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changed the guarding in Power landscape

This commit is contained in:
Zeno Rogue 2024-05-10 18:52:23 +02:00
parent f2d81746a7
commit 542e2520c1

View File

@ -765,7 +765,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
}
}
// seal entrances to the Land of Power.
if(d == 7 && ctof(c)) {
if(d == 7 && ctof(c) && land_structure != lsLandscape) {
bool onwall = false;
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
onwall = true;
@ -775,13 +775,16 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
cell *c3 = c2->modmove(c->c.spin(i) + 3);
if(!c3) continue;
if(c3->land != laPower && c3->land != laBarrier)
if(c2->wall != waFire && c2->wall != waGlass) {
if(c2->wall != waEternalFire && c2->wall != waGlass) {
if(isFire(c)) c->monst = moWitchWinter;
else if(c->wall == waGlass) c->monst = moWitchGhost;
else c->monst = moEvilGolem;
}
}
}
if(d == 7 && land_structure == lsLandscape) {
forCellEx(c2, c) if(c2->land != laPower) c->wall = waEternalFire;
}
ONEMPTY {
if(hrand(5000+50*items[itPower]) < 1200) {
eItem powerorbs[6] = {