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fixed a bug with rusalka-cursing the first tile when you shoot

This commit is contained in:
Zeno Rogue 2024-02-24 09:47:53 +01:00
parent 2de61962f9
commit f291bbb1d1

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@ -384,7 +384,7 @@ EX void shoot() {
vector<pair<cell*, int>> healthy_dragons;
map<cell*, pair<int, int>> kraken_hits;
int dragon_hits = 0;
rusalka_curses++;
rusalka_curses = 0;
// for achievements
for(auto& mov: bowpath) {