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hyperrogue/graph.cpp

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// Hyperbolic Rogue -- main graphics file
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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// basic graphics:
namespace hr {
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int inmirrorcount = 0;
bool spatial_graphics;
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bool wmspatial, wmescher, wmplain, wmblack, wmascii;
bool mmspatial, mmhigh, mmmon, mmitem;
int detaillevel = 0;
bool hide_player() {
return DIM == 3 && playermoved && vid.yshift == 0 && vid.sspeed > -5;
}
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hookset<bool(int sym, int uni)> *hooks_handleKey;
hookset<bool(cell *c, const transmatrix& V)> *hooks_drawcell;
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purehookset hooks_frame, hooks_markers;
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ld animation_factor = 1;
int animation_lcm = 0;
ld ptick(int period, ld phase = 0) {
if(animation_lcm) animation_lcm = animation_lcm * (period / gcd(animation_lcm, period));
return (ticks * animation_factor) / period + phase * 2 * M_PI;
}
ld fractick(int period, ld phase = 0) {
ld t = ptick(period, phase) / 2 / M_PI;
t -= floor(t);
if(t<0) t++;
return t;
}
ld sintick(int period, ld phase) {
return sin(ptick(period, phase));
}
transmatrix spintick(int period, ld phase = 0) {
return spin(ptick(period, phase));
}
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#define WOLNIEJ 1
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#define BTOFF 0x404040
#define BTON 0xC0C000
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// #define PANDORA
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int colorbar;
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bool inHighQual; // taking high quality screenshot
bool auraNOGL; // aura without GL
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//
int axestate;
int ticks;
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int frameid;
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bool camelotcheat;
bool nomap;
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eItem orbToTarget;
eMonster monsterToSummon;
int sightrange_bonus = 0;
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string mouseovers;
int darken = 0;
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struct fallanim {
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int t_mon, t_floor, pid;
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eWall walltype;
eMonster m;
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fallanim() { t_floor = 0; t_mon = 0; pid = 0; walltype = waNone; }
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};
map<cell*, fallanim> fallanims;
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bool doHighlight() {
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return (hiliteclick && darken < 2) ? !mmhigh : mmhigh;
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}
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eModel pmodel = mdDisk;
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int dlit;
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ld spina(cell *c, int dir) {
return 2 * M_PI * dir / c->type;
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}
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// cloak color
int cloakcolor(int rtr) {
rtr -= 28;
rtr /= 2;
rtr %= 10;
if(rtr < 0) rtr += 10;
// rtr = time(NULL) % 10;
int cc[10] = {
0x8080FF, 0x80FFFF, 0x80FF80, 0xFF8080, 0xFF80FF, 0xFFFF80,
0xFFFFC0, 0xFFD500, 0x421C52, 0
};
return cc[rtr];
}
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int firegradient(double p) {
return gradient(0xFFFF00, 0xFF0000, 0, p, 1);
}
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int firecolor(int phase, int mul) {
return gradient(0xFFFF00, 0xFF0000, -1, sintick(100*mul, phase/200./M_PI), 1);
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}
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int watercolor(int phase) {
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return 0x0080C0FF + 256 * int(63 * sintick(50, phase/100./M_PI));
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}
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int aircolor(int phase) {
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return 0x8080FF00 | int(32 + 32 * sintick(200, phase * 1. / S21));
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}
int fghostcolor(cell *c) {
int phase = int(fractick(650, (int)(size_t)c) * 4000);
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if(phase < 1000) return gradient(0xFFFF80, 0xA0C0FF, 0, phase, 1000);
else if(phase < 2000) return gradient(0xA0C0FF, 0xFF80FF, 1000, phase, 2000);
else if(phase < 3000) return gradient(0xFF80FF, 0xFF8080, 2000, phase, 3000);
else if(phase < 4000) return gradient(0xFF8080, 0xFFFF80, 3000, phase, 4000);
return 0xFFD500;
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}
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int weakfirecolor(int phase) {
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return gradient(0xFF8000, 0xFF0000, -1, sintick(500, phase/1000./M_PI), 1);
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}
color_t fc(int ph, color_t col, int z) {
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if(items[itOrbFire]) col = darkena(firecolor(ph), 0, 0xFF);
if(items[itOrbAether]) col = (col &~0XFF) | (col&0xFF) / 2;
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
if(items[itOrbFish] && isWatery(playerpos(i)) && z != 3) return watercolor(ph);
if(invismove)
col =
shmup::on ?
