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item movement animations for Orb of Space and Curse of Repulsion
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77a4bb4160
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@ -2510,7 +2510,7 @@ void celldrawer::draw_item_full() {
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}
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if(it) {
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if((c->land == laWhirlwind || c->item == itBabyTortoise || c->land == laWestWall) && c->wall != waBoat) {
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if(c->wall != waBoat) {
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double footphase = 0;
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applyAnimation(c, Vboat, footphase, LAYER_BOAT);
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}
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@ -40,6 +40,7 @@ EX bool doPickupItemsWithMagnetism(cell *c) {
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changes.ccell(c3);
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changes.ccell(c4);
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moveItem(c3, c4, false);
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animateMovement(match(c3, c4), LAYER_BOAT);
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moveEffect(movei(c4, c4, NODIR), moDeadBird);
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markOrb(itCurseRepulsion);
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}
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6
orbs.cpp
6
orbs.cpp
@ -822,7 +822,13 @@ void telekinesis(cell *dest) {
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}
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moveItem(dest, cwt.at, true);
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eItem it = cwt.at->item;
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collectItem(cwt.at, cwt.at, true);
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if(cwt.at->item == it)
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animateMovement(match(dest, cwt.at), LAYER_BOAT);
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else
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animate_item_throw(dest, cwt.at, it);
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useupOrb(itOrbSpace, cost.first);
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if(cost.second)
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markOrb(itOrbMagnetism);
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