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SDL2 bugfix to shmup and game_keys_scroll
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@ -957,7 +957,7 @@ EX void mainloopiter() {
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}
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else sc_ticks = ticks;
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if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDLK_LALT] && !keystate[SDLK_RALT]) {
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if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDL12(SDLK_LALT, SDL_SCANCODE_LALT)] && !keystate[SDL12(SDLK_RALT, SDL_SCANCODE_RALT)]) {
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rug::using_rugview urv;
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auto& lastticks = sc_ticks2;
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ld t = (ticks - lastticks) * shiftmul / 1000.;
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@ -821,7 +821,8 @@ EX void handleInput(int delta, config &scfg) {
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get_actions(scfg);
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const Uint8 *keystate = SDL12_GetKeyState(NULL);
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if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) d /= 5;
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if(keystate[SDL12(SDLK_LCTRL, SDL_SCANCODE_LCTRL)] || keystate[SDL12(SDLK_RCTRL, SDL_SCANCODE_RCTRL)]) d /= 5;
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double panx =
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actionspressed[49] - actionspressed[51] + axespressed[2] / 32000.0;
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