simplified the boat logic

This commit is contained in:
Zeno Rogue 2024-04-09 02:34:30 +02:00
parent 4d761385ac
commit 9807b1b3ba
2 changed files with 6 additions and 14 deletions

View File

@ -420,6 +420,8 @@ EX bool canPushStatueOn(cell *c, flagtype flags) {
}
EX void moveBoat(const movei& mi) {
changes.ccell(mi.t);
changes.ccell(mi.s);
eWall x = mi.t->wall; mi.t->wall = mi.s->wall; mi.s->wall = x;
mi.t->mondir = mi.rev_dir_or(NODIR);
moveItem(mi.s, mi.t, false);

View File

@ -214,6 +214,7 @@ struct pcmove {
bool fmsMove, fmsAttack, fmsActivate;
int d;
int subdir;
/** used to tell perform_actual_move() that this is a boat move and thus we should not pick up items */
bool boatmove;
bool good_tortoise;
flagtype attackflags;
@ -844,13 +845,10 @@ bool pcmove::actual_move() {
return boat_move();
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
placeWater(c2, cwt.at);
moveBoat(mi);
if(c2->item && collectItem(c2, cwt.at)) return true;
changes.ccell(c2);
c2->mondir = revhint(cwt.at, d);
if(c2->item) boatmove = !boatmove;
placeWater(c2, cwt.at);
moveBoat(mi); boatmove = true;
return perform_actual_move();
}
@ -1300,14 +1298,6 @@ bool pcmove::perform_actual_move() {
movecost(cwt.at, c2, 1);
if(!boatmove && collectItem(c2, cwt.at)) return true;
if(boatmove && c2->item && cwt.at->item) {
eItem it = c2->item;
c2->item = cwt.at->item;
if(collectItem(c2, cwt.at)) return true;
eItem it2 = c2->item;
c2->item = it;
cwt.at->item = it2;
}
if(doPickupItemsWithMagnetism(c2)) return true;
if(isIcyLand(cwt.at) && cwt.at->wall == waNone && markOrb(itOrbWinter)) {