPlatform, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "You can stand here.")
|
||||
WALL( '#', 0x909090, "stone gargoyle", waGargoyle, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, gargdesc)
|
||||
WALL( '#', 0x909090, "stone gargoyle", waGargoyle, WF_WALL | WF_HIGHWALL | WF_NONBLOCK, RESERVED, 0, sgNone, gargdesc)
|
||||
WALL( '.', 0xB0B0B0, "stone gargoyle floor", waGargoyleFloor, ZERO | WF_ON, RESERVED, 1, sgNone, gargdesc)
|
||||
WALL( '.', 0x909090, "rubble", waRubble, ZERO | WF_ON, RESERVED, 1, sgNone, "Some rubble.")
|
||||
WALL( '+', 0x804000, "ladder", waLadder, ZERO | WF_ON, RESERVED, 0, sgNone,
|
||||
|
@ -1018,7 +1018,7 @@ WALL( '+', 0x60C060, "canopy", waCanopy, ZERO, RESERVED, 0, sgNone,
|
|||
)
|
||||
WALL( '#', 0xD0C060, "barrow wall", waBarrowWall, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "This wall is quite strong. You will need another way in.")
|
||||
WALL( '#', 0x90A060, "barrow", waBarrowDig, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "Your Orb of the Sword can be used to dig here.")
|
||||
WALL( '#', 0xE0E0E0, "stone statue", waPetrified, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "A petrified creature.")
|
||||
WALL( '#', 0xE0E0E0, "stone statue", waPetrified, WF_WALL | WF_HIGHWALL | WF_NONBLOCK, RESERVED, 0, sgNone, "A petrified creature.")
|
||||
WALL( '.', 0xE8E8E8, "tower of Camelot", waTower, ZERO, RESERVED, 3, sgNone, camelothelp)
|
||||
WALL( '-', 0x402000, "big bush", waBigBush, ZERO | WF_NOFLIGHT | WF_ON, RESERVED, 0, sgNone,
|
||||
"You can hold this bush to climb the Lost Mountain. "
|
||||
|
@ -1298,11 +1298,11 @@ LAND( 0xE08020, "Canvas", laCanvas, ZERO | LF_TECHNICAL, itNone, RESERVED, "A fa
|
|||
|
||||
LAND( 0x00C000, "Palace Quest", laPrincessQuest, ZERO, itSavedPrincess, RESERVED, princessdesc) // fake
|
||||
NATIVE(isNative(laPalace, m))
|
||||
REQ(ACCONLY(laPalace) KILL(moVizier, laPalace))
|
||||
REQ(ACCONLY(laPalace) INMODE(princess::challenge) KILL(moVizier, laPalace))
|
||||
|
||||
LAND( 0xD0D060, "Wild West", laWildWest, ZERO, itBounty, RESERVED, wildwestdesc)
|
||||
NATIVE((m == moOutlaw) ? 2 : 0)
|
||||
REQ( NEVER )
|
||||
REQ( ALWAYS )
|
||||
|
||||
LAND( 0x80A080, "Land of Storms", laStorms, ZERO | LF_TROLL | LF_ELECTRIC, itFulgurite, RESERVED, elecdesc)
|
||||
NATIVE((m == moMetalBeast || m == moMetalBeast2 || m == moStormTroll) ? 1 : 0)
|
||||
|
@ -1412,7 +1412,7 @@ LAND( 0xFF7518, "Halloween", laHalloween, ZERO, itTreat, RESERVED, halloweendesc
|
|||
m == moLancer || m == moFireFairy ||
|
||||
m == moBomberbird || m == moRatlingAvenger ||
|
||||
m == moVineBeast || m == moDragonHead || m == moDragonTail) ? 1 : 0)
|
||||
REQ( NEVER )
|
||||
REQ( ALWAYS )
|
||||
|
||||
LAND( 0x605040, "Dungeon", laDungeon, ZERO | LF_GRAVITY | LF_EQUI, itSlime, RESERVED,
|
||||
"The result of a collaboration of the Great Vizier and the Wizard of the Ivory Tower."
|
||||
|
@ -1454,7 +1454,7 @@ LAND( 0xC000C0, "Crossroads V", laCrossroads5, ZERO, itHyperstone, RESERVED, "Ex
|
|||
|
||||
LAND( 0xC0C0C0, "Cellular Automaton", laCA, ZERO | LF_TECHNICAL, itNone, RESERVED, cadesc)
|
||||
NATIVE(0)
|
||||
REQ(NEVER)
|
||||
REQ(ALWAYS)
|
||||
|
||||
LAND( 0xC0C0FF, "Mirror Wall", laMirrorWall, ZERO | LF_TECHNICAL | LF_INMIRRORORWALL, itShard, RESERVED, mirroreddesc)
|
||||
NATIVE(isNative(laMirror, m))
|
||||
|
@ -1569,9 +1569,9 @@ LAND( 0x30FF30, "Irradiated Field", laVariant, ZERO, itVarTreasure, RESERVED,
|
|||
|
||||
LAND( 0x202020, "Space Rocks", laAsteroids, ZERO, itAsteroid, RESERVED, rock_description)
|
||||
ITEM( '!', 0xFFD0D0, "Fuel", itAsteroid, IC_TREASURE, ZERO, RESERVED, osNone, rock_description)
|
||||
MONSTER('A', 0x606040, "Space Rock", moAsteroid, ZERO, RESERVED, moAsteroid, rock_description)
|
||||
MONSTER('A', 0x606040, "Space Rock", moAsteroid, ZERO, RESERVED, moYeti, rock_description)
|
||||
NATIVE(m == moAsteroid ? 2 : 0)
|
||||
REQ( NEVER )
|
||||
REQ( ALWAYS )
|
||||
|
||||
LAND( 0x00C0C0, "Wetland", laWet, ZERO, itWet, RESERVED,
|
||||
"Some people have definitely drowned in this treacherous area. Better be careful!"
|
||||
|
@ -1798,3 +1798,4 @@ MONSTER( '*', 0, "vertex", moRogueviz, ZERO | CF_TECHNICAL, RESERVED, moN
|
|||
#undef ACCONLY3
|
||||
#undef ACCONLYF
|
||||
#undef IFINGAME
|
||||
#undef INMODE
|
||||
|
|
66
control.cpp
66
control.cpp
|
@ -212,16 +212,30 @@ EX void mousemovement() {
|
|||
EX SDL_Joystick* sticks[8];
|
||||
EX int numsticks;
|
||||
|
||||
EX void initJoysticks() {
|
||||
EX bool joysticks_initialized;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
|
||||
{
|
||||
printf("Failed to initialize joysticks.\n");
|
||||
numsticks = 0;
|
||||
return;
|
||||
#if HDR
|
||||
enum eJoystickInit { jiNoJoystick, jiFast, jiWait };
|
||||
#endif
|
||||
EX eJoystickInit joy_init = jiFast;
|
||||
|
||||
#if CAP_THREAD
|
||||
EX std::thread *joythread;
|
||||
std::atomic<bool> joystick_done(false);
|
||||
#endif
|
||||
|
||||
EX void initJoysticks_async() {
|
||||
if(joy_init == jiNoJoystick) return;
|
||||
#if CAP_THREAD
|
||||
if(joy_init == jiWait) { initJoysticks(); return; }
|
||||
joythread = new std::thread([] { initJoysticks(); joystick_done = true; });
|
||||
#else
|
||||
initJoysticks();
|
||||
#endif
|
||||
}
|
||||
|
||||
DEBB(DF_INIT, ("init joysticks"));
|
||||
EX void countJoysticks() {
|
||||
DEBB(DF_INIT, ("opening joysticks"));
|
||||
numsticks = SDL_NumJoysticks();
|
||||
if(numsticks > 8) numsticks = 8;
|
||||
for(int i=0; i<numsticks; i++) {
|
||||
|
@ -235,6 +249,22 @@ EX void initJoysticks() {
|
|||
}
|
||||
}
|
||||
|
||||
EX void initJoysticks() {
|
||||
|
||||
DEBBI(DF_INIT, ("init joystick"));
|
||||
|
||||
DEBB(DF_INIT, ("init joystick subsystem"));
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1)
|
||||
{
|
||||
printf("Failed to initialize joysticks.\n");
|
||||
numsticks = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
countJoysticks();
|
||||
joysticks_initialized = true;
|
||||
}
|
||||
|
||||
EX void closeJoysticks() {
|
||||
DEBB(DF_INIT, ("close joysticks"));
|
||||
for(int i=0; i<numsticks; i++) {
|
||||
|
@ -376,6 +406,7 @@ EX void full_ystrafe_camera(ld t) {
|
|||
EX ld third_person_rotation = 0;
|
||||
|
||||
EX void full_rotate_camera(int dir, ld val) {
|
||||
if(!val) return;
|
||||
if(rug::rug_control() && lshiftclick) {
|
||||
val *= camera_rot_speed;
|
||||
hyperpoint h;
|
||||
|
@ -524,7 +555,7 @@ EX void handleKeyNormal(int sym, int uni) {
|
|||
|
||||
if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL && !game_keys_scroll) {
|
||||
for(int i=0; i<8; i++)
|
||||
if(among(sym, keys_vi[i], keys_wasd[i], keys_numpad[i]))
|
||||
if(among(sym, keys_vi[i], keys_wasd[i], (uni >= '0' && uni <= '9' && !ISMAC) ? -1 : keys_numpad[i]))
|
||||
movepckeydir(i);
|
||||
}
|
||||
|
||||
|
@ -872,7 +903,7 @@ EX void mainloopiter() {
|
|||
targetclick = pandora_leftclick | pandora_rightclick;
|
||||
pandora_leftclick = pandora_rightclick = 0;
|
||||
#else
|
||||
targetclick = keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT];
|
||||
targetclick = keystate[SDL12(SDLK_RSHIFT, SDL_SCANCODE_RSHIFT)] | keystate[SDL12(SDLK_LSHIFT, SDL_SCANCODE_LSHIFT)];
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
|
@ -957,7 +988,7 @@ EX void mainloopiter() {
|
|||
}
|
||||
else sc_ticks = ticks;
|
||||
|
||||
if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDLK_LALT] && !keystate[SDLK_RALT]) {
|
||||
if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDL12(SDLK_LALT, SDL_SCANCODE_LALT)] && !keystate[SDL12(SDLK_RALT, SDL_SCANCODE_RALT)]) {
|
||||
rug::using_rugview urv;
|
||||
auto& lastticks = sc_ticks2;
|
||||
ld t = (ticks - lastticks) * shiftmul / 1000.;
|
||||
|
@ -999,6 +1030,7 @@ EX void mainloopiter() {
|
|||
fix_mouseh();
|
||||
#if CAP_SDLJOY
|
||||
if(joydir.d != -1) checkjoy();
|
||||
if(joystick_done && joythread) { joythread->join(); delete joythread; joystick_done = false; }
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1014,8 +1046,7 @@ EX void handle_event(SDL_Event& ev) {
|
|||
/* if(ev.type == SDL_JOYDEVICEADDED || ev.type == SDL_JOYDEVICEREMOVED) {
|
||||
joyx = joyy = 0;
|
||||
panjoyx = panjoyy = 0;
|
||||
closeJoysticks();
|
||||
initJoysticks();
|
||||
countJoysticks();
|
||||
} */
|
||||
|
||||
#if CAP_SDL2
|
||||
|
@ -1100,6 +1131,17 @@ EX void handle_event(SDL_Event& ev) {
|
|||
sym = ev.key.keysym.sym;
|
||||
#if CAP_SDL2
|
||||
uni = ev.key.keysym.sym;
|
||||
if(uni == '=' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '+';
|
||||
if(uni == '1' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '!';
|
||||
if(uni == '2' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '@';
|
||||
if(uni == '3' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '#';
|
||||
if(uni == '4' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '$';
|
||||
if(uni == '5' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '%';
|
||||
if(uni == '6' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '^';
|
||||
if(uni == '7' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '&';
|
||||
if(uni == '8' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '*';
|
||||
if(uni == '9' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = '(';
|
||||
if(uni == '0' && (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))) uni = ')';
|
||||
if(uni >= 'a' && uni <= 'z') {
|
||||
if(ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) uni -= 32;
|
||||
else if(ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) uni -= 96;
|
||||
|
|
|
@ -28,6 +28,7 @@ EX namespace bow {
|
|||
#if HDR
|
||||
enum eWeapon { wBlade, wCrossbow };
|
||||
enum eCrossbowStyle { cbBull, cbGeodesic, cbGeometric };
|
||||
const string bowName[] = { "bull", "geod", "geom" };
|
||||
#endif
|
||||
|
||||
EX eWeapon weapon;
|
||||
|
@ -384,7 +385,7 @@ EX void shoot() {
|
|||
vector<pair<cell*, int>> healthy_dragons;
|
||||
map<cell*, pair<int, int>> kraken_hits;
|
||||
int dragon_hits = 0;
|
||||
rusalka_curses++;
|
||||
rusalka_curses = 0;
|
||||
|
||||
// for achievements
|
||||
for(auto& mov: bowpath) {
|
||||
|
|
|
@ -660,6 +660,9 @@ int read_cheat_args() {
|
|||
PHASEFROM(2);
|
||||
shift(); vid.stereo_mode = eStereo(argi());
|
||||
}
|
||||
else if(argis("-save-cheats")) {
|
||||
save_cheats = true;
|
||||
}
|
||||
else if(argis("-cmove")) {
|
||||
PHASE(3); shift();
|
||||
for(char c: args()) cheat_move(c);
|
||||
|
|
73
dialogs.cpp
73
dialogs.cpp
|
@ -70,12 +70,20 @@ EX namespace dialog {
|
|||
scaler sc;
|
||||
int *intval; ld intbuf;
|
||||
bool animatable;
|
||||
bool *boolval;
|
||||
void draw() override;
|
||||
void apply_edit();
|
||||
void apply_slider();
|
||||
string disp(ld x);
|
||||
void reset_str() { s = disp(*editwhat); }
|
||||
};
|
||||
|
||||
/** bool dialog */
|
||||
struct bool_dialog : extdialog {
|
||||
bool *editwhat, dft;
|
||||
reaction_t switcher;
|
||||
void draw() override;
|
||||
};
|
||||
#endif
|
||||
|
||||
EX number_dialog& get_ne() {
|
||||
|
@ -215,12 +223,16 @@ EX namespace dialog {
|
|||
EX string keyname(int k) {
|
||||
if(k == 0) return "";
|
||||
if(k == SDLK_ESCAPE) return "Esc";
|
||||
if(k == SDLK_F5) return "F5";
|
||||
if(k == SDLK_F10) return "F10";
|
||||
if(k == SDLK_F9) return "F9";
|
||||
if(k == SDLK_F1) return "F1";
|
||||
if(k == SDLK_F4) return "F4";
|
||||
if(k == SDLK_F2) return "F2";
|
||||
if(k == SDLK_F3) return "F3";
|
||||
if(k == SDLK_F4) return "F4";
|
||||
if(k == SDLK_F5) return "F5";
|
||||
if(k == SDLK_F6) return "F6";
|
||||
if(k == SDLK_F7) return "F7";
|
||||
if(k == SDLK_F8) return "F8";
|
||||
if(k == SDLK_F9) return "F9";
|
||||
if(k == SDLK_F10) return "F10";
|
||||
if(k >= 10000 && k < 10500) return "";
|
||||
if(k == SDLK_HOME) return "Home";
|
||||
if(k == SDLK_BACKSPACE) return "Backspace";
|
||||
|
@ -1227,6 +1239,7 @@ EX namespace dialog {
|
|||
if(p) p->load_as_animation(formula);
|
||||
}
|
||||
catch(hr_parse_exception&) { }
|
||||
catch(param_exception&) { }
|
||||
};
|
||||
dialog::get_di().dialogflags |= dialogflags;
|
||||
});
|
||||
|
@ -1298,6 +1311,7 @@ EX namespace dialog {
|
|||
}
|
||||
catch(const hr_parse_exception&) {
|
||||
}
|
||||
catch(param_exception&) { }
|
||||
}
|
||||
|
||||
EX void bound_low(ld val) {
|
||||
|
@ -1368,12 +1382,12 @@ EX namespace dialog {
|
|||
dialog::addBreak(50);
|
||||
auto f = find_edit(!ptr ? nullptr : ne.intval ? (void*) ne.intval : (void*) ne.editwhat);
|
||||
if(f)
|
||||
dialog::addHelp(XLAT("Parameter names, e.g. '%1'", f->parameter_name));
|
||||
dialog::addHelp(XLAT("Parameter names, e.g. '%1'", f->name));
|
||||
else
|
||||
dialog::addHelp(XLAT("Parameter names"));
|
||||
dialog::addBreak(50);
|
||||
for(auto& ap: anims::aps) {
|
||||
dialog::addInfo(ap.par->parameter_name + " = " + ap.formula);
|
||||
dialog::addInfo(ap.par->name + " = " + ap.formula);
|
||||
}
|
||||
#endif
|
||||
dialog::addBreak(50);
|
||||
|
@ -1486,6 +1500,42 @@ EX namespace dialog {
|
|||
};
|
||||
}
|
||||
|
||||
void bool_dialog::draw() {
|
||||
cmode = dialogflags;
|
||||
gamescreen();
|
||||
init(title);
|
||||
|
||||
dialog::addBreak(100);
|
||||
|
||||
auto switch_to = [this] (bool b) {
|
||||
bool do_switch = (*editwhat != b);
|
||||
auto sw = switcher;
|
||||
auto re = reaction;
|
||||
popScreen();
|
||||
if(do_switch) { sw(); if(re) re(); }
|
||||
};
|
||||
|
||||
dialog::addBoolItem(XLAT("disable"), false, '0');
|
||||
dialog::add_action([switch_to] { switch_to(false); });
|
||||
|
||||
dialog::addBoolItem(XLAT("enable"), true, '1');
|
||||
dialog::add_action([switch_to] { switch_to(true); });
|
||||
|
||||
dialog::addBoolItem(XLAT("switch"), !*editwhat, 's');
|
||||
dialog::add_action([switch_to, this] { switch_to(!*editwhat); });
|
||||
|
||||
dialog::addBoolItem(XLAT("set default"), dft, 'd');
|
||||
dialog::add_action([switch_to, this] { switch_to(dft); });
|
||||
|
||||
dialog::addBreak(100);
|
||||
|
||||
if(help != "") addHelp(help);
|
||||
|
||||
if(extra_options) extra_options();
|
||||
|
||||
display();
|
||||
}
|
||||
|
||||
int nlpage = 1;
|
||||
int wheelshift = 0;
|
||||
|
||||
|
@ -1565,6 +1615,17 @@ EX namespace dialog {
|
|||
return get_ne();
|
||||
}
|
||||
|
||||
EX extdialog& editBool(bool& b, bool dft, string title, string help, const reaction_t& switcher) {
|
||||
bool_dialog be;
|
||||
be.editwhat = &b;
|
||||
be.dft = dft;
|
||||
be.title = title;
|
||||
be.help = help;
|
||||
be.switcher = switcher;
|
||||
pushScreen(be);
|
||||
return get_di();
|
||||
}
|
||||
|
||||
EX number_dialog& editNumber(int& x, int vmin, int vmax, ld step, int dft, string title, string help) {
|
||||
ld tmp;
|
||||
auto& ne = editNumber(tmp, vmin, vmax, step, dft, title, help);
|
||||
|
|
|
@ -402,7 +402,7 @@ struct emb_none : embedding_method {
|
|||
return embedding_method::flatten(a);
|
||||
}
|
||||
|
||||
hyperpoint normalize_flat(hyperpoint a) override { return normalize(a); }
|
||||
hyperpoint normalize_flat(hyperpoint a) override { return gproduct ? flatten(a) : normalize(a); }
|
||||
|
||||
transmatrix base_to_actual(const transmatrix& T) override { return T; }
|
||||
hyperpoint base_to_actual(hyperpoint h) override { return h; }
|
||||
|
|
|
@ -368,7 +368,7 @@ EX void bfs() {
|
|||
c2->wall = waSea;
|
||||
|
||||
if(c2 && signed(c2->cpdist) > d+1) {
|
||||
if(WDIM == 3 && !gmatrix.count(c2)) {
|
||||
if(WDIM == 3 && (d > 2 && !gmatrix.count(c2))) {
|
||||
if(!first7) first7 = qb;
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -71,8 +71,7 @@ EX namespace euc {
|
|||
break;
|
||||
|
||||
default:
|
||||
printf("euc::get_shifttable() called in geometry that is not euclid3");
|
||||
exit(1);
|
||||
throw hr_exception("euc::get_shifttable() called in geometry that is not euclid3");
|
||||
}
|
||||
|
||||
// reverse everything
|
||||
|
|
|
@ -655,7 +655,7 @@ void celldrawer::do_viewdist() {
|
|||
if(!dist_label_colored) dc = dist_label_color;
|
||||
|
||||
if(label != "")
|
||||
queuestr(V, (isize(label) > 1 ? .6 : 1), label, 0xFF000000 + dc, 1);
|
||||
queuestr(V, (isize(label) > 1 ? .6 : 1) * mapfontscale / 100, label, 0xFF000000 + dc, 1);
|
||||
}
|
||||
|
||||
EX void viewdist_configure_dialog() {
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
// Hyperbolic Rogue -- fake mobile target
|
||||
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
|
||||
//
|
||||
// Compile with: g++ fake-mobile.cpp -o fake-mobile -I/usr/include/SDL -lSDL -lSDL_gfx -lGL -lSDL_ttf -lz -Wno-invalid-offsetof
|
||||
|
||||
#define ISFAKEMOBILE 1
|
||||
#define MOBPAR_FORMAL int
|
||||
|
@ -9,7 +11,7 @@
|
|||
#include <string>
|
||||
|
||||
namespace hr {
|
||||
string scorefile = "fakemobile_score.txt";
|
||||
std::string scorefile = "fakemobile_score.txt";
|
||||
}
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
@ -55,6 +57,17 @@ int gdpop() { return graphdata[gdpos++]; }
|
|||
|
||||
TTF_Font *font[256];
|
||||
|
||||
const char* fontname = "DejaVuSans-Bold.ttf";
|
||||
|
||||
void load_font() {
|
||||
if(!font[size])
|
||||
font[size] = TTF_OpenFont(fontname, size);
|
||||
if(!font[size]) {
|
||||
fprintf(stderr, "failed to open font: %s", fontname);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
bool rawdisplaystr(int x, int y, int shift, int size, const char *str, int color, int align) {
|
||||
|
||||
if(strlen(str) == 0) return false;
|
||||
|
@ -69,8 +82,7 @@ bool rawdisplaystr(int x, int y, int shift, int size, const char *str, int color
|
|||
|
||||
col.r >>= darken; col.g >>= darken; col.b >>= darken;
|
||||
|
||||
if(!font[size])
|
||||
font[size] = TTF_OpenFont("VeraBd.ttf", size);
|
||||
load_font();
|
||||
|
||||
SDL_Surface *txt = TTF_RenderText_Solid(font[size], str, col);
|
||||
|
||||
|
@ -95,7 +107,7 @@ bool rawdisplaystr(int x, int y, int shift, int size, const char *str, int color
|
|||
int textwidth(int siz, const string &str) {
|
||||
if(isize(str) == 0) return 0;
|
||||
|
||||
if(!font[siz]) font[siz] = TTF_OpenFont("VeraBd.ttf", siz);
|
||||
load_font();
|
||||
|
||||
int w, h;
|
||||
TTF_SizeUTF8(font[siz], str.c_str(), &w, &h);
|
||||
|
|
1
fake.cpp
1
fake.cpp
|
@ -75,6 +75,7 @@ EX namespace fake {
|
|||
}
|
||||
|
||||
hrmap_fake() {
|
||||
underlying_map = nullptr;
|
||||
in_underlying([this] { initcells(); underlying_map = currentmap; });
|
||||
for(hrmap*& m: allmaps) if(m == underlying_map) m = NULL;
|
||||
}
|
||||
|
|
|
@ -507,7 +507,7 @@ void geometry_information::generate_floorshapes_for(int id, cell *c, int siid, i
|
|||
}
|
||||
}
|
||||
|
||||
else if(arb::in() || aperiodic) {
|
||||
else if(arb::in() || aperiodic || arcm::in() || IRREGULAR) {
|
||||
vector<hyperpoint> actual;
|
||||
for(int j=0; j<cor; j++)
|
||||
actual.push_back(get_corner_position(c, j));
|
||||
|
|
2
game.cpp
2
game.cpp
|
@ -347,6 +347,8 @@ EX void pushThumper(const movei& mi) {
|
|||
if(w == waThumperOn)
|
||||
explode = 2;
|
||||
}
|
||||
if(w == waExplosiveBarrel && cto->wall == waMineMine)
|
||||
explode = 2;
|
||||
destroyTrapsOn(cto);
|
||||
if(cto->wall == waOpenPlate || cto->wall == waClosePlate) {
|
||||
toggleGates(cto, cto->wall);
|
||||
|
|
27
geom-exp.cpp
27
geom-exp.cpp
|
@ -153,10 +153,7 @@ EX bool showquotients;
|
|||
|
||||
string validclasses[4] = {" (X)", " (½)", "", " (!)"};
|
||||
|
||||
EX void ge_land_selection() {
|
||||
cmode = sm::SIDE | sm::MAYDARK;
|
||||
gamescreen();
|
||||
|
||||
EX void gen_landvisited() {
|
||||
if(cheater) for(int i=0; i<landtypes; i++) landvisited[i] = true;
|
||||
|
||||
for(int i=0; i<landtypes; i++)
|
||||
|
@ -177,6 +174,13 @@ EX void ge_land_selection() {
|
|||
landvisited[laCamelot] |= hiitemsMax(treasureType(laCamelot)) >= 1;
|
||||
landvisited[laCA] = true;
|
||||
landvisited[laAsteroids] = true;
|
||||
}
|
||||
|
||||
EX void ge_land_selection() {
|
||||
cmode = sm::SIDE | sm::MAYDARK;
|
||||
gamescreen();
|
||||
|
||||
gen_landvisited();
|
||||
|
||||
dialog::init(XLAT("select the starting land"));
|
||||
if(dialog::infix != "") mouseovers = dialog::infix;
|
||||
|
@ -940,6 +944,13 @@ EX geometry_data compute_geometry_data() {
|
|||
return gd;
|
||||
}
|
||||
|
||||
EX void add_size_action() {
|
||||
if(WDIM == 2 || reg3::exact_rules()) dialog::add_action([] {
|
||||
if(!viewdists) { enable_viewdists(); pushScreen(viewdist_configure_dialog); }
|
||||
else if(viewdists) viewdists = false;
|
||||
});
|
||||
}
|
||||
|
||||
EX void showEuclideanMenu() {
|
||||
// for(int i=2; i<lt; i++) landvisited[i] = true;
|
||||
|
||||
|
@ -1109,7 +1120,7 @@ EX void showEuclideanMenu() {
|
|||
}
|
||||
|
||||
dialog::addBoolItem(XLAT("pattern"), specialland == laCanvas, 'p');
|
||||
if(specialland == laCanvas) dialog::lastItem().value = patterns::whichCanvas;
|
||||
if(specialland == laCanvas) dialog::lastItem().value = ccolor::which->name;
|
||||
dialog::add_action_push(patterns::showPrePattern);
|
||||
validity_info();
|
||||
if(WDIM == 3) {
|
||||
|
@ -1147,11 +1158,7 @@ EX void showEuclideanMenu() {
|
|||
}
|
||||
|
||||
dialog::addSelItem(XLAT("size of the world"), gd.size_str, '3');
|
||||
|
