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fixed face_the_player in VR
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@ -769,11 +769,12 @@ EX shiftmatrix face_the_player(const shiftmatrix V) {
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if(nonisotropic) return shiftless(spin_towards(unshift(V), dummy, C0, 2, 0));
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#if CAP_VR
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if(vrhr::enabled) {
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shiftpoint h = tC0(V);
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shiftpoint h = tC0(V);
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hyperpoint uh = unshift(h);
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return shiftless(cspin90(1, 2) * lrspintox(cspin90(2, 1) * uh) * xpush(hdist0(uh)) * cspin90(0, 2) * spin270());
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return shiftless(cspin90(1, 2) * rspintox(cspin90(2, 1) * uh) * xpush(hdist0(uh)) * cspin90(0, 2) * spin270());
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}
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#endif
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return rgpushxto0(tC0(V));
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}
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