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fixup to Halloween
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@ -1302,7 +1302,7 @@ LAND( 0x00C000, "Palace Quest", laPrincessQuest, ZERO, itSavedPrincess, RESERVED
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LAND( 0xD0D060, "Wild West", laWildWest, ZERO, itBounty, RESERVED, wildwestdesc)
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NATIVE((m == moOutlaw) ? 2 : 0)
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REQ( NEVER )
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REQ( ALWAYS )
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LAND( 0x80A080, "Land of Storms", laStorms, ZERO | LF_TROLL | LF_ELECTRIC, itFulgurite, RESERVED, elecdesc)
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NATIVE((m == moMetalBeast || m == moMetalBeast2 || m == moStormTroll) ? 1 : 0)
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@ -563,7 +563,6 @@ EX eLand getNewLand(eLand old) {
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}
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tab[cnt++] = laHalloween;
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tab[cnt++] = laWildWest;
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// the advanced lands
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if(all_unlocked || gold() >= R60) {
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