||||
if(WDIM == 2 || reg3::exact_rules()) dialog::add_action([] {
|
||||
if(!viewdists) { enable_viewdists(); pushScreen(viewdist_configure_dialog); }
|
||||
else if(viewdists) viewdists = false;
|
||||
});
|
||||
add_size_action();
|
||||
|
||||
if(closed_manifold) {
|
||||
dialog::addSelItem(XLAT("Euler characteristics"), its(gd.euler), 0);
|
||||
|
|
12
geometry.cpp
12
geometry.cpp
|
@ -576,8 +576,6 @@ EX void add_wall(int i, const vector<hyperpoint>& h) {
|
|||
static constexpr ld hcrossf7 = 0.620672, hexf7 = 0.378077, tessf7 = 1.090550, hexhexdist7 = 0.566256;
|
||||
#endif
|
||||
|
||||
EX bool scale_used() { return (shmup::on && geometry == gNormal && BITRUNCATED) ? (cheater || autocheat) : true; }
|
||||
|
||||
EX bool is_subcube_based(eVariation var) {
|
||||
return among(var, eVariation::subcubes, eVariation::dual_subcubes, eVariation::bch, eVariation::bch_oct);
|
||||
}
|
||||
|
@ -784,13 +782,13 @@ void geometry_information::prepare_basics() {
|
|||
if(msphere && geuclid) scalefactor *= (1 + vid.depth);
|
||||
if(msphere && ghyperbolic) scalefactor *= sinh(1 + vid.depth);
|
||||
|
||||
if(scale_used()) {
|
||||
if(true) {
|
||||
scalefactor *= vid.creature_scale;
|
||||
orbsize *= vid.creature_scale;
|
||||
}
|
||||
|
||||
zhexf = BITRUNCATED ? hexf : crossf* .55;
|
||||
if(scale_used()) zhexf *= vid.creature_scale;
|
||||
zhexf *= vid.creature_scale;
|
||||
if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
|
||||
|
||||
if(cgi.emb->is_euc_in_hyp()) {
|
||||
|
@ -1179,7 +1177,7 @@ EX namespace geom3 {
|
|||
}
|
||||
|
||||
EX void apply_settings_full() {
|
||||
if(vid.always3) {
|
||||
if(cgip && vid.always3) {
|
||||
changing_embedded_settings = true;
|
||||
geom3::switch_fpp();
|
||||
#if MAXMDIM >= 4
|
||||
|
@ -1194,7 +1192,7 @@ EX namespace geom3 {
|
|||
|
||||
EX void apply_settings_light() {
|
||||
#if MAXMDIM >= 4
|
||||
if(vid.always3) {
|
||||
if(cgip && vid.always3) {
|
||||
changing_embedded_settings = true;
|
||||
geom3::switch_always3();
|
||||
geom3::switch_always3();
|
||||
|
@ -1314,7 +1312,7 @@ EX string cgi_string() {
|
|||
V("RS:", fts(geom3::euclid_embed_rotate));
|
||||
}
|
||||
|
||||
if(scale_used()) V("CS", fts(vid.creature_scale));
|
||||
if(vid.creature_scale != 1) V("CS", fts(vid.creature_scale));
|
||||
|
||||
if(WDIM == 3) V("HTW", fts(vid.height_width));
|
||||
|
||||
|
|
|
@ -1269,6 +1269,7 @@ EX namespace gp {
|
|||
}
|
||||
|
||||
hrmap_inverse() {
|
||||
underlying_map = nullptr;
|
||||
if(0) {
|
||||
println(hlog, "making ucgi");
|
||||
dynamicval<eVariation> gva(variation, variation_for(param));
|
||||
|
@ -1446,6 +1447,12 @@ EX namespace gp {
|
|||
|
||||
hrmap_inverse* inv_map() { return (hrmap_inverse*)currentmap; }
|
||||
|
||||
EX bool inverse_pseudohept(cell *c) {
|
||||
cell *c1 = inv_map()->mapping[c];
|
||||
if(!c1) return false;
|
||||
return UIU(pseudohept(c1));
|
||||
}
|
||||
|
||||
EX hrmap* get_underlying_map() { return inv_map()->underlying_map; }
|
||||
EX cell* get_mapped(cell *c) { return inv_map()->get_mapped(c, 0); }
|
||||
EX int untruncated_shift(cell *c) { return inv_map()->shift[c]; }
|
||||
|
|
106
graph.cpp
106
graph.cpp
|
@ -209,6 +209,7 @@ void drawSpeed(const shiftmatrix& V, ld scale=1) {
|
|||
}
|
||||
|
||||
void drawSafety(const shiftmatrix& V, int ct) {
|
||||
if(inHighQual) return;
|
||||
#if CAP_QUEUE
|
||||
ld ds = ptick(50);
|
||||
color_t col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
|
||||
|
@ -771,9 +772,10 @@ EX shiftmatrix face_the_player(const shiftmatrix V) {
|
|||
if(vrhr::enabled) {
|
||||
shiftpoint h = tC0(V);
|
||||
hyperpoint uh = unshift(h);
|
||||
return shiftless(cspin90(1, 2) * lrspintox(cspin90(2, 1) * uh) * xpush(hdist0(uh)) * cspin90(0, 2) * spin270());
|
||||
return shiftless(cspin90(1, 2) * rspintox(cspin90(2, 1) * uh) * xpush(hdist0(uh)) * cspin90(0, 2) * spin270());
|
||||
}
|
||||
#endif
|
||||
|
||||
return rgpushxto0(tC0(V));
|
||||
}
|
||||
|
||||
|
@ -846,12 +848,42 @@ EX void draw_ascii(const shiftmatrix& V, char glyph, color_t col, ld size) {
|
|||
string s = s0 + glyph;
|
||||
int id = isize(ptds);
|
||||
if(WDIM == 2 && GDIM == 3)
|
||||
queuestrn(V * lzpush(cgi.FLOOR - cgi.scalefactor * size / 4), size, s, darkenedby(col, darken), 0);
|
||||
queuestrn(V * lzpush(cgi.FLOOR - cgi.scalefactor * size / 4), size * mapfontscale / 100, s, darkenedby(col, darken), 0);
|
||||
else
|
||||
queuestrn(V, 1, s, darkenedby(col, darken), GDIM == 3 ? 0 : 2);
|
||||
queuestrn(V, mapfontscale / 100, s, darkenedby(col, darken), GDIM == 3 ? 0 : 2);
|
||||
while(id < isize(ptds)) ptds[id++]->prio = PPR::MONSTER_BODY;
|
||||
}
|
||||
|
||||
EX void queue_goal_text(shiftpoint P1, ld sizemul, const string& s, color_t color) {
|
||||
#if CAP_VR
|
||||
if(vrhr::enabled) {
|
||||
auto e = inverse_exp(P1);
|
||||
e = e * 3 / hypot_d(GDIM, e);
|
||||
auto T = face_the_player(shiftless(rgpushxto0(direct_exp(e))));
|
||||
queuestrn(T, sizemul * mapfontscale / 100, s, color);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
queuestr(P1, vid.fsize * sizemul, s, color);
|
||||
}
|
||||
|
||||
EX bool mark_compass(cell *c, shiftpoint& P1) {
|
||||
cell *c1 = c ? findcompass(c) : NULL;
|
||||
if(!c1) return false;
|
||||
|
||||
shiftmatrix P = ggmatrix(c1);
|
||||
P1 = tC0(P);
|
||||
|
||||
if(isPlayerOn(c)) {
|
||||
queue_goal_text(P1, 2, "X", 0x10100 * int(128 + 100 * sintick(150)));
|
||||
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
|
||||
queue_goal_text(P1, 1, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
addauraspecial(P1, 0xFF0000, 0);
|
||||
addradar(P, 'X', iinf[itCompass].color, 0xFF, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int pticks, bool hidden) {
|
||||
if(!it) return false;
|
||||
char xch = iinf[it].glyph;
|
||||
|
@ -953,18 +985,8 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
|
|||
else
|
||||
#endif
|
||||
if(1) {
|
||||
cell *c1 = c ? findcompass(c) : NULL;
|
||||
if(c1) {
|
||||
shiftmatrix P = ggmatrix(c1);
|
||||
shiftpoint P1 = tC0(P);
|
||||
|
||||
if(isPlayerOn(c)) {
|
||||
queuestr(P1, 2*vid.fsize, "X", 0x10100 * int(128 + 100 * sintick(150)));
|
||||
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
|
||||
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
addauraspecial(P1, 0xFF0000, 0);
|
||||
}
|
||||
|
||||
shiftpoint P1;
|
||||
if(mark_compass(c, P1)) {
|
||||
V2 = V * lrspintox(inverse_shift(V, P1));
|
||||
}
|
||||
else V2 = V;
|
||||
|
@ -3103,7 +3125,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
|
|||
col = mirrorcolor(geometry == gElliptic ? det(Vs.T) < 0 : mirr);
|
||||
if(!mouseout() && !nospins && GDIM == 2) {
|
||||
shiftpoint P2 = Vs * inverse_shift(inmirrorcount ? ocwtV : cwtV, mouseh);
|
||||
queuestr(P2, 10, "x", 0xFF00);
|
||||
queuestr(P2, 10*mapfontscale/100, "x", 0xFF00);
|
||||
}
|
||||
if(!nospins && flipplayer) Vs = Vs * lpispin();
|
||||
|
||||
|
@ -3235,7 +3257,7 @@ EX bool drawMonster(const shiftmatrix& Vparam, int ct, cell *c, color_t col, col
|
|||
hyperpoint h = inverse_shift(ocwtV, mouseh);
|
||||
if(flipplayer) h = lpispin() * h;
|
||||
shiftpoint P2 = Vs * h;
|
||||
queuestr(P2, 10, "x", 0xFF00);
|
||||
queuestr(P2, mapfontscale / 10, "x", 0xFF00);
|
||||
}
|
||||
|
||||
if(hide_player()) {
|
||||
|
@ -3573,7 +3595,7 @@ void draw_movement_arrows(cell *c, const transmatrix& V, int df) {
|
|||
transmatrix T = iso_inverse(Centered) * rgpushxto0(Centered * tC0(V)) * lrspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2);
|
||||
|
||||
if(vid.axes >= 5)
|
||||
queuestr(shiftless(T), keysize, s0 + key, col >> 8, 1);
|
||||
queuestr(shiftless(T), keysize * mapfontscale / 100, s0 + key, col >> 8, 1);
|
||||
|
||||
else
|
||||
queuepoly(shiftless(T), cgi.shArrow, col);
|
||||
|
@ -3581,7 +3603,7 @@ void draw_movement_arrows(cell *c, const transmatrix& V, int df) {
|
|||
else if(!confusingGeometry()) break;
|
||||
}
|
||||
}
|
||||
if(keylist != "") queuestr(shiftless(V), keysize, keylist, col >> 8, 1);
|
||||
if(keylist != "") queuestr(shiftless(V), keysize * mapfontscale / 100, keylist, col >> 8, 1);
|
||||
}
|
||||
|
||||
EX int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
|
||||
|
@ -4008,12 +4030,16 @@ EX int colorhash(color_t i) {
|
|||
return (i * 0x471211 + i*i*0x124159 + i*i*i*0x982165) & 0xFFFFFF;
|
||||
}
|
||||
|
||||
EX int mine_opacity = 255;
|
||||
|
||||
EX bool isWall3(cell *c, color_t& wcol) {
|
||||
if(c->wall == waRose) { wcol = gradient(0, wcol, -5 - 5 * (7-rosephase), sintick(50 * (8 - rosephase)), 1); }
|
||||
if(isWall(c)) return true;
|
||||
if(c->wall == waChasm && c->land == laMemory && (anyshiftclick || !(cgflags & qFRACTAL))) { wcol = 0x606000; return true; }
|
||||
if(c->wall == waInvisibleFloor) return false;
|
||||
// if(chasmgraph(c)) return true;
|
||||
if(among(c->wall, waMirror, waCloud, waMineUnknown, waMineMine)) return true;
|
||||
if(among(c->wall, waMirror, waCloud)) return true;
|
||||
if(among(c->wall, waMineUnknown, waMineMine) && mine_opacity == 255) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4056,6 +4082,8 @@ EX color_t transcolor(cell *c, cell *c2, color_t wcol) {
|
|||
}
|
||||
if(among(c->wall, waRubble, waDeadfloor2) && !snakelevel(c2)) return darkena3(winf[c->wall].color, 0, 0x40);
|
||||
if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
|
||||
if(among(c->wall, waMineUnknown, waMineMine) && !among(c2->wall, waMineMine, waMineUnknown) && mine_opacity > 0 && mine_opacity < 255)
|
||||
return 0xFFFFFF00 | mine_opacity;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -4761,7 +4789,7 @@ EX void drawMarkers() {
|
|||
#if CAP_QUEUE
|
||||
if(haveMount())
|
||||
for (const shiftmatrix& V : hr::span_at(current_display->all_drawn_copies, dragon::target)) {
|
||||
queuestr(V, 1, "X",
|
||||
queuestr(V, mapfontscale/100, "X",
|
||||
gradient(0, iinf[itOrbDomination].color, -1, sintick(dragon::whichturn == turncount ? 75 : 150), 1));
|
||||
}
|
||||
#endif
|
||||
|
@ -4773,31 +4801,31 @@ EX void drawMarkers() {
|
|||
using namespace yendor;
|
||||
if(yii < isize(yi) && !yi[yii].found) {
|
||||
cell *keycell = NULL;
|
||||
int i;
|
||||
for(i=0; i<YDIST; i++)
|
||||
int last_i = 0;
|
||||
for(int i=0; i<YDIST; i++)
|
||||
if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
|
||||
keycell = yi[yii].path[i];
|
||||
keycell = yi[yii].path[i]; last_i = i;
|
||||
}
|
||||
if(keycell) {
|
||||
for(; i<YDIST; i++) {
|
||||
for(int i = last_i+1; i<YDIST; i++) {
|
||||
cell *c = yi[yii].path[i];
|
||||
if(inscreenrange(c))
|
||||
keycell = c;
|
||||
}
|
||||
shiftpoint H = tC0(ggmatrix(keycell));
|
||||
#if CAP_QUEUE
|
||||
queuestr(H, 2*vid.fsize, "X", 0x10101 * int(128 + 100 * sintick(150)));
|
||||
queue_goal_text(H, 2, "X", 0x10101 * int(128 + 100 * sintick(150)));
|
||||
int cd = celldistance(yi[yii].key(), cwt.at);
|
||||
if(cd == DISTANCE_UNKNOWN) for(int i2 = 0; i2<YDIST; i2++) {
|
||||
int cd2 = celldistance(cwt.at, yi[yii].path[i2]);
|
||||
if(cd2 != DISTANCE_UNKNOWN) {
|
||||
cd = cd2 + (YDIST-1-i2);
|
||||
println(hlog, "i2 = ", i2, " cd = ", celldistance(cwt.at, keycell));
|
||||
}
|
||||
}
|
||||
queuestr(H, vid.fsize, its(cd), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
queue_goal_text(H, 1, its(cd), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
#endif
|
||||
addauraspecial(H, iinf[itOrbYendor].color, 0);
|
||||
addradar(ggmatrix(keycell), 'X', iinf[itKey].color, kind_outline(itKey), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4930,9 +4958,10 @@ EX void drawMarkers() {
|
|||
}
|
||||
if(items[itOrbAir] && mouseover->cpdist > 1) {
|
||||
cell *c1 = mouseover;
|
||||
int dir = c1->monst == moVoidBeast ? -1 : 1;
|
||||
for(int it=0; it<10; it++) {
|
||||
int di;
|
||||
auto mib = blowoff_destination(c1, di);
|
||||
auto mib = blowoff_destination_dir(c1, di, dir);
|
||||
if(!mib.proper()) break;
|
||||
auto& c2 = mib.t;
|
||||
shiftmatrix T1 = ggmatrix(c1);
|
||||
|
@ -4993,12 +5022,12 @@ EX void draw_flash(struct flashdata& f, const shiftmatrix& V, bool& kill) {
|
|||
int r = 2;
|
||||
apply_neon(col, r);
|
||||
if(GDIM == 3 || sphere)
|
||||
queuestr(V, (1 - tim * 1. / f.size) * f.angle, f.text, col, r);
|
||||
queuestr(V, (1 - tim * 1. / f.size) * f.angle * mapfontscale / 100, f.text, col, r);
|
||||
else if(!kill) {
|
||||
shiftpoint h = tC0(V);
|
||||
if(hdist0(h) > .1) {
|
||||
transmatrix V2 = rspintox(h.h) * xpush(hdist0(h.h) * (1 / (1 - tim * 1. / f.size)));
|
||||
queuestr(shiftless(V2, h.shift), f.angle, f.text, col, r);
|
||||
queuestr(shiftless(V2, h.shift), f.angle * mapfontscale / 100, f.text, col, r);
|
||||
}
|
||||
}
|
||||
if(static_bubbles) {
|
||||
|
@ -5645,6 +5674,8 @@ EX bool just_refreshing;
|
|||
EX int menu_darkening = 2;
|
||||
EX bool centered_menus = false;
|
||||
|
||||
EX string menu_format = "";
|
||||
|
||||
EX void gamescreen() {
|
||||
|
||||
if(cmode & sm::NOSCR) {
|
||||
|
@ -5770,13 +5801,15 @@ EX void normalscreen() {
|
|||
cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
|
||||
if(viewdists && show_distance_lists) cmode |= sm::SIDE | sm::MAYDARK;
|
||||
gamescreen(); drawStats();
|
||||
if(nomenukey || ISMOBILE)
|
||||
if(menu_format != "")
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, eval_programmable_string(menu_format), 'v', 16);
|
||||
else if(nomenukey || ISMOBILE)
|
||||
;
|
||||
#if CAP_TOUR
|
||||
else if(tour::on)
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
|
||||
else
|
||||
#endif
|
||||
else
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
|
||||
keyhandler = handleKeyNormal;
|
||||
|
||||
|
@ -5901,8 +5934,11 @@ EX void drawscreen() {
|
|||
color_t col = linf[cwt.at->land].color;
|
||||
if(cwt.at->land == laRedRock) col = 0xC00000;
|
||||
if(titlecolor) col = titlecolor;
|
||||
if(nohelp != 1)
|
||||
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
|
||||
if(nohelp != 1) {
|
||||
int size = vid.fsize;
|
||||
while(size > 3 && textwidth(size, mouseovers) > vid.xres) size--;
|
||||
displayfr(vid.xres/2, vid.fsize, 2, size, mouseovers, col, 8);
|
||||
}
|
||||
#endif
|
||||
|
||||
drawmessages();
|
||||
|
|
79
help.cpp
79
help.cpp
|
@ -236,12 +236,12 @@ EX void buildCredits() {
|
|||
help += XLAT(
|
||||
"special thanks to the following people for their bug reports, feature requests, porting, and other help:\n\n%1\n\n",
|
||||
"Konstantin Stupnik, ortoslon, chrysn, Adam Borowski, Damyan Ivanov, Ryan Farnsley, mcobit, Darren Grey, tricosahedron, Maciej Chojecki, Marek Čtrnáct, "
|
||||
"wonderfullizardofoz, Piotr Migdał, tehora, Michael Heerdegen, Sprite Guard, zelda0x181e, Vipul, snowyowl0, Patashu, phenomist, Alan Malloy, Tom Fryers, Sinquetica, _monad, CtrlAltDestroy, jruderman, "
|
||||
"wonderfullizardofoz, Piotr Migdał, Tehora Rogue, Michael Heerdegen, Sprite Guard, zelda0x181e, Vipul, snowyowl0, Patashu, phenomist, Alan Malloy, Tom Fryers, Sinquetica, _monad, CtrlAltDestroy, jruderman, "
|
||||
"Kojiguchi Kazuki, baconcow, Alan, SurelyYouJest, hotdogPi, DivisionByZero, xXxWeedGokuxXx, jpystynen, Dmitry Marakasov, Alexandre Moine, Arthur O'Dwyer, "
|
||||
"Triple_Agent_AAA, bluetailedgnat, Allalinor, Shitford, KittyTac, Christopher King, KosGD, TravelDemon, Bubbles, rdococ, frozenlake, MagmaMcFry, "
|
||||
"Snakebird Priestess, roaringdragon2, Stopping Dog, bengineer8, Sir Light IJIJ, ShadeBlade, Saplou, shnourok, Ralith, madasa, 6% remaining, Chimera245, Remik Pi, alien foxcat thing, "
|
||||
"Piotr Grochowski, Ann, still-flow, tyzone, Paradoxica, LottieRatWorld, aismallard, albatross, EncodedSpirit, Jacob Mandelson, CrashTuvai, cvoight, jennlbw, Kali Ranya, spiritbackup, Dylan, L_Lord, AntiRogue, "
|
||||
"masonlgreen, A human"
|
||||
"masonlgreen, A human, Pasu4"
|
||||
);
|
||||
#ifdef EXTRALICENSE
|
||||
help += EXTRALICENSE;
|
||||
|
@ -528,6 +528,33 @@ EX string generateHelpForItem(eItem it) {
|
|||
}
|
||||
}
|
||||
|
||||
int oc = orbcharges(it); if(oc) {
|
||||
|
||||
if(items[itOrbIntensity]) {
|
||||
int oc2 = intensify(oc);
|
||||
help += XLAT("\n\nOrb charges gained on pickup: %1 (increased to %2 by %the3)", its(oc), its(oc2), itOrbIntensity);
|
||||
}
|
||||
else
|
||||
help += XLAT("\n\nOrb charges gained on pickup: %1", its(oc));
|
||||
}
|
||||
|
||||
int ac = 0;
|
||||
if(among(it, itOrbFrog, itOrbPhasing, itOrbDash)) ac = 5;
|
||||
if(among(it, itOrbSummon)) ac = 20;
|
||||
if(among(it, itOrbPsi)) ac = 30;
|
||||
if(among(it, itOrbStunning)) ac = 10;
|
||||
if(among(it, itOrbMorph)) ac = 3;
|
||||
if(among(it, itOrbIllusion)) ac = 5;
|
||||
if(among(it, itOrbDragon)) ac = 5;
|
||||
if(among(it, itOrbAir)) ac = 1;
|
||||
|
||||
if(ac) {
|
||||
if(items[itOrbEnergy])
|
||||
help += XLAT("\n\nActivation cost: %1 charges (reduced to %2 by %the3)\n", its(ac), its((1+ac)/2), itOrbEnergy);
|
||||
else
|
||||
help += XLAT("\n\nActivation cost: %1 charges\n", its(ac));
|
||||
}
|
||||
|
||||
if(it == itOrb37 && (S7 != 7 || !BITRUNCATED))
|
||||
help += "\n\n" + other_geometry() + forbidden_unmarked();
|
||||
|
||||
|
@ -553,6 +580,20 @@ EX string generateHelpForItem(eItem it) {
|
|||
return help;
|
||||
}
|
||||
|
||||
void mine_dialog() {
|
||||
cmode = sm::SIDE;
|
||||
gamescreen();
|
||||
dialog::init("Minefield graphics");
|
||||
add_edit(numerical_minefield);
|
||||
add_edit(mine_zero_display);
|
||||
add_edit(mine_opacity);
|
||||
add_edit(mine_hollow);
|
||||
add_edit(mine_markers);
|
||||
dialog::addItem(XLAT("minefield colors"), 'c');
|
||||
dialog::add_action_push([] { edit_color_table(minecolors); });
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
void addMinefieldExplanation(string& s) {
|
||||
|
||||
s += XLAT(
|
||||
|
@ -568,7 +609,7 @@ void addMinefieldExplanation(string& s) {
|
|||
s += XLAT("Known mines may be marked by touching while in drag mode. Your allies won't step on marked mines.");
|
||||
#endif
|
||||
|
||||
help_extensions.push_back(help_extension{'n', XLAT("toggle numerical display"), [] () { numerical_minefield = !numerical_minefield; }});
|
||||
help_extensions.push_back(help_extension{'c', XLAT("configure"), [] () { pushScreen(mine_dialog); } });
|
||||
}
|
||||
|
||||
EX string generateHelpForWall(eWall w) {
|
||||
|
@ -700,6 +741,7 @@ void add_reqs(eLand l, string& s) {
|
|||
#define COND(x,y) s += (y);
|
||||
#define ITEMS_TOTAL(list, z) \
|
||||
{ int now = 0; string t = "("; for(eItem i: list) { if(t!="(") t += " | "; t += XLATN(iinf[i].name); now += items[i]; } t += ")"; s += XLAT("Treasure required: %1 x %2.\n", its(z), t); buteol(s, now, z); }
|
||||
#define INMODE(x) ;
|
||||
#define ACCONLY(z) s += XLAT("Accessible only from %the1.\n", z);
|
||||
#define ACCONLY2(z,x) s += XLAT("Accessible only from %the1 or %the2.\n", z, x);
|
||||
#define ACCONLY3(z,y,x) s += XLAT("Accessible only from %the1, %2, or %3.\n", z, y, x);
|
||||
|
@ -882,10 +924,9 @@ EX void describeMouseover() {
|
|||
if(shmup::on)
|
||||
out += " (" + its(c->landparam)+")";
|
||||
else {
|
||||
calcTidalPhase();
|
||||
bool b = c->landparam >= tide[(turncount-1) % tidalsize];
|
||||
bool b = c->landparam >= tide[turncount % tidalsize];
|
||||
int t = 1;
|
||||
for(; t < 1000 && b == (c->landparam >= tide[(turncount+t-1) % tidalsize]); t++) ;
|
||||
for(; t < 1000 && b == (c->landparam >= tide[(turncount+t) % tidalsize]); t++) ;
|
||||
if(b)
|
||||
out += " (" + turnstring(t) + XLAT(" to surface") + ")";
|
||||
else
|
||||
|
@ -894,7 +935,7 @@ EX void describeMouseover() {
|
|||
}
|
||||
#if CAP_FIELD
|
||||
else if(c->land == laVolcano) {
|
||||
int id = lavatide(c, -1)/4;
|
||||
int id = lavatide(c, 0)/4;
|
||||
if(id < 96/4)
|
||||
out += " (" + turnstring(96/4-id) + XLAT(" to go cold") + ")";
|
||||
else
|
||||
|
@ -1089,16 +1130,7 @@ EX void describeMouseover() {
|
|||
#endif
|
||||
}
|
||||
|
||||
EX void showHelp() {
|
||||
cmode = sm::HELP | sm::DOTOUR | sm::DARKEN;
|
||||
getcstat = SDLK_ESCAPE;
|
||||
if(help == "HELPFUN") {
|
||||
help_delegate();
|
||||
return;
|
||||
}
|
||||
|
||||
gamescreen();
|
||||
string help2;
|
||||
EX void addHelpWithTitle() {
|
||||
if(help[0] == '@') {
|
||||
int iv = help.find("\t");
|
||||
int id = help.find("\n");
|
||||
|
@ -1109,6 +1141,19 @@ EX void showHelp() {
|
|||
dialog::init("help", forecolor, 120, 100);
|
||||
dialog::addHelp(help);
|
||||
}
|
||||
}
|
||||
|
||||
EX void showHelp() {
|
||||
cmode = sm::HELP | sm::DOTOUR | sm::DARKEN;
|
||||
getcstat = SDLK_ESCAPE;
|
||||
if(help == "HELPFUN") {
|
||||
help_delegate();
|
||||
return;
|
||||
}
|
||||
|
||||
gamescreen();
|
||||
string help2;
|
||||
addHelpWithTitle();
|
||||
|
||||
bool in_list = false;
|
||||
|
||||
|
|
20
history.cpp
20
history.cpp
|
@ -756,19 +756,19 @@ EX namespace history {
|
|||
history::includeHistory = false;
|
||||
}) + addHook(hooks_configfile, 0, [] {
|
||||
|
||||
addsaver(autobandhistory, "include history"); // check!
|
||||
param_f(lvspeed, "lvspeed", "lineview speed");
|
||||
addsaver(extra_line_steps, "lineview extension");
|
||||
param_b(autobandhistory, "include history"); // check!
