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fixed land search in Overview
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parent
d059eb028c
commit
05309e3272
12
menus.cpp
12
menus.cpp
@ -49,6 +49,8 @@ EX void showOverview() {
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}
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bool not_in_game = false;
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auto displayed_landlist = landlist;
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if(dialog::infix != "") {
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auto land_matches = [] (eLand l) {
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@ -63,14 +65,14 @@ EX void showOverview() {
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vector<eLand> filtered;
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for(eLand l: landlist) if(land_matches(l)) filtered.push_back(l);
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if(filtered.size())
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landlist = filtered;
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displayed_landlist = filtered;
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else {
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for(int i=0; i<landtypes; i++) if(land_matches(eLand(i))) filtered.push_back(eLand(i));
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if(filtered.size()) landlist = filtered, not_in_game = true;
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if(filtered.size()) displayed_landlist = filtered, not_in_game = true;
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}
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}
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int nl = isize(landlist), nlm;
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int nl = isize(displayed_landlist), nlm;
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int lstart = 0;
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@ -92,7 +94,7 @@ EX void showOverview() {
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}
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for(int i=0; i<nl; i++) {
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eLand l = landlist[lstart + i];
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eLand l = displayed_landlist[lstart + i];
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int xr = vid.xres / 64;
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int i0 = 56 + vid.fsize + i * vf;
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color_t col;
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