mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-26 01:50:36 +00:00
new land structure: excessive crossing walls
This commit is contained in:
parent
1fc02631c8
commit
e83d38e267
@ -560,6 +560,7 @@ EX bool isbar4(cell *c) {
|
||||
|
||||
EX bool barrier_cross(eLand l, eLand r) {
|
||||
if(l == laCrossroads3 || r == laCrossroads3) return hrand(100) < 66;
|
||||
if(land_structure == lsCrossWalls) return hrand(100) < 90;
|
||||
if(isElemental(l) && isElemental(r)) return hrand(100) < 75;
|
||||
return false;
|
||||
}
|
||||
|
@ -288,6 +288,7 @@ EX void gen_baby_tortoise(cell *c) {
|
||||
EX int rebalance_treasure(int x, int y, eLand l) {
|
||||
int res = ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x));
|
||||
if(use_custom_land_list) res = (res * custom_land_treasure[l] + 50) / 100;
|
||||
res *= ls::ls_mul();
|
||||
return res;
|
||||
}
|
||||
|
||||
@ -1280,7 +1281,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
||||
if(d == 8) {
|
||||
bool ok = c->landparam == 0;
|
||||
forCellEx(c2, c) if(c2->landparam) ok = false;
|
||||
if(ok && hrand(doCross ?450:15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
|
||||
if(ok && hrand(doCross ?450:15000) < (20 + (2 * items[itMutant] + yendor::hardness())) * ls::ls_mul_big() && !safety) {
|
||||
if(!peace::on) c->item = itMutant;
|
||||
c->landparam = items[itMutant] + 5 + hrand(11);
|
||||
c->wall = waNone;
|
||||
@ -2065,7 +2066,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
||||
|
||||
case laHunting:
|
||||
if(d == 7 && c->land == laHunting && !racing::on && !safety && !reptilecheat) {
|
||||
if(hrand(1000) < 20) {
|
||||
if(hrand(1000) < 20 * ls::ls_mul_big()) {
|
||||
if(openplains(c)) {
|
||||
if(hrand(2) == 0) {
|
||||
if(!items[itHunting]) {
|
||||
@ -2273,7 +2274,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
||||
c->monst = moMonkey;
|
||||
else if(hrand_monster(80000) < 5 + items[itRuby] + yendor::hardness())
|
||||
c->monst = moEagle;
|
||||
else if(pseudohept_r(c) && c != currentmap->gamestart() && hrand_monster(4000) < 300 + items[itRuby] && !c->monst) {
|
||||
else if(pseudohept_r(c) && c != currentmap->gamestart() && hrand_monster(4000) < (300 + items[itRuby]) * ls::ls_mul_big() && !c->monst) {
|
||||
int hardchance = items[itRuby] + yendor::hardness();
|
||||
if(hardchance > 25) hardchance = 25;
|
||||
bool hardivy = hrand(100) < hardchance;
|
||||
|
25
landlock.cpp
25
landlock.cpp
@ -81,7 +81,7 @@ EX eLand firstland = laIce;
|
||||
EX eLand specialland = laIce;
|
||||
|
||||
#if HDR
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsGUARD };
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsCrossWalls, lsGUARD };
|
||||
#endif
|
||||
|
||||
EX eLandStructure land_structure;
|
||||
@ -90,9 +90,9 @@ EX namespace ls {
|
||||
|
||||
EX bool single() { return land_structure == lsSingle; }
|
||||
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsLandscape); }
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsCrossWalls, lsLandscape); }
|
||||
EX bool std_chaos() { return land_structure == lsChaos; }
|
||||
EX bool wall_chaos() { return land_structure == lsWallChaos; }
|
||||
EX bool wall_chaos() { return among(land_structure, lsWallChaos, lsCrossWalls); }
|
||||
EX bool patched_chaos() { return land_structure == lsPatchedChaos; }
|
||||
|
||||
EX bool any_order() { return among(land_structure, lsNiceWalls, lsNoWalls, lsHorodisks, lsVoronoi); }
|
||||
@ -112,11 +112,26 @@ EX int chaoticity() {
|
||||
if(land_structure == lsChaos) return 40;
|
||||
if(land_structure == lsLandscape) return 35;
|
||||
if(land_structure == lsWallChaos) return 30;
|
||||
if(land_structure == lsCrossWalls) return 32;
|
||||
if(land_structure == lsVoronoi) return 20;
|
||||
if(land_structure == lsSingle) return 0;
|
||||
return 10;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: treasure */
|
||||
EX int ls_mul() {
|
||||
if(land_structure == lsWallChaos) return 2;
|
||||
if(land_structure == lsCrossWalls) return 3;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: even bigger */
|
||||
EX int ls_mul_big() {
|
||||
if(land_structure == lsWallChaos) return 5;
|
||||
if(land_structure == lsCrossWalls) return 10;
|
||||
return 1;
|
||||
}
|
||||
|
||||
EX bool tame_chaos() { return any_chaos() && chaoticity() < 35; }
|
||||
EX }
|
||||
|
||||
@ -144,6 +159,8 @@ EX string land_structure_name(bool which) {
|
||||
return XLAT("landscape");
|
||||
case lsNoWalls:
|
||||
return XLAT("wall-less");
|
||||
case lsCrossWalls:
|
||||
return XLAT("excessive crossing walls");
|
||||
default:
|
||||
return "error structure";
|
||||
}
|
||||
@ -164,6 +181,8 @@ EX void fix_land_structure_choice() {
|
||||
land_structure = lsNoWalls;
|
||||
if(!nice_walls_available() && land_structure == lsWallChaos)
|
||||
land_structure = lsChaos;
|
||||
if(!nice_walls_available() && land_structure == lsCrossWalls)
|
||||
land_structure = lsChaos;
|
||||
if(ls::hv_structure() && (!hyperbolic || bt::in() || quotient))
|
||||
land_structure = lsSingle;
|
||||
if(walls_not_implemented() && among(land_structure, lsChaos, lsNoWalls))
|
||||
|
Loading…
Reference in New Issue
Block a user