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push an exploding barrel on a mine now causes an explosion
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2
game.cpp
2
game.cpp
@ -347,6 +347,8 @@ EX void pushThumper(const movei& mi) {
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if(w == waThumperOn)
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explode = 2;
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}
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if(w == waExplosiveBarrel && cto->wall == waMineMine)
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explode = 2;
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destroyTrapsOn(cto);
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if(cto->wall == waOpenPlate || cto->wall == waClosePlate) {
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toggleGates(cto, cto->wall);
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