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fixed a bug with rusalka-cursing the first tile when you shoot
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@ -384,7 +384,7 @@ EX void shoot() {
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vector<pair<cell*, int>> healthy_dragons;
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map<cell*, pair<int, int>> kraken_hits;
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int dragon_hits = 0;
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rusalka_curses++;
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rusalka_curses = 0;
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// for achievements
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for(auto& mov: bowpath) {
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