|
||||
param_f(lvspeed, parameter_names("lvspeed", "lineview speed"));
|
||||
param_f(extra_line_steps, "lineview extension");
|
||||
|
||||
addsaver(bandhalf, "band width");
|
||||
addsaver(bandsegment, "band segment");
|
||||
addsaver(autoband, "automatic band");
|
||||
addsaver(autobandhistory, "automatic band history");
|
||||
addsaver(dospiral, "do spiral");
|
||||
param_i(bandhalf, "band width");
|
||||
param_i(bandsegment, "band segment");
|
||||
param_b(autoband, "automatic band");
|
||||
param_b(autobandhistory, "automatic band history");
|
||||
param_b(dospiral, "do spiral");
|
||||
|
||||
#if CAP_SHOT && CAP_SDL
|
||||
addsaver(band_format_auto, "band_format_auto");
|
||||
addsaver(band_format_now, "band_format_now");
|
||||
param_str(band_format_auto, "band_format_auto");
|
||||
param_str(band_format_now, "band_format_now");
|
||||
#endif
|
||||
});
|
||||
|
||||
|
|
14
hprint.cpp
14
hprint.cpp
|
@ -36,6 +36,7 @@ EX string s0;
|
|||
EX string its(int i) { return hr::format("%d", i); }
|
||||
|
||||
EX string itsh8(int i) { return hr::format("%08X", i); }
|
||||
EX string itsh6(int i) { return hr::format("%06X", i); }
|
||||
|
||||
EX string fts(ld x, int prec IS(6)) {
|
||||
std::stringstream ss;
|
||||
|
@ -144,7 +145,10 @@ template<class T, class U> void hread(hstream& hs, map<T,U>& a) {
|
|||
template<class C, class C1, class... CS> void hwrite(hstream& hs, const C& c, const C1& c1, const CS&... cs) { hwrite(hs, c); hwrite(hs, c1, cs...); }
|
||||
template<class C, class C1, class... CS> void hread(hstream& hs, C& c, C1& c1, CS&... cs) { hread(hs, c); hread(hs, c1, cs...); }
|
||||
|
||||
struct hstream_exception : hr_exception {};
|
||||
struct hstream_exception : hr_exception {
|
||||
hstream_exception() : hr_exception("hstream_exception") {}
|
||||
hstream_exception(const std::string &s) : hr_exception(s) {}
|
||||
};
|
||||
|
||||
struct fhstream : hstream {
|
||||
FILE *f;
|
||||
|
@ -563,4 +567,12 @@ EX void debug_view(string context, string s) {
|
|||
if(s != old) { old = s; println(hlog, s); }
|
||||
}
|
||||
|
||||
EX vector<string> split_string(const string& s, char sep) {
|
||||
vector<string> res;
|
||||
string next = "";
|
||||
for(char c: s) if(c == sep) { res.push_back(next); next = ""; } else next += c;
|
||||
res.push_back(next);
|
||||
return res;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
52
hud.cpp
52
hud.cpp
|
@ -448,6 +448,34 @@ EX void draw_crosshair() {
|
|||
|
||||
EX bool less_in_portrait, less_in_landscape;
|
||||
|
||||
EX string mode_description() {
|
||||
string md;
|
||||
if(autocheat) md += " god";
|
||||
if(casual) md += " casual";
|
||||
else if(cheater) md += " cheat";
|
||||
if(inv::on) md += " inv";
|
||||
if(tour::on) md += " tour";
|
||||
if(shmup::on) md += " shmup";
|
||||
if(multi::players > 1) md += " P" + its(multi::players);
|
||||
if(pureHardcore()) md += " hardcore";
|
||||
else if(hardcore) md += " partial hardcore";
|
||||
if(daily::on) md += " strange";
|
||||
if(bow::crossbow_mode()) md += " b/" + bow::bowName[bow::style];
|
||||
if(land_structure != default_land_structure())
|
||||
md += " " + land_structure_name(true);
|
||||
if(randomPatternsMode) md += " RPM";
|
||||
if(use_custom_land_list) md += " custom";
|
||||
if(geometry != gNormal || !BITRUNCATED)
|
||||
md = md + " " + full_geometry_name();
|
||||
return md;
|
||||
}
|
||||
|
||||
EX string mode_description1() {
|
||||
string md = mode_description();
|
||||
if(md == "") return "standard";
|
||||
return md.substr(1);
|
||||
}
|
||||
|
||||
EX void drawStats() {
|
||||
if(vid.stereo_mode == sLR) return;
|
||||
draw_crosshair();
|
||||
|
@ -691,29 +719,13 @@ EX void drawStats() {
|
|||
}
|
||||
string vers = VER;
|
||||
if(true) {
|
||||
if(casual) vers += " casual";
|
||||
if(autocheat) vers += " god";
|
||||
else if(cheater) vers += " cheat";
|
||||
if(yendor::on) vers += " Yendor";
|
||||
if(tactic::on) vers += " PTM";
|
||||
if(inv::on) vers += " inv";
|
||||
if(tour::on) vers += " tour";
|
||||
if(shmup::on) vers += " shmup";
|
||||
if(multi::players > 1) vers += " P" + its(multi::players);
|
||||
if(pureHardcore()) vers += " hardcore";
|
||||
else if(hardcore) vers += " partial hardcore";
|
||||
if(modename.count(current_modecode)) vers += " '" + modename[current_modecode] + "' ";
|
||||
vers += mode_description();
|
||||
if(peace::on) vers += " peace";
|
||||
if(racing::on) vers += " racing";
|
||||
if(daily::on) vers += " strange";
|
||||
if(bow::weapon && bow::style == bow::cbBull) vers += " b/bull";
|
||||
if(bow::weapon && bow::style == bow::cbGeodesic) vers += " b/geo";
|
||||
if(land_structure != default_land_structure())
|
||||
vers += land_structure_name(true);
|
||||
if(princess::challenge) vers += " Princess";
|
||||
if(randomPatternsMode) vers += " RPM";
|
||||
|
||||
if(geometry != gNormal || !BITRUNCATED)
|
||||
vers = vers + " " + full_geometry_name();
|
||||
if(yendor::on) vers += " Yendor";
|
||||
if(tactic::on) vers += " PTM";
|
||||
}
|
||||
if(!nofps) vers += XLAT(" fps: ") + its(calcfps());
|
||||
|
||||
|
|
|
@ -132,9 +132,7 @@
|
|||
#include "rogueviz/rogueviz-all.cpp"
|
||||
#endif
|
||||
|
||||
#if CAP_DAILY
|
||||
#include "private/daily.cpp"
|
||||
#else
|
||||
#if !CAP_DAILY
|
||||
namespace hr { namespace daily { bool on; int historical; } }
|
||||
#endif
|
||||
|
||||
|
|
18
hyper.h
18
hyper.h
|
@ -13,8 +13,8 @@
|
|||
#define _HYPER_H_
|
||||
|
||||
// version numbers
|
||||
#define VER "13.0b"
|
||||
#define VERNUM_HEX 0xAA02
|
||||
#define VER "13.0o"
|
||||
#define VERNUM_HEX 0xAA0F
|
||||
|
||||
#include "sysconfig.h"
|
||||
|
||||
|
@ -221,15 +221,6 @@ void addMessage(string s, char spamtype = 0);
|
|||
|
||||
#define NUMWITCH 7
|
||||
|
||||
// achievements
|
||||
|
||||
#define LB_YENDOR_CHALLENGE 40
|
||||
#define LB_PURE_TACTICS 41
|
||||
#define NUMLEADER 90
|
||||
#define LB_PURE_TACTICS_SHMUP 49
|
||||
#define LB_PURE_TACTICS_COOP 50
|
||||
#define LB_RACING 81
|
||||
|
||||
#if ISMOBILE || ISWEB || ISPANDORA || 1
|
||||
typedef double ld;
|
||||
#define LDF "%lf"
|
||||
|
@ -566,7 +557,7 @@ typedef function<int(struct cell*)> cellfunction;
|
|||
// passable flags
|
||||
|
||||
#define SAGEMELT .1
|
||||
#define PT(x, y) ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x))
|
||||
#define PT(x, y) rebalance_treasure(x, y, c->land)
|
||||
#define ROCKSNAKELENGTH 50
|
||||
#define WORMLENGTH 15
|
||||
#define PRIZEMUL 7
|
||||
|
@ -780,6 +771,7 @@ enum orbAction { roMouse, roKeyboard, roCheck, roMouseForce, roMultiCheck, roMul
|
|||
#define pmodel (pconf.model)
|
||||
|
||||
static constexpr int DISTANCE_UNKNOWN = 127;
|
||||
static constexpr int DISTANCE_UNKNOWN_BIG = 99999999;
|
||||
|
||||
template<class T, class U> int addHook(hookset<T>& m, int prio, U&& hook) {
|
||||
return m.add(prio, static_cast<U&&>(hook));
|
||||
|
@ -808,7 +800,7 @@ string XLAT(string);
|
|||
#define DKEY (get_direction_key(sym, uni))
|
||||
#define DIRECTIONKEY (interpret_as_direction(sym, uni) ? uni : 0)
|
||||
|
||||
namespace scores { void load(); }
|
||||
namespace scores { void load(); void load_only(); extern int which_mode; }
|
||||
|
||||
#if ISMOBILE
|
||||
namespace leader { void showMenu(); void handleKey(int sym, int uni); }
|
||||
|
|
18
hypgraph.cpp
18
hypgraph.cpp
|
@ -559,7 +559,7 @@ ld ellFaux(ld cos_phi, ld sin_phi, ld k) {
|
|||
|
||||
ld sqrt_clamp(ld x) { if(x<0) return 0; return sqrt(x); }
|
||||
|
||||
hyperpoint to_square(hyperpoint H) {
|
||||
EX hyperpoint to_square(hyperpoint H) {
|
||||
|
||||
ld d = hypot_d(2, H);
|
||||
ld x = d / (H[2] + 1);
|
||||
|
@ -1467,7 +1467,10 @@ EX void apply_other_model(shiftpoint H_orig, hyperpoint& ret, eModel md) {
|
|||
|
||||
case mdSpiral: {
|
||||
cld z;
|
||||
if(hyperbolic || sphere) makeband(H_orig, ret, band_conformal);
|
||||
if(hyperbolic || sphere) {
|
||||
makeband(H_orig, ret, band_conformal);
|
||||
models::scr_to_ori(ret);
|
||||
}
|
||||
else ret = H;
|
||||
z = cld(ret[0], ret[1]) * models::spiral_multiplier;
|
||||
|
||||
|
@ -1492,6 +1495,7 @@ EX void apply_other_model(shiftpoint H_orig, hyperpoint& ret, eModel md) {
|
|||
if(pconf.skiprope)
|
||||
ret = mobius(ret, pconf.skiprope, 1);
|
||||
}
|
||||
models::ori_to_scr(ret);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2522,13 +2526,14 @@ void circle_around_center(ld radius, color_t linecol, color_t fillcol, PPR prio)
|
|||
#if CAP_QUEUE
|
||||
ld rad = 10;
|
||||
if(euclid) rad = 1000;
|
||||
for(int i=0; i<=360; i++) curvepoint(xspinpush0(i * degree, rad));
|
||||
for(int i=0; i<=36000; i+=10) curvepoint(xspinpush0(i * degree / 100., rad));
|
||||
auto& c = queuecurve(shiftless(Id), linecol, fillcol, prio);
|
||||
if(pmodel == mdDisk && hyperbolic && pconf.alpha <= -1)
|
||||
c.flags |= POLY_FORCE_INVERTED;
|
||||
if(pmodel == mdJoukowsky)
|
||||
c.flags |= POLY_FORCE_INVERTED;
|
||||
c.flags |= POLY_ALWAYS_IN;
|
||||
c.flags |= POLY_FORCEWIDE;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3019,6 +3024,7 @@ EX void draw_boundary(int w) {
|
|||
hyperpoint ret = point2(real(z), imag(z));
|
||||
ret = mobius(ret, pconf.skiprope, 1);
|
||||
ret *= current_display->radius;
|
||||
models::ori_to_scr(ret);
|
||||
curvepoint(ret);
|
||||
}
|
||||
queuecurve(shiftless(Id), ringcolor, 0, p).flags |= POLY_ALWAYS_IN;
|
||||
|
@ -3212,7 +3218,7 @@ EX bool do_draw(cell *c) {
|
|||
EX ld extra_generation_distance = 99;
|
||||
|
||||
// returns false if limited
|
||||
bool limited_generation(cell *c) {
|
||||
EX bool limited_generation(cell *c) {
|
||||
if(c->mpdist <= 7) return true;
|
||||
if(cells_generated > vid.cells_generated_limit) return false;
|
||||
setdist(c, 7, c);
|
||||
|
@ -3222,7 +3228,11 @@ bool limited_generation(cell *c) {
|
|||
|
||||
EX int min_cells_drawn = 50;
|
||||
|
||||
EX hookset<int(cell*,const shiftmatrix&)> hooks_do_draw;
|
||||
|
||||
EX bool do_draw(cell *c, const shiftmatrix& T) {
|
||||
int h = callhandlers(0, hooks_do_draw, c, T);
|
||||
if(h) return h > 0;
|
||||
|
||||
if(WDIM == 3) {
|
||||
// do not care about cells outside of the track
|
||||
|
|
|
@ -538,7 +538,7 @@ EX void shift_view_portal(hyperpoint H) {
|
|||
if(b) maxv = t; else minv = t;
|
||||
shift_view(H * -t * scale);
|
||||
}
|
||||
println(hlog, "maxv = ", maxv);
|
||||
// println(hlog, "maxv = ", maxv);
|
||||
shift_view(H * maxv * scale);
|
||||
check_portal_movement();
|
||||
shift_view_portal(H * (1 - maxv) * scale);
|
||||
|
@ -1181,7 +1181,7 @@ EX void add_options() {
|
|||
}
|
||||
|
||||
auto a = addHook(hooks_configfile, 100, [] {
|
||||
param_b(auto_eyelevel, "auto_eyelevel")
|
||||
param_b(auto_eyelevel, "intra_eyelevel")
|
||||
-> editable("keep eye level when walking enabled", 'L');
|
||||
param_f(eye_level, "walk_eye_level")
|
||||
-> editable(0, 5, .1, "walking eye level",
|
||||
|
|
123
irregular.cpp
123
irregular.cpp
|
@ -63,7 +63,7 @@ EX hrmap *base;
|
|||
|
||||
EX euc::torus_config_full base_config;
|
||||
|
||||
bool gridmaking;
|
||||
EX bool gridmaking;
|
||||
|
||||
int rearrange_index;
|
||||
|
||||
|
@ -402,10 +402,7 @@ bool step(int delta) {
|
|||
if(notfound) { status[4] = XLAT("cells badly paired: %1", its(notfound)); runlevel = 0; break; }
|
||||
|
||||
int heptas = 0;
|
||||
for(auto p: cells_of_heptagon) {
|
||||
printf("%p: %d\n", hr::voidp(p.first), isize(p.second));
|
||||
heptas++;
|
||||
}
|
||||
for(auto p: cells_of_heptagon) heptas++;
|
||||
|
||||
if(heptas != isize(all)) {
|
||||
status[4] = XLAT("cells not covered: %1", its(isize(all) - heptas));
|
||||
|
@ -770,10 +767,9 @@ EX int celldist(cell *c, bool alts) {
|
|||
return hi.celldists[alts][cells[cellindex[c]].localindex];
|
||||
}
|
||||
|
||||
eGeometry orig_geometry;
|
||||
eGeometry orig_geometry, base_geometry;
|
||||
|
||||
void start_game_on_created_map() {
|
||||
popScreen();
|
||||
for(hrmap *& hm : allmaps) if(hm == base) hm = NULL;
|
||||
stop_game();
|
||||
geometry = orig_geometry;
|
||||
|
@ -807,6 +803,47 @@ bool save_map(const string& fname) {
|
|||
return true;
|
||||
}
|
||||
|
||||
vector<ld> float_order;
|
||||
|
||||
EX void save_map_bin(hstream& f) {
|
||||
if(!base) { f.write<short>(-1); return; }
|
||||
auto& all = base->allcells();
|
||||
int origcells = 0;
|
||||
for(cellinfo& ci: cells)
|
||||
if(ci.generation == 0)
|
||||
origcells++;
|
||||
f.write<short> (base_geometry);
|
||||
f.write<short> (isize(all));
|
||||
f.write<short> (origcells);
|
||||
int foi = 0;
|
||||
|
||||
auto check_float_order = [&] (ld x) {
|
||||
if(foi >= isize(float_order)) {
|
||||
float_order.push_back(x);
|
||||
f.write<ld>(x);
|
||||
}
|
||||
else if(abs(float_order[foi] - x) > 1e-6) {
|
||||
println(hlog, float_order[foi], " vs ", x, " : abs difference is ", abs(float_order[foi] - x));
|
||||
float_order[foi] = x;
|
||||
}
|
||||
f.write<ld>(float_order[foi++]);
|
||||
};
|
||||
|
||||
for(auto h: all) {
|
||||
origcells = 0;
|
||||
for(auto i: cells_of_heptagon[h->master])
|
||||
if(cells[i].generation == 0)
|
||||
origcells++;
|
||||
f.write<short> (origcells);
|
||||
for(auto i: cells_of_heptagon[h->master]) if(cells[i].generation == 0) {
|
||||
auto &ci = cells[i];
|
||||
check_float_order(ci.p[0]);
|
||||
check_float_order(ci.p[1]);
|
||||
check_float_order(ci.p[LDIM]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool load_map(const string &fname) {
|
||||
fhstream f(fname, "rt");
|
||||
if(!f.f) return false;
|
||||
|
@ -839,14 +876,64 @@ bool load_map(const string &fname) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void cancel_map_creation() {
|
||||
EX void load_map_bin(hstream& f) {
|
||||
auto& all = base->allcells();
|
||||
eGeometry g = (eGeometry) f.get<short>();
|
||||
if(int(g) == -1) return;
|
||||
int sa = f.get<short>();
|
||||
cellcount = f.get<short>();
|
||||
|
||||
if(g != geometry) throw hstream_exception("bad geometry");
|
||||
if(sa != isize(all)) throw hstream_exception("bad size of all");
|
||||
density = cellcount * 1. / isize(all);
|
||||
|
||||
cells.clear();
|
||||
float_order.clear();
|
||||
|
||||
for(auto h: all) {
|
||||
int q = f.get<short>();
|
||||
if(q < 0 || q > cellcount) throw hstream_exception("incorrect quantity");
|
||||
while(q--) {
|
||||
cells.emplace_back();
|
||||
cellinfo& s = cells.back();
|
||||
s.patterndir = -1;
|
||||
double a, b, c;
|
||||
a = f.get<ld>();
|
||||
b = f.get<ld>();
|
||||
c = f.get<ld>();
|
||||
float_order.push_back(a);
|
||||
float_order.push_back(b);
|
||||
float_order.push_back(c);
|
||||
s.p = hpxyz(a, b, c);
|
||||
s.p = normalize(s.p);
|
||||
for(auto c0: all) s.relmatrices[c0] = calc_relative_matrix(c0, h, s.p);
|
||||
s.owner = h;
|
||||
}
|
||||
}
|
||||
|
||||
make_cells_of_heptagon();
|
||||
runlevel = 2;
|
||||
}
|
||||
|
||||
EX void load_map_full(hstream& f) {
|
||||
init();
|
||||
try {
|
||||
load_map_bin(f);
|
||||
while(runlevel < 10) step(1000);
|
||||
start_game_on_created_map();
|
||||
}
|
||||
catch(hr_exception& e) {
|
||||
cancel_map_creation();
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
EX void cancel_map_creation() {
|
||||
base = NULL;
|
||||
runlevel = 0;
|
||||
popScreen();
|
||||
gridmaking = false;
|
||||
stop_game();
|
||||
geometry = orig_geometry;
|
||||
start_game();
|
||||
}
|
||||
|
||||
string irrmapfile = "irregularmap.txt";
|
||||
|
@ -898,9 +985,9 @@ void show_gridmaker() {
|
|||
dialog::addInfo(status[i]);
|
||||
dialog::addBreak(100);
|
||||
dialog::addSelItem(XLAT("activate"), runlevel == 10 ? XLAT("ready") : XLAT("wait..."), 'f');
|
||||
if(runlevel == 10) dialog::add_action(start_game_on_created_map);
|
||||
if(runlevel == 10) dialog::add_action([] { popScreen(); start_game_on_created_map(); });
|
||||
dialog::addItem(XLAT("cancel"), 'c');
|
||||
dialog::add_action(cancel_map_creation);
|
||||
dialog::add_action([] { cancel_map_creation(); popScreen(); start_game(); });
|
||||
dialog::addItem(XLAT("save"), 's');
|
||||
dialog::add_action([] () {
|
||||
dialog::openFileDialog(irrmapfile, XLAT("irregular to save:"), ".txt", [] () {
|
||||
|
@ -950,7 +1037,7 @@ void show_gridmaker() {
|
|||
};
|
||||
}
|
||||
|
||||
EX void visual_creator() {
|
||||
EX void init() {
|
||||
stop_game();
|
||||
orig_geometry = geometry;
|
||||
switch(geometry) {
|
||||
|
@ -966,13 +1053,19 @@ EX void visual_creator() {
|
|||
break;
|
||||
}
|
||||
|
||||
base_geometry = geometry;
|
||||
variation = eVariation::pure;
|
||||
start_game();
|
||||
if(base) delete base;
|
||||
base = currentmap;
|
||||
base_config = euc::eu;
|
||||
drawthemap();
|
||||
cellcount = int(isize(base->allcells()) * density + .5);
|
||||
gridmaking = true;
|
||||
drawthemap();
|
||||
}
|
||||
|
||||
EX void visual_creator() {
|
||||
init();
|
||||
pushScreen(show_gridmaker);
|
||||
runlevel = 0;
|
||||
gridmaking = true;
|
||||
|
@ -1015,7 +1108,7 @@ int readArgs() {
|
|||
else if(argis("-irrload")) {
|
||||
PHASE(3);
|
||||
restart_game();
|
||||
visual_creator();
|
||||
init();
|
||||
showstartmenu = false;
|
||||
shift();
|
||||
load_map(args());
|
||||
|
|
16
items.cpp
16
items.cpp
|
@ -16,8 +16,13 @@ EX array<int, ittypes> items;
|
|||
|
||||
EX map<modecode_t, array<int, ittypes> > hiitems;
|
||||
|
||||
EX bool pickable_from_water(eItem it) {
|
||||
return among(it, itOrbFish, itOrbAether);
|
||||
}
|
||||
|
||||
EX bool cannotPickupItem(cell *c, bool telekinesis) {
|
||||
return itemHidden(c) && !telekinesis && !(isWatery(c) && markOrb(itOrbFish));
|
||||
if(pickable_from_water(c->item) && isWatery(c)) return false;
|
||||
return itemHidden(c) && !telekinesis && !(isWatery(c) && (markOrb(itOrbFish) || markOrb(itOrbAether)));
|
||||
}
|
||||
|
||||
EX bool canPickupItemWithMagnetism(cell *c, cell *from) {
|
||||
|
@ -40,6 +45,7 @@ EX bool doPickupItemsWithMagnetism(cell *c) {
|
|||
changes.ccell(c3);
|
||||
changes.ccell(c4);
|
||||
moveItem(c3, c4, false);
|
||||
animateMovement(match(c3, c4), LAYER_BOAT);
|
||||
moveEffect(movei(c4, c4, NODIR), moDeadBird);
|
||||
markOrb(itCurseRepulsion);
|
||||
}
|
||||
|
@ -56,8 +62,12 @@ EX bool doPickupItemsWithMagnetism(cell *c) {
|
|||
}
|
||||
else if(c3->item == itOrbSafety || c3->item == itBuggy || c3->item == itBuggy2)
|
||||
csaf = c3;
|
||||
else if(markOrb(itOrbMagnetism))
|
||||
else if(markOrb(itOrbMagnetism)) {
|
||||
eItem it = c3->item;
|
||||
collectItem(c3, c3, false);
|
||||
if(!c3->item)
|
||||
animate_item_throw(c3, c, it);
|
||||
}
|
||||
}
|
||||
if(csaf)
|
||||
return collectItem(csaf, csaf, false);
|
||||
|
@ -732,7 +742,7 @@ EX void collectMessage(cell *c2, eItem which) {
|
|||
|
||||
EX bool itemHiddenFromSight(cell *c) {
|
||||
return isWatery(c) && !items[itOrbInvis] && !(items[itOrbFish] && playerInWater())
|
||||
&& !(shmup::on && shmup::boatAt(c));
|
||||
&& !(shmup::on && shmup::boatAt(c)) && !(c->cpdist <= 1 && playerInWater());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
120
landgen.cpp
120
landgen.cpp
|
@ -171,8 +171,8 @@ EX void place_elemental_wall(cell *c) {
|
|||
else if(c->land == laEEarth) c->wall = waStone;
|
||||
}
|
||||
|
||||
// automatically adjust monster generation for 3D geometries
|
||||
EX int hrand_monster(int x) {
|
||||
// automatically adjust monster generation for 3D geometries and custom difficulty
|
||||
EX int hrand_monster_in(eLand l, int x) {
|
||||
// dual geometry mode is much harder, so generate less monsters to balance it
|
||||
if(dual::state) x *= 3;
|
||||
// in 3D monster generation depends on the sight range
|
||||
|
@ -180,9 +180,15 @@ EX int hrand_monster(int x) {
|
|||
int t = isize(gmatrix);
|
||||
if(t > 500) x = int(((long long)(x)) * t / 500);
|
||||
}
|
||||
if(use_custom_land_list) {
|
||||
x = x * 100 / custom_land_difficulty[l];
|
||||
if(x == 0) x = 1;
|
||||
}
|
||||
return hrand(x);
|
||||
}
|
||||
|
||||
#define hrand_monster(x) hrand_monster_in(c->land, x)
|
||||
|
||||
EX bool is_zebra_trapdoor(cell *c) {
|
||||
if(euclid && closed_or_bounded) return false;
|
||||
#if CAP_ARCM
|
||||
|
@ -195,7 +201,6 @@ EX bool is_zebra_trapdoor(cell *c) {
|
|||
else if(PURE && reg3::exact_rules()) switch(geometry) {
|
||||
case gSpace534: {
|
||||
if(c->master->fieldval == 0) return true;
|
||||
forCellCM(c1, c) if(c1->master->fieldval == 0) return true;
|
||||
return false;
|
||||
}
|
||||
case gSpace435: {
|
||||
|
@ -280,6 +285,23 @@ EX void gen_baby_tortoise(cell *c) {
|
|||
tortoise::babymap[c] = tortoise::getb(c) ^ tortoise::getRandomBits();
|
||||
}
|
||||
|
||||
EX int rebalance_treasure(int x, int y, eLand l) {
|
||||
int res = ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x));
|
||||
if(use_custom_land_list) res = (res * custom_land_treasure[l] + 50) / 100;
|
||||
res *= ls::ls_mul();
|
||||
return res;
|
||||
}
|
||||
|
||||
EX eItem random_curse() {
|
||||
return pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
|
||||
}
|
||||
|
||||
EX void clear_item(cell *c) {
|
||||
if(c->item == itOrbWater && c->wall == waStrandedBoat)
|
||||
c->wall = waNone;
|
||||
c->item = itNone;
|
||||
}
|
||||
|
||||
EX void giantLandSwitch(cell *c, int d, cell *from) {
|
||||
bool fargen = d == 9;
|
||||
switch(c->land) {
|
||||
|
@ -536,7 +558,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
// no Plates or Trapdoors in the Princess cell
|
||||
if(d < 3 && (c->wall == waClosePlate || c->wall == waOpenPlate || c->wall == waTrapdoor))
|
||||
c->wall = waNone;
|
||||
if(d > 1) c->item = itNone;
|
||||
if(d > 1) clear_item(c);
|
||||
// the Princess herself
|
||||
if(d == 0) {
|
||||
c->monst = moPrincess;
|
||||
|
@ -634,9 +656,9 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->wall = waCavewall;
|
||||
else c->wall = waCavefloor;
|
||||
}
|
||||
else if(a4 || arcm::in() || cryst)
|
||||
else if(a4 || arcm::in() || cryst || bt::in() || S3 >= OINF)
|
||||
c->wall = hrand(100) < 50 ? waCavefloor : waCavewall;
|
||||
else if(!BITRUNCATED) {
|
||||
else if(!BITRUNCATED && geometry != gOctagon) {
|
||||
if(polarb50(c))
|
||||
c->wall = waCavewall;
|
||||
else c->wall = waCavefloor;
|
||||
|
@ -743,7 +765,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
}
|
||||
}
|
||||
// seal entrances to the Land of Power.