(col &~0XFF) | (int((col&0xFF) * .25))
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: (col &~0XFF) | (int((col&0xFF) * (100+100*sintick(500)))/200);
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return col;
}
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int lightat, safetyat;
void drawLightning() { lightat = ticks; }
void drawSafety() { safetyat = ticks; }
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void drawShield(const transmatrix& V, eItem it) {
#if CAP_CURVE
float ds = ptick(300);
color_t col = iinf[it].color;
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if(it == itOrbShield && items[itOrbTime] && !orbused[it])
col = (col & 0xFEFEFE) / 2;
if(sphere && cwt.at->land == laHalloween && !wmblack && !wmascii)
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col = 0;
double d = it == itOrbShield ? hexf : hexf - .1;
int mt = sphere ? 7 : 5;
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for(ld a=0; a<=S84*mt+1e-6; a+=pow(.5, vid.linequality))
curvepoint(V*xspinpush0(a * M_PI/S42, d + sin(ds + M_PI*2*a/4/mt)*.1));
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queuecurve(darkena(col, 0, 0xFF), 0x8080808, PPR::LINE);
#endif
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}
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void drawSpeed(const transmatrix& V) {
#if CAP_CURVE
ld ds = ptick(10);
color_t col = darkena(iinf[itOrbSpeed].color, 0, 0xFF);
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for(int b=0; b<S84; b+=S14) {
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PRING(a)
curvepoint(V*xspinpush0((ds+b+a) * M_PI/S42, hexf*a/S84));
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queuecurve(col, 0x8080808, PPR::LINE);
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}
#endif
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}
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int ctof(cell *c) {
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#if CAP_IRR
if(IRREGULAR) return irr::ctof(c);
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#endif
if(PURE) return 1;
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// if(euclid) return 0;
if(!c) return 1;
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if(binarytiling) return c->type == 7;
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return ishept(c) ? 1 : 0;
// c->type == 6 ? 0 : 1;
}
int ctof012(cell *c) {
return ishept(c)?1:ishex1(c)?0:2;
}
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void drawSafety(const transmatrix& V, int ct) {
#if CAP_QUEUE
ld ds = ptick(50);
color_t col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
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for(int a=0; a<ct; a++)
queueline(V*xspinpush0((ds+a*S84/ct) * M_PI/S42, 2*hexf), V*xspinpush0((ds+(a+(ct-1)/2)*S84/ct) * M_PI / S42, 2*hexf), col, vid.linequality);
#endif
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}
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void drawFlash(const transmatrix& V) {
#if CAP_CURVE
float ds = ptick(300);
color_t col = darkena(iinf[itOrbFlash].color, 0, 0xFF);
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col &= ~1;
for(int u=0; u<5; u++) {
ld rad = hexf * (2.5 + .5 * sin(ds+u*.3));
PRING(a) curvepoint(V*xspinpush0(a * M_PI / S42, rad));
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queuecurve(col, 0x8080808, PPR::LINE);
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}
#endif
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}
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void drawLove(const transmatrix& V, int hdir) {
#if CAP_CURVE
float ds = ptick(300);
color_t col = darkena(iinf[itOrbLove].color, 0, 0xFF);
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col &= ~1;
for(int u=0; u<5; u++) {
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PRING(a) {
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double d = (1 + cos(a * M_PI/S42)) / 2;
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double z = a; if(z>S42) z = S84-z;
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if(z <= 10) d += (10-z) * (10-z) * (10-z) / 3000.;
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ld rad = hexf * (2.5 + .5 * sin(ds+u*.3)) * d;
curvepoint(V*xspinpush0((S42+hdir+a-1) * M_PI/S42, rad));
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}
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queuecurve(col, 0x8080808, PPR::LINE);
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}
#endif
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}
void drawWinter(const transmatrix& V, ld hdir) {
#if CAP_QUEUE
float ds = ptick(300);
color_t col = darkena(iinf[itOrbWinter].color, 0, 0xFF);
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for(int u=0; u<20; u++) {
ld rad = sin(ds+u * 2 * M_PI / 20) * M_PI / S7;
queueline(V*xspinpush0(M_PI+hdir+rad, hexf*.5), V*xspinpush0(M_PI+hdir+rad, hexf*3), col, 2 + vid.linequality);
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}
#endif
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}
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void drawLightning(const transmatrix& V) {
#if CAP_QUEUE
color_t col = darkena(iinf[itOrbLightning].color, 0, 0xFF);
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for(int u=0; u<20; u++) {
ld leng = 0.5 / (0.1 + (rand() % 100) / 100.0);
ld rad = rand() % 1000;
queueline(V*xspinpush0(rad, hexf*0.3), V*xspinpush0(rad, hexf*leng), col, 2 + vid.linequality);
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}
#endif
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}
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ld displayspin(cell *c, int d) {
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if(0);
#if CAP_ARCM
else if(archimedean) {
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if(PURE) {
auto& t1 = arcm::current.get_triangle(c->master, d-1);
return -(t1.first + M_PI / c->type);
}
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else if(DUAL) {
auto& t1 = arcm::current.get_triangle(c->master, 2*d);
return -t1.first;
}
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else { /* BITRUNCATED */
auto& t1 = arcm::current.get_triangle(c->master, d);
return -t1.first;
}
}
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#endif
#if CAP_IRR
else if(IRREGULAR) {
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auto id = irr::cellindex[c];
auto& vs = irr::cells[id];
if(d < 0 || d >= c->type) return 0;
auto& p = vs.jpoints[vs.neid[d]];
return -atan2(p[1], p[0]);
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}
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#endif
#if CAP_BT
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else if(binarytiling) {
if(d == NODIR) return 0;
if(d == c->type-1) d++;
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return -(d+2)*M_PI/4;
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}
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#endif
else if(masterless)
return - d * 2 * M_PI / c->type;
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else
return M_PI - d * 2 * M_PI / c->type;
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}
double hexshiftat(cell *c) {
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if(binarytiling) return 0;
if(ctof(c) && S7==6 && S3 == 4 && BITRUNCATED) return hexshift + 2*M_PI/S7;
if(ctof(c) && (S7==8 || S7 == 4) && S3 == 3 && BITRUNCATED) return hexshift + 2*M_PI/S7;
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if(hexshift && ctof(c)) return hexshift;
return 0;
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}
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#define FACE3 (DIM == 3 ? M_PI/2 : 0)
transmatrix ddspin(cell *c, int d, ld bonus) {
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if(DIM == 3) return rspintox(tC0(calc_relative_matrix(c->move(d), c, C0))) * cspin(2, 0, bonus);
return spin(displayspin(c, d) + bonus - hexshiftat(c));
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}
transmatrix iddspin(cell *c, int d, ld bonus) {
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if(DIM == 3) return cspin(0, 2, bonus) * spintox(tC0(calc_relative_matrix(c->move(d), c, C0)));
return spin(hexshiftat(c) - displayspin(c, d) + bonus);
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}
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void drawPlayerEffects(const transmatrix& V, cell *c, bool onplayer) {
if(!onplayer && !items[itOrbEmpathy]) return;
if(items[itOrbShield] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShield);
if(items[itOrbShell] > (shmup::on ? 0 : ORBBASE)) drawShield(V, itOrbShell);
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if(items[itOrbSpeed]) drawSpeed(V);
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if(onplayer && (items[itOrbSword] || items[itOrbSword2])) {
using namespace sword;
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if(shmup::on && DIM == 2) {
#if CAP_SHAPES
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if(items[itOrbSword])
queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
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if(items[itOrbSword2])
queuepoly(V*spin(shmup::pc[multi::cpid]->swordangle+M_PI), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sintick(200)));
#endif
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}
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else if(shmup::on && DIM == 3) {
#if CAP_SHAPES
if(items[itOrbSword])
queuepoly(V*shmup::swordmatrix[multi::cpid] * cspin(2, 0, M_PI/2) * cspin(1,2, ticks / 150.), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0xC0 + 0x30 * sintick(200)));
if(items[itOrbSword2])
queuepoly(V*shmup::swordmatrix[multi::cpid] * cspin(2, 0, -M_PI/2) * cspin(1,2, ticks / 150.), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0xC0 + 0x30 * sintick(200)));
#endif
}
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else {
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int& ang = angle[multi::cpid];
ang %= sword_angles;
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#if CAP_QUEUE || CAP_SHAPES
transmatrix Vnow = gmatrix[c] * rgpushxto0(inverse(gmatrix[c]) * tC0(V)) * ddspin(c,0,M_PI); // (IRREGULAR ? ddspin(c,0,M_PI) : spin(-hexshiftat(c)));
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#endif
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#if CAP_QUEUE
if(!euclid) for(int a=0; a<sword_angles; a++) {
int dda = sword_angles + (-1-2*a);
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if(a == ang && items[itOrbSword]) continue;
if(PURE && a%3 != ang%3) continue;
if((a+sword_angles/2)%sword_angles == ang && items[itOrbSword2]) continue;
bool longer = sword::pos(cwt.at, a-1) != sword::pos(cwt.at, a+1);
color_t col = darkena(0xC0C0C0, 0, 0xFF);
queueline(Vnow*xspinpush0(dda * M_PI / sword_angles, PURE ? 0.6 * scalefactor : longer ? 0.36 : 0.4), Vnow*xspinpush0(dda * M_PI/sword_angles, PURE ? 0.7 * scalefactor : longer ? 0.44 : 0.42), col, 1);
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}
#endif
#if CAP_SHAPES
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if(items[itOrbSword])
queuepoly(Vnow*spin(M_PI+(-1-2*ang)*M_PI/sword_angles), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword].color, 0, 0x80 + 0x70 * sintick(200)));
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if(items[itOrbSword2])
queuepoly(Vnow*spin((-1-2*ang)*M_PI/sword_angles), (peace::on ? shMagicShovel : shMagicSword), darkena(iinf[itOrbSword2].color, 0, 0x80 + 0x70 * sintick(200)));
#endif
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}
}
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if(onplayer && items[itOrbSafety]) drawSafety(V, c->type);
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if(onplayer && items[itOrbFlash]) drawFlash(V);
if(onplayer && items[itOrbLove]) drawLove(V, 0); // displaydir(c, cwt.spin));
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if(items[itOrbWinter])
drawWinter(V, 0); // displaydir(c, cwt.spin));
if(onplayer && items[itOrbLightning]) drawLightning(V);
if(safetyat > 0) {
int tim = ticks - safetyat;
if(tim > 2500) safetyat = 0;
for(int u=tim; u<=2500; u++) {
if((u-tim)%250) continue;
ld rad = hexf * u / 250;
color_t col = darkena(iinf[itOrbSafety].color, 0, 0xFF);
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PRING(a)
curvepoint(V*xspinpush0(a * M_PI / S42, rad));
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queuecurve(col, 0, PPR::LINE);
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}
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}
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}
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void drawStunStars(const transmatrix& V, int t) {
#if CAP_SHAPES
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for(int i=0; i<3*t; i++) {
transmatrix V2 = V * spin(M_PI * 2 * i / (3*t) + ptick(200));
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queuepolyat(V2, shFlailBall, 0xFFFFFFFF, PPR::STUNSTARS);
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}
#endif
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}
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namespace tortoise {
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// small is 0 or 2
void draw(const transmatrix& V, int bits, int small, int stuntime) {
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#if CAP_SHAPES
color_t eyecolor = getBit(bits, tfEyeHue) ? 0xFF0000 : 0xC0C0C0;
color_t shellcolor = getBit(bits, tfShellHue) ? 0x00C040 : 0xA06000;
color_t scutecolor = getBit(bits, tfScuteHue) ? 0x00C040 : 0xA06000;
color_t skincolor = getBit(bits, tfSkinHue) ? 0x00C040 : 0xA06000;
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if(getBit(bits, tfShellSat)) shellcolor = gradient(shellcolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfScuteSat)) scutecolor = gradient(scutecolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfSkinSat)) skincolor = gradient(skincolor, 0xB0B0B0, 0, .5, 1);
if(getBit(bits, tfShellDark)) shellcolor = gradient(shellcolor, 0, 0, .5, 1);
if(getBit(bits, tfSkinDark)) skincolor = gradient(skincolor, 0, 0, .5, 1);
for(int i=0; i<12; i++) {
color_t col =
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i == 0 ? shellcolor:
i < 8 ? scutecolor :
skincolor;
int b = getBit(bits, i);
int d = darkena(col, 0, 0xFF);
if(i >= 1 && i <= 7) if(b) { d = darkena(col, 1, 0xFF); b = 0; }
if(i >= 8 && i <= 11 && stuntime >= 3) continue;
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queuepoly(V, shTortoise[i][b+small], d);
if((i >= 5 && i <= 7) || (i >= 9 && i <= 10))
queuepoly(V * Mirror, shTortoise[i][b+small], d);
if(i == 8) {
for(int k=0; k<stuntime; k++) {
eyecolor &= 0xFEFEFE;
eyecolor >>= 1;
}
queuepoly(V, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
queuepoly(V * Mirror, shTortoise[12][b+small], darkena(eyecolor, 0, 0xFF));
}
}
#endif
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}
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int getMatchColor(int bits) {
int mcol = 1;
double d = tortoise::getScent(bits);
if(d > 0) mcol = 0xFFFFFF;
else if(d < 0) mcol = 0;
int dd = 0xFF * (atan(fabs(d)/2) / (M_PI/2));
return gradient(0x487830, mcol, 0, dd, 0xFF);
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}
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};
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double footfun(double d) {
d -= floor(d);
return
d < .25 ? d :
d < .75 ? .5-d :
d-1;
}
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bool ivoryz;
void animallegs(const transmatrix& V, eMonster mo, color_t col, double footphase) {
#if CAP_SHAPES
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footphase /= SCALE;
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bool dog = mo == moRunDog;
bool bug = mo == moBug0 || mo == moMetalBeast;
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if(bug) footphase *= 2.5;
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double rightfoot = footfun(footphase / .4 / 2) / 4 * 2;
double leftfoot = footfun(footphase / .4 / 2 - (bug ? .5 : dog ? .1 : .25)) / 4 * 2;
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if(bug) rightfoot /= 2.5, leftfoot /= 2.5;
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rightfoot *= SCALE;
leftfoot *= SCALE;
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if(!footphase) rightfoot = leftfoot = 0;
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transmatrix VAML = mmscale(V, geom3::ALEG);
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hpcshape* sh[6][4] = {
{&shDogFrontPaw, &shDogRearPaw, &shDogFrontLeg, &shDogRearLeg},
{&shWolfFrontPaw, &shWolfRearPaw, &shWolfFrontLeg, &shWolfRearLeg},
{&shReptileFrontFoot, &shReptileRearFoot, &shReptileFrontLeg, &shReptileRearLeg},
{&shBugLeg, NULL, NULL, NULL},
{&shTrylobiteFrontClaw, &shTrylobiteRearClaw, &shTrylobiteFrontLeg, &shTrylobiteRearLeg},
{&shBullFrontHoof, &shBullRearHoof, &shBullFrontHoof, &shBullRearHoof},
};
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hpcshape **x = sh[mo == moRagingBull ? 5 : mo == moBug0 ? 3 : mo == moMetalBeast ? 4 : mo == moRunDog ? 0 : mo == moReptile ? 2 : 1];
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const transmatrix VL = (DIM == 2 ? V : mmscale(V, geom3::ALEG0));
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if(x[0]) queuepolyat(VL * xpush(rightfoot), *x[0], col, PPR::MONSTER_FOOT);
if(x[0]) queuepolyat(VL * Mirror * xpush(leftfoot), *x[0], col, PPR::MONSTER_FOOT);
if(x[1]) queuepolyat(VL * xpush(-rightfoot), *x[1], col, PPR::MONSTER_FOOT);
if(x[1]) queuepolyat(VL * Mirror * xpush(-leftfoot), *x[1], col, PPR::MONSTER_FOOT);
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if(x[2]) queuepolyat(VAML * xpush(rightfoot/2), *x[2], col, PPR::MONSTER_FOOT);
if(x[2]) queuepolyat(VAML * Mirror * xpush(leftfoot/2), *x[2], col, PPR::MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * xpush(-rightfoot/2), *x[3], col, PPR::MONSTER_FOOT);
if(x[3]) queuepolyat(VAML * Mirror * xpush(-leftfoot/2), *x[3], col, PPR::MONSTER_FOOT);
#endif
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}
bool noshadow;
#if CAP_SHAPES
void ShadowV(const transmatrix& V, const hpcshape& bp, PPR prio) {
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if(mmspatial) {
if(model_needs_depth() || noshadow)
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return; // shadows break the depth testing
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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queuepolyat(V, bp, SHADOW_MON, prio);
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}
}
#endif
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#if CAP_SHAPES
transmatrix otherbodyparts(const transmatrix& V, color_t col, eMonster who, double footphase) {
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#define VFOOT (DIM == 2 ? V : mmscale(V, geom3::LEG0))
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#define VLEG mmscale(V, geom3::LEG)
#define VGROIN mmscale(V, geom3::GROIN)
#define VBODY mmscale(V, geom3::BODY)
#define VBODY1 mmscale(V, geom3::BODY1)
#define VBODY2 mmscale(V, geom3::BODY2)
#define VBODY3 mmscale(V, geom3::BODY3)
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#define VNECK mmscale(V, geom3::NECK)
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#define VHEAD mmscale(V, geom3::HEAD)
#define VHEAD1 mmscale(V, geom3::HEAD1)
#define VHEAD2 mmscale(V, geom3::HEAD2)
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#define VALEGS V
#define VABODY mmscale(V, geom3::ABODY)
#define VAHEAD mmscale(V, geom3::AHEAD)
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#define VFISH V
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#define VBIRD ((DIM == 3 || (where && bird_disruption(where))) ? V : mmscale(V, geom3::BIRD + .05 * sintick(1000, (int) (size_t(where))/1000.)))
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#define VGHOST mmscale(V, geom3::GHOST)
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#define VSLIMEEYE mscale(V, geom3::FLATEYE)
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// if(!mmspatial && !footphase && who != moSkeleton) return;
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footphase /= SCALE;
double rightfoot = footfun(footphase / .4 / 2.5) / 4 * 2.5 * SCALE;
const double wobble = -1;
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// todo
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if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG1);
queuepoly(VL * xpush(rightfoot*3/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot*3/4), shHumanLeg, col);
}
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if(true) {
transmatrix VL = mmscale(V, geom3::LEG);
queuepoly(VL * xpush(rightfoot/2), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/2), shHumanLeg, col);
}
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if(detaillevel >= 2) {
transmatrix VL = mmscale(V, geom3::LEG3);
queuepoly(VL * xpush(rightfoot/4), shHumanLeg, col);
queuepoly(VL * Mirror * xpush(-rightfoot/4), shHumanLeg, col);
}
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if(who == moWaterElemental) {
double fishtail = footfun(footphase / .4) / 4 * 1.5;
queuepoly(VFOOT * xpush(fishtail), shFishTail, watercolor(100));
}
else if(who == moSkeleton) {
queuepoly(VFOOT * xpush(rightfoot), shSkeletalFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shSkeletalFoot, col);
return spin(rightfoot * wobble);
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}
else if(isTroll(who) || who == moMonkey || who == moYeti || who == moRatling || who == moRatlingAvenger || who == moGoblin) {
queuepoly(VFOOT * xpush(rightfoot), shYetiFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shYetiFoot, col);
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}
else {
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queuepoly(VFOOT * xpush(rightfoot), shHumanFoot, col);
queuepoly(VFOOT * Mirror * xpush(-rightfoot), shHumanFoot, col);
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}
if(!mmspatial) return spin(rightfoot * wobble);
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if(detaillevel >= 2 && who != moZombie)
queuepoly(mmscale(V, geom3::NECK1), shHumanNeck, col);
if(detaillevel >= 1) {
queuepoly(VGROIN, shHumanGroin, col);
if(who != moZombie) queuepoly(VNECK, shHumanNeck, col);
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}
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if(detaillevel >= 2) {
queuepoly(mmscale(V, geom3::GROIN1), shHumanGroin, col);
if(who != moZombie) queuepoly(mmscale(V, geom3::NECK3), shHumanNeck, col);
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}
return spin(rightfoot * wobble);
return Id;
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}
#endif
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bool drawstar(cell *c) {
for(int t=0; t<c->type; t++)
if(c->move(t) && c->move(t)->wall != waSulphur && c->move(t)->wall != waSulphurC &&
c->move(t)->wall != waBarrier)
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return false;
return true;
}
bool drawing_usershape_on(cell *c, mapeditor::eShapegroup sg) {
#if CAP_EDIT
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return c && c == mapeditor::drawcell && mapeditor::drawcellShapeGroup() == sg;
#else
return false;
#endif
}
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hyperpoint makeradar(transmatrix V) {
hyperpoint h = tC0(V);
using namespace hyperpoint_vec;
h = h * (hdist0(h) / sightranges[geometry] / hypot_d(3, h));
return h;
}
color_t kind_outline(eItem it) {
int k = itemclass(it);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
bool drawItemType(eItem it, cell *c, const transmatrix& V, color_t icol, int pticks, bool hidden) {
#if !CAP_SHAPES
return it;
#else
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char xch = iinf[it].glyph;
auto sinptick = [c, pticks] (int period) { return c ? sintick(period) : sin(animation_factor * pticks / period);};
auto spinptick = [c, pticks] (int period, ld phase=0) { return c ? spintick(period, phase) : spin((animation_factor * pticks + phase) / period); };
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int ct6 = c ? ctof(c) : 1;
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hpcshape *xsh =
(it == itPirate || it == itKraken) ? &shPirateX :
(it == itBuggy || it == itBuggy2) ? &shPirateX :
it == itHolyGrail ? &shGrail :
isElementalShard(it) ? &shElementalShard :
(it == itBombEgg || it == itTrollEgg) ? &shEgg :
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it == itHunting ? &shTriangle :
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it == itDodeca ? &shDodeca :
xch == '*' ? &shGem[ct6] :
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xch == '(' ? &shKnife :
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it == itShard ? &shMFloor.b[0] :
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it == itTreat ? &shTreat :
it == itSlime ? &shEgg :
xch == '%' ? &shDaisy : xch == '$' ? &shStar : xch == ';' ? &shTriangle :
xch == '!' ? &shTriangle : it == itBone ? &shNecro : it == itStatue ? &shStatue :
it == itIvory ? &shFigurine :
xch == '?' ? &shBookCover :
it == itKey ? &shKey :
it == itRevolver ? &shGun :
NULL;
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if(c && doHighlight())
poly_outline = kind_outline(it);
if(DIM == 3 && c == viewctr.at->c7) return false;
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#if MAXMDIM >= 4
if(c && DIM == 3) radarpoints.emplace_back(radarpoint{makeradar(V), iinf[it].glyph, icol, kind_outline(it)});
#endif
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transmatrix Vit = V;
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if(DIM == 3 && c) Vit = rgpushxto0(tC0(V));
// V * cspin(0, 2, ptick(618, 0));
if(c && conformal::includeHistory && conformal::infindhistory.count(c)) poly_outline = OUTLINE_DEAD;
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if(!mmitem && it) return true;
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else if(it == itSavedPrincess) {
drawMonsterType(moPrincess, c, V, icol, 0);
return false;
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}
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else if(it == itStrongWind) {
queuepoly(Vit * spinptick(750), shFan, darkena(icol, 0, 255));
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}
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else if(it == itWarning) {
queuepoly(Vit * spinptick(750), shTriangle, darkena(icol, 0, 255));
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}
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else if(it == itBabyTortoise) {
int bits = c ? tortoise::babymap[c] : tortoise::last;
int over = c && c->monst == moTortoise;
tortoise::draw(Vit * spinptick(5000) * ypush(crossf*.15), bits, over ? 4 : 2, 0);
// queuepoly(Vit, shHeptaMarker, darkena(tortoise::getMatchColor(bits), 0, 0xC0));
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}
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else if(it == itCompass) {
transmatrix V2;
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#if CAP_CRYSTAL
if(geometry == gCrystal) {
if(crystal::compass_probability <= 0) return true;
if(cwt.at->land == laCamelot && celldistAltRelative(cwt.at) < 0) crystal::used_compass_inside = true;
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V2 = V * spin(crystal::compass_angle() + M_PI);
}
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else
#endif
if(1) {
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cell *c1 = c ? findcompass(c) : NULL;
if(c1) {
transmatrix P = ggmatrix(c1);
hyperpoint P1 = tC0(P);
if(isPlayerOn(c)) {
queuechr(P1, 2*vid.fsize, 'X', 0x10100 * int(128 + 100 * sintick(150)));
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
queuestr(P1, vid.fsize, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
addauraspecial(P1, 0xFF0000, 0);
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}
V2 = V * rspintox(inverse(V) * P1);
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}
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else V2 = V;
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}
if(DIM == 3) {
queuepoly(Vit, shRing, 0xFFFFFFFF);
V2 = V2 * cspin(1, 2, M_PI * sintick(100) / 39);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
}
else {
if(c) V2 = V2 * spin(M_PI * sintick(100) / 30);
queuepoly(V2, shCompass1, 0xFF8080FF);
queuepoly(V2, shCompass2, 0xFFFFFFFF);
queuepoly(V2, shCompass3, 0xFF0000FF);
queuepoly(V2 * pispin, shCompass3, 0x000000FF);
}
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xsh = NULL;
}
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else if(it == itPalace) {
transmatrix V2 = Vit * spin(ticks / 1500.);
draw_floorshape(c, V2, shMFloor3, 0xFFD500FF);
draw_floorshape(c, V2, shMFloor4, darkena(icol, 0, 0xFF));
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queuepoly(V2, shGem[ct6], 0xFFD500FF);
xsh = NULL;
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}
else if(mapeditor::drawUserShape(V, mapeditor::sgItem, it, darkena(icol, 0, 0xFF), c)) ;
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else if(it == itRose) {
for(int u=0; u<4; u++)
queuepoly(Vit * spinptick(1500) * spin(2*M_PI / 3 / 4 * u), shRose, darkena(icol, 0, hidden ? 0x30 : 0xA0));
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}
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else if(it == itBarrow && c) {
for(int i = 0; i<c->landparam; i++)
queuepolyat(Vit * spin(2 * M_PI * i / c->landparam) * xpush(.15) * spinptick(1500), *xsh, darkena(icol, 0, hidden ? 0x40 :
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(highwall(c) && wmspatial) ? 0x60 : 0xFF),
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PPR::HIDDEN);
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// queuepoly(Vit*spin(M_PI+(1-2*ang)*2*M_PI/S84), shMagicSword, darkena(0xC00000, 0, 0x80 + 0x70 * sin(ticks / 200.0)));
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}
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else if(xsh) {
if(it == itFireShard) icol = firecolor(100);
if(it == itWaterShard) icol = watercolor(100) >> 8;
if(it == itZebra) icol = 0xFFFFFF;
if(it == itLotus) icol = 0x101010;
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if(it == itSwitch) icol = minf[active_switch()].color;
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transmatrix V2 = Vit * spinptick(1500);
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if(xsh == &shBookCover && mmitem) {
if(DIM == 3)
queuepoly(V2 * cpush(2, 1e-3), shBook, 0x805020FF);
else
queuepoly(V2, shBook, 0x805020FF);
}
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PPR pr = PPR::ITEM;
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int alpha = hidden ? (it == itKraken ? 0xC0 : 0x40) : 0xF0;
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if(c && c->wall == waIcewall) pr = PPR::HIDDEN, alpha = 0x80;
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queuepolyat(V2, *xsh, darkena(icol, 0, alpha), pr);
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if(it == itZebra)
queuepolyat(Vit * spinptick(1500, .5/(ct6+6)), *xsh, darkena(0x202020, 0, hidden ? 0x40 : 0xF0), PPR::ITEMb);
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}
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else if(xch == 'o' || it == itInventory) {
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if(it == itOrbFire) icol = firecolor(100);
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PPR prio = PPR::ITEM;
bool inice = c && c->wall == waIcewall;
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if(inice) prio = PPR::HIDDEN;
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int icol1 = icol;
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if(it == itOrbFire) icol = firecolor(200);
if(it == itOrbFriend || it == itOrbDiscord) icol = 0xC0C0C0;
if(it == itOrbFrog) icol = 0xFF0000;
if(it == itOrbDash) icol = 0xFF0000;
if(it == itOrbFreedom) icol = 0xC0FF00;
if(it == itOrbAir) icol = 0xFFFFFF;
if(it == itOrbUndeath) icol = minf[moFriendlyGhost].color;
if(it == itOrbRecall) icol = 0x101010;
if(it == itOrbSlaying) icol = 0xFF0000;
color_t col = darkena(icol, 0, int(0x80 + 0x70 * sinptick(300)));
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if(it == itOrbFish)
queuepolyat(Vit * spinptick(1500), shFishTail, col, PPR::ITEM_BELOW);
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queuepolyat(Vit, shDisk, darkena(icol1, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0), prio);
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hpcshape& sh =
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it == itOrbLove ? shLoveRing :
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isRangedOrb(it) ? shTargetRing :
isOffensiveOrb(it) ? shSawRing :
isFriendOrb(it) ? shPeaceRing :
isUtilityOrb(it) ? shGearRing :
isDirectionalOrb(it) ? shSpearRing :
among(it, itOrb37, itOrbGravity) ? shHeptaRing :
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shRing;
queuepolyat(Vit * spinptick(1500), sh, col, prio);
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}
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else if(it) return true;
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return false;
#endif
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}
#if CAP_SHAPES
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void drawTerraWarrior(const transmatrix& V, int t, int hp, double footphase) {
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ShadowV(V, shPBody);
color_t col = linf[laTerracotta].color;
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int bcol = darkena(false ? 0xC0B23E : col, 0, 0xFF);
const transmatrix VBS = otherbodyparts(V, bcol, moDesertman, footphase);
queuepoly(VBODY * VBS, shPBody, bcol);
if(!peace::on) queuepoly(VBODY * VBS * Mirror, shPSword, darkena(0xC0C0C0, 0, 0xFF));
queuepoly(VBODY1 * VBS, shTerraArmor1, darkena(t > 0 ? 0x4040FF : col, 0, 0xFF));
if(hp >= 4) queuepoly(VBODY2 * VBS, shTerraArmor2, darkena(t > 1 ? 0xC00000 : col, 0, 0xFF));
if(hp >= 2) queuepoly(VBODY3 * VBS, shTerraArmor3, darkena(t > 2 ? 0x612600 : col, 0, 0xFF));
2017-10-04 19:26:26 +00:00
queuepoly(VHEAD, shTerraHead, darkena(t > 4 ? 0x202020 : t > 3 ? 0x504040 : col, 0, 0xFF));
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, shPFace, bcol);
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}
#endif
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bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, double footphase) {
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2019-02-28 15:24:46 +00:00
#if MAXMDIM >= 4
if(DIM == 3 && m != moPlayer)
radarpoints.emplace_back(radarpoint{makeradar(V), minf[m].glyph, col, isFriendly(m) ? 0x00FF00FF : 0xFF0000FF });
#endif
#if CAP_SHAPES
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char xch = minf[m].glyph;
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2017-07-10 18:47:38 +00:00
if(m == moTortoise && where && where->stuntime >= 3)
drawStunStars(V, where->stuntime-2);
else if (m == moTortoise || m == moPlayer || (where && !where->stuntime)) ;
else if(where && !(isMetalBeast(m) && where->stuntime == 1))
drawStunStars(V, where->stuntime);
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if(m == moTortoise) {
int bits = where ? tortoise::getb(where) : tortoise::last;
tortoise::draw(V, bits, 0, where ? where->stuntime : 0);
if(tortoise::seek() && !tortoise::diff(bits) && where)
queuepoly(V, shRing, darkena(0xFFFFFF, 0, 0x80 + 0x70 * sintick(200)));
2015-08-08 13:57:52 +00:00
}
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else if(m == moPlayer) {
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2017-07-10 18:47:38 +00:00
charstyle& cs = getcs();
if(mapeditor::drawplayer && !mapeditor::drawUserShape(V, mapeditor::sgPlayer, cs.charid, cs.skincolor, where)) {
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if(cs.charid >= 8) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shWolfLegs, fc(150, cs.dresscolor, 4));
else {
ShadowV(V, shWolfBody);
animallegs(VALEGS, moWolf, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shWolfBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shFamiliarHead, fc(500, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
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queuepoly(VAHEAD, shFamiliarEye, col);
queuepoly(VAHEAD * Mirror, shFamiliarEye, col);
}
if(knighted)
queuepoly(VABODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
2017-07-10 18:47:38 +00:00
}
else if(cs.charid >= 6) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, fc(0, cs.skincolor, 0));
else {
ShadowV(V, shDogTorso);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
queuepoly(VABODY, shDogTorso, fc(0, cs.skincolor, 0));
}
queuepoly(VAHEAD, shDogHead, fc(150, cs.haircolor, 2));
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
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queuepoly(VAHEAD, shWolf1, col);
queuepoly(VAHEAD, shWolf2, col);
}
color_t colnose = items[itOrbDiscord] ? watercolor(0) : fc(314, 0xFF, 3);
queuepoly(VAHEAD, shWolf3, colnose);
if(knighted)
queuepoly(VABODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
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}
else if(cs.charid >= 4) {
if(!mmspatial && !footphase)
queuepoly(VALEGS, shCatLegs, fc(500, cs.dresscolor, 4));
else {
ShadowV(V, shCatBody);
animallegs(VALEGS, moRunDog, fc(500, cs.dresscolor, 4), footphase);
}
queuepoly(VABODY, shCatBody, fc(0, cs.skincolor, 0));
queuepoly(VAHEAD, shCatHead, fc(150, cs.haircolor, 2));
if(!shmup::on || shmup::curtime >= shmup::getPlayer()->nextshot) {
color_t col = items[itOrbDiscord] ? watercolor(0) : fc(314, cs.swordcolor, 3);
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queuepoly(VAHEAD * xpush(.04), shWolf1, col);
queuepoly(VAHEAD * xpush(.04), shWolf2, col);
}
if(knighted)
queuepoly(VABODY, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
if(tortoise::seek())
tortoise::draw(VABODY, tortoise::seekbits, 4, 0);
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}
else {
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const transmatrix VBS = otherbodyparts(V, fc(0, cs.skincolor, 0), items[itOrbFish] ? moWaterElemental : moPlayer, footphase);
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queuepoