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fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile)
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@ -4799,13 +4799,13 @@ EX void drawMarkers() {
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using namespace yendor;
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if(yii < isize(yi) && !yi[yii].found) {
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cell *keycell = NULL;
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int i;
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for(i=0; i<YDIST; i++)
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int last_i = 0;
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for(int i=0; i<YDIST; i++)
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if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
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keycell = yi[yii].path[i];
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keycell = yi[yii].path[i]; last_i = i;
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}
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if(keycell) {
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for(; i<YDIST; i++) {
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for(int i = last_i+1; i<YDIST; i++) {
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cell *c = yi[yii].path[i];
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if(inscreenrange(c))
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keycell = c;
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