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use turncount, framecount and illegal_moves in formulas

This commit is contained in:
Zeno Rogue 2024-05-27 11:15:01 +02:00
parent 8caf343390
commit 5022b76d75

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@ -394,6 +394,9 @@ cld exp_parser::parse(int prio) {
else if(number == "step") res = hdist0(tC0(currentmap->adj(cwt.at, 0)));
else if(number == "edgelen") { start_game(); res = hdist(get_corner_position(cwt.at, 0), get_corner_position(cwt.at, 1)); }
else if(number == "mousey") res = mousey;
else if(number == "turncount") res = turncount;
else if(number == "framecount") res = frameid;
else if(number == "illegal_moves") res = illegal_moves;
else if(number == "mousexs") {
if(!inHighQual) bmousexs = (1. * mousex - current_display->xcenter) / current_display->radius;
res = bmousexs;