|
||||
if(d == 7 && ctof(c)) {
|
||||
if(d == 7 && ctof(c) && land_structure != lsLandscape) {
|
||||
bool onwall = false;
|
||||
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
|
||||
onwall = true;
|
||||
|
@ -753,13 +775,16 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
cell *c3 = c2->modmove(c->c.spin(i) + 3);
|
||||
if(!c3) continue;
|
||||
if(c3->land != laPower && c3->land != laBarrier)
|
||||
if(c2->wall != waFire && c2->wall != waGlass) {
|
||||
if(c2->wall != waEternalFire && c2->wall != waGlass) {
|
||||
if(isFire(c)) c->monst = moWitchWinter;
|
||||
else if(c->wall == waGlass) c->monst = moWitchGhost;
|
||||
else c->monst = moEvilGolem;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(d == 7 && land_structure == lsLandscape) {
|
||||
forCellEx(c2, c) if(c2->land != laPower) c->wall = waEternalFire;
|
||||
}
|
||||
ONEMPTY {
|
||||
if(hrand(5000+50*items[itPower]) < 1200) {
|
||||
eItem powerorbs[6] = {
|
||||
|
@ -811,7 +836,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
}
|
||||
else if(WDIM == 3 && hyperbolic && !bt::in())
|
||||
c->wall = (c->master->zebraval & 2) ? waVinePlant : waNone;
|
||||
else if(a4 || sphere || arcm::in())
|
||||
else if(a4 || sphere || arcm::in() || bt::in() || S3 >= OINF)
|
||||
c->wall = hrand(100) < 50 ? waNone : waVinePlant;
|
||||
else {
|
||||
int v = emeraldval(c);
|
||||
|
@ -832,6 +857,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
forCellCM(c2, c) if(emeraldval(c2) == (v^1))
|
||||
c->wall = waVinePlant;
|
||||
}
|
||||
if(weirdhyperbolic && cellHalfvine(c)) c->wall = waNone;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -924,11 +950,17 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
|
||||
case laTrollheim:
|
||||
if(fargen) {
|
||||
if(hrand(50000) < (ls::tame_chaos() ? 1000: ls::any_chaos() ?50:5) && c->wall != waBarrier && celldist(c) >= 7 && !safety && !peace::on) {
|
||||
int freq =
|
||||
land_structure == lsVineWalls ? 10000 :
|
||||
ls::wall_chaos() ? 2500 :
|
||||
ls::tame_chaos() ? 1000 :
|
||||
ls::any_chaos() ? 50 :
|
||||
5;
|
||||
if(hrand(50000) < freq && c->wall != waBarrier && celldist(c) >= 7 && !safety && !peace::on) {
|
||||
bool okay = true;
|
||||
forCellCM(c2, c) forCellCM(c3, c2) forCellCM(c4, c3) forCellCM(c5, c4) {
|
||||
cell *cx = ls::any_chaos() ? c3 : c5;
|
||||
if(cx->land != laTrollheim && cx->land != laNone)
|
||||
if(cx->land != laTrollheim && cx->land != laNone && !ls::hv_structure())
|
||||
okay = false;
|
||||
if(cx->bardir != NODIR) okay = false;
|
||||
}
|
||||
|
@ -1226,7 +1258,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(fargen) {
|
||||
if(hrand(500) < 15)
|
||||
createArrowTrapAt(c, laTerracotta);
|
||||
if(pseudohept(c) && hrand(100) < 40 && c->wall == waNone && !racing::on) {
|
||||
if(pseudohept_r(c) && hrand(100) < 40 && c->wall == waNone && !racing::on) {
|
||||
c->wall = waTerraWarrior;
|
||||
c->wparam = terracotta::randterra ? 0 : 3 + hrand(3);
|
||||
if(hrand(100) < items[itTerra]-10)
|
||||
|
@ -1268,7 +1300,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(d == 8) {
|
||||
bool ok = c->landparam == 0;
|
||||
forCellEx(c2, c) if(c2->landparam) ok = false;
|
||||
if(ok && hrand(doCross ?450:15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
|
||||
if(ok && hrand(doCross ?450:15000) < (20 + (2 * items[itMutant] + yendor::hardness())) * ls::ls_mul_big() && !safety) {
|
||||
if(!peace::on) c->item = itMutant;
|
||||
c->landparam = items[itMutant] + 5 + hrand(11);
|
||||
c->wall = waNone;
|
||||
|
@ -1296,6 +1328,12 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
break;
|
||||
|
||||
case laHalloween:
|
||||
if(!closed_or_bounded) {
|
||||
ONEMPTY {
|
||||
if(hrand(1000) < PT(20, 20)) c->item = itTreat;
|
||||
if(hrand(1000) < 20) c->wall = waChasm;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case laWildWest:
|
||||
|
@ -1503,7 +1541,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(fargen) {
|
||||
if(randomPatternsMode)
|
||||
c->wall = RANDPAT ? ((RANDPATV(laCrossroads) || RANDPATV(laCrossroads2)) ? waAncientGrave : waFreshGrave) : waNone;
|
||||
else if(pseudohept(c))
|
||||
else if(pseudohept_r(c))
|
||||
c->wall = hrand(5) ? waAncientGrave : waFreshGrave;
|
||||
}
|
||||
ONEMPTY {
|
||||
|
@ -1536,7 +1574,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->move(i)->wall = waNone;
|
||||
}
|
||||
}
|
||||
if(pseudohept(c) && hrand(2)) c->wall = waColumn;
|
||||
if(pseudohept_r(c) && hrand(2)) c->wall = waColumn;
|
||||
}
|
||||
}
|
||||
ONEMPTY {
|
||||
|
@ -2047,7 +2085,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
|
||||
case laHunting:
|
||||
if(d == 7 && c->land == laHunting && !racing::on && !safety && !reptilecheat) {
|
||||
if(hrand(1000) < 20) {
|
||||
if(hrand(1000) < 20 * ls::ls_mul_big()) {
|
||||
if(openplains(c)) {
|
||||
if(hrand(2) == 0) {
|
||||
if(!items[itHunting]) {
|
||||
|
@ -2255,11 +2293,11 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->monst = moMonkey;
|
||||
else if(hrand_monster(80000) < 5 + items[itRuby] + yendor::hardness())
|
||||
c->monst = moEagle;
|
||||
else if(pseudohept(c) && c != currentmap->gamestart() && hrand_monster(4000) < 300 + items[itRuby] && !c->monst) {
|
||||
else if(pseudohept_r(c) && c != currentmap->gamestart() && hrand_monster(4000) < (300 + items[itRuby]) * ls::ls_mul_big() && !c->monst) {
|
||||
int hardchance = items[itRuby] + yendor::hardness();
|
||||
if(hardchance > 25) hardchance = 25;
|
||||
bool hardivy = hrand(100) < hardchance;
|
||||
if((cgflags & qFRACTAL) ? buildIvy(c, 0, 2) : hat::in() ? buildIvy(c, 0, 4) : (hardivy ? buildIvy(c, 1, 9) : buildIvy(c, 0, c->type)) && !peace::on)
|
||||
if(land_structure == lsVineWalls ? buildIvy(c, 0, 2) : (cgflags & qFRACTAL) ? buildIvy(c, 0, 2) : hat::in() ? buildIvy(c, 0, 4) : (hardivy ? buildIvy(c, 1, 9) : buildIvy(c, 0, c->type)) && !peace::on)
|
||||
c->item = itRuby;
|
||||
}
|
||||
}
|
||||
|
@ -2299,7 +2337,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
int d = -celldistAlt(c);
|
||||
if(hrand_monster(2500) < items[itMutant2] + yendor::hardness() - 10 && !reptilecheat)
|
||||
c->monst = moRedFox;
|
||||
else if(hrand(100 + d) < d && !reptilecheat)
|
||||
else if(d > 0 && hrand(100 + d) < d && !reptilecheat)
|
||||
c->item = itMutant2;
|
||||
}
|
||||
}
|
||||
|
@ -2378,7 +2416,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moAltDemon] + kills[moMonk] + kills[moPair] + kills[moCrusher], 100) && notDippingFor(itRuins)) {
|
||||
c->item = itRuins;
|
||||
forCellEx(c2, c) if(c2->monst == moMonk)
|
||||
c->item = itNone;
|
||||
clear_item(c);
|
||||
}
|
||||
if(hrand_monster(7000) < kf && !c->monst) {
|
||||
c->monst = genRuinMonster(c);
|
||||
|
@ -2516,7 +2554,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(d == 7) {
|
||||
c->wall = waNone;
|
||||
|
||||
c->item = itNone; c->monst = moNone;
|
||||
clear_item(c); c->monst = moNone;
|
||||
|
||||
if(hrand(100) < 25)
|
||||
c->wall = hrand(2) ? waBigTree : waSmallTree;
|
||||
|
@ -2557,7 +2595,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
treasure_rate += variant::features[i].rate_change;
|
||||
variant::features[i].build(c);
|
||||
}
|
||||
if(hrand(2000 - PT(kills[moVariantWarrior] * 5, 250)) < treasure_rate && !c->wall && !c->monst)
|
||||
if(hrand(max(100, 2000 - PT(kills[moVariantWarrior] * 5, 250))) < treasure_rate && !c->wall && !c->monst)
|
||||
c->item = itVarTreasure;
|
||||
}
|
||||
if(d == 7 && c->wall == waTrapdoor) {
|
||||
|
@ -2628,7 +2666,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
}
|
||||
|
||||
case laCursed: {
|
||||
if(fargen) {
|
||||
if(fargen && c->wall != waRubble) {
|
||||
c->wall = waStone;
|
||||
for(int i=0; i<3; i++) {
|
||||
auto ew = [i] (cell *c1) {
|
||||
|
@ -2664,7 +2702,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->wall = waStone;
|
||||
else {
|
||||
c->monst = moHexer;
|
||||
c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
|
||||
c->item = random_curse();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -2882,13 +2920,37 @@ EX void share_land(cell *c, cell *c2) {
|
|||
c->land = c2->land;
|
||||
}
|
||||
|
||||
EX void set_land_for_geometry(cell *c) {
|
||||
// odd landscape_div are better
|
||||
EX int landscape_div = 25;
|
||||
|
||||
EX void set_land_for_geometry(cell *c) {
|
||||
if(!c->land && isize(currentlands)) {
|
||||
if(land_structure == lsTotalChaos) {
|
||||
setland(c, random_land());
|
||||
return;
|
||||
}
|
||||
if(land_structure == lsLandscape) {
|
||||
if(landscape_div <= 0) landscape_div = 1;
|
||||
array<int, 3> a;
|
||||
for(int i=0; i<3; i++) a[i] = getCdata(c, i);
|
||||
auto& ld = landscape_div;
|
||||
auto ld2 = ld * 2;
|
||||
int sh = 0;
|
||||
for(int i=0; i<3; i++) {
|
||||
int x = a[i];
|
||||
x = gmod(x, ld2);
|
||||
if(x >= ld) sh += x - ld;
|
||||
else sh += ld - 1 - x;
|
||||
}
|
||||
for(int i=0; i<3; i++) {
|
||||
if(sh * 2 < ld * 3) a[i] = gdiv(a[i], ld2)*2+1;
|
||||
else a[i] = gdiv(a[i]+ld, ld2)*2;
|
||||
}
|
||||
eLand& l = landscape_lands[make_array(a[0], a[1], a[2])];
|
||||
if(l == laNone) l = random_land();
|
||||
setland(c, l);
|
||||
return;
|
||||
}
|
||||
/* note: Nil patched chaos done in setLandNil */
|
||||
if(ls::patched_chaos() && (cgflags & qFRACTAL)) {
|
||||
share_land(c, fractal_rep(c));
|
||||
|
@ -2990,7 +3052,7 @@ EX void setdist(cell *c, int d, cell *from) {
|
|||
}
|
||||
#endif
|
||||
|
||||
if(!c->land && from && (WDIM == 3 || !among(from->land, laBarrier, laElementalWall, laHauntedWall, laOceanWall)) && !quotient && ls::chaoticity() < 60) {
|
||||
if(!c->land && from && (WDIM == 3 || !among(from->land, laBarrier, laElementalWall, laHauntedWall, laOceanWall)) && !quotient && ls::chaoticity() < 60 && land_structure != lsLandscape) {
|
||||
if(!hasbardir(c)) setland(c, from->land);
|
||||
}
|
||||
if(c->land == laTemple && ls::any_order()) setland(c, laRlyeh);
|
||||
|
@ -3013,10 +3075,10 @@ EX void setdist(cell *c, int d, cell *from) {
|
|||
}
|
||||
|
||||
if(d == BARLEV && c->land == laCanvas) {
|
||||
color_t col = patterns::generateCanvas(c);
|
||||
color_t col = ccolor::generateCanvas(c);
|
||||
c->landparam = col;
|
||||
c->wall = canvas_default_wall;
|
||||
if((GDIM == 3 || geom3::flipped) && (col & 0x1000000)) c->wall = waWaxWall;
|
||||
if(col & 0x1000000) c->wall = waWaxWall;
|
||||
}
|
||||
|
||||
#if CAP_FIELD
|
||||
|
@ -3139,4 +3201,6 @@ EX void setdist(cell *c, int d, cell *from) {
|
|||
#endif
|
||||
}
|
||||
|
||||
#undef hrand_monster
|
||||
|
||||
}
|
||||
|
|
231
landlock.cpp
231
landlock.cpp
|
@ -81,7 +81,7 @@ EX eLand firstland = laIce;
|
|||
EX eLand specialland = laIce;
|
||||
|
||||
#if HDR
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsGUARD };
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsCrossWalls, lsVineWalls, lsCursedWalls, lsGUARD };
|
||||
#endif
|
||||
|
||||
EX eLandStructure land_structure;
|
||||
|
@ -90,9 +90,9 @@ EX namespace ls {
|
|||
|
||||
EX bool single() { return land_structure == lsSingle; }
|
||||
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW); }
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsCrossWalls, lsVineWalls, lsCursedWalls, lsLandscape); }
|
||||
EX bool std_chaos() { return land_structure == lsChaos; }
|
||||
EX bool wall_chaos() { return land_structure == lsWallChaos; }
|
||||
EX bool wall_chaos() { return among(land_structure, lsWallChaos, lsCrossWalls, lsVineWalls, lsCursedWalls); }
|
||||
EX bool patched_chaos() { return land_structure == lsPatchedChaos; }
|
||||
|
||||
EX bool any_order() { return among(land_structure, lsNiceWalls, lsNoWalls, lsHorodisks, lsVoronoi); }
|
||||
|
@ -110,12 +110,33 @@ EX int chaoticity() {
|
|||
if(land_structure == lsChaosRW) return 80;
|
||||
if(land_structure == lsPatchedChaos) return 60;
|
||||
if(land_structure == lsChaos) return 40;
|
||||
if(land_structure == lsLandscape) return 35;
|
||||
if(land_structure == lsWallChaos) return 30;
|
||||
if(land_structure == lsCrossWalls) return 32;
|
||||
if(land_structure == lsCursedWalls) return 34;
|
||||
if(land_structure == lsVoronoi) return 20;
|
||||
if(land_structure == lsSingle) return 0;
|
||||
return 10;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: treasure */
|
||||
EX int ls_mul() {
|
||||
if(land_structure == lsWallChaos) return 2;
|
||||
if(land_structure == lsCrossWalls) return 3;
|
||||
if(land_structure == lsVineWalls) return 3;
|
||||
if(land_structure == lsCursedWalls) return 3;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: even bigger */
|
||||
EX int ls_mul_big() {
|
||||
if(land_structure == lsWallChaos) return 5;
|
||||
if(land_structure == lsCrossWalls) return 10;
|
||||
if(land_structure == lsVineWalls) return 10;
|
||||
if(land_structure == lsCursedWalls) return 10;
|
||||
return 1;
|
||||
}
|
||||
|
||||
EX bool tame_chaos() { return any_chaos() && chaoticity() < 35; }
|
||||
EX }
|
||||
|
||||
|
@ -139,8 +160,16 @@ EX string land_structure_name(bool which) {
|
|||
return XLAT("horodisks");
|
||||
case lsVoronoi:
|
||||
return XLAT("ideal Voronoi");
|
||||
case lsLandscape:
|
||||
return XLAT("landscape");
|
||||
case lsNoWalls:
|
||||
return XLAT("wall-less");
|
||||
case lsCrossWalls:
|
||||
return XLAT("excessive crossing walls");
|
||||
case lsVineWalls:
|
||||
return XLAT("regular walls");
|
||||
case lsCursedWalls:
|
||||
return XLAT("cursed walls");
|
||||
default:
|
||||
return "error structure";
|
||||
}
|
||||
|
@ -151,6 +180,8 @@ EX void fix_land_structure_choice() {
|
|||
if(land_structure != lsTotalChaos && land_structure != lsChaosRW)
|
||||
land_structure = lsSingle;
|
||||
}
|
||||
if(land_structure == lsLandscape && !geometry_supports_cdata())
|
||||
land_structure = lsChaosRW;
|
||||
if(tactic::on || princess::challenge)
|
||||
land_structure = lsSingle;
|
||||
if(yendor::on)
|
||||
|
@ -159,6 +190,12 @@ EX void fix_land_structure_choice() {
|
|||
land_structure = lsNoWalls;
|
||||
if(!nice_walls_available() && land_structure == lsWallChaos)
|
||||
land_structure = lsChaos;
|
||||
if(!nice_walls_available() && land_structure == lsCrossWalls)
|
||||
land_structure = lsChaos;
|
||||
if(land_structure == lsVineWalls && (geometry != gNormal || !BITRUNCATED))
|
||||
land_structure = lsNiceWalls;
|
||||
if(land_structure == lsCursedWalls && (geometry != gNormal || !BITRUNCATED))
|
||||
land_structure = lsNiceWalls;
|
||||
if(ls::hv_structure() && (!hyperbolic || bt::in() || quotient))
|
||||
land_structure = lsSingle;
|
||||
if(walls_not_implemented() && among(land_structure, lsChaos, lsNoWalls))
|
||||
|
@ -205,6 +242,10 @@ EX bool landUnlocked(eLand l) {
|
|||
|
||||
if(princess::challenge) return among(l, laPalace, laPrincessQuest);
|
||||
|
||||
if(ls::any_chaos() && isCrossroads(l)) {
|
||||
return hyperstonesUnlocked();
|
||||
}
|
||||
|
||||
switch(l) {
|
||||
#define LAND(a,b,c,d,e,f,g) case c:
|
||||
#define REQ(x) x return true;
|
||||
|
@ -225,6 +266,7 @@ EX bool landUnlocked(eLand l) {
|
|||
#define ACCONLY3(x,y,z)
|
||||
#define ACCONLYF(x)
|
||||
#define IFINGAME(land, ok, fallback) if(isLandIngame(land)) { ok } else { fallback }
|
||||
#define INMODE(x) if(x) return true;
|
||||
#include "content.cpp"
|
||||
|
||||
case landtypes: return false;
|
||||
|
@ -246,6 +288,10 @@ EX void countHyperstoneQuest(int& i1, int& i2) {
|
|||
i1 = 0; i2 = 0;
|
||||
generateLandList(isLandIngame);
|
||||
for(eLand l: landlist) {
|
||||
// no treasure
|
||||
if(l == laCA) continue;
|
||||
// same treasure, so count only once
|
||||
if(l == laMirrorOld && isLandIngame(laMirror)) continue;
|
||||
eItem ttype = treasureType(l);
|
||||
if(!required_for_hyperstones(ttype)) continue;
|
||||
i2++; if(items[ttype] >= R10) i1++;
|
||||
|
@ -377,7 +423,7 @@ EX eLand pickluck(eLand l1, eLand l2) {
|
|||
} */
|
||||
|
||||
EX eLand getNewSealand(eLand old) {
|
||||
while(true) {
|
||||
for(int it=0; it<100; it++) {
|
||||
eLand p = pick(laOcean, pick(laCaribbean, laLivefjord, laWarpSea, laKraken, laDocks));
|
||||
if(p == laKraken && !landUnlocked(p)) continue;
|
||||
if(p == laKraken && peace::on) continue;
|
||||
|
@ -386,6 +432,7 @@ EX eLand getNewSealand(eLand old) {
|
|||
if(!isLandIngame(p)) continue;
|
||||
return p;
|
||||
}
|
||||
return old;
|
||||
}
|
||||
|
||||
EX bool createOnSea(eLand old) {
|
||||
|
@ -552,7 +599,8 @@ EX eLand getNewLand(eLand old) {
|
|||
// the intermediate lands
|
||||
if(all_unlocked || gold() >= R30) {
|
||||
tab[cnt++] = laCrossroads;
|
||||
tab[cnt++] = (geometry || ls::hv_structure()) ? laMirrorOld : laMirror;
|
||||
tab[cnt++] = laMirrorOld;
|
||||
tab[cnt++] = laMirror;
|
||||
tab[cnt++] = laOcean;
|
||||
tab[cnt++] = laLivefjord;
|
||||
if(all_unlocked || kills[moVizier]) tab[cnt++] = laEmerald;
|
||||
|
@ -561,6 +609,11 @@ EX eLand getNewLand(eLand old) {
|
|||
tab[cnt++] = laDocks;
|
||||
}
|
||||
|
||||
tab[cnt++] = laHalloween;
|
||||
tab[cnt++] = laWildWest;
|
||||
tab[cnt++] = laAsteroids;
|
||||
tab[cnt++] = laCA;
|
||||
|
||||
// the advanced lands
|
||||
if(all_unlocked || gold() >= R60) {
|
||||
tab[cnt++] = laCrossroads;
|
||||
|
@ -626,13 +679,24 @@ EX eLand getNewLand(eLand old) {
|
|||
|
||||
if(ls::horodisk_structure() && tortoise::seek()) LIKELY tab[cnt++] = laTortoise;
|
||||
|
||||
eLand n = old;
|
||||
while(incompatible(n, old) || !isLandIngame(n)) {
|
||||
n = tab[hrand(cnt)];
|
||||
if(weirdhyperbolic && specialland == laCrossroads4 && isCrossroads(n))
|
||||
n = laCrossroads4;
|
||||
int idx = 0;
|
||||
while (idx < cnt) {
|
||||
eLand n = tab[idx];
|
||||
if (incompatible(n, old) || !isLandIngame(n))
|
||||
tab[idx] = tab[--cnt];
|
||||
else
|
||||
idx++;
|
||||
}
|
||||
|
||||
if (!cnt) {
|
||||
addMessage("No eligible land candidates!");
|
||||
return old;
|
||||
}
|
||||
|
||||
eLand n = tab[hrand(cnt)];
|
||||
if (weirdhyperbolic && specialland == laCrossroads4 && isCrossroads(n))
|
||||
n = laCrossroads4;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
@ -712,14 +776,26 @@ EX eLand getLandForList(cell *c) {
|
|||
return l;
|
||||
}
|
||||
|
||||
EX bool use_custom_land_list;
|
||||
EX array<bool, landtypes> custom_land_list;
|
||||
EX array<int, landtypes> custom_land_treasure;
|
||||
EX array<int, landtypes> custom_land_difficulty;
|
||||
EX array<int, landtypes> custom_land_wandering;
|
||||
|
||||
EX bool isLandIngame(eLand l) {
|
||||
if(isElemental(l)) l = laElementalWall;
|
||||
if(use_custom_land_list) return custom_land_list[l];
|
||||
if(dual::state == 2 && !dual::check_side(l)) return false;
|
||||
if((eubinary || sol) && isCyclic(l) && l != specialland) return false;
|
||||
if(l == laCamelot && hyperbolic && WDIM == 3) return false;
|
||||
return land_validity(l).flags & lv::appears_in_full;
|
||||
}
|
||||
|
||||
EX bool landUnlockedIngame(eLand l) {
|
||||
if(!peace::on && !landUnlocked(l)) return false;
|
||||
return isLandIngame(l);
|
||||
}
|
||||
|
||||
namespace lv {
|
||||
|
||||
flagtype q0 = lv::display_error_message | lv::display_in_help | lv::appears_in_geom_exp;
|
||||
|
@ -745,6 +821,7 @@ namespace lv {
|
|||
land_validity_t out_of_theme = { 3, qm2 &~ lv::appears_in_full, "Out of theme for the full game."};
|
||||
land_validity_t no_game = { 2, q2 &~ lv::appears_in_full, "No game here."};
|
||||
land_validity_t not_in_chaos = { 0, q0, "Does not work in chaos mode."};
|
||||
land_validity_t not_in_landscape = { 0, q0, "Does not work in landscape mode."};
|
||||
land_validity_t not_in_full_game = {2, qm2 &~ lv::appears_in_full, "Not in the full game."};
|
||||
land_validity_t not_in_full_game3 = {3, qm2 &~ lv::appears_in_full, "Not in the full game."};
|
||||
land_validity_t special_chaos = { 2, qm2, "Special construction in the Chaos mode." };
|
||||
|
@ -802,6 +879,132 @@ EX const int cursed_when = 386;
|
|||
|
||||
EX const int walls_when = 388;
|
||||
|
||||
EX void mark_tamper() { cheater++; }
|
||||
|
||||
EX void customize_land_in_list(eLand l) {
|
||||
cmode = sm::SIDE | sm::MAYDARK; gamescreen();
|
||||
|
||||
dialog::init(XLATN(linf[l].name), linf[l].color);
|
||||
|
||||
help = generateHelpForLand(l);
|
||||
addHelpWithTitle();
|
||||
|
||||
dialog::addBreak(100);
|
||||
|
||||
dialog::addBoolItem(XLAT("land in game"), custom_land_list[l], 'a');
|
||||
dialog::add_action([l] {
|
||||
custom_land_list[l] = !custom_land_list[l];
|
||||
cheater++;
|
||||
});
|
||||
|
||||
dialog::addSelItem(XLAT("treasure rate"), its(custom_land_treasure[l]), 't');
|
||||
dialog::add_action([l] {
|
||||
dialog::editNumber(custom_land_treasure[l], 0, 1000, 10, 100, XLAT("treasure rate in %the1", linf[l].name), "");
|
||||
dialog::get_ne().reaction = mark_tamper;
|
||||
});
|
||||
|
||||
dialog::addSelItem(XLAT("difficulty"), its(custom_land_difficulty[l]), 'd');
|
||||
dialog::add_action([l] {
|
||||
dialog::editNumber(custom_land_difficulty[l], 0, 1000, 10, 100, XLAT("difficulty of %the1", linf[l].name), "");
|
||||
dialog::get_ne().reaction = mark_tamper;
|
||||
});
|
||||
|
||||
dialog::addSelItem(XLAT("wandering"), its(custom_land_wandering[l]), 'w');
|
||||
dialog::add_action([l] {
|
||||
dialog::editNumber(custom_land_wandering[l], 0, 1000, 10, 100, XLAT("difficulty of %the1", linf[l].name), "");
|
||||
dialog::get_ne().reaction = mark_tamper;
|
||||
});
|
||||
|
||||
gen_landvisited();
|
||||
if(landvisited[l]) {
|
||||
dialog::addItem(XLAT("test"), 'T');
|
||||
dialog::add_action([l] {
|
||||
stop_game(); firstland = specialland = l; start_game();
|
||||
});
|
||||
}
|
||||
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
EX void customize_land_list() {
|
||||
cmode = sm::SIDE | sm::MAYDARK; gamescreen();
|
||||
dialog::init(XLAT("custom land list"));
|
||||
if(dialog::infix != "") mouseovers = dialog::infix;
|
||||
|
||||
generateLandList([] (eLand l) {
|
||||
if(!use_custom_land_list) {
|
||||
custom_land_list[l] = isLandIngame(l);
|
||||
custom_land_treasure[l] = 100;
|
||||
custom_land_difficulty[l] = 100;
|
||||
custom_land_wandering[l] = 100;
|
||||
}
|
||||
if(dialog::infix != "" && !dialog::hasInfix(linf[l].name)) return false;
|
||||
if(l == laCanvas) return true;
|
||||
return !!(land_validity(l).flags & lv::appears_in_geom_exp);
|
||||
});
|
||||
stable_sort(landlist.begin(), landlist.end(), [] (eLand l1, eLand l2) { return land_validity(l1).quality_level > land_validity(l2).quality_level; });
|
||||
|
||||
dialog::start_list(900, 900, '1');
|
||||
for(eLand l: landlist) {
|
||||
dialog::addBoolItem(XLAT1(linf[l].name), custom_land_list[l], dialog::list_fake_key++);
|
||||
string s;
|
||||
if(custom_land_treasure[l] != 100) s += "$" + its(custom_land_treasure[l]) + " ";
|
||||
if(custom_land_difficulty[l] != 100) s += "!" + its(custom_land_difficulty[l]) + " ";
|
||||
if(custom_land_wandering[l] != 100) s += "^" + its(custom_land_wandering[l]) + " ";
|
||||
if(s != "") dialog::lastItem().value = s;
|
||||
dialog::add_action_confirmed([l] {
|
||||
if(!use_custom_land_list) {
|
||||
stop_game();
|
||||
use_custom_land_list = true;
|
||||
start_game();
|
||||
}
|
||||
pushScreen([l] { customize_land_in_list(l); });
|
||||
});
|
||||
}
|
||||
dialog::end_list();
|
||||
|
||||
dialog::addInfo(XLAT("press letters to search"));
|
||||
dialog::addBoolItem("custom land list mode", use_custom_land_list, 'U');
|
||||
dialog::add_action_confirmed([] {
|
||||
stop_game();
|
||||
use_custom_land_list = !use_custom_land_list;
|
||||
start_game();
|
||||
});
|
||||
|
||||
if(use_custom_land_list) {
|
||||
dialog::addItem("disable/enable all", 'D');
|
||||
dialog::add_action([] {
|
||||
int qty = 0;
|
||||
for(int i=0; i<landtypes; i++) if(custom_land_list[i]) qty++;
|
||||
for(int i=0; i<landtypes; i++) custom_land_list[i] = !qty;
|
||||
});
|
||||
}
|
||||
else dialog::addBreak(100);
|
||||
|
||||
dialog::addHelp();
|
||||
dialog::add_action([] {
|
||||
gotoHelp(XLAT(
|
||||
"In this mode, you can choose the lands you want to be in game. You can also customize their treasure rate and difficulty.\n\n"
|
||||
"While the game automatically selects a list of lands by default, "
|
||||
"based on whether it thinks they work well in the currently selected tiling, "
|
||||
"you might not agree with this selection.\n\n"
|
||||
"Note that, often, lands are enabled or disabled for a GOOD reason! Use at your own risk.\n\n"
|
||||
"Just click on a land to configure it. If you are not in the custom land list mode, "
|
||||
"this will restart the game. You can change the settings during a custom game, but it counts as a cheat."
|
||||
));
|
||||
});
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
|
||||
keyhandler = [] (int sym, int uni) {
|
||||
dialog::handleNavigation(sym, uni);
|
||||
|
||||
if(dialog::editInfix(uni)) dialog::list_skip = 0;
|
||||
else if(doexiton(sym, uni)) popScreen();
|
||||
};
|
||||
}
|
||||
|
||||
// check if the given land should appear in lists
|
||||
EX land_validity_t& land_validity(eLand l) {
|
||||
|
||||
|
@ -995,7 +1198,7 @@ EX land_validity_t& land_validity(eLand l) {
|
|||
if(l == laWhirlwind && hyperbolic_not37)
|
||||
return pattern_incompatibility;
|
||||
|
||||
bool better_mirror = !geometry && STDVAR && !ls::hv_structure();
|
||||
bool better_mirror = !geometry && STDVAR && !ls::hv_structure() && !among(land_structure, lsTotalChaos, lsPatchedChaos, lsLandscape, lsVineWalls);
|
||||
|
||||
// available only in non-standard geometries
|
||||
if(l == laMirrorOld && better_mirror)
|
||||
|
@ -1016,6 +1219,9 @@ EX land_validity_t& land_validity(eLand l) {
|
|||
if(l == laHaunted && ls::std_chaos())
|
||||
return not_in_chaos;
|
||||
|
||||
if(among(l, laHaunted, laElementalWall) && land_structure == lsLandscape)
|
||||
return not_in_landscape;
|
||||
|
||||
// standard, non-PTM specific
|
||||
if(l == laCrossroads5 && old_daily_id < 999 && tactic::on)
|
||||
return not_in_ptm;
|
||||
|
@ -1132,9 +1338,6 @@ EX land_validity_t& land_validity(eLand l) {
|
|||
if(INVERSE) return not_implemented;
|
||||
}
|
||||
|
||||
if(ls::any_chaos() && isCrossroads(l))
|
||||
return not_in_chaos;
|
||||
|
||||
// this pattern does not work on elliptic and small spheres
|
||||
if((l == laBlizzard || l == laVolcano) && elliptic && S7 < 5 && !arcm::in())
|
||||
return not_enough_space;
|
||||
|
|
|
@ -9037,19 +9037,20 @@ S("display only chessboard white", "zobrazit pouze bílá políčka šachovnice"
|
|||
S("display only chessboard black", "zobrazit pouze černá políčka šachovnice")
|
||||
|
||||
S(
|
||||
"This lets you specify the color pattern as a function of the cell. "
|
||||
"This lets you specify the color pattern as a function of the cell.\n",
|
||||
|
||||
"Zde můžeš specifikovat barevný vzor jako funkci políčka.\n")
|
||||
|
||||
S(
|
||||
"Available parameters:\n\n"
|
||||
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
|
||||
"ex, ey, ez (in Euclidean geometries)\n"
|
||||
"x0, x1, x2... (crystal geometry only)\n"
|
||||
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
|
||||
"x0, x1, x2... (crystal geometry only)\n",
|
||||
|
||||
"Zde můžeš specifikovat barevný vzor jako funkci políčka. "
|
||||
"Dostupné parametry:\n\n"
|
||||
"x, y, z (souřadnice hyperboloidu/koule/roviny v nekrystalových geometriích)\n"
|
||||
"ex, ey, ez (v eukleidovských geometriích)\n"
|
||||
"x0, x1, x2... (pouze v krystalové geometrii)\n"
|
||||
"0 je černá, 1 bílá, rbg(1,0,0) červená, ifp(p-2,1,0) modrá (p=1 pro červenou, 2 pro zelenou, 3 pro modrou)."
|
||||
)
|
||||
|
||||
S(
|
||||
|
|
|
@ -8652,19 +8652,20 @@ S("display only chessboard white", "afficher seulement le plateau d'échec blanc
|
|||
S("display only chessboard black", "afficher seulement le plateau d'échec noir")
|
||||
|
||||
S(
|
||||
"This lets you specify the color pattern as a function of the cell. "
|
||||
"This lets you specify the color pattern as a function of the cell.\n",
|
||||
|
||||
"Vous laisse choisir le motif de couleur comme fonction de la case.\n")
|
||||
|
||||
S(
|
||||
"Available parameters:\n\n"
|
||||
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
|
||||
"ex, ey, ez (in Euclidean geometries)\n"
|
||||
"x0, x1, x2... (crystal geometry only)\n"
|
||||
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
|
||||
"x0, x1, x2... (crystal geometry only)\n",
|
||||
|
||||
"Vous laisse choisir le motif de couleur comme fonction de la case. "
|
||||
"Paramètres disponibles : \n\n"
|
||||
"x, y, z (coordonnées hyperboloïde/sphère/plan dans des géométries non-cristallines)\n"
|
||||
"ex, ey, ez (dans une géométrie euclidienne)\n"
|
||||
"x0, x1, x2... (dans les géométries cristallines seulement)\n"
|
||||
"0 est noir, 1 est blanc, rgb(1,0,0) est rouge, ifp(p-2,1,0) est bleu (p=1 pour rouge, 2 pour vert, 3 pour bleu)."
|
||||
)
|
||||
|
||||
S(
|
||||
|
|
|
@ -8756,18 +8756,19 @@ S("display only chessboard white", "tylko białe pola szachownicy")
|
|||
S("display only chessboard black", "tylko czarne pola szachownicy")
|
||||
|
||||
S(
|
||||
"This lets you specify the color pattern as a function of the cell. "
|
||||
"This lets you specify the color pattern as a function of the cell.\n",
|
||||
"Tu możesz określić wzór jako funkcję komórki.\n")
|
||||
|
||||
S(
|
||||
"Available parameters:\n\n"
|
||||
"x, y, z (hyperboloid/sphere/plane coordinates in non-crystal geometries)\n"
|
||||
"ex, ey, ez (in Euclidean geometries)\n"
|
||||
"x0, x1, x2... (crystal geometry only)\n"
|
||||
"0 is black, 1 is white, rgb(1,0,0) is red, ifp(p-2,1,0) is blue (p=1 for red, 2 for green, 3 for blue).",
|
||||
"x0, x1, x2... (crystal geometry only)\n",
|
||||
|
||||
"Tu możesz określić wzór jako funkcję komórki. Dostępne parametry:\n\n"
|
||||
"Dostępne parametry:\n\n"
|
||||
"x, y, z (współrzędne hiperboloidy/sfery/powierczni, poza kryształami)\n"
|
||||
"ex, ey, ez (w geometriach euklidesowych)\n"
|
||||
"x0, x1, x2... (w kryształach)\n"
|
||||
"0 to czarny, 1 to biały, rgb(1,0,0) to czerwony, ifp(p-2,1,0) to niebieski (p=1 to czerwony, 2 to zielony, 3 to niebieski)."
|
||||
)
|
||||
|
||||
S(
|
||||
|
|
50
legacy.cpp
50
legacy.cpp
|
@ -206,12 +206,9 @@ EX modecode_t legacy_modecode() {
|
|||
if(int(geometry) > 3 || int(variation) > 1) return UNKNOWN;
|
||||
if(casual) return UNKNOWN;
|
||||
if(bow::weapon) return UNKNOWN;
|
||||
if(use_custom_land_list) return UNKNOWN;
|
||||
|
||||
bool is_default_land_structure =
|
||||
(princess::challenge || tactic::on) ? ls::single() :
|
||||
racing::on ? (land_structure == lsSingle) :
|
||||
yendor::on ? (land_structure == yendor::get_land_structure()) :
|
||||
ls::nice_walls();
|
||||
bool is_default_land_structure = land_structure == get_default_land_structure();
|
||||
|
||||
if(!is_default_land_structure && !ls::std_chaos()) return UNKNOWN;
|
||||
|
||||
|
@ -248,6 +245,41 @@ EX modecode_t legacy_modecode() {
|
|||
return mct;
|
||||
}
|
||||
|
||||
EX void legacy_modecode_read(modecode_t mc) {
|
||||
if(mc >= FIRST_MODECODE) throw hr_exception("not a legacy modecode");
|
||||
|
||||
inv::on = (mc & (1<<11));
|
||||
peace::on = (mc & (1<<12));
|
||||
tour::on = (mc & (1<<13));
|
||||
bool seven = (mc & (1<<14));
|
||||
mc &= (1<<11)-1;
|
||||
|
||||
for(int xcode=0; xcode<42;xcode++) for(int pl=0; pl<6; pl++) if(modecodetable[xcode][pl] == mc) {
|
||||
if(seven) pl = 7; else pl++;
|
||||
multi::players = pl;
|
||||
land_structure = xcode >= 21 ? lsChaos : get_default_land_structure();
|
||||
xcode %= 21;
|
||||
shmup::on = 0; hardcore = false;
|
||||
if(xcode % 3 == 2) shmup::on = true;
|
||||
if(xcode % 3 == 1) hardcore = true;
|
||||
xcode /= 3;
|
||||
geometry = gNormal; variation = eVariation::bitruncated;
|
||||
if(xcode == 1) variation = eVariation::pure;
|
||||
if(xcode == 2) geometry = gEuclid;
|
||||
if(xcode == 3) geometry = gSphere;
|
||||
if(xcode == 4) geometry = gSphere, variation = eVariation::pure;
|
||||
if(xcode == 5) geometry = gElliptic;
|
||||
if(xcode == 6) geometry = gElliptic, variation = eVariation::pure;
|
||||
|
||||
use_custom_land_list = false;
|
||||
bow::weapon = bow::wBlade;
|
||||
casual = false;
|
||||
return;
|
||||
}
|
||||
|
||||
throw hr_exception("legacy code not recognized");
|
||||
}
|
||||
|
||||
#if CAP_RACING
|
||||
EX bool legacy_racing() {
|
||||
return racing::on && geometry == gNormal && BITRUNCATED;
|
||||
|
@ -426,6 +458,14 @@ int read_legacy_args_anim() {
|
|||
shift_arg_formula(normal_angle);
|
||||
}
|
||||
}
|
||||
else if(argis("-innerwall")) {
|
||||
PHASEFROM(2);
|
||||
patterns::innerwalls = true;
|
||||
}
|
||||
else if(argis("-noinnerwall")) {
|
||||
PHASEFROM(2);
|
||||
patterns::innerwalls = false;
|
||||
}
|
||||
else if(argis("-animrotd")) {
|
||||
start_game();
|
||||
ma = maRotation;
|
||||
|
|
|
@ -213,7 +213,7 @@ template<class T> struct walker {
|
|||
int spin;
|
||||
/** \brief are we mirrored */
|
||||
bool mirrored;
|
||||
walker<T> (T *at = NULL, int s = 0, bool m = false) : at(at), spin(s), mirrored(m) { if(at) s = at->c.fix(s); }
|
||||
walker(T *at = NULL, int s = 0, bool m = false) : at(at), spin(s), mirrored(m) { if(at) s = at->c.fix(s); }
|
||||
/** \brief spin by i to the left (or right, when mirrored */
|
||||
walker<T>& operator += (int i) {
|
||||
spin = at->c.fix(spin+(mirrored?-i:i));
|
||||
|
|
|
@ -491,6 +491,9 @@ EX namespace mapstream {
|
|||
f.write(gp::param.second);
|
||||
}
|
||||
#endif
|
||||
#if CAP_IRR
|
||||
if(IRREGULAR) irr::save_map_bin(f);
|
||||
#endif
|
||||
#if MAXMDIM >= 4
|
||||
if(variation == eVariation::coxeter) {
|
||||
f.write(reg3::coxeter_param);
|
||||
|
@ -587,6 +590,9 @@ EX namespace mapstream {
|
|||
f.read(gp::param.second);
|
||||
}
|
||||
#endif
|
||||
#if CAP_IRR
|
||||
if(IRREGULAR) { irr::load_map_full(f); stop_game(); }
|
||||
#endif
|
||||
#if MAXMDIM >= 4
|
||||
if(variation == eVariation::coxeter && vernum >= 0xA908) {
|
||||
f.read(reg3::coxeter_param);
|
||||
|
@ -656,7 +662,7 @@ EX namespace mapstream {
|
|||
else {
|
||||
string s;
|
||||
f.read(s);
|
||||
arb::run(s);
|
||||
arb::run_raw(s);
|
||||
stop_game();
|
||||
}
|
||||
if(rk) rulegen::prepare_rules();
|
||||
|
@ -740,14 +746,16 @@ EX namespace mapstream {
|
|||
f.write(gen_wandering);
|
||||
f.write(reptilecheat);
|
||||
f.write(timerghost);
|
||||
f.write(patterns::canvasback);
|
||||
f.write(ccolor::plain.ctab[0]);
|
||||
f.write(patterns::whichShape);
|
||||
f.write(patterns::subpattern_flags);
|
||||
f.write(patterns::whichCanvas);
|
||||
char wc = '*';
|
||||
f.write(wc);
|
||||
f.write(ccolor::which->name);
|
||||
f.write(patterns::displaycodes);
|
||||
f.write(canvas_default_wall);
|
||||
f.write(mapeditor::drawplayer);
|
||||
if(patterns::whichCanvas == 'f') f.write(patterns::color_formula);
|
||||
if(ccolor::which == &ccolor::formula) f.write(ccolor::color_formula);
|
||||
f.write(canvasfloor);
|
||||
f.write(canvasdark);
|
||||
|
||||
|
@ -940,15 +948,21 @@ EX namespace mapstream {
|
|||
f.read(gen_wandering);
|
||||
f.read(reptilecheat);
|
||||
f.read(timerghost);
|
||||
f.read(patterns::canvasback);
|
||||
f.read(ccolor::plain.ctab[0]);
|
||||
f.read(patterns::whichShape);
|
||||
f.read(patterns::subpattern_flags);
|
||||
f.read(patterns::whichCanvas);
|
||||
char wc;
|
||||
f.read(wc);
|
||||
if(wc == '*') {
|
||||
string name;
|
||||
f.read(name);
|
||||
for(auto& p: ccolor::all) if(p->name == name) ccolor::which = p;
|
||||
}
|
||||
f.read(patterns::displaycodes);
|
||||
if(f.vernum >= 0xA816)
|
||||
f.read(canvas_default_wall);
|
||||
f.read(mapeditor::drawplayer);
|
||||
if(patterns::whichCanvas == 'f') f.read(patterns::color_formula);
|
||||
if(wc == 'f') f.read(ccolor::color_formula);
|
||||
if(f.vernum >= 0xA90D) {
|
||||
f.read(canvasfloor);
|
||||
f.read(canvasdark);
|
||||
|
@ -2588,16 +2602,16 @@ EX namespace mapeditor {
|
|||
bool onelayeronly;
|
||||
|
||||
bool loadPicFile(const string& s) {
|
||||
fhstream f(picfile, "rt");
|
||||
fhstream f(s, "rt");
|
||||
if(!f.f) {
|
||||
addMessage(XLAT("Failed to load pictures from %1", picfile));
|
||||
addMessage(XLAT("Failed to load pictures from %1", s));
|
||||
return false;
|
||||
}
|
||||
scanline(f);
|
||||
scan(f, f.vernum);
|
||||
printf("vernum = %x\n", f.vernum);
|
||||
if(f.vernum == 0) {
|
||||
addMessage(XLAT("Failed to load pictures from %1", picfile));
|
||||
addMessage(XLAT("Failed to load pictures from %1", s));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2625,6 +2639,7 @@ EX namespace mapeditor {
|
|||
}
|
||||
|
||||
initShape(i, j);
|
||||
println(hlog, "shape ", tie(i, j), " layer ", l);
|
||||
usershapelayer& ds(usershapes[i][j]->d[l]);
|
||||
if(f.vernum >= 0xA608) scan(f, ds.zlevel);
|
||||
ds.shift = readHyperpoint(f);
|
||||
|
@ -2738,8 +2753,7 @@ EX namespace mapeditor {
|
|||
stop_game();
|
||||
enable_canvas();
|
||||
canvas_default_wall = waInvisibleFloor;
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
dtcolor = (forecolor << 8) | 255;
|
||||
drawplayer = false;
|
||||
vid.use_smart_range = 2;
|
||||
|
|
|
@ -575,6 +575,7 @@ EX bool destroyHalfvine(cell *c, eWall newwall IS(waNone), int tval IS(6)) {
|
|||
}
|
||||
|
||||
EX int coastvalEdge(cell *c) { return coastval(c, laIvoryTower); }
|
||||
EX int coastvalWest(cell *c) { return coastval(c, laWestWall); }
|
||||
|
||||
EX int gravityLevel(cell *c) {
|
||||
if(c->land == laIvoryTower && ls::hv_structure())
|
||||
|
@ -601,10 +602,10 @@ EX int gravityLevelDiff(cell *c, cell *d) {
|
|||
if(shmup::on) return 0;
|
||||
|
||||
int nid = neighborId(c, d);
|
||||
int id1 = parent_id(c, 1, coastvalEdge) + 1;
|
||||
int id1 = parent_id(c, 1, coastvalWest) + 1;
|
||||
int di1 = angledist(c->type, id1, nid);
|
||||
|
||||
int id2 = parent_id(c, -1, coastvalEdge) - 1;
|
||||
int id2 = parent_id(c, -1, coastvalWest) - 1;
|
||||
int di2 = angledist(c->type, id2, nid);
|
||||
|
||||
if(di1 < di2) return 1;
|
||||
|
@ -708,8 +709,8 @@ EX void checkTide(cell *c) {
|
|||
if(!c2) continue;
|
||||
if(c2->land == laBarrier || c2->land == laOceanWall) ;
|
||||
else if(c2->land == laOcean)
|
||||
seadist = min(seadist, c2->SEADIST ? c2->SEADIST+1 : 7),
|
||||
landdist = min(landdist, c2->LANDDIST ? c2->LANDDIST+1 : 7);
|
||||
seadist = min(seadist, c2->SEADIST >= 1 ? c2->SEADIST+1 : 7),
|
||||
landdist = min(landdist, c2->LANDDIST >= 1 ? c2->LANDDIST+1 : 7);
|
||||
else if(isSealand(c2->land)) seadist = 1;
|
||||
else landdist = 1;
|
||||
}
|
||||
|
@ -743,20 +744,35 @@ EX void checkTide(cell *c) {
|
|||
else if(c->wall == waMagma) c->wall = waNone;
|
||||
}
|
||||
#endif
|
||||
if(c->land == laCanvas && ccolor::live_canvas) {
|
||||
color_t col = ccolor::generateCanvas(c);
|
||||
c->landparam = col;
|
||||
c->wall = canvas_default_wall;
|
||||
if(col & 0x1000000) c->wall = waWaxWall;
|
||||
}
|
||||
}
|
||||
|
||||
EX bool makeEmpty(cell *c) {
|
||||
|
||||
if(c->monst != moPrincess) {
|
||||
EX bool makeNoMonster(cell *c) {
|
||||
changes.ccell(c);
|
||||
if(isAnyIvy(c->monst)) killMonster(c, moPlayer, 0);
|
||||
else if(c->monst == moPair) {
|
||||
changes.ccell(c->move(c->mondir));
|
||||
if(c->move(c->mondir)->monst == moPair)
|
||||
c->move(c->mondir)->monst = moNone;
|
||||
}
|
||||
else if(isWorm(c->monst)) {
|
||||
if(!items[itOrbDomination]) return false;
|
||||
}
|
||||
else if(isMultitile(c->monst)) {
|
||||
return false;
|
||||
}
|
||||
else c->monst = moNone;
|
||||
return true;
|
||||
}
|
||||
|
||||
EX bool makeEmpty(cell *c) {
|
||||
if(c->monst != moPrincess) {
|
||||
if(!makeNoMonster(c)) return false;
|
||||
}
|
||||
|
||||
if(c->land == laCanvas) ;
|
||||
|
@ -814,10 +830,12 @@ EX bool makeEmpty(cell *c) {
|
|||
}
|
||||
|
||||
if(c->land == laWildWest) {
|
||||
forCellEx(c2, c)
|
||||
forCellEx(c3, c2)
|
||||
if(c3->wall != waBarrier)
|
||||
c3->wall = waNone;
|
||||
celllister cl(cwt.at, 100, 1000000, NULL);
|
||||
for(cell *c: cl.lst) {
|
||||
if(c == cwt.at) continue;
|
||||
if(c->wall != waSaloon) break;
|
||||
c->wall = waNone;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
104
menus.cpp
104
menus.cpp
|
@ -50,6 +50,8 @@ EX void showOverview() {
|
|||
|
||||
bool not_in_game = false;
|
||||
|
||||
auto displayed_landlist = landlist;
|
||||
|
||||
if(dialog::infix != "") {
|
||||
auto land_matches = [] (eLand l) {
|
||||
string s = dnameof(l);
|
||||
|
@ -63,14 +65,14 @@ EX void showOverview() {
|
|||
vector<eLand> filtered;
|
||||
for(eLand l: landlist) if(land_matches(l)) filtered.push_back(l);
|
||||
if(filtered.size())
|
||||
landlist = filtered;
|
||||
displayed_landlist = filtered;
|
||||
else {
|
||||
for(int i=0; i<landtypes; i++) if(land_matches(eLand(i))) filtered.push_back(eLand(i));
|
||||
if(filtered.size()) landlist = filtered, not_in_game = true;
|
||||
if(filtered.size()) displayed_landlist = filtered, not_in_game = true;
|
||||
}
|
||||
}
|
||||
|
||||
int nl = isize(landlist), nlm;
|
||||
int nl = isize(displayed_landlist), nlm;
|
||||
|
||||
int lstart = 0;
|
||||
|
||||
|
@ -92,7 +94,7 @@ EX void showOverview() {
|
|||
}
|
||||
|
||||
for(int i=0; i<nl; i++) {
|
||||
eLand l = landlist[lstart + i];
|
||||
eLand l = displayed_landlist[lstart + i];
|
||||
int xr = vid.xres / 64;
|
||||
int i0 = 56 + vid.fsize + i * vf;
|
||||
color_t col;
|
||||
|
@ -276,13 +278,17 @@ EX void enable_cheat() {
|
|||
|
||||
// -- game modes --
|
||||
|
||||
EX void switchHardcore() {
|
||||
EX void switchHardcore_quiet() {
|
||||
if(hardcore && !canmove) {
|
||||
restart_game();
|
||||
if(delayed_start) stop_game(); else restart_game();
|
||||
hardcore = false;
|
||||
}
|
||||
else if(hardcore && canmove) { hardcore = false; }
|
||||
else { hardcore = true; canmove = true; hardcoreAt = turncount; }
|
||||
}
|
||||
|
||||
EX void switchHardcore() {
|
||||
switchHardcore_quiet();
|
||||
if(hardcore)
|
||||
addMessage(XLAT("One wrong move and it is game over!"));
|
||||
else
|
||||
|
@ -374,6 +380,9 @@ EX void showCreative() {
|
|||
}
|
||||
#endif
|
||||
|
||||
dialog::addItem(XLAT("line patterns"), 'l');
|
||||
dialog::add_action_push(linepatterns::showMenu);
|
||||
|
||||
// dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
|
||||
|
||||
dialog::addBreak(50);
|
||||
|
@ -464,12 +473,81 @@ EX void show_chaos() {
|
|||
add_edit(horodisk_from);
|
||||
else if(land_structure == lsChaosRW)
|
||||
add_edit(randomwalk_size);
|
||||
else if(land_structure == lsLandscape)
|
||||
add_edit(landscape_div);
|
||||
else if(land_structure == lsCursedWalls)
|
||||
add_edit(curse_percentage);
|
||||
else
|
||||
dialog::addBreak(100);
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
EX string custom_welcome;
|
||||
|
||||
string customfile = "custom.hrm";
|
||||
|
||||
string name_to_edit;
|
||||
|
||||
EX void show_custom() {
|
||||
cmode = sm::SIDE | sm::MAYDARK;
|
||||
gamescreen();
|
||||
dialog::init(XLAT("custom mode"));
|
||||
|
||||
list_saved_custom_modes();
|
||||
dialog::addBreak(100);
|
||||
if(custom_welcome != "") {
|
||||
dialog::addInfo("custom welcome message:");
|
||||
dialog::addInfo(custom_welcome);
|
||||
dialog::addItem("edit", '/');
|
||||
}
|
||||
else {
|
||||
dialog::addItem("custom welcome message", '/');
|
||||
}
|
||||
dialog::add_action([] () {
|
||||
dialog::edit_string(custom_welcome, "custom welcome message", "");
|
||||
});
|
||||
dialog::addBreak(100);
|
||||
auto m = at_or_null(modename, current_modecode);
|
||||
dialog::addSelItem("name custom mode", m ? *m : "", 'N');
|
||||
dialog::add_action([] {
|
||||
name_to_edit = modename[current_modecode];
|
||||
dialog::edit_string(name_to_edit, "name custom mode", "");
|
||||
dialog::get_di().reaction_final = [] { update_modename(name_to_edit); };
|
||||
});
|
||||
|
||||
dialog::addItem("save custom mode", 'S');
|
||||
dialog::add_action([] {
|
||||
dialog::openFileDialog(customfile, XLAT("file to save:"), ".hrm", [] () {
|
||||
try {
|
||||
save_mode_to_file(customfile);
|
||||
addMessage(XLAT("Mode saved to %1", customfile));
|
||||
return true;
|
||||
}
|
||||
catch(hstream_exception& e) {
|
||||
addMessage(XLAT("Failed to save mode to %1", customfile));
|
||||
return false;
|
||||
}
|
||||
});
|
||||
});
|
||||
dialog::addItem("load custom mode", 'L');
|
||||
dialog::add_action([] {
|
||||
dialog::openFileDialog(customfile, XLAT("file to load:"), ".hrm", [] () {
|
||||
try {
|
||||
load_mode_from_file(customfile);
|
||||
addMessage(XLAT("Loaded mode from %1", customfile));
|
||||
return true;
|
||||
}
|
||||
catch(hstream_exception& e) {
|
||||
addMessage(XLAT("Failed to load mode from %1", customfile));
|
||||
return false;
|
||||
}
|
||||
});
|
||||
});
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
EX void mode_higlights() {
|
||||
cmode = sm::NOSCR;
|
||||
gamescreen();
|
||||
|
@ -685,6 +763,9 @@ EX void showChangeMode() {
|
|||
multi::cpid = 0;
|
||||
menuitem_land_structure('l');
|
||||
|
||||
dialog::addBoolItem(XLAT("custom land list"), use_custom_land_list, 'L');
|
||||
dialog::add_action_push(customize_land_list);
|
||||
|
||||
dialog::addBoolItem(XLAT("weapon selection"), bow::weapon, 'b');
|
||||
dialog::add_action_push(bow::showMenu);
|
||||
|
||||
|
@ -722,7 +803,7 @@ EX void showChangeMode() {
|
|||
#endif
|
||||
dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
|
||||
dialog::add_action_confirmed([] {
|
||||
if(!princess::everSaved)
|
||||
if(!princess::everSaved && !autocheat)
|
||||
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
|
||||
else restart_game(rg::princess);
|
||||
});
|
||||
|
@ -746,7 +827,8 @@ EX void showChangeMode() {
|
|||
dialog::addBreak(50);
|
||||
dialog::addItem(XLAT("highlights & achievements"), 'h');
|
||||
dialog::add_action_push(mode_higlights);
|
||||
|
||||
dialog::addItem(XLAT("custom mode manager"), 'm');
|
||||
dialog::add_action(prepare_custom);
|
||||
dialog::addBack();
|
||||
dialog::display();
|
||||
}
|
||||
|
@ -947,7 +1029,7 @@ EX void showStartMenu() {
|
|||
stop_game();
|
||||
enable_canvas();
|
||||
cheater = true;
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
mapeditor::drawplayer = false;
|
||||
start_game();
|
||||
clearMessages();
|
||||
|
@ -1190,6 +1272,10 @@ int read_menu_args() {
|
|||
else if(argis("-d:mode")) {
|
||||
PHASEFROM(2); launch_dialog(showChangeMode);
|
||||
}
|
||||
else if(argis("-d:custom")) {
|
||||
PHASEFROM(3);
|
||||
prepare_custom();
|
||||
}
|
||||
else if(argis("-d:history")) {
|
||||
PHASEFROM(2); launch_dialog(history::history_menu);
|
||||
}
|
||||
|
|
63
models.cpp
63
models.cpp
|
@ -919,14 +919,14 @@ EX namespace models {
|
|||
#endif
|
||||
|
||||
void add_model_config() {
|
||||
addsaver(polygonal::SI, "polygon sides");
|
||||
param_f(polygonal::STAR, "star", "polygon star factor");
|
||||
addsaver(polygonal::deg, "polygonal degree");
|
||||
param_i(polygonal::SI, "polygon sides");
|
||||
param_f(polygonal::STAR, parameter_names("star", "polygon star factor"));
|
||||
param_i(polygonal::deg, "polygonal degree");
|
||||
|
||||
addsaver(polygonal::maxcoef, "polynomial degree");
|
||||
param_i(polygonal::maxcoef, "polynomial degree");
|
||||
for(int i=0; i<polygonal::MSI; i++) {
|
||||
addsaver(polygonal::coefr[i], "polynomial "+its(i)+".real");
|
||||
addsaver(polygonal::coefi[i], "polynomial "+its(i)+".imag");
|
||||
param_f(polygonal::coefr[i], "polynomial "+its(i)+".real");
|
||||
param_f(polygonal::coefi[i], "polynomial "+its(i)+".imag");
|
||||
}
|
||||
|
||||
auto setrot = [] {
|
||||
|
@ -941,7 +941,7 @@ EX namespace models {
|
|||
param_matrix(models::rotation.v3, "rotation3", 3)->editable("auto rotation in 3D", "", 'r')->set_extra(setrot);
|
||||
param_i(models::do_rotate, "auto_rotation_mode", 1);
|
||||
|
||||
param_f(pconf.halfplane_scale, "hp", "halfplane scale", 1);
|
||||
param_f(pconf.halfplane_scale, parameter_names("hp", "halfplane scale"), 1);
|
||||
|
||||
auto add_all = [&] (projection_configuration& p, string pp, string sp) {
|
||||
|
||||
|
@ -949,8 +949,11 @@ EX namespace models {
|
|||
dynamicval<function<bool()>> ds(auto_restrict);
|
||||
auto_restrict = [&p] { return &vpconf == &p; };
|
||||
|
||||
addsaverenum(p.model, pp+"used model", mdDisk);
|
||||
if(&p.model == &pmodel) param_custom(pmodel, "projection|Poincare|Klein|half-plane|perspective", menuitem_projection, '1');
|
||||
if(&p.model == &pmodel) {
|
||||
auto par = param_custom_int(pmodel, parameter_names(pp+"used_model", "used model"), menuitem_projection, '1');
|
||||
par->help_text = "projection|Poincare|Klein|half-plane|perspective";
|
||||
}
|
||||
else param_enum(p.model, parameter_names(pp+"used_model", sp+"used model"), mdDisk);
|
||||
|
||||
param_matrix(p.mori().v2, pp+"mori", 2)
|
||||
-> editable("model orientation", "", 'o');
|
||||
|
@ -960,32 +963,32 @@ EX namespace models {
|
|||
param_f(p.top_z, sp+"topz", 5)
|
||||
-> editable(1, 20, .25, "maximum z coordinate to show", "maximum z coordinate to show", 'l');
|
||||
|
||||
param_f(p.model_transition, pp+"mtrans", sp+"model transition", 1)
|
||||
param_f(p.model_transition, parameter_names(pp+"mtrans", sp+"model transition"), 1)
|
||||
-> editable(0, 1, .1, "model transition",
|
||||
"You can change this parameter for a transition from another model to this one.", 't');
|
||||
|
||||
param_f(p.rotational_nil, sp+"rotnil", 1);
|
||||
|
||||
param_f(p.clip_min, pp+"clipmin", sp+"clip-min", rug ? -100 : -1);
|
||||
param_f(p.clip_max, pp+"clipmax", sp+"clip-max", rug ? +10 : +1);
|
||||
param_f(p.clip_min, parameter_names(pp+"clipmin", sp+"clip-min"), rug ? -100 : -1);
|
||||
param_f(p.clip_max, parameter_names(pp+"clipmax", sp+"clip-max"), rug ? +10 : +1);
|
||||
|
||||
param_f(p.euclid_to_sphere, pp+"ets", sp+"euclid to sphere projection", 1.5)
|
||||
param_f(p.euclid_to_sphere, parameter_names(pp+"ets", sp+"euclid to sphere projection"), 1.5)
|
||||
-> editable(1e-1, 10, .1, "ETS parameter", "Stereographic projection to a sphere. Choose the radius of the sphere.", 'l')
|
||||
-> set_sets(dialog::scaleLog);
|
||||
|
||||
param_f(p.twopoint_param, pp+"twopoint", sp+"twopoint parameter", 1)
|
||||
param_f(p.twopoint_param, parameter_names(pp+"twopoint", sp+"twopoint parameter"), 1)
|
||||
-> editable(1e-3, 10, .1, "two-point parameter", "In two-point-based models, this parameter gives the distance from each of the two points to the center.", 'b')
|
||||
-> set_sets(dialog::scaleLog);
|
||||
|
||||
param_f(p.axial_angle, pp+"axial", sp+"axial angle", 90)
|
||||
param_f(p.axial_angle, parameter_names(pp+"axial", sp+"axial angle"), 90)
|
||||
-> editable(1e-3, 10, .1, "angle between the axes", "In two-axe-based models, this parameter gives the angle between the two axes.", 'x')
|
||||
-> set_sets(dialog::scaleLog);
|
||||
|
||||
param_f(p.fisheye_param, pp+"fisheye", sp+"fisheye parameter", 1)
|
||||
param_f(p.fisheye_param, parameter_names(pp+"fisheye", sp+"fisheye parameter"), 1)
|
||||
-> editable(1e-3, 10, .1, "fisheye parameter", "Size of the fish eye.", 'b')
|
||||
-> set_sets(dialog::scaleLog);
|
||||
|
||||
param_f(p.fisheye_alpha, pp+"fishalpha", sp+"off-center parameter", 0)
|
||||
param_f(p.fisheye_alpha, parameter_names(pp+"fishalpha", sp+"off-center parameter"), 0)
|
||||
-> editable(1e-1, 10, .1, "off-center parameter",
|
||||
"This projection is obtained by composing gnomonic projection and inverse stereographic projection. "
|
||||
"This parameter changes the center of the first projection (0 = gnomonic, 1 = stereographic). Use a value closer to 1 "
|
||||
|
@ -999,9 +1002,9 @@ EX namespace models {
|
|||
param_f(p.product_z_scale, pp+"zstretch")
|
||||
-> editable(0.1, 10, 0.1, "product Z stretch", "", 'Z');
|
||||
|
||||
param_f(p.collignon_parameter, pp+"collignon", sp+"collignon-parameter", 1)
|
||||
param_f(p.collignon_parameter, parameter_names(pp+"collignon", sp+"collignon-parameter"), 1)
|
||||
-> editable(-1, 1, .1, "Collignon parameter", "", 'b')
|
||||
-> modif([] (float_setting* f) {
|
||||
-> modif([] (float_parameter* f) {
|
||||
f->unit = vpconf.collignon_reflected ? " (r)" : "";
|
||||
})
|
||||
-> set_extra([&p] {
|
||||
|
@ -1044,9 +1047,9 @@ EX namespace models {
|
|||
param_b(p.dualfocus_autoscale, sp+"dualfocus_autoscale", 0)
|
||||
-> editable("autoscale dual focus", 'A');
|
||||
|
||||
addsaver(p.formula, sp+"formula");
|
||||
addsaverenum(p.basic_model, sp+"basic model");
|
||||
addsaver(p.use_atan, sp+"use_atan");
|
||||
param_str(p.formula, sp+"formula");
|
||||
param_enum(p.basic_model, sp+"basic model");
|
||||
param_b(p.use_atan, sp+"use_atan");
|
||||
|
||||
param_f(p.spiral_angle, sp+"sang")
|
||||
-> editable(0, 360, 15, "spiral angle", "set to 90° for the ring projection", 'x')
|
||||
|
@ -1062,11 +1065,13 @@ EX namespace models {
|
|||
|
||||
param_i(p.back_and_front, sp+"backandfront", 0);
|
||||
|
||||
auto projsaver = addsaver(p.alpha, sp+"projection", 1);
|
||||
if(&p.model == &pmodel) {
|
||||
auto proj = param_custom(p.alpha, sp+"projection", menuitem_projection_distance, 'p');
|
||||
p.alpha = 1;
|
||||
auto proj = param_custom_ld(p.alpha, sp+"projection", menuitem_projection_distance, 'p');
|
||||
proj->help_text = "projection distance|Gans Klein Poincare orthographic stereographic";
|
||||
proj->saver = projsaver;
|
||||
}
|
||||
else {
|
||||
param_f(p.alpha, sp+"projection", 1);
|
||||
}
|
||||
|
||||
param_matrix(p.cam(), pp+"cameraangle", 3)
|
||||
|
@ -1093,16 +1098,16 @@ EX namespace models {
|
|||
"(2) in hyperbolic geometry, with spiral angle being +90° or -90°\n"
|
||||
"(3) in hyperbolic geometry, with other spiral angles (1 makes the bands fit exactly)";
|
||||
|
||||
param_f(p.sphere_spiral_multiplier, "sphere_spiral_multiplier")
|
||||
param_f(p.sphere_spiral_multiplier, pp+"sphere_spiral_multiplier")
|
||||
-> editable(0, 10, .1, "sphere spiral multiplier", help, 'M')->unit = "°";
|
||||
|
||||
param_f(p.right_spiral_multiplier, "right_spiral_multiplier")
|
||||
param_f(p.right_spiral_multiplier, pp+"right_spiral_multiplier")
|
||||
-> editable(0, 10, .1, "right spiral multiplier", help, 'M')->unit = "°";
|
||||
|
||||
param_f(p.any_spiral_multiplier, "any_spiral_multiplier")
|
||||
param_f(p.any_spiral_multiplier, pp+"any_spiral_multiplier")
|
||||
-> editable(0, 10, .1, "any spiral multiplier", help, 'M')->unit = "°";
|
||||
|
||||
param_f(p.spiral_cone, "spiral_cone")
|
||||
param_f(p.spiral_cone, pp+"spiral_cone")
|
||||
-> editable(0, 360, -45, "spiral cone", "", 'C')->unit = "°";
|
||||
};
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "hyper.h"
|
||||
namespace hr {
|
||||
|
||||
EX int avengers, mirrorspirits, wandering_jiangshi, jiangshi_on_screen;
|
||||
EX int avengers, mirrorspirits, wandering_jiangshi, jiangshi_on_screen, splitrocks;
|
||||
|
||||
EX bool timerghost = true;
|
||||
EX bool gen_wandering = true;
|
||||
|
@ -192,7 +192,7 @@ EX int reptilemax() {
|
|||
return r;
|
||||
}
|
||||
|
||||
bool wchance(int a, int of, int reduction = 0) {
|
||||
bool wchance_in(eLand l, int a, int of, int reduction = 0) {
|
||||
of *= 10;
|
||||
a += yendor::hardness() + 1;
|
||||
if(isCrossroads(cwt.at->land))
|
||||
|
@ -206,6 +206,11 @@ bool wchance(int a, int of, int reduction = 0) {
|
|||
a -= reduction;
|
||||
if(a < 0) return false;
|
||||
|
||||
if(use_custom_land_list) {
|
||||
of *= 100;
|
||||
a *= custom_land_wandering[l];
|
||||
}
|
||||
|
||||
return hrand(a+of) < a;
|
||||
}
|
||||
|
||||
|
@ -337,7 +342,7 @@ EX void wandering() {
|
|||
if(closed_or_bounded && specialland == laClearing)
|
||||
clearing::new_root();
|
||||
|
||||
if(cwt.at->land == laZebra && cwt.at->wall == waNone && wchance(items[itZebra], 20))
|
||||
if(cwt.at->land == laZebra && cwt.at->wall == waNone && wchance_in(laZebra, items[itZebra], 20))
|
||||
wanderingZebra(cwt.at);
|
||||
|
||||
bool smallbounded_generation = smallbounded || (closed_manifold && specialland == laClearing);
|
||||
|
@ -371,6 +376,8 @@ EX void wandering() {
|
|||
if(!valid(c)) continue;
|
||||
if(isPlayerOn(c)) break;
|
||||
|
||||
auto wchance = [c] (int a, int of, int reduction = 0) { return wchance_in(c->land, a, of, reduction); };
|
||||
|
||||
if(specialland == laStorms) {
|
||||
// place the sandstone wall completely randomly (but not on the player)
|
||||
vector<cell*>& ac = currentmap->allcells();
|
||||
|
@ -555,6 +562,12 @@ EX void wandering() {
|
|||
|
||||
else if(c->monst || c->pathdist == PINFD) break;
|
||||
|
||||
else if(c->land == laAsteroids && splitrocks && canReachPlayer(c, moYeti)) {
|
||||
c->monst = moAsteroid;
|
||||
splitrocks--;
|
||||
continue;
|
||||
}
|
||||
|
||||
else if(c->land == laAsteroids) {
|
||||
int gen = 0;
|
||||
if(asteroids_generated * 12 <= items[itAsteroid]) gen = 2;
|
||||
|
|
53
multi.cpp
53
multi.cpp
|
@ -11,16 +11,17 @@ namespace hr {
|
|||
EX namespace multi {
|
||||
|
||||
#if HDR
|
||||
static constexpr int SCANCODES = 512;
|
||||
static constexpr int MAXJOY = 8;
|
||||
static constexpr int MAXBUTTON = 64;
|
||||
static constexpr int MAXAXE = 16;
|
||||
static constexpr int MAXHAT = 4;
|
||||
|
||||
struct config {
|
||||
char keyaction[512];
|
||||
char joyaction[MAXJOY][MAXBUTTON];
|
||||
char axeaction[MAXJOY][MAXAXE];
|
||||
char hataction[MAXJOY][MAXHAT][4];
|
||||
int keyaction[SCANCODES];
|
||||
int joyaction[MAXJOY][MAXBUTTON];
|
||||
int axeaction[MAXJOY][MAXAXE];
|
||||
int hataction[MAXJOY][MAXHAT][4];
|
||||
int deadzoneval[MAXJOY][MAXAXE];
|
||||
};
|
||||
#endif
|
||||
|
@ -165,13 +166,13 @@ EX const char* axemodes3[4] = {
|
|||
|
||||
EX int centerplayer = -1;
|
||||
|
||||
char* axeconfigs[24]; int numaxeconfigs;
|
||||
int* axeconfigs[24]; int numaxeconfigs;
|
||||
int* dzconfigs[24];
|
||||
|
||||
string listkeys(config& scfg, int id) {
|
||||
#if CAP_SDL
|
||||
string lk = "";
|
||||
for(int i=0; i<512; i++)
|
||||
for(int i=0; i<SCANCODES; i++)
|
||||
if(scfg.keyaction[i] == id)
|
||||
#if CAP_SDL2
|
||||
lk = lk + " " + SDL_GetScancodeName(SDL_Scancode(i));
|
||||
|
@ -265,7 +266,8 @@ struct key_configurer {
|
|||
if(!setwhat) dialog::handleNavigation(sym, uni);
|
||||
if(sym) {
|
||||
if(setwhat) {
|
||||
which_config->keyaction[sym] = setwhat;
|
||||
int scan = key_to_scan(sym);
|
||||
if(scan >= 0 && scan < SCANCODES) which_config->keyaction[scan] = setwhat;
|
||||
setwhat = 0;
|
||||
}
|
||||
else if(uni >= 'a' && uni < 'a' + isize(shmupcmdtable) && shmupcmdtable[uni-'a'][0])
|
||||
|
@ -584,9 +586,19 @@ void pressaction(int id) {
|
|||
actionspressed[id]++;
|
||||
}
|
||||
|
||||
EX int key_to_scan(int sym) {
|
||||
#if CAP_SDL2
|
||||
return SDL_GetScancodeFromKey(sym);
|
||||
#else
|
||||
return sym;
|
||||
#endif
|
||||
}
|
||||
|
||||
EX bool notremapped(int sym) {
|
||||
auto& scfg = scfg_default;
|
||||
int k = scfg.keyaction[sym];
|
||||
int sc = key_to_scan(sym);
|
||||
if(sc < 0 || sc >= SCANCODES) return true;
|
||||
int k = scfg.keyaction[sc];
|
||||
if(k == 0) return true;
|
||||
k /= 16;
|
||||
if(k > 3) k--; else if(k==3) k = 0;
|
||||
|
@ -595,31 +607,31 @@ EX bool notremapped(int sym) {
|
|||
|
||||
EX void sconfig_savers(config& scfg, string prefix) {
|
||||
// unfortunately we cannot use key names here because SDL is not yet initialized
|
||||
for(int i=0; i<512; i++)
|
||||
addsaver(scfg.keyaction[i], prefix + string("key:")+its(i));
|
||||
for(int i=0; i<SCANCODES; i++)
|
||||
param_i(scfg.keyaction[i], prefix + string("key:")+its(i));
|
||||
|
||||
for(int i=0; i<MAXJOY; i++) {
|
||||
string pre = prefix + "joystick "+cts('A'+i);
|
||||
for(int j=0; j<MAXBUTTON; j++)
|
||||
addsaver(scfg.joyaction[i][j], pre+"-B"+its(j));
|
||||
param_i(scfg.joyaction[i][j], pre+"-B"+its(j));
|
||||
for(int j=0; j<MAXAXE; j++) {
|
||||
addsaver(scfg.axeaction[i][j], pre+" axis "+its(j));
|
||||
addsaver(scfg.deadzoneval[i][j], pre+" deadzone "+its(j));
|
||||
param_i(scfg.axeaction[i][j], pre+" axis "+its(j));
|
||||
param_i(scfg.deadzoneval[i][j], pre+" deadzone "+its(j));
|
||||
}
|
||||
for(int j=0; j<MAXHAT; j++) for(int k=0; k<4; k++) {
|
||||
addsaver(scfg.hataction[i][j][k], pre+" hat "+its(j)+" "+"URDL"[k]);
|
||||
param_i(scfg.hataction[i][j][k], pre+" hat "+its(j)+" "+"URDL"[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EX void clear_config(config& scfg) {
|
||||
for(int i=0; i<512; i++) scfg.keyaction[i] = 0;
|
||||
for(int i=0; i<SCANCODES; i++) scfg.keyaction[i] = 0;
|
||||
}
|
||||
|
||||
EX void initConfig() {
|
||||
auto& scfg = scfg_default;
|
||||
|
||||
char* t = scfg.keyaction;
|
||||
int* t = scfg.keyaction;
|
||||
|
||||
#if CAP_SDL2
|
||||
|
||||
|
@ -754,7 +766,7 @@ EX void initConfig() {
|
|||
multi::scs[6].uicolor = 0xC0C0C0FF;
|
||||
|
||||
#if CAP_CONFIG
|
||||
addsaver(multi::players, "mode-number of players");
|
||||
param_i(multi::players, "mode-number of players")->be_non_editable();
|
||||
param_b(multi::split_screen, "splitscreen", false)
|
||||
->editable("split screen mode", 's');
|
||||
param_b(multi::pvp_mode, "pvp_mode", false)
|
||||
|
@ -765,9 +777,9 @@ EX void initConfig() {
|
|||
->editable("self hits", 'h');
|
||||
param_b(multi::two_focus, "two_focus", false)
|
||||
->editable("auto-adjust dual-focus projections", 'f');
|
||||
addsaver(alwaysuse, "use configured keys");
|
||||
param_b(alwaysuse, "use configured keys");
|
||||
|
||||
for(int i=0; i<7; i++) addsaver(multi::scs[i], "player"+its(i));
|
||||
for(int i=0; i<7; i++) paramset(multi::scs[i], "player"+its(i));
|
||||
|
||||
sconfig_savers(scfg, "");
|
||||
#endif
|
||||
|
@ -821,7 +833,8 @@ EX void handleInput(int delta, config &scfg) {
|
|||
get_actions(scfg);
|
||||
|
||||
const Uint8 *keystate = SDL12_GetKeyState(NULL);
|
||||
if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) d /= 5;
|
||||
|
||||
if(keystate[SDL12(SDLK_LCTRL, SDL_SCANCODE_LCTRL)] || keystate[SDL12(SDLK_RCTRL, SDL_SCANCODE_RCTRL)]) d /= 5;
|
||||
|
||||
double panx =
|
||||
actionspressed[49] - actionspressed[51] + axespressed[2] / 32000.0;
|
||||
|
|
|
@ -29,7 +29,7 @@ struct gamedata {
|
|||
::new (&record[index]) T(std::move(x));
|
||||
}
|
||||
else {
|
||||
T& at = (T&) record[index];
|
||||
T& at = *((T*) (void*) &(record[index]));
|
||||
x = std::move(at);
|
||||
at.~T();
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ void gamedata_all(gamedata& gd) {
|
|||
gd.store(genrange_bonus);
|
||||
gd.store(gamerange_bonus);
|
||||
gd.store(targets);
|
||||
gd.store(patterns::rwalls);
|
||||
gd.store(ccolor::rwalls);
|
||||
if(GOLDBERG) gd.store(gp::param);
|
||||
callhooks(hooks_gamedata, &gd);
|
||||
}
|
||||
|
|
|
@ -1360,6 +1360,7 @@ EX namespace hybrid {
|
|||
cell* gamestart() override { return getCell(underlying_map->gamestart(), 0); }
|
||||
|
||||
hrmap_hybrid() {
|
||||
underlying_map = nullptr;
|
||||
twisted = false;
|
||||
disc_quotient = 0;
|
||||
in_underlying([this] { initcells(); underlying_map = currentmap; });
|
||||
|
@ -2358,7 +2359,7 @@ EX namespace rots {
|
|||
ptds.clear();
|
||||
drawthemap();
|
||||
drawqueue();
|
||||
displaychr(current_display->xcenter, current_display->ycenter, 0, 24, '+', 0xFFFFFFFF);
|
||||
displaychr(current_display->xcenter, current_display->ycenter, 0, 24 * mapfontscale / 100, '+', 0xFFFFFFFF);
|
||||
glflush();
|
||||
});
|
||||
gmatrix = std::move(g);
|
||||
|
|
35
orbs.cpp
35
orbs.cpp
|
@ -664,7 +664,7 @@ EX void teleportTo(cell *dest) {
|
|||
}
|
||||
|
||||
/* calls changes.rollback or changes.commit */
|
||||
EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone)) {
|
||||
EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone), cell *phasecell IS(nullptr)) {
|
||||
if(byWhat != itStrongWind) playSound(dest, "orb-frog");
|
||||
cell *from = cwt.at;
|
||||
changes.value_keep(cwt);
|
||||
|
@ -683,7 +683,10 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMons
|
|||
|
||||
if(byWhat == itOrbPhasing) {
|
||||
useupOrb(itOrbPhasing, 5);
|
||||
addMessage(XLAT("You jump!"));
|
||||
if(phasecell->monst)
|
||||
addMessage(XLAT("You phase through %the1!", phasecell->monst));
|
||||
else
|
||||
addMessage(XLAT("You phase through %the1!", phasecell->wall));
|
||||
}
|
||||
|
||||
movecost(from, dest, 1);
|
||||
|
@ -822,7 +825,14 @@ void telekinesis(cell *dest) {
|
|||
}
|
||||
|
||||
moveItem(dest, cwt.at, true);
|
||||
eItem it = cwt.at->item;
|
||||
bool saf = it == itOrbSafety;
|
||||
collectItem(cwt.at, cwt.at, true);
|
||||
if(cwt.at->item == it)
|
||||
animateMovement(match(dest, cwt.at), LAYER_BOAT);
|
||||
else if(!saf)
|
||||
animate_item_throw(dest, cwt.at, it);
|
||||
|
||||
useupOrb(itOrbSpace, cost.first);
|
||||
if(cost.second)
|
||||
markOrb(itOrbMagnetism);
|
||||
|
@ -874,6 +884,10 @@ EX eMonster summonedAt(cell *dest) {
|
|||
dest->land == laWarpCoast ? moRatling :
|
||||
dest->land == laDocks ? moWaterElemental :
|
||||
moPirate;
|
||||
if(among(dest->wall, waDeepWater, waShallow))
|
||||
return moRusalka;
|
||||
if(dest->wall == waCamelotMoat)
|
||||
return moWaterElemental;
|
||||
if(isReptile(dest->wall))
|
||||
return moReptile;
|
||||
if(dest->wall == waChasm)
|
||||
|
@ -1136,7 +1150,9 @@ void blowoff(const movei& mi) {
|
|||
auto& ct = mi.t;
|
||||
bool die = cf->wall == waRichDie;
|
||||
playSound(ct, "orb-ranged");
|
||||
if(cf->monst)
|
||||
if(cf->monst == moVoidBeast)
|
||||
addMessage(XLAT("You blow %the1 closer!", cf->monst));
|
||||
else if(cf->monst)
|
||||
addMessage(XLAT("You blow %the1 away!", cf->monst));
|
||||
if(cf->wall == waThumperOff) activateActiv(cf, false);
|
||||
if(isPushable(cf->wall) || cf->wall == waBigStatue)
|
||||
|
@ -1205,9 +1221,9 @@ EX bool monstersnearO(orbAction a, cell *c) {
|
|||
EX bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
|
||||
EX bool isWeakCheck(orbAction a) { return a == roCheck || a == roMultiCheck || a == roMouse; }
|
||||
|
||||
EX movei blowoff_destination(cell *c, int& di) {
|
||||
EX movei blowoff_destination_dir(cell *c, int& di, int rev) {
|
||||
int d = 0;
|
||||
for(; d<c->type; d++) if(c->move(d) && c->move(d)->cpdist < c->cpdist) break;
|
||||
for(; d<c->type; d++) if(c->move(d) && rev*c->move(d)->cpdist < rev*c->cpdist) break;
|
||||
if(d<c->type) for(int e=d; e<d+c->type; e++) {
|
||||
int di = e % c->type;
|
||||
cell *c2 = c->move(di);
|
||||
|
@ -1215,11 +1231,16 @@ EX movei blowoff_destination(cell *c, int& di) {
|
|||
if(dice::on(c) && !dice::can_roll(movei(c, di)))
|
||||
continue;
|
||||
#endif
|
||||
if(c2 && c2->cpdist > c->cpdist && passable(c2, c, P_BLOW)) return movei(c, c2, di);
|
||||
if(c2 && rev*c2->cpdist > rev*c->cpdist && passable(c2, c, P_BLOW)) return movei(c, c2, di);
|
||||
}
|
||||
return movei(c, c, NO_SPACE);
|
||||
}
|
||||
|
||||
EX movei blowoff_destination(cell *c, int& di) {
|
||||
int rev = c->monst == moVoidBeast ? -1 : 1;
|
||||
return blowoff_destination_dir(c, di, rev);
|
||||
}
|
||||
|
||||
EX int check_jump(cell *cf, cell *ct, flagtype flags, cell*& jumpthru) {
|
||||
int partial = 1;
|
||||
forCellCM(c2, cf) {
|
||||
|
@ -1510,7 +1531,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||
}
|
||||
|
||||
if(phasestate == 3) {
|
||||
if(jumpTo(a, c, itOrbPhasing)) phasestate = 4;
|
||||
if(jumpTo(a, c, itOrbPhasing, 0, moNone, jumpthru)) phasestate = 4;
|
||||
else wouldkill_there = true;
|
||||
}
|
||||
else changes.rollback();
|
||||
|
|
|
@ -169,6 +169,7 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
|
|||
if(airdist(w) < 3) return false;
|
||||
if(againstWind(w,from)) return false;
|
||||
if(isGravityLand(w)) return false;
|
||||
if(w->wall == waChasm && w->land == laDual) return false;
|
||||
}
|
||||
|
||||
if(from && strictlyAgainstGravity(w, from, vrevdir, flags)
|
||||
|
@ -258,7 +259,8 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
|
|||
}
|
||||
|
||||
if(isWatery(w)) {
|
||||
if(in_gravity_zone(w)) ;
|
||||
if((flags & P_ISPLAYER) && from && isWatery(from) && pickable_from_water(w->item)) ;
|
||||
else if(in_gravity_zone(w)) ;
|
||||
else if(from && from->wall == waBoat && F(P_USEBOAT) &&
|
||||
(!againstCurrent(w, from) || F(P_MARKWATER)) && !(from->item == itOrbYendor)) ;
|
||||
else if(from && isWatery(from) && F(P_CHAIN) && F(P_USEBOAT) && !againstCurrent(w, from)) ;
|
||||
|
@ -419,8 +421,12 @@ EX bool canPushStatueOn(cell *c, flagtype flags) {
|
|||
}
|
||||
|
||||
EX void moveBoat(const movei& mi) {
|
||||
changes.ccell(mi.t);
|
||||
changes.ccell(mi.s);
|
||||
eWall x = mi.t->wall; mi.t->wall = mi.s->wall; mi.s->wall = x;
|
||||
mi.t->mondir = mi.rev_dir_or(NODIR);
|
||||
changes.map_value(rosemap, mi.t);
|
||||
rosemap.erase(mi.t);
|
||||
moveItem(mi.s, mi.t, false);
|
||||
animateMovement(mi, LAYER_BOAT);
|
||||
}
|
||||
|
|
955
pattern2.cpp
955
pattern2.cpp
File diff suppressed because it is too large
Load Diff
56
pcmove.cpp
56
pcmove.cpp
|
@ -9,6 +9,8 @@
|
|||
|
||||
namespace hr {
|
||||
|
||||
EX int illegal_moves;
|
||||
|
||||
EX bool keepLightning = false;
|
||||
|
||||
EX bool seenSevenMines = false;
|
||||
|
@ -198,6 +200,7 @@ bool pcmove::checkNeedMove(bool checkonly, bool attacking) {
|
|||
yasc_message = XLAT("did not leave %the1", cwt.at->wall);
|
||||
killHardcorePlayer(multi::cpid, flags);
|
||||
}
|
||||
if(!checkonly) illegal_moves++;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -214,6 +217,7 @@ struct pcmove {
|
|||
bool fmsMove, fmsAttack, fmsActivate;
|
||||
int d;
|
||||
int subdir;
|
||||
/** used to tell perform_actual_move() that this is a boat move and thus we should not pick up items */
|
||||
bool boatmove;
|
||||
bool good_tortoise;
|
||||
flagtype attackflags;
|
||||
|
@ -443,6 +447,8 @@ bool pcmove::movepcto() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(checked_move_issue.type == miTHREAT && !checkonly) illegal_moves++;
|
||||
}
|
||||
|
||||
return b;
|
||||
|
@ -489,7 +495,7 @@ bool pcmove::swing() {
|
|||
mirror::act(origd, mirror::SPINMULTI | mirror::ATTACK);
|
||||
|
||||
if(monstersnear_add_pmi(movei(cwt.at, STAY))) {
|
||||
if(vmsg_threat())
|
||||
if(nextmovetype == lmAttack ? vmsg(miWALL, siWALL, mi.t, who_kills_me) : vmsg_threat())
|
||||
wouldkill("You would be killed by %the1!");
|
||||
return false;
|
||||
}
|
||||
|
@ -802,14 +808,33 @@ bool pcmove::actual_move() {
|
|||
c2->monst = moNone;
|
||||
c2->wall = waRichDie;
|
||||
}
|
||||
else {
|
||||
if(markOrb(itOrbSlaying)) goto after_die;
|
||||
if(vmsg(miWALL, siWALL, c2, c2->monst))
|
||||
addMessage(XLAT("You can only push this die if the highest number would be on the top!"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(mip.d == NO_SPACE) {
|
||||
if(markOrb(itOrbSlaying)) goto after_die;
|
||||
if(vmsg(miWALL, siWALL, c2, c2->monst))
|
||||
addMessage(XLAT("No room to push %the1.", c2->monst));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
after_die:
|
||||
|
||||
if(isPushable(c2->wall) && !c2->monst && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||
mip = determinePush(cwt, subdir, [] (movei mi) { return canPushThumperOn(mi, cwt.at); });
|
||||
if(mip.t) changes.ccell(mip.t);
|
||||
if(mip.d == NO_SPACE) {
|
||||
if(isDie(c2->wall) && markOrb(itOrbSlaying)) {
|
||||
changes.ccell(c2);
|
||||
c2->monst = moAngryDie;
|
||||
c2->wall = waNone;
|
||||
goto after_die;
|
||||
}
|
||||
if(vmsg(miWALL, siWALL, c2, moNone)) addMessage(XLAT("No room to push %the1.", c2->wall));
|
||||
return false;
|
||||
}
|
||||
|
@ -834,13 +859,10 @@ bool pcmove::actual_move() {
|
|||
return boat_move();
|
||||
|
||||
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||
|
||||
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
|
||||
placeWater(c2, cwt.at);
|
||||
moveBoat(mi);
|
||||
if(c2->item && collectItem(c2, cwt.at)) return true;
|
||||
changes.ccell(c2);
|
||||
c2->mondir = revhint(cwt.at, d);
|
||||
if(c2->item) boatmove = !boatmove;
|
||||
placeWater(c2, cwt.at);
|
||||
moveBoat(mi); boatmove = true;
|
||||
return perform_actual_move();
|
||||
}
|
||||
|
||||
|
@ -921,8 +943,6 @@ void pcmove::tell_why_cannot_attack() {
|
|||
addMessage(XLAT("You cannot attack Raiders directly!"));
|
||||
else if(isSwitch(c2->monst))
|
||||
addMessage(XLAT("You cannot attack Jellies in their wall form!"));
|
||||
else if(c2->monst == moAnimatedDie)
|
||||
addMessage(XLAT("You can only push this die if the highest number would be on the top!"));
|
||||
else if(c2->monst == moAngryDie)
|
||||
addMessage(XLAT("This die is really angry at you!"));
|
||||
else if((attackflags & AF_WEAK) && isIvy(c2))
|
||||
|
@ -1285,21 +1305,15 @@ bool pcmove::perform_actual_move() {
|
|||
handle_friendly_ivy();
|
||||
|
||||
if(items[itOrbDigging]) {
|
||||
if(earthMove(mi)) {
|
||||
invismove = false;
|
||||
if(earthMove(mi)) markOrb(itOrbDigging);
|
||||
markOrb(itOrbDigging);
|
||||
}
|
||||
}
|
||||
|
||||
movecost(cwt.at, c2, 1);
|
||||
|
||||
if(!boatmove && collectItem(c2, cwt.at)) return true;
|
||||
if(boatmove && c2->item && cwt.at->item) {
|
||||
eItem it = c2->item;
|
||||
c2->item = cwt.at->item;
|
||||
if(collectItem(c2, cwt.at)) return true;
|
||||
eItem it2 = c2->item;
|
||||
c2->item = it;
|
||||
cwt.at->item = it2;
|
||||
}
|
||||
if(doPickupItemsWithMagnetism(c2)) return true;
|
||||
|
||||
if(isIcyLand(cwt.at) && cwt.at->wall == waNone && markOrb(itOrbWinter)) {
|
||||
|
@ -1311,7 +1325,11 @@ bool pcmove::perform_actual_move() {
|
|||
forCellEx(c3, c2) if(c3->wall == waIcewall && c3->item) {
|
||||
changes.ccell(c3);
|
||||
markOrb(itOrbWinter);
|
||||
if(collectItem(c3, cwt.at)) return true;
|
||||
eItem it = c3->item;
|
||||
if(collectItem(c3, cwt.at))
|
||||
return true;
|
||||
if(!c3->item)
|
||||
animate_item_throw(c3, c2, it);
|
||||
}
|
||||
|
||||
movecost(cwt.at, c2, 2);
|
||||
|
|
24
quit.cpp
24
quit.cpp
|
@ -26,12 +26,27 @@ EX int getgametime() {
|
|||
return (int) (savetime + (timerstopped ? 0 : (time(NULL) - timerstart)));
|
||||
}
|
||||
|
||||
EX ld getgametime_precise() {
|
||||
return savetime + (timerstopped ? 0 : (ticks - tickstart) / 1000.);
|
||||
}
|
||||
|
||||
EX string getgametime_s(int timespent IS(getgametime())) {
|
||||
return hr::format("%d:%02d", timespent/60, timespent % 60);
|
||||
}
|
||||
|
||||
EX bool display_yasc_codes;
|
||||
|
||||
string formatted_yasc_code() {
|
||||
if(yasc_code < 100000) return its(yasc_code);
|
||||
int y = yasc_code;
|
||||
string out;
|
||||
while(y >= 100) {
|
||||
out = "-" + its(y%100) + out;
|
||||
y /= 100;
|
||||
}
|
||||
return its(y) + out;
|
||||
}
|
||||
|
||||
string timeline() {
|
||||
string s;
|
||||
if(shmup::on)
|
||||
|
@ -39,7 +54,7 @@ string timeline() {
|
|||
else {
|
||||
s = XLAT("%1 turns (%2)", its(turncount), getgametime_s());
|
||||
if(display_yasc_codes)
|
||||
s+= XLAT(" YASC code: ") + its(yasc_code);
|
||||
s += XLAT(" YASC code: ") + formatted_yasc_code();
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
@ -321,7 +336,7 @@ EX void showGameMenu() {
|
|||
#if CAP_TOUR
|
||||
tour::on ? (canmove ? XLAT("guided tour") : XLAT("GAME OVER")) :
|
||||
#endif
|
||||
(cheater && !autocheat)? XLAT("It is a shame to cheat!") :
|
||||
(cheater && !autocheat) ? XLAT("It is a shame to cheat!") :
|
||||
racing::on ? "racing mode" :
|
||||
(canmove && princess::challenge) ? XLAT("%1 Challenge", moPrincess) :
|
||||
canmove ? XLAT("Quest status") :
|
||||
|
@ -434,7 +449,7 @@ EX void showGameMenu() {
|
|||
if(cheater && !autocheat) {
|
||||
dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020);
|
||||
}
|
||||
else if(!racing::on) {
|
||||
if(!racing::on) {
|
||||
dialog::addInfo(timeline(), dialog::dialogcolor);
|
||||
}
|
||||
|
||||
|
@ -639,7 +654,8 @@ EX void handleKeyQuit(int sym, int uni) {
|
|||
popScreen();
|
||||
msgs.clear();
|
||||
if(!canmove) {
|
||||
addMessage(XLAT("GAME OVER"));
|
||||
if(yasc_message != "") addMessage(XLAT("GAME OVER") + ": " + yasc_message);
|
||||
else addMessage(XLAT("GAME OVER"));
|
||||
addMessage(timeline());
|
||||
}
|
||||
}
|
||||
|
|
11
racing.cpp
11
racing.cpp
|
@ -1039,10 +1039,15 @@ void race_projection() {
|
|||
if(GDIM == 2) {
|
||||
dialog::addMatrixItem(XLAT("race angle"), race_angle.get(), 'a');
|
||||
dialog::add_action([] () {
|
||||
dialog::editMatrix(race_angle.get(), XLAT("model orientation"), "", GDIM);
|
||||
dialog::editMatrix(race_angle.get(), XLAT("race angle"), "", GDIM);
|
||||
auto& d = dialog::get_di();
|
||||
auto q = rot_inverse(race_angle) * pconf.mori();
|
||||
auto last = dialog::get_ne().reaction;
|
||||
dialog::get_ne().reaction = [q, last] () { last(); pconf.mori() = race_angle * q; };
|
||||
auto last = d.reaction;
|
||||
d.reaction = [q, last] () {
|
||||
if(last) last();
|
||||
pconf.mori() = race_angle * q;
|
||||
if(racing::on) set_view();
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
|
|
21
radar.cpp
21
radar.cpp
|
@ -2,7 +2,7 @@
|
|||
namespace hr {
|
||||
|
||||
#if MAXMDIM >= 4
|
||||
pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
||||
pair<bool, hyperpoint> makeradar(shiftpoint h, bool distant) {
|
||||
|
||||
hyperpoint h1;
|
||||
|
||||
|
@ -23,9 +23,14 @@ pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
|||
|
||||
if(WDIM == 3) {
|
||||
ld d = hdist0(h);
|
||||
if(distant) {
|
||||
h1 = h1 / hypot_d(3, h1);
|
||||
}
|
||||
else {
|
||||
if(d >= vid.radarrange) return {false, h1};
|
||||
if(d) h1 = h1 * (d / vid.radarrange / hypot_d(3, h1));
|
||||
}
|
||||
}
|
||||
else {
|
||||
h1 = cgi.emb->actual_to_base(h1);
|
||||
h1 = current_display->radar_transform_post * h1;
|
||||
|
@ -45,16 +50,16 @@ pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
|||
return {true, h1};
|
||||
}
|
||||
|
||||
EX void addradar(const shiftmatrix& V, char ch, color_t col, color_t outline) {
|
||||
EX void addradar(const shiftmatrix& V, char ch, color_t col, color_t outline, bool distant IS(false)) {
|
||||
shiftpoint h = V * tile_center();
|
||||
auto hp = makeradar(h);
|
||||
auto hp = makeradar(h, distant);
|
||||
if(hp.first)
|
||||
current_display->radarpoints.emplace_back(radarpoint{hp.second, ch, col, outline});
|
||||
}
|
||||
|
||||
EX void addradar(const shiftpoint h1, const shiftpoint h2, color_t col) {
|
||||
auto hp1 = makeradar(h1);
|
||||
auto hp2 = makeradar(h2);
|
||||
auto hp1 = makeradar(h1, false);
|
||||
auto hp2 = makeradar(h2, false);
|
||||
if(hp1.first && hp2.first)
|
||||
current_display->radarlines.emplace_back(radarline{hp1.second, hp2.second, col});
|
||||
}
|
||||
|
@ -146,7 +151,7 @@ EX void draw_radar(bool cornermode) {
|
|||
auto compassdir = [&] (char dirname, hyperpoint h) {
|
||||
h = NLP * h * .8;
|
||||
queueline(sId*atscreenpos(cx+rad * h[0], cy - rad * h[2] * si + rad * h[1] * co, 0)*C0, sId*atscreenpos(cx+rad*h[0], cy - rad*h[2] * si, 0)*C0, 0xA0401040, -1);
|
||||
displaychr(int(cx+rad * h[0]), int(cy - rad * h[2] * si + rad * h[1] * co), 0, 8, dirname, 0xA04010);
|
||||
displaychr(int(cx+rad * h[0]), int(cy - rad * h[2] * si + rad * h[1] * co), 0, 8 * mapfontscale / 100, dirname, 0xA04010);
|
||||
};
|
||||
compassdir('E', point3(+1, 0, 0));
|
||||
compassdir('N', point3(0, +1, 0));
|
||||
|
@ -180,10 +185,10 @@ EX void draw_radar(bool cornermode) {
|
|||
glflush();
|
||||
|
||||
for(auto& r: cd->radarpoints) {
|
||||
if(d3) displaychr(int(cx + rad * r.h[0]), int(cy - rad * r.h[2] * si + rad * r.h[1] * co), 0, 8, r.glyph, r.color);
|
||||
if(d3) displaychr(int(cx + rad * r.h[0]), int(cy - rad * r.h[2] * si + rad * r.h[1] * co), 0, 8 * mapfontscale / 100, r.glyph, r.color);
|
||||
else {
|
||||
hyperpoint h = locate(r.h);
|
||||
displaychr(int(h[0]), int(h[1]), 0, int(h[2]) / divby, r.glyph, r.color);
|
||||
displaychr(int(h[0]), int(h[1]), 0, int(h[2]) * mapfontscale / divby / 100, r.glyph, r.color);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -3164,10 +3164,10 @@ void addconfig() {
|
|||
param_f(hard_limit, "ray_hard_limit");
|
||||
param_i(want_use, "ray_want_use");
|
||||
param_f(exp_decay_poly, "ray_exp_decay_poly");
|
||||
addsaver(max_iter_iso, "ray_max_iter_iso");
|
||||
addsaver(max_iter_sol, "ray_max_iter_sol");
|
||||
param_i(max_iter_iso, "ray_max_iter_iso");
|
||||
param_i(max_iter_sol, "ray_max_iter_sol");
|
||||
param_i(max_cells, "ray_max_cells");
|
||||
addsaver(rays_generate, "ray_generate");
|
||||
param_b(rays_generate, "ray_generate");
|
||||
param_b(fixed_map, "ray_fixed_map");
|
||||
param_i(max_wall_offset, "max_wall_offset");
|
||||
param_i(max_celltype, "max_celltype");
|
||||
|
|
5
reg3.cpp
5
reg3.cpp
|
@ -2585,13 +2585,13 @@ int celldistance_534(cell *c1, cell *c2) {
|
|||
|
||||
vector<cell*> s1 = {c1};
|
||||
vector<cell*> s2 = {c2};
|
||||
int best = 99999999;
|
||||
int best = DISTANCE_UNKNOWN_BIG;
|
||||
int d0 = 0;
|
||||
|
||||
auto go_nearer = [&] (vector<cell*>& v, int& d) {
|
||||
vector<cell*> w;
|
||||
for(cell *c: v)
|
||||
forCellEx(c1, c)
|
||||
forCellCM(c1, c)
|
||||
if(celldist(c1) < d)
|
||||
w.push_back(c1);
|
||||
sort(w.begin(), w.end());
|
||||
|
@ -2612,6 +2612,7 @@ int celldistance_534(cell *c1, cell *c2) {
|
|||
if(d1 >= d2) go_nearer(s1, d1);
|
||||
if(d1 < d2) go_nearer(s2, d2);
|
||||
}
|
||||
if(best == DISTANCE_UNKNOWN_BIG) best = DISTANCE_UNKNOWN; /* just in case */
|
||||
|
||||
return best;
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace hr {
|
|||
namespace ads_game {
|
||||
|
||||
void change_default_key(int key, int val) {
|
||||
char* t = scfg_ads.keyaction;
|
||||
int* t = scfg_ads.keyaction;
|
||||
t[key] = val;
|
||||
}
|
||||
|
||||
|
@ -154,8 +154,8 @@ void default_settings() {
|
|||
lps_add(lps_relhell, vid.drawmousecircle, false);
|
||||
lps_add(lps_relhell, draw_centerover, false);
|
||||
lps_add(lps_relhell, vid.axes3, false);
|
||||
lps_add(lps_relhell, patterns::whichCanvas, 'r');
|
||||
lps_add(lps_relhell, patterns::rwalls, 0);
|
||||
lps_add(lps_relhell, ccolor::which, &ccolor::random);
|
||||
lps_add(lps_relhell, ccolor::rwalls, 0);
|
||||
lps_add(lps_relhell, vid.fov, 150.);
|
||||
|
||||
lps_add(lps_relhell_ds_spacetime_klein, pmodel, mdDisk);
|
||||
|
@ -213,7 +213,7 @@ auto shot_hooks =
|
|||
+ addHook(hooks_configfile, 100, [] {
|
||||
param_f(ads_how_much_invincibility, "ads_invinc")
|
||||
-> editable(0, TAU, TAU/4, "AdS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
|
||||
param_f(ds_how_much_invincibility, "ads_invinc")
|
||||
param_f(ds_how_much_invincibility, "ds_invinc")
|
||||
-> editable(0, TAU, TAU/4, "dS invincibility time", "How long does the period of invincibility after crashing last, in absolute units.", 'i');
|
||||
param_b(auto_angle, "ads_auto_angle")
|
||||
-> editable("automatically rotate the projection", 'a');
|
||||
|
@ -287,7 +287,7 @@ auto shot_hooks =
|
|||
param_i(spacetime_qty, "ads_spacetime_qty")
|
||||
-> editable(0, 100, 5, "step quantity in the spacetime display", "", 'q');
|
||||
|
||||
addsaver(ghost_color, "color:ghost");
|
||||
param_color(ghost_color, "color:ghost", true);
|
||||
|
||||
rsrc_config();
|
||||
});
|
||||
|
|
|
@ -82,7 +82,7 @@ void fire() {
|
|||
|
||||
bool handleKey(int sym, int uni) {
|
||||
if(cmode & sm::NORMAL) {
|
||||
char* t = scfg_ads.keyaction;
|
||||
int* t = scfg_ads.keyaction;
|
||||
if(t[sym] >= 16 && t[sym] < 32) return true;
|
||||
if(sym == 'v') pushScreen(game_menu);
|
||||
if(sym == SDLK_ESCAPE) pushScreen(game_menu);
|
||||
|
@ -159,7 +159,7 @@ bool ads_turn(int idelta) {
|
|||
if(a[16+7] && !la[16+7]) auto_rotate = !auto_rotate;
|
||||
if(a[16+8] && !la[16+8]) pushScreen(game_menu);
|
||||
|
||||
if(auto_angle) pconf.model_orientation += ang;
|
||||
if(auto_angle) pconf.mori().get() = spin(ang) * pconf.mori().get();
|
||||
|
||||
if(true) {
|
||||
|
||||
|
@ -219,7 +219,7 @@ bool ads_turn(int idelta) {
|
|||
else view_pt += tc;
|
||||
}
|
||||
|
||||
if(auto_angle) pconf.model_orientation -= ang;
|
||||
if(auto_angle) pconf.mori().get() = spin(-ang) * pconf.mori().get();
|
||||
|
||||
fixmatrix_ads(current.T);
|
||||
fixmatrix_ads(new_vctrV.T);
|
||||
|
|
|
@ -643,7 +643,7 @@ bool view_ads_ca() {
|
|||
flatresult center;
|
||||
vector<flatresult> hlist;
|
||||
|
||||
color_t statecolor;
|
||||
color_t statecolor = 0;
|
||||
if(1) {
|
||||
dynamicval<eGeometry> b(geometry, gRotSpace);
|
||||
shiftmatrix S = where_matrix[c];
|
||||
|
@ -750,7 +750,7 @@ bool view_ads_ca() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
addaura(shiftless(center.h), statecolor, 0);
|
||||
addaura(shiftless(center.h), statecolor, 0); // todo statecolor not changed
|
||||
}
|
||||
if(acc) {
|
||||
poly_outline = 0xFF;
|
||||
|
|
|
@ -1296,14 +1296,14 @@ void visual_menu() {
|
|||
|
||||
dialog::addSelItem(XLAT("iterations in raycasting"), its(ray::max_iter_current()), 's');
|
||||
dialog::add_action([&] {
|
||||
dialog::editNumber(ray::max_iter_current(), 0, 600, 1, 60, XLAT("iterations in raycasting"), "");
|
||||
dialog::reaction = ray::reset_raycaster;
|
||||
auto& di = dialog::editNumber(ray::max_iter_current(), 0, 600, 1, 60, XLAT("iterations in raycasting"), "");
|
||||
di.reaction = ray::reset_raycaster;
|
||||
});
|
||||
|
||||
dialog::addSelItem(XLAT("reflective walls in raycasting"), fts(ray::reflect_val), 'R');
|
||||
dialog::add_action([&] {
|
||||
dialog::editNumber(ray::reflect_val, 0, 1, 0.1, 0, XLAT("reflective walls"), "");
|
||||
dialog::reaction = ray::reset_raycaster;
|
||||
auto& di = dialog::editNumber(ray::reflect_val, 0, 1, 0.1, 0, XLAT("reflective walls"), "");
|
||||
di.reaction = ray::reset_raycaster;
|
||||
});
|
||||
|
||||
dialog::addSelItem(XLAT("cells to draw per level"), its(draw_per_level), 'R');
|
||||
|
@ -2032,7 +2032,7 @@ int args() {
|
|||
}
|
||||
|
||||
void change_default_key(int key, int val) {
|
||||
char* t = scfg_bringris.keyaction;
|
||||
int* t = scfg_bringris.keyaction;
|
||||
t[key] = val;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,8 +46,7 @@ void run_sb() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::set_plain(0x101010);
|
||||
check_cgi();
|
||||
start_game();
|
||||
|
||||
|
|
|
@ -342,7 +342,7 @@ void compute_betweenness(bool verify) {
|
|||
auto b = betweenness3(c1);
|
||||
// add_to_set(c1, 1, 0);
|
||||
auto b4 = betweenness4(c1);
|
||||
print(hlog, hr::format("B;%10Ld;%10Ld;%20.10Lf;%3d;%-40s", b.first, b.second, b4, vertices[i]->lev, rogueviz::vdata[i].name.c_str()));
|
||||
print(hlog, hr::format("B;%10lld;%10lld;%20.10f;%3d;%-40s", b.first, b.second, (double) b4, vertices[i]->lev, rogueviz::vdata[i].name.c_str()));
|
||||
if(verify) {
|
||||
/*
|
||||
betweenness_type a = b.first;
|
||||
|
|
|
@ -86,7 +86,8 @@ int movearound() {
|
|||
int move_restart() {
|
||||
indenter_finish im("move_restart");
|
||||
ld llo = loglik_chosen();
|
||||
array<array<int, 128>, 2> distances_map = {0};
|
||||
array<array<int, 128>, 2> distances_map;
|
||||
for(int a=0; a<2; a++) for(int b=0; b<128; b++) distances_map[a][b] = 0;
|
||||
int moves = 0;
|
||||
// int im = 0;
|
||||
|
||||
|
@ -319,7 +320,7 @@ void load_embedded(const string s) {
|
|||
while(true) {
|
||||
char who[500], where[500];
|
||||
who[0] = 0;
|
||||
fscanf(f, "%s%s", who, where);
|
||||
if(fscanf(f, "%s%s", who, where) < 0) throw hstream_exception("error loading embedding");
|
||||
if(who[0] == 0) break;
|
||||
if(!ids.count(who)) printf("unknown vertex: %s\n", who);
|
||||
string wh = where;
|
||||
|
|
|
@ -139,8 +139,7 @@ void cellcoords() {
|
|||
// needs cellcoords/rvcoords/origcoords
|
||||
void build_disttable() {
|
||||
indenter_finish im("build_disttable");
|
||||
int tab[N];
|
||||
for(int i=0; i<N; i++) tab[i] = N;
|
||||
vector<int> tab(N, N);
|
||||
disttable0.clear();
|
||||
disttable1.clear();
|
||||
|
||||
|
@ -269,7 +268,7 @@ void writestats() {
|
|||
ld placement_loglik = loglik_placement();
|
||||
|
||||
for(int u=0; u<MAXDIST; u++) if(tally[u]) {
|
||||
println(hlog, hr::format("* %4d: %8d / %12Ld = %lf %.10" PLDF " %.10" PLDF,
|
||||
println(hlog, hr::format("* %4d: %8d / %12lld = %lf %.10" PLDF " %.10" PLDF,
|
||||
u, edgetally[u], tally[u], double(edgetally[u]) / tally[u],
|
||||
saved_logistic.yes(u), current_logistic.yes(u)));
|
||||
}
|
||||
|
@ -338,8 +337,7 @@ void build_disttable_approx() {
|
|||
for(int k=0; k<threads; k++)
|
||||
v.emplace_back([&,k] () {
|
||||
auto& dt = results[k];
|
||||
int tab[N];
|
||||
for(int i=0; i<N; i++) tab[i] = N;
|
||||
vector<int> tab(N, N);
|
||||
auto p = k ? nullptr : new progressbar(N/threads, "build_disttable_approx");
|
||||
for(int i=k; i<N; i+=threads) {
|
||||
if(p) (*p)++;
|
||||
|
|
|
@ -53,7 +53,7 @@ void test_paths(int radius) {
|
|||
add_to_tally(mc2, 1, 0);
|
||||
// int v = 0;
|
||||
if(tally[quickdist(mc1, mc2)] != 1) {
|
||||
printf("[%p] [%p]\n", mc1, mc2);
|
||||
printf("[%p] [%p]\n", (void*) mc1, (void*) mc2);
|
||||
printf("quickdist = %d\n", quickdist(mc1, mc2));
|
||||
for(int i=0; i<MAXDIST; i++) if(tally[i]) printf("in tally = %d\n", i);
|
||||
mc1->ascell()->item = itDiamond;
|
||||
|
|
|
@ -35,6 +35,9 @@ struct embset {
|
|||
string name;
|
||||
geom3::eSpatialEmbedding se;
|
||||
ld walls, scale, depth, eye, sun, sky, star;
|
||||
embset(const string& n, geom3::eSpatialEmbedding se, ld walls, ld scale, ld depth, ld eye, ld sun, ld sky, ld star) :
|
||||
name(n), se(se), walls(walls), scale(scale), depth(depth), eye(eye), sun(sun), sky(sky), star(star) {}
|
||||
embset() {}
|
||||
};
|
||||
|
||||
embset current() {
|
||||
|
@ -94,30 +97,30 @@ void print(hstream& hs, const embset& e) {
|
|||
print(hlog, "embset{.name=\"", e.name, "\", .se=eEmbeddingMethod(", int(e.se), "), .walls=", e.walls, ", .scale=", e.scale, ", .depth=", e.depth, ", .eye=", e.eye, ", .sun=", e.sun, ", .sky=", e.sky, ", .star=", e.star, "}");
|
||||
}
|
||||
|
||||
embset edefault = embset{.name="default", .se=geom3::seDefault, .walls=1.2, .scale=0, .depth=0, .eye=1.5, .sun=0.333333, .sky=10, .star=9};
|
||||
embset edefaulti = embset{.name="default", .se=geom3::seDefault, .walls=-1.2, .scale=0, .depth=0, .eye=-1.5, .sun=0.333333, .sky=10, .star=9};
|
||||
embset edefault = embset("default", geom3::seDefault, 1.2, 0, 0, 1.5, 0.333333, 10, 9);
|
||||
embset edefaulti = embset("default", geom3::seDefault, -1.2, 0, 0, 1.5, 0.333333, 10, 9);
|
||||
// embset eincyl = embset{.name="in cylinder", .se=geom3::seCylinderE, .walls=0.75, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=4, .star=3.6};
|
||||
embset eincyl = embset{.name="in cylinder E", .se=geom3::seCylinderE, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eoutcyl = embset{.name="out cylinder E", .se=geom3::seCylinderE, .walls=-1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.3, .sky=10, .star=9};
|
||||
embset eouthoro = embset{.name="out horosphere", .se=geom3::seLowerCurvature, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=8, .star=7.5};
|
||||
embset einhoro = embset{.name="in horosphere", .se=geom3::seLowerCurvature, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset einhoro_small = embset{.name="in horosphere (small sky)", .se=geom3::seLowerCurvature, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=18, .star=17};
|
||||
embset esolv = embset{.name="solv", .se=geom3::seSol, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset einnih = embset{.name="in NIH", .se=geom3::seNIH, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset eoutnih = embset{.name="out NIH", .se=geom3::seNIH, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=8, .star=7.5};
|
||||
embset eclifford = embset{.name="Clifford", .se=geom3::seCliffordTorus, .walls=1.2, .scale=M_PI/10, .depth=-0.0561826, .eye=1.5, .sun=0.25, .sky=2.55, .star=2.3};
|
||||
embset enil = embset{.name="Nil flat", .se=geom3::seNil, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset esl2 = embset{.name="SL(2,R) flat", .se=geom3::seSL2, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset eincylh = embset{.name="in cylinderH", .se=geom3::seCylinderH, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylhe = embset{.name="in cylinderHE", .se=geom3::seCylinderHE, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylnil = embset{.name="in cylinder Nil", .se=geom3::seCylinderNil, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylsl = embset{.name="in cylinder SL(2,R)", .se=geom3::seCylinderSL2, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset einhorocyl = embset{.name="in horocylinder", .se=geom3::seCylinderHoro, .walls=-1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=8, .star=7.5};
|
||||
embset eouthorocyl = embset{.name="out horocylinder", .se=geom3::seCylinderHoro, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=4, .star=3.5};
|
||||
embset eprodh_flat = embset{.name="hyperbolic product (flat)", .se=geom3::seProductH, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprodh_concave = embset{.name="hyperbolic product (concave)", .se=geom3::seProductH, .walls=1.2, .scale=M_PI/10, .depth=1, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprods_flat = embset{.name="spherical product (flat)", .se=geom3::seProductS, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprods_concave = embset{.name="spherical product (concave)", .se=geom3::seProductS, .walls=1.2, .scale=M_PI/10, .depth=0.8333, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincyl = embset("in cylinder E", geom3::seCylinderE, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eoutcyl = embset("out cylinder E", geom3::seCylinderE, -1.2, M_PI/10, 0, 1.5, 0.3, 10, 9);
|
||||
embset eouthoro = embset("out horosphere", geom3::seLowerCurvature, 1.2, 0.1, 0, 1.5, 0.25, 8, 7.5);
|
||||
embset einhoro = embset("in horosphere", geom3::seLowerCurvature, -1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset einhoro_small = embset("in horosphere (small sky)", geom3::seLowerCurvature, -1.2, 0.1, 0, 1.5, 0.25, 18, 17);
|
||||
embset esolv = embset("solv", geom3::seSol, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset einnih = embset("in NIH", geom3::seNIH, -1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset eoutnih = embset("out NIH", geom3::seNIH, 1.2, 0.1, 0, 1.5, 0.25, 8, 7.5);
|
||||
embset eclifford = embset("Clifford", geom3::seCliffordTorus, 1.2, M_PI/10, -0.0561826, 1.5, 0.25, 2.55, 2.3);
|
||||
embset enil = embset("Nil flat", geom3::seNil, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset esl2 = embset("SL(2,R) flat", geom3::seSL2, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset eincylh = embset("in cylinderH", geom3::seCylinderH, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylhe = embset("in cylinderHE", geom3::seCylinderHE, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylnil = embset("in cylinder Nil", geom3::seCylinderNil, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylsl = embset("in cylinder SL(2,R)", geom3::seCylinderSL2, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset einhorocyl = embset("in horocylinder", geom3::seCylinderHoro, -1.2, M_PI/10, 0, 1.5, 0.10472, 8, 7.5);
|
||||
embset eouthorocyl = embset("out horocylinder", geom3::seCylinderHoro, 1.2, M_PI/10, 0, 1.5, 0.10472, 4, 3.5);
|
||||
embset eprodh_flat = embset("hyperbolic product (flat)", geom3::seProductH, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprodh_concave = embset("hyperbolic product (concave)", geom3::seProductH, 1.2, M_PI/10, 1, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprods_flat = embset("spherical product (flat)", geom3::seProductS, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprods_concave = embset("spherical product (concave)", geom3::seProductS, 1.2, M_PI/10, 0.8333, 1.5, 0.10472, 2.6, 2.4);
|
||||
|
||||
embset& edok() { return vid.wall_height > 0 ? edefault : edefaulti; }
|
||||
|
||||
|
|
|
@ -325,6 +325,8 @@ bool view_labels = true, view_lines = true;
|
|||
|
||||
namespace hr {
|
||||
|
||||
extern ccolor::data grigorchuk_coloring;
|
||||
|
||||
struct hrmap_grigorchuk : hrmap_standard {
|
||||
|
||||
heptagon *origin;
|
||||
|
@ -411,8 +413,8 @@ struct hrmap_grigorchuk : hrmap_standard {
|
|||
|
||||
if(grigorchuk::view_labels) queuestr(V, 0.3, grigorchuk::deform(dec[c->master]), 0xFFFFFF);
|
||||
|
||||
if(patterns::whichCanvas == 'G' && c->landparam == 0)
|
||||
c->landparam = 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
if(ccolor::which == &grigorchuk_coloring && c->landparam == 0)
|
||||
c->landparam = grigorchuk_coloring(c);
|
||||
|
||||
drawcell(c, V * currentmap->master_relative(c, false));
|
||||
|
||||
|
@ -436,6 +438,10 @@ struct hrmap_grigorchuk : hrmap_standard {
|
|||
|
||||
eGeometry gGrigorchuk(eGeometry(-1));
|
||||
|
||||
ccolor::data grigorchuk_coloring = ccolor::data("Grigorchuk", [] { return geometry == gGrigorchuk; }, [] (cell *c, ccolor::data& cco) {
|
||||
return 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
}, {});
|
||||
|
||||
void create_grigorchuk_geometry() {
|
||||
if(gGrigorchuk != eGeometry(-1)) return;
|
||||
ginf.push_back(ginf[gNormal]);
|
||||
|
@ -449,6 +455,7 @@ void create_grigorchuk_geometry() {
|
|||
gi.menu_displayed_name = "Grigorchuk group";
|
||||
gi.shortname = "Grig";
|
||||
gi.default_variation = eVariation::pure;
|
||||
ccolor::all.push_back(&grigorchuk_coloring);
|
||||
}
|
||||
|
||||
int readArgsG() {
|
||||
|
@ -483,11 +490,6 @@ int readArgsG() {
|
|||
|
||||
auto hook = addHook(hooks_args, 100, readArgsG)
|
||||
+ addHook(hooks_newmap, 100, [] { return geometry == gGrigorchuk ? new hrmap_grigorchuk : nullptr; })
|
||||
+ addHook(patterns::hooks_generate_canvas, 100, [] (cell* c) {
|
||||
if(patterns::whichCanvas == 'G' && geometry == gGrigorchuk)
|
||||
return 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
return -1;
|
||||
})
|
||||
+ addHook(dialog::hooks_display_dialog, 100, [] () {
|
||||
if(current_screen_cfunction() == showEuclideanMenu && geometry == gGrigorchuk) {
|
||||
dialog::addBoolItem_action(XLAT("Grigorchuk lines"), grigorchuk::view_lines, 'L');
|
||||
|
@ -516,7 +518,7 @@ auto hook = addHook(hooks_args, 100, readArgsG)
|
|||
if(mode == pmStart) {
|
||||
grigorchuk::grig_limit = 10000;
|
||||
gamestack::push();
|
||||
slide_backup(patterns::whichCanvas, 'G');
|
||||
slide_backup(ccolor::which, &grigorchuk_coloring);
|
||||
slide_backup(firstland, laCanvas);
|
||||
slide_backup(specialland, laCanvas);
|
||||
set_geometry(gGrigorchuk);
|
||||
|
|
|
@ -74,8 +74,7 @@ void run_cpick() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0;
|
||||
ccolor::set_plain(0);
|
||||
check_cgi();
|
||||
start_game();
|
||||
current_center = currentmap->gamestart();
|
||||
|
@ -208,8 +207,7 @@ void run_sb() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0;
|
||||
ccolor::set_plain(0);
|
||||
check_cgi();
|
||||
rv_hook(hooks_drawcell, 100, sokomap);
|
||||
start_game();
|
||||
|
@ -394,7 +392,7 @@ int mycanvas(cell *c) {
|
|||
}
|
||||
|
||||
void enable() {
|
||||
rv_hook(patterns::hooks_generate_canvas, 100, mycanvas);
|
||||
rv_hook(ccolor::hooks_generate_canvas, 100, mycanvas);
|
||||
}
|
||||
|
||||
auto explore_structure(int _shapeid) {
|
||||
|
@ -407,7 +405,7 @@ auto explore_structure(int _shapeid) {
|
|||
stop_game();
|
||||
set_geometry(geometry == gCrystal534 ? gCrystal534 : gCrystal344);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = ' ';
|
||||
ccolor::which = &ccolor::plain;
|
||||
shapeid = _shapeid;
|
||||
enable();
|
||||
crystal::crystal_period = 4;
|
||||
|
@ -444,7 +442,7 @@ void house(int sides, int shape = 10) {
|
|||
crystal::set_crystal(sides);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = ' ';
|
||||
ccolor::which = &ccolor::plain;
|
||||
shapeid = shape;
|
||||
check_cgi();
|
||||
enable();
|
||||
|
@ -466,7 +464,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, VC);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(6);
|
||||
patterns::whichCanvas = 'K';
|
||||
ccolor::which = &ccolor::crystal_colors;
|
||||
start_game();
|
||||
}
|
||||
}
|
||||
|
@ -479,7 +477,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, VC);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(8);
|
||||
patterns::whichCanvas = 'K';
|
||||
ccolor::which = &ccolor::crystal_colors;
|
||||
start_game();
|
||||
}
|
||||
}
|
||||
|
@ -563,10 +561,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, NO_VC | PLAYER);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(6);
|
||||
patterns::whichCanvas = 'c';
|
||||
colortables['c'][0] = 0x208020;
|
||||
colortables['c'][1] = 0x105010;
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::set_colors(ccolor::chessboard, {0x208020, 0x105010});
|
||||
start_game();
|
||||
auto & us = vid.cs;
|
||||
us.charid = 4;
|
||||
|
|
|
@ -374,10 +374,8 @@ void enable() {
|
|||
|
||||
vid.linequality = 4;
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
|
||||
colortables['F'][0] = 0x80C080;
|
||||
colortables['F'][1] = 0x80A080;
|
||||
ccolor::set_colors(ccolor::football, {0x80C080, 0x80A080});
|
||||
pconf.scale = .3;
|
||||
|
||||
vid.use_smart_range = 2;
|
||||
|
|
|
@ -246,7 +246,7 @@ vector<cell*> current_list;
|
|||
|
||||
void mine_slide(tour::presmode mode, reaction_t set_geom, function<vector<cell*>()> celllister, function<void(cell*)> assigner) {
|
||||
using namespace tour;
|
||||
patterns::canvasback = 0;
|
||||
ccolor::plain.ctab = {0};
|
||||
setCanvas(mode, '0');
|
||||
if(mode == pmStart) {
|
||||
slide_backup(mapeditor::drawplayer, false);
|
||||
|
@ -334,7 +334,7 @@ void enable_earth() {
|
|||
stop_game();
|
||||
set_geometry(gSphere);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
start_game();
|
||||
texture::config.configname = "textures/earth.txc";
|
||||
texture::config.load();
|
||||
|
@ -543,8 +543,8 @@ slide sweeper_slides[] = {
|
|||
stop_game();
|
||||
set_geometry(g45);
|
||||
set_variation(eVariation::pure);
|
||||
tour::slide_backup(colortables['c'][0], 0x104010);
|
||||
tour::slide_backup(colortables['c'][1], 0x10F010);
|
||||
tour::slide_backup(ccolor::chessboard.ctab[0], 0x104010);
|
||||
tour::slide_backup(ccolor::chessboard.ctab[1], 0x10F010);
|
||||
tour::slide_backup(vid.use_smart_range, 2);
|
||||
tour::slide_backup(vid.smart_range_detail, 1);
|
||||
start_game();
|
||||
|
@ -562,7 +562,7 @@ slide sweeper_slides[] = {
|
|||
setCanvas(mode, 'g');
|
||||
non_game_slide_scroll(mode);
|
||||
if(mode == pmStart) {
|
||||
tour::slide_backup(patterns::canvasback, 0x10A010);
|
||||
tour::slide_backup(ccolor::plain.ctab[0], 0x10A010);
|
||||
stop_game();
|
||||
set_geometry(gBinary4);
|
||||
set_variation(eVariation::pure);
|
||||
|
@ -840,7 +840,7 @@ slide sweeper_slides[] = {
|
|||
setCanvas(mode, 'g');
|
||||
non_game_slide_scroll(mode);
|
||||
if(mode == pmStart) {
|
||||
tour::slide_backup(patterns::canvasback, 0x10A010);
|
||||
tour::slide_backup(ccolor::plain.ctab[0], 0x10A010);
|
||||
stop_game();
|
||||
set_geometry(gBinary4);
|
||||
set_variation(eVariation::pure);
|
||||
|
|
|
@ -217,8 +217,7 @@ void create_intra_solv() {
|
|||
}
|
||||
|
||||
void create_intra_120() {
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 0;
|
||||
ccolor::set_random(0);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
arcm::current.parse("8,4,6");
|
||||
|
@ -261,8 +260,7 @@ void create_intra_120() {
|
|||
}
|
||||
|
||||
void create_intra_1440() {
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 0;
|
||||
ccolor::set_random(0);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
set_geometry(gCell8);
|
||||
|
@ -330,8 +328,7 @@ vector<reaction_t> portals;
|
|||
|
||||
void create_intra_bxe() {
|
||||
println(hlog, "called create_intra_bxe");
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 100;
|
||||
ccolor::set_random(100);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
hybrid::csteps = 0;
|
||||
|
@ -404,8 +401,7 @@ void recurse_portal_solv2(int r, cell *cl, cell *cr) {
|
|||
|
||||
void create_intra_sol() {
|
||||
println(hlog, "called create_intra_sol");
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 100;
|
||||
ccolor::set_random(100);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
|
||||
|
@ -534,6 +530,12 @@ bool vr_keys(int sym, int uni) {
|
|||
|
||||
// all generators will add to the current scene
|
||||
|
||||
#if CAP_VR
|
||||
#define IF_VR(x) x
|
||||
#else
|
||||
#define IF_VR(x)
|
||||
#endif
|
||||
|
||||
auto hooks =
|
||||
// generate scene with H3, H2xE, E3, S2xE (8x6), S3 (16-cell) with floors; runs automatically
|
||||
arg::add3("-intra-floors", create_intra_floors)
|
||||
|
@ -574,11 +576,11 @@ auto hooks =
|
|||
mapstream::loadMap(s);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
slide_backup(ray::max_iter_intra, y);
|
||||
#if CAP_VR
|
||||
IF_VR(
|
||||
slide_backup(vrhr::hsm, vrhr::eHeadset::holonomy);
|
||||
slide_backup(vrhr::eyes, vrhr::eEyes::truesim);
|
||||
slide_backup(vrhr::cscr, vrhr::eCompScreen::eyes);
|
||||
#endif
|
||||
)
|
||||
starter.clear();
|
||||
rogueviz::rv_hook(hooks_handleKey, 101, vr_keys);
|
||||
popScreenAll();
|
||||
|
@ -630,5 +632,6 @@ auto hooks =
|
|||
{loader{"run this visualization", 'r', load("solv-h3-scene.lev", 0.05, 3000)}});
|
||||
}));
|
||||
}
|
||||
#undef IF_VR
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -144,8 +144,7 @@ void magic(int sides) {
|
|||
crystal::set_crystal(sides);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = back;
|
||||
ccolor::set_plain(back);
|
||||
check_cgi();
|
||||
start_game();
|
||||
|
||||
|
|
|
@ -559,7 +559,7 @@ void pick_pattern() {
|
|||
dialog::add_action([] {
|
||||
chg_pattern([] {
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'B';
|
||||
ccolor::which = &ccolor::sides;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -570,7 +570,7 @@ void pick_pattern() {
|
|||
gp::param.second = 0;
|
||||
set_variation(eVariation::goldberg);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -579,7 +579,7 @@ void pick_pattern() {
|
|||
chg_pattern([] {
|
||||
set_geometry(gOctagon);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'T';
|
||||
ccolor::which = &ccolor::zebra_stripes;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -612,7 +612,7 @@ void pick_pattern() {
|
|||
arcm::current.parse("4^5");
|
||||
set_geometry(gArchimedean);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'A';
|
||||
ccolor::which = &ccolor::shape;
|
||||
});
|
||||
});
|
||||
|
||||
|
|
|
@ -248,7 +248,7 @@ void run() {
|
|||
dialog::add_key_action(PSEUDOKEY_SIM, toggle_replay);
|
||||
dialog::display();
|
||||
|
||||
char* t = scfg_nilrider.keyaction;
|
||||
int* t = scfg_nilrider.keyaction;
|
||||
for(int i=1; i<512; i++) {
|
||||
auto& ka = dialog::key_actions;
|
||||
if(t[i] == 16+5) ka[i] = ka[PSEUDOKEY_PAUSE];
|
||||
|
@ -544,7 +544,7 @@ void main_menu() {
|
|||
bool on;
|
||||
|
||||
void change_default_key(int key, int val) {
|
||||
char* t = scfg_nilrider.keyaction;
|
||||
int* t = scfg_nilrider.keyaction;
|
||||
t[key] = val;
|
||||
}
|
||||
|
||||
|
@ -585,12 +585,13 @@ local_parameter_set lps_nilrider("nilrider:");
|
|||
|
||||
void default_settings() {
|
||||
lps_add(lps_nilrider, vid.cells_drawn_limit, 1);
|
||||
lps_add(lps_nilrider, (color_t&) patterns::canvasback, 0);
|
||||
lps_add(lps_nilrider, ccolor::plain.ctab, colortable{0});
|
||||
lps_add(lps_nilrider, smooth_scrolling, true);
|
||||
lps_add(lps_nilrider, mapeditor::drawplayer, false);
|
||||
lps_add(lps_nilrider, backcolor, 0xC0C0FFFF);
|
||||
lps_add(lps_nilrider, logfog, 1);
|
||||
lps_add(lps_nilrider, patterns::whichCanvas, 0);
|
||||
lps_add(lps_nilrider, ccolor::which, &ccolor::plain);
|
||||
lps_add(lps_nilrider, ccolor::rwalls, 0);
|
||||
|
||||
#if CAP_VR
|
||||
lps_add(lps_nilrider, vrhr::hsm, vrhr::eHeadset::reference);
|
||||
|
@ -611,10 +612,10 @@ void initialize() {
|
|||
|
||||
curlev->init();
|
||||
|
||||
param_enum(planning_mode, "nil_planning", "nil_planning", false)
|
||||
param_enum(planning_mode, "nil_planning", false)
|
||||
-> editable({{"manual", "control the unicycle manually"}, {"planning", "try to plan the optimal route!"}}, "game mode", 'p');
|
||||
|
||||
param_enum(stepped_display, "stepped_display", "stepped_display", false)
|
||||
param_enum(stepped_display, "stepped_display", false)
|
||||
-> editable({{"smooth", "ride on a smooth surface"}, {"blocky", "makes slopes more visible -- actual physics are not affected"}}, "game mode", 's');
|
||||
|
||||
param_i(nilrider_tempo, "nilrider_tempo");
|
||||
|
|
|
@ -26,10 +26,10 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
tour::slide_backup<ld>(sightranges[gSol], 7);
|
||||
tour::slide_backup<ld>(sightranges[gSpace435], 7);
|
||||
vid.texture_step = 4;
|
||||
tour::slide_backup(patterns::jhole, jhole);
|
||||
tour::slide_backup(patterns::rwalls, jhole);
|
||||
tour::slide_backup(patterns::jblock, jblock);
|
||||
tour::slide_backup(patterns::whichCanvas, canvas);
|
||||
tour::slide_backup(ccolor::jhole, jhole);
|
||||
tour::slide_backup(ccolor::rwalls, jhole);
|
||||
tour::slide_backup(ccolor::jblock, jblock);
|
||||
tour::slide_backup(ccolor::which, ccolor::legacy(canvas));
|
||||
tour::slide_backup(vid.linewidth, vid.linewidth / 10);
|
||||
start_game();
|
||||
if(jblock < 0) {
|
||||
|
@ -45,7 +45,7 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
if(in_special && among(mode, pmGeometrySpecial, pmStop)) {
|
||||
in_special = false;
|
||||
gamestack::pop();
|
||||
patterns::whichCanvas = canvas;
|
||||
ccolor::which = ccolor::legacy(canvas);
|
||||
vid.grid = false;
|
||||
fat_edges = false;
|
||||
sightranges[gSpace435] = 7;
|
||||
|
@ -54,7 +54,7 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
else if(mode == pmGeometrySpecial && !in_special) {
|
||||
in_special = true;
|
||||
gamestack::push();
|
||||
patterns::whichCanvas = 'g';
|
||||
ccolor::set_plain(0);
|
||||
vid.grid = true;
|
||||
stdgridcolor = 0xFFFF00FF;
|
||||
fat_edges = true;
|
||||
|
|
|
@ -114,7 +114,7 @@ void run_snub(int v, int w) {
|
|||
check_cgi();
|
||||
cgi.require_basics();
|
||||
specialland = laCanvas;
|
||||
patterns::whichCanvas = 'A';
|
||||
ccolor::which = &ccolor::shape;
|
||||
// vid.wallmode = 1;
|
||||
printf("start game\n");
|
||||
printf("distlimit = %d\n", cgi.base_distlimit);
|
||||
|
|
|
@ -591,7 +591,7 @@ void enable_earth() {
|
|||
stop_game();
|
||||
set_geometry(gSphere);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
start_game();
|
||||
texture::config.configname = "textures/earth.txc";
|
||||
texture::config.load();
|
||||
|
@ -635,8 +635,8 @@ slide dmv_slides[] = {
|
|||
set_geometry(gArchimedean); arcm::current.parse("3^6");
|
||||
set_variation(eVariation::pure);
|
||||
|
||||
slide_backup(colortables['F'][0], 0xC0FFC0);
|
||||
slide_backup(colortables['F'][1], 0x80FF80);
|
||||
slide_backup(ccolor::football.ctab[0], 0xC0FFC0);
|
||||
slide_backup(ccolor::football.ctab[1], 0x80FF80);
|
||||
slide_backup(pconf.alpha, 1);
|
||||
slide_backup(pconf.scale, 1);
|
||||
start_game();
|
||||
|
@ -708,8 +708,8 @@ slide dmv_slides[] = {
|
|||
slide_backup(specialland, laCanvas);
|
||||
set_geometry(gNormal);
|
||||
set_variation(eVariation::bitruncated);
|
||||
slide_backup(colortables['F'][0], 0xC0FFC0);
|
||||
slide_backup(colortables['F'][1], 0x80FF80);
|
||||
slide_backup(ccolor::football.ctab[0], 0xC0FFC0);
|
||||
slide_backup(ccolor::football.ctab[1], 0x80FF80);
|
||||
slide_backup(pconf.alpha, 1);
|
||||
slide_backup(pconf.scale, 1);
|
||||
slide_backup(rug::mouse_control_rug, true);
|
||||
|
@ -755,7 +755,7 @@ slide dmv_slides[] = {
|
|||
|
||||
[] (presmode mode) {
|
||||
if(mode == pmStart) {
|
||||
slide_backup(patterns::rwalls, 10);
|
||||
slide_backup(ccolor::rwalls, 10);
|
||||
slide_backup(vid.fov, 120);
|
||||
}
|
||||
|
||||
|
|
|
@ -190,6 +190,12 @@ int args() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if CAP_RAY
|
||||
#define IF_RAY(x) x
|
||||
#else
|
||||
#define IF_RAY(x)
|
||||
#endif
|
||||
|
||||
auto hooks =
|
||||
addHook(hooks_args, 100, args)
|
||||
+ addHook_rvslides(180, [] (string s, vector<tour::slide>& v) {
|
||||
|
@ -214,10 +220,10 @@ auto hooks =
|
|||
set_geometry(gRotSpace);
|
||||
slide_backup(rots::underlying_scale, .25);
|
||||
slide_backup(qmode, m);
|
||||
#if CAP_RAY
|
||||
IF_RAY(
|
||||
slide_backup(ray::max_cells, 32768);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
#endif
|
||||
)
|
||||
slide_backup(camera_speed, .1);
|
||||
enable();
|
||||
start_game();
|
||||
|
@ -240,11 +246,11 @@ auto hooks =
|
|||
set_geometry(gRotSpace);
|
||||
slide_backup(rots::underlying_scale, .25);
|
||||
slide_backup(qmode, m);
|
||||
#if CAP_RAY
|
||||
IF_RAY(
|
||||
slide_backup(ray::max_cells, 32768);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
slide_backup(ray::want_use, 2);
|
||||
#endif
|
||||
)
|
||||
slide_backup(camera_speed, .1);
|
||||
enable();
|
||||
start_game();
|
||||
|
@ -256,6 +262,7 @@ auto hooks =
|
|||
}
|
||||
});
|
||||
|
||||
#undef IF_RAY
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -108,7 +108,7 @@ bool labeller(cell* c, const shiftmatrix& V) {
|
|||
if(m) {
|
||||
string s = m->asg[c->master].second;
|
||||
cgi.scalefactor = 1;
|
||||
queuestr(V, 0.5, s, colortables['j'][c->master->distance+1]);
|
||||
queuestr(V, 0.5, s, ccolor::jmap.ctab[c->master->distance+1]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ namespace rogueviz {
|
|||
template<class T, class U> function<void(presmode)> roguevizslide(char c, const T& t, const U& f) {
|
||||
return [c,t,f] (presmode mode) {
|
||||
f(mode);
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::plain.ctab = {0x101010};
|
||||
setCanvas(mode, c);
|
||||
if(mode == 1 || mode == pmGeometryStart) t();
|
||||
|
||||
|
@ -201,7 +201,7 @@ template<class T> function<void(presmode)> roguevizslide(char c, const T& t) { r
|
|||
template<class T, class U>
|
||||
function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act) {
|
||||
return [c,t,act] (presmode mode) {
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::plain.ctab = {0x101010};
|
||||
setCanvas(mode, c);
|
||||
if(mode == pmStart || mode == pmGeometryStart) t();
|
||||
|
||||
|
@ -342,6 +342,8 @@ namespace objmodels {
|
|||
virtual void process_triangle(vector<hyperpoint>& hys, vector<hyperpoint>& tot, bool textured, object *co);
|
||||
|
||||
bool available();
|
||||
|
||||
virtual ~model() {}
|
||||
};
|
||||
|
||||
void add_model_settings();
|
||||
|
|
|
@ -431,7 +431,7 @@ namespace sag {
|
|||
|
||||
if(t2 - tl > 980) {
|
||||
tl = t2;
|
||||
println(hlog, hr::format("it %12Ld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
println(hlog, hr::format("it %12lld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
numiter, double(sag::temperature), (double) exp(sag::temperature),
|
||||
double(sag::cost)));
|
||||
}
|
||||
|
@ -458,7 +458,7 @@ namespace sag {
|
|||
auto t2 = SDL_GetTicks();
|
||||
if(t2 - t1 > 1000) {
|
||||
t1 = t2;
|
||||
println(hlog, hr::format("it %12Ld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
println(hlog, hr::format("it %12lld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
numiter, double(sag::temperature), (double) exp(sag::temperature),
|
||||
double(sag::cost)));
|
||||
}
|
||||
|
@ -491,7 +491,7 @@ namespace sag {
|
|||
if(t < (sag_ittime+1) / 2) ipturn *= 2;
|
||||
else if(t > sag_ittime * 2) ipturn /= 2;
|
||||
else ipturn = ipturn * sag_ittime / t;
|
||||
print(hlog, hr::format("it %12Ld temp %6.4f [2:%8.6f,10:%8.6f,50:%8.6f] cost = %f\n",
|
||||
print(hlog, hr::format("it %12lld temp %6.4f [2:%8.6f,10:%8.6f,50:%8.6f] cost = %f\n",
|
||||
numiter, double(sag::temperature),
|
||||
(double) exp(-2 * exp(-sag::temperature)),
|
||||
(double) exp(-10 * exp(-sag::temperature)),
|
||||
|
@ -734,7 +734,7 @@ namespace sag {
|
|||
|
||||
hyperpoint np = rgpushxto0(placement[i]) * h;
|
||||
|
||||
ld change;
|
||||
ld change = 0;
|
||||
for(auto e: edges_yes[i]) change -= lgemb.lyes(pdist(placement[i], placement[e]));
|
||||
for(auto e: edges_no[i]) change -= lgemb.lno(pdist(placement[i], placement[e]));
|
||||
for(auto e: edges_yes[i]) change += lgemb.lyes(pdist(np, placement[e]));
|
||||
|
@ -1097,7 +1097,7 @@ namespace sag {
|
|||
create_viz();
|
||||
|
||||
for(int i=0; i<DN; i++) {
|
||||
color_t col = patterns::compute_cell_color(sagcells[sagid[i]]);
|
||||
color_t col = ccolor::formula.f(sagcells[sagid[i]], ccolor::formula);
|
||||
col <<= 8;
|
||||
col |= 0xFF;
|
||||
vdata[i].cp.color1 = vdata[i].cp.color2 = col;
|
||||
|
|
|
@ -314,6 +314,12 @@ auto hchook = addHook(hooks_drawcell, 100, draw_snow)
|
|||
param_b(snow_not_player, "snow_not_player");
|
||||
})
|
||||
|
||||
#if CAP_SOLV
|
||||
#define IF_SOLV(x) x
|
||||
#else
|
||||
#define IF_SOLV(x)
|
||||
#endif
|
||||
|
||||
#if CAP_RVSLIDES
|
||||
+ addHook_rvslides(161, [] (string s, vector<tour::slide>& v) {
|
||||
if(s != "noniso") return;
|
||||
|
@ -381,16 +387,16 @@ auto hchook = addHook(hooks_drawcell, 100, draw_snow)
|
|||
set_geometry(gRotSpace);
|
||||
snow_lambda = 5;
|
||||
});
|
||||
#if CAP_SOLV
|
||||
snow_slide(v, "Solv", "Solv geometry. Like the non-isotropic hyperbolic geometry but where the horizontal and vertical curvatures work in the other way.", [] {
|
||||
IF_SOLV(snow_slide(v, "Solv", "Solv geometry. Like the non-isotropic hyperbolic geometry but where the horizontal and vertical curvatures work in the other way.", [] {
|
||||
set_geometry(gSol);
|
||||
// tour::slide_backup(snow_shape, 2);
|
||||
snow_lambda = 3;
|
||||
});
|
||||
#endif
|
||||
});)
|
||||
})
|
||||
#endif
|
||||
+ 0;
|
||||
|
||||
#undef IF_SOLV
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -149,7 +149,7 @@ ld evaluate_measure(manidata& emb, manidata& orig, vector<int>& mapp, vector<pai
|
|||
|
||||
}
|
||||
|
||||
static constexpr string som_test_dir = "results/";
|
||||
static const string som_test_dir = "results/";
|
||||
}
|
||||
|
||||
|
||||
|
|
13
rulegen.cpp
13
rulegen.cpp
|
@ -85,6 +85,9 @@ static constexpr flagtype w_less_smart_advance = Flag(23); /*< stop early when e
|
|||
static constexpr flagtype w_no_queued_extensions = Flag(24); /*< consider extensions one by one */
|
||||
static constexpr flagtype w_no_branch_skipping = Flag(24); /*< do not skip branches */
|
||||
|
||||
/* extra */
|
||||
static constexpr flagtype w_optimize2 = Flag(25); /*< optimize in 2D */
|
||||
|
||||
/* for 3D honeycombs */
|
||||
static constexpr flagtype w_skip_transducers = Flag(32); /*< skip the transducer test */
|
||||
static constexpr flagtype w_skip_transducer_loops = Flag(33); /*< skip loops during the transducer test */
|
||||
|
@ -1563,6 +1566,7 @@ void minimize_rules() {
|
|||
int new_ids = 0;
|
||||
|
||||
for(int id=0; id<next_id; id++) {
|
||||
if(treestates[id].giver.at == nullptr) { new_id[id] = new_ids++; println(hlog, "no giver in minimize_rules for state ", id); continue; }
|
||||
auto aid = get_aid(treestates[id].giver);
|
||||
|
||||
if(!new_id_of.count(aid)) new_id_of[aid] = new_ids++;
|
||||
|
@ -2001,6 +2005,8 @@ EX void rules_iteration() {
|
|||
if(examine_branch(id, fb, sb)) checks_to_skip.insert(b);
|
||||
};
|
||||
|
||||
if(WDIM == 2 && (flags & w_optimize2)) optimize();
|
||||
|
||||
if(WDIM == 2) for(int id=0; id<isize(treestates); id++) if(treestates[id].is_live) {
|
||||
auto r = treestates[id].rules; /* no & because treestates might have moved */
|
||||
if(r.empty()) continue;
|
||||
|
@ -2590,12 +2596,19 @@ EX void show() {
|
|||
dialog::addBoolItem(XLAT("in tes internal format"), arb::in(), 't');
|
||||
dialog::add_action([] {
|
||||
if(!arb::in()) {
|
||||
try {
|
||||
arb::convert::convert();
|
||||
arb::convert::activate();
|
||||
start_game();
|
||||
rule_status = XLAT("converted successfully -- %1 cell types", its(isize(arb::current.shapes)));
|
||||
rules_known_for = "unknown";
|
||||
}
|
||||
catch(hr_parse_exception& ex) {
|
||||
println(hlog, "failed: ", ex.s);
|
||||
rule_status = XLAT("failed to convert: ") + ex.s;
|
||||
rules_known_for = "unknown";
|
||||
}
|
||||
}
|
||||
else if(arb::convert::in()) {
|
||||
stop_game();
|
||||
geometry = arb::convert::base_geometry;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue