Zeno Rogue
6a6ed4ea0d
first version of the Land of Dice
2021-06-01 13:07:36 +02:00
Zeno Rogue
b879682d82
added lmouseover_distant
2021-06-01 13:07:36 +02:00
Zeno Rogue
773e3afd7c
floor color for laCursed
2021-05-23 16:00:50 +02:00
Zeno Rogue
8f4a0935b9
more XLAT refactoring, and preparation for gentrans.cpp
2021-05-23 16:00:50 +02:00
Zeno Rogue
0f767e16b6
XLAT refactor continued
2021-05-23 16:00:50 +02:00
Zeno Rogue
99d8e8d424
graphical effects for some curses
2021-05-23 16:00:49 +02:00
Zeno Rogue
e78a170e7e
added some missing CAP_SDL and CAP_GL guards
2021-05-23 16:00:49 +02:00
Zeno Rogue
d22965a1da
monster added: Hag
2021-05-17 14:18:45 +02:00
Zeno Rogue
bdc428e8b1
MAXMDIM guard
2021-05-09 02:25:41 +02:00
Zeno Rogue
6504e949b9
no inner line drawn in rings
2021-05-09 02:25:05 +02:00
Zeno Rogue
61891c4eb8
implemented curses
2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe
extra Orb shapes
2021-05-02 13:39:09 +02:00
Zeno Rogue
3146fdd02f
hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
2021-05-01 14:14:28 +02:00
Zeno Rogue
639122e314
added faraway monster highlight as in @still-flow's pull request
2021-04-30 19:44:54 +02:00
Zeno Rogue
4eb780f237
no more 'press SPACE to find the player' if no mapeditor::drawplayer
2021-04-15 17:56:17 +02:00
Zeno Rogue
91cf680182
improved ASCII: fixed domination
2021-04-15 17:55:58 +02:00
Zeno Rogue
9291e47400
improved ASCII: fixed viies
2021-04-15 17:55:46 +02:00
Zeno Rogue
885c377dd5
ASCII displayed for terracotta warriors in the ASCII mode
2021-04-15 17:17:01 +02:00
Zeno Rogue
a3add19eba
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3
choice of the land structure
2021-04-11 22:15:40 +02:00
Zeno Rogue
0c1086f81f
fixed incorrect clipping in H2xE
2021-04-07 21:04:25 +02:00
Zeno Rogue
bcf014a6dc
fixed clipping planes affecting 2D geometries
2021-04-07 20:25:27 +02:00
Zeno Rogue
75961e6543
in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
2021-04-07 18:13:45 +02:00
Zeno Rogue
939cfc209e
one more guard fixup
2021-03-30 11:33:35 +02:00
Zeno Rogue
5a73510c4f
added some guards for MAXMDIM >= 4 and CAP_SOLV
2021-03-30 11:27:48 +02:00
Zeno Rogue
4a80af6912
asonov:: added a geometry flag to recognize Arnold's cat
2021-03-25 10:57:48 +01:00
Zeno Rogue
355b8df23a
added colors.cpp for all color-related functions
2021-03-25 10:56:20 +01:00
Zeno Rogue
0f081fb1ab
stereographic projection added
2021-03-21 12:51:50 +01:00
Zeno Rogue
54661a975f
another missing CAP_VR guard
2021-03-09 16:22:22 +01:00
Zeno Rogue
16143f3c9f
frustum culling in VR
2021-03-09 16:04:53 +01:00
Zeno Rogue
56485f20a9
various changes and fixes to make coolfog and sky work correctly in VR
2021-03-09 13:12:53 +01:00
Zeno Rogue
95d4e942e2
removed obsolete profiling
2021-03-09 10:45:44 +01:00
Zeno Rogue
f00696711a
HyperRogue ported to SDL2 (in mymake do -sdl2)
2021-03-06 14:53:25 +01:00
Zeno Rogue
40d450676e
more fixes to multiplayer
2021-03-06 11:46:13 +01:00
Zeno Rogue
9844125d78
vr:: emptyscreen() so that VR knows what to do if there is no screen
2021-02-07 22:55:11 +01:00
Zeno Rogue
de0fc0f452
added missing CAP_VR guard
2021-02-07 22:55:11 +01:00
Zeno Rogue
1da9622c67
generalized VR UI placement
2021-02-07 22:55:11 +01:00
Zeno Rogue
fd67ec2385
vr:: improved performance?
2021-02-07 22:55:10 +01:00
Zeno Rogue
db00cf3ae4
vr:: better face_the_player
2021-02-07 22:55:10 +01:00
Zeno Rogue
cafc265cc6
vr:: controller ray now extend to the correct distance
2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b
uniform VR control
2020-12-31 19:11:14 +01:00
Zeno Rogue
1dc2041dab
disable aura in vr
2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6
replace vrhr::state checking with nicer functions
2020-12-31 19:11:14 +01:00
Zeno Rogue
8a63307ed5
moved mouse-line from rug to drawMarkers
2020-12-31 19:11:14 +01:00
Zeno Rogue
e6ff8c041f
pointing in 2D modes
2020-12-31 19:11:14 +01:00
Zeno Rogue
9c9afceb41
Princess hug animation
2020-12-26 18:09:09 +01:00
Zeno Rogue
68ab6fedc6
fixed a bug when moving animation with m.s == m.t
2020-12-25 06:08:19 +01:00
Zeno Rogue
0de8ce9a10
initial implementation of VR
2020-11-22 17:58:40 +01:00
Zeno Rogue
8a5d4db2c3
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
2020-11-14 13:17:55 +01:00
Zeno Rogue
d7351d169a
fixed some pconf/vpconf bugs
2020-11-08 12:09:42 +01:00
Zeno Rogue
71e8f84cec
using GLWRAP
2020-11-08 11:49:19 +01:00
Zeno Rogue
358d94f020
fixed camera-rotated aura for stretch
2020-11-05 18:26:37 +01:00
Zeno Rogue
14555bf1b4
fixed the aura when camera angle changed
2020-11-05 16:26:50 +01:00
Zeno Rogue
37a18eafd8
fixed a bug which allowed change range
2020-11-05 15:24:58 +01:00
Zeno Rogue
fd9fb83540
panini: frustum_culling disabling done nicely
2020-11-01 21:38:45 +01:00
Zeno Rogue
6513b3a87e
Panini projection
2020-11-01 21:20:54 +01:00
Zeno Rogue
00f900a04c
gamescreen should now be able to draw multiple screens in screenshot
2020-11-01 20:23:14 +01:00
Zeno Rogue
d64c5e338c
extra guards
2020-10-15 16:33:52 +02:00
Zeno Rogue
abde8f049c
fixed precise_mouseover on sphere
2020-09-21 12:00:25 +02:00
Zeno Rogue
5aaa7f2b27
orb of domination X is no longer huge
2020-09-16 23:49:17 +02:00
Zeno Rogue
f02170ba28
Mirror Spirits now face the original player
2020-09-16 23:49:17 +02:00
Zeno Rogue
9b9e7ccaf2
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
2020-09-16 23:49:17 +02:00
Zeno Rogue
e26f8f5a5b
optimized inverses
2020-09-16 23:49:17 +02:00
Zeno Rogue
cea3da31fc
separated highlight
2020-09-16 23:49:17 +02:00
Zeno Rogue
c11e552318
an option to disable drawing centerover
2020-09-16 23:49:13 +02:00
Zeno Rogue
acc9b40431
no_find_player option
2020-09-11 11:16:59 +02:00
Zeno Rogue
b90df0d37b
correct key buffering
2020-09-11 11:14:32 +02:00
Zeno Rogue
92502dc75e
no 'find the player' in sphere
2020-08-05 01:18:08 +02:00
Zeno Rogue
81d1066596
display other players in 2.5D radar
2020-08-01 16:48:08 +02:00
Zeno Rogue
e8a462da0e
fixed pushdown
2020-07-28 22:06:14 +02:00
Zeno Rogue
67595a4ed3
redone hrmap::draw() function to keep DRY
2020-07-28 22:06:14 +02:00
Zeno Rogue
26a98237e0
'monster face the player: changed the code to simpler and better
2020-07-28 22:06:14 +02:00
Zeno Rogue
82f32607e6
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
2020-07-28 22:06:14 +02:00
Zeno Rogue
958388eec2
fixed colors of underwater compasses and rugs
2020-07-24 16:21:11 +02:00
Zeno Rogue
f3c35de400
more guards cont.
2020-07-03 14:48:36 +02:00
Zeno Rogue
89585f004b
fixed some guards (in progress)
2020-07-03 14:42:33 +02:00
Zeno Rogue
2a0b0101fd
raycasting in 2D
2020-06-03 15:11:20 +02:00
Zeno Rogue
7bb4407273
flip_dark
2020-05-29 02:42:54 +02:00
Zeno Rogue
b785a0a7cc
frustum_culling can now be disabled
2020-05-25 02:27:23 +02:00
Zeno Rogue
61e249a3af
fixed skies in the new lands
2020-05-16 01:06:47 +02:00
Zeno Rogue
033a9099d6
improved discrete animation while affine
2020-05-15 22:52:52 +02:00
Zeno Rogue
437722fe58
'light' movestar now has size adjusting to geometry
2020-05-15 15:30:04 +02:00
Zeno Rogue
9c676d082a
WASD keys and VI keys as help for keyboard users options
2020-05-15 15:28:59 +02:00
Zeno Rogue
e8461d8661
fixed legs in rotspaces being drawn far away
2020-05-15 14:54:11 +02:00
Arthur O'Dwyer
f2b7746c1b
Move all defaulting-of-CAP_FOO
to sysconfig.h.
...
- The phrase `#ifdef CAP_` should never appear anywhere.
- The phrase `#ifndef CAP_` should appear only in sysconfig.h.
- The phrases `#if CAP_` and `#if !CAP_` may appear wherever,
as long as "sysconfig.h" is included first.
The rules for `CAP_FOO` equally apply to `ISFOO`.
There are many one-off macros still tested with `#ifdef`,
including `HAVE_ACHIEVEMENTS`, `PRINT_ACHIEVEMENTS`,
`FAKEWEB`, `FAKE_SDL`, `EASY`, and `WHATEVER`. I don't
have much grasp on what these are used for or how they're
configured, so I'm leaving them alone.
2020-05-03 15:12:12 -04:00
Zeno Rogue
1f31c2cd7a
more safe clipping in Sol
2020-04-29 15:19:25 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
c24658bf38
more drawing tool improvements; no crash drawing tool; restart editors will ask for confirmation
2020-04-17 20:34:49 +02:00
Zeno Rogue
ad233a1e19
drawing tool
2020-04-17 20:04:33 +02:00
Zeno Rogue
14cb26b986
fixed the Handsome Gardener's Flower
2020-04-17 15:03:23 +02:00
Zeno Rogue
c0115e60e9
added some more debug lines to DF_GRAPH
2020-04-17 15:03:05 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Zeno Rogue
7f08ca01a2
fat edges are now printable
2020-04-15 16:21:30 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42
Consistently name every hookset with prefix hooks_
. NFC.
...
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
e4a8b73819
nisot:: nicer precision setting
2020-04-11 15:08:24 +02:00
Zeno Rogue
c0e0e1562f
export wrap_drawfullmap
2020-04-11 00:41:57 +02:00
Zeno Rogue
43fd94bed6
fixed flashes disappearing
2020-04-06 09:48:34 +02:00
Zeno Rogue
7fc0d5b051
less awkward map position in portrait
2020-04-06 09:13:20 +02:00
Zeno Rogue
cfbd5f830c
fixed some warnings and errors with ll to int assignment
2020-04-06 09:13:20 +02:00
Zeno Rogue
6817ed42ad
allowIncreasedSight now returns true after gameover
2020-04-02 12:56:26 +02:00
Arthur O'Dwyer
5cc8a41beb
Turn C-style casts into reinterpret_casts for clarity. NFC.
2020-03-23 14:48:41 -04:00
Arthur O'Dwyer
13bf666e29
Lambdas can't have default arguments until C++14.
...
Arguably this is a reason to upgrade from C++11 to C++14,
or to give up completely on `-pedantic`, but I think it's
easy enough to eliminate these few nits.
2020-03-23 14:38:57 -04:00
Arthur O'Dwyer
a0da10b408
Remove extraneous semicolons to quiet pedantic GCC warnings.
2020-03-23 14:38:57 -04:00
Zeno Rogue
8aaeb4ea69
sight range changing no longer considered cheating in arb
2020-03-22 12:02:58 +01:00
Zeno Rogue
c3fdc34f7c
fixed CAP_RAY guards
2020-03-21 19:05:17 +01:00
Zeno Rogue
5bd291784b
kite:: sidewalls were not arranged correctly
2020-03-21 09:28:16 +01:00
Zeno Rogue
f0e132f57a
replaced parameters of geo_dist in precise_mouseover to fix incorrect working sometimes
2020-03-07 04:47:11 +01:00
Zeno Rogue
1a7ba1b556
fixed/changed some descriptions
2020-03-07 04:47:11 +01:00
Zeno Rogue
5e48af2bb3
world turtles
2020-03-07 04:47:10 +01:00
Zeno Rogue
2585affdf3
factored out orb_auxiliary_color
2020-03-07 04:47:10 +01:00
Zeno Rogue
688fc50036
Orb of Plague improved
2020-03-07 04:47:10 +01:00
Zeno Rogue
e564622a48
rewritten undo: part 1
2020-03-07 04:47:10 +01:00
Zeno Rogue
45bc731a5b
colored Frog Jump Legs
2020-03-07 04:47:10 +01:00
Zeno Rogue
a12bdf5d40
3D models for Frogs and Pikes
2020-03-07 04:47:10 +01:00
Zeno Rogue
0de0714ba5
colors for Orb of Chaos and Orb of Plague
2020-03-07 04:47:10 +01:00
Zeno Rogue
b34df21540
Eclectic in 3D
2020-03-07 04:47:10 +01:00
Zeno Rogue
d725c2b17c
Gold Ball looks like ball
2020-03-07 04:47:10 +01:00
Zeno Rogue
8fb66450dd
Rusalka/Topielec graphics
2020-03-07 04:47:10 +01:00
Zeno Rogue
5622901b5a
consistent coloring of Frog-orbs and Impact
2020-03-07 04:47:10 +01:00
Zeno Rogue
513750a028
vector graphics of Frogs and Pikes
2020-03-07 04:47:10 +01:00
Zeno Rogue
99e64d862d
shallow water graphics and mechanics
2020-03-07 04:47:09 +01:00
Zeno Rogue
5707fac1a7
new ring shape: shFrogRing
2020-03-07 04:47:09 +01:00
Zeno Rogue
8005b39f6f
ASCII/3D mode, also reacts to neon settings
2020-01-30 17:45:05 +01:00
Zeno Rogue
081fee1907
fixed lmouseover computation destroying dual geometry
2020-01-29 18:21:12 +01:00
Zeno Rogue
f05fa60400
added MAXMDIM guards
2020-01-29 18:18:51 +01:00
Zeno Rogue
be90304f12
better display of trapdoors in Zebra 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
b931e5e333
fixed z-fighting when drawing Onyx in 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
9f947c70a7
fat edges in linepatterns in 3D
2020-01-28 17:58:55 +01:00
Zeno Rogue
4b7739e80d
fixed a freeze when drawing offscreen grid lines
2020-01-19 11:49:35 +01:00
Zeno Rogue
2271a67506
removed the MAX_EDGE limit
2020-01-18 16:03:32 +01:00
Zeno Rogue
61261a5acc
removed debug
2020-01-02 17:20:37 +01:00
Zeno Rogue
f1dd349cee
static_bubbles (always false)
2020-01-02 16:54:28 +01:00
Zeno Rogue
7b6ffd689c
export drawPlayer
2020-01-02 16:54:16 +01:00
Zeno Rogue
a37457ead9
precise_width for nicer long lines
2020-01-02 16:51:32 +01:00
Zeno Rogue
3e33aadba4
gridline now automatically improves the precision when edges are long
2019-12-27 12:42:16 +01:00
Zeno Rogue
aeac634abd
downseek works in Euclidean now
2019-12-27 11:14:25 +01:00
Zeno Rogue
c247936e34
removed the functions queuechr -- use queuestr now
2019-12-26 23:38:28 +01:00
Zeno Rogue
c4528bf954
bubbles react to neon
2019-12-26 23:32:27 +01:00
Zeno Rogue
6c61162392
merge
2019-12-26 22:40:41 +01:00
Zeno Rogue
2f9419615d
fixed turn-based multiplayer
2019-12-26 10:29:41 +01:00
Zeno Rogue
b53b98f0d5
fixed a bug in drawBubble
2019-12-26 09:40:28 +01:00
Zeno Rogue
dd95d8070c
better bubbles
2019-12-25 23:10:36 +01:00
Zeno Rogue
e8ec32d078
text bubbles
2019-12-25 22:01:57 +01:00
Zeno Rogue
4848cb1b87
show the big numbers in the Clearing
2019-12-25 21:57:25 +01:00
Zeno Rogue
769982040d
renamed solnihv:: to sn:: and solnih to sn::in()
2019-12-14 12:28:45 +01:00
Zeno Rogue
8cfc5a578f
renamed penrose.cpp to kite.cpp and 'penrose' to 'kite::in()'
2019-12-14 12:12:24 +01:00
Zeno Rogue
d5c8aebf16
renamed binary:: to bt:: and binarytiling to bt::in()
2019-12-14 12:05:01 +01:00
Zeno Rogue
f772f9b7fd
replaced 'archimedean' with 'arcm::in()'
2019-12-14 11:57:23 +01:00
Zeno Rogue
0a9ec78c18
remplace euclid6, euclid4, 'euclid && \!archimedean && \!penrose' with standard_tiling(), euc::in(dimension, s7)
2019-12-14 11:57:23 +01:00
Zeno Rogue
e5a2116958
fixed hunting flashes
2019-12-08 20:07:02 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a
'circles' are now drawn on all copies in quotient geometries
2019-12-06 14:03:02 +01:00
Zeno Rogue
415922ff1b
fixed precise_mouseover for hybrid (something weird there?) and confusing spaces
2019-12-06 13:05:54 +01:00
Zeno Rogue
ac9d18adfb
simplified the drawing algo for product
2019-12-06 11:47:26 +01:00
Zeno Rogue
99ab57086b
in_wallopt(): auto in racing
2019-12-06 11:45:19 +01:00
Zeno Rogue
1cba452f07
rewritten the Euclidean geometry
2019-11-30 18:06:47 +01:00
Zeno Rogue
622b683e33
drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
2019-11-30 18:04:54 +01:00
Zeno Rogue
5a2a893254
fixup to 982f01e6e
: removed debug
2019-11-23 20:41:56 +01:00
Zeno Rogue
982f01e6e5
tracking the specific copy of the player in confusing geometries
2019-11-23 19:05:24 +01:00
Zeno Rogue
3139feb50c
animateMovement: correct even if moved to the same cell
2019-11-22 19:39:50 +01:00
Zeno Rogue
939c979f19
movement arrows drawn correctly only in the target direction even if multiple
2019-11-22 19:00:11 +01:00
Zeno Rogue
bf584b5429
more movei
2019-11-22 18:48:51 +01:00
Zeno Rogue
a1c7b8db3d
animateMov YA fixup
2019-11-22 16:46:37 +01:00
Zeno Rogue
441b6180db
removed old animateAttack
2019-11-22 16:46:25 +01:00
Zeno Rogue
d05ec40014
fixup animateMovement
2019-11-22 16:37:32 +01:00
Zeno Rogue
3078451283
used movei in movement animations; also replaced animateReplacement with indAnimateMovement
2019-11-22 16:32:05 +01:00
Zeno Rogue
2458ec715d
removed calc_relative_matrix with direction hint; used adj in more places
2019-11-22 14:34:56 +01:00
Zeno Rogue
8fad2bc9d5
replaced compute_relamatrix and some cases of calc_relativematrix with adj
2019-11-22 14:25:13 +01:00
Zeno Rogue
928e369977
ray:: stereo modes
2019-11-16 03:04:01 +01:00
Zeno Rogue
012d833f50
removed the tohex parameter
2019-11-14 19:33:55 +01:00
Zeno Rogue
3eee611eca
nisot::local_perspective moved to display_data
2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
2019-11-14 16:51:50 +01:00
Zeno Rogue
9f6f3232b5
the orientation after recentering is now always 'player facing upwards'
2019-11-14 00:43:36 +01:00
Zeno Rogue
109dd9823c
simplified ddspin/iddspin/cellgfxdist, replaced cellrelmatrix with adj/iadj
2019-11-14 00:27:59 +01:00
Zeno Rogue
ef9e2236ba
viewctr is no more... major reduction of redundancy/complexity
2019-11-14 00:26:50 +01:00
Zeno Rogue
add037d4e8
asonov:: changed direct checking of gArnoldCat to asonov::in()
2019-11-08 15:34:51 +01:00
Zeno Rogue
d199411248
new tiling: Arnold's cat
2019-11-08 15:01:03 +01:00
Zeno Rogue
a0edba1922
removed outlines from falling stuff
2019-11-03 14:19:56 +01:00
Zeno Rogue
43bf7c5cfe
fixed MAXMDIM guards
2019-11-03 14:19:11 +01:00
Zeno Rogue
bd7805e68d
ray:: namespace and basic configurator
2019-10-25 14:50:48 +02:00
Zeno Rogue
85a08d205d
refactored celldraw
2019-10-25 12:44:41 +02:00
Zeno Rogue
4d5fb13b32
removed BUILDZEBRA from drawcell
2019-10-25 09:22:19 +02:00
Zeno Rogue
fd8f363b8f
nil:: quotient spaces
2019-10-25 08:52:18 +02:00
Zeno Rogue
8337a83568
raycasting::: ray_comparison_mode
2019-10-23 23:10:50 +02:00
Zeno Rogue
be9cea07b3
raytracing:: better Solv, and Nil
2019-10-23 18:52:57 +02:00
Zeno Rogue
3943b1937b
raycaster for Solv
2019-10-22 22:42:48 +02:00
Zeno Rogue
ed5a86a1b8
raycasting:: Euclidean
2019-10-22 10:52:17 +02:00
Zeno Rogue
edbbb51135
basic raycaster implementation
2019-10-22 00:37:57 +02:00
Zeno Rogue
be3d755d09
exports for raycasting
2019-10-22 00:37:24 +02:00
Zeno Rogue
a6c01a2e96
animallegs cleanup NFC
2019-10-21 22:42:50 +02:00
Zeno Rogue
c527d4e613
ODS in hyperbolic
2019-10-21 22:42:27 +02:00
Zeno Rogue
09fcd14aa7
redesigned shader system
2019-10-21 22:34:20 +02:00
Zeno Rogue
4fc3c73855
fixed the racing marker in Crystal344
2019-10-12 14:40:33 +02:00
Zeno Rogue
94857cad86
fixed an issue in optimizeview for crystal334
2019-10-12 13:14:38 +02:00
Zeno Rogue
adee8aa699
wall optimization option (-wallopt): do not draw things behind walls
2019-10-12 11:21:00 +02:00
Zeno Rogue
07abd6384a
option 'permaside' (-pside) to permanently move the model to the left side
2019-10-07 00:08:37 +02:00
Zeno Rogue
5664e51bde
fixup
2019-10-06 15:02:47 +02:00
Zeno Rogue
216adba04c
in disk models of 3D, walls are still drawn if the adjacent cell is a wall but not drawn
2019-10-06 14:29:51 +02:00
Zeno Rogue
8674b3bc23
in randomwalk/total chaos modes, special graphics are no longer used for Warped Coast
2019-10-05 18:55:11 +02:00