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fixed a crash setting landscape_div to 0

This commit is contained in:
Zeno Rogue 2024-05-05 15:19:52 +02:00
parent 9aa15f96e1
commit 84666ade8c
2 changed files with 2 additions and 1 deletions

View File

@ -3337,6 +3337,7 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
"land size in landscape structure",
"Each cell gets three coordinates, each of which change smoothly, using the same method as used for the generation of landscapes e.g. in Dragon Chasms. "
"Then, we find a cell of the bitruncated cubic honeycomb at these cordinates, and this cell determines which land it is. The bigger the value, the larger the lands.", 'R')
->set_sets([] { dialog::bound_low(1); })
->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
param_i(curse_percentage, "curse_percentage")->editable(0, 100, 1,

View File

@ -2921,7 +2921,7 @@ EX void set_land_for_geometry(cell *c) {
return;
}
if(land_structure == lsLandscape) {
if(landscape_div < 0) landscape_div = 1;
if(landscape_div <= 0) landscape_div = 1;
array<int, 3> a;
for(int i=0; i<3; i++) a[i] = getCdata(c, i);
auto& ld = landscape_div;