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use turncount, framecount and illegal_moves in formulas
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3
util.cpp
3
util.cpp
@ -394,6 +394,9 @@ cld exp_parser::parse(int prio) {
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else if(number == "step") res = hdist0(tC0(currentmap->adj(cwt.at, 0)));
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else if(number == "edgelen") { start_game(); res = hdist(get_corner_position(cwt.at, 0), get_corner_position(cwt.at, 1)); }
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else if(number == "mousey") res = mousey;
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else if(number == "turncount") res = turncount;
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else if(number == "framecount") res = frameid;
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else if(number == "illegal_moves") res = illegal_moves;
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else if(number == "mousexs") {
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if(!inHighQual) bmousexs = (1. * mousex - current_display->xcenter) / current_display->radius;
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res = bmousexs;
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