Track fatigue across save/load.

This commit is contained in:
Jacob Mandelson 2024-02-24 10:54:45 -08:00
parent 80f90dec52
commit 0f84812d15
1 changed files with 2 additions and 1 deletions

View File

@ -596,10 +596,11 @@ EX void applyBoxes() {
for(int i=0; i<43; i++) {
if(loading) kills[i] = 0;
bool fake = (i == moREMOVED || i == moLesserM || i == moTentacletail);
bool fake = (i == moLesserM || i == moTentacletail);
if(i == moWormtail) applyBoxM(moCrystalSage);
else if(i == moWormwait) applyBoxM(moFireFairy);
else if(i == moTentacleEscaping) applyBoxM(moMiner);
else if(i == moREMOVED) applyBoxI(itFatigue);
else if(i == moGolemMoved) applyBoxM(moIllusion);
else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
else if(i == moGreater) applyBoxOrb(itOrbDragon);