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LB_PRINCESS instead of magic value 36
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@ -86,9 +86,12 @@ EX const char* leadernames[NUMLEADER] = {
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"Crossbow (geometric)", // 89
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};
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#if HDR
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#define LB_PRINCESS 36
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#define LB_STATISTICS 62
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#define LB_HALLOWEEN 63
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#define LB_HALLOWEEN 63
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#define LB_RACING 81
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#endif
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EX bool haveLeaderboard(int id);
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EX int get_currentscore(int id);
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@ -648,7 +648,7 @@ struct info {
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if(newdist == OUT_OF_PRISON && princess::challenge) {
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addMessage(XLAT("Congratulations! Your score is %1.", its(i->value)));
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achievement_gain_once("PRINCESS2", rg::princess);
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if(!cheater) achievement_score(36, i->value);
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if(!cheater) achievement_score(LB_PRINCESS, i->value);
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LATE( showMissionScreen(); )
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}
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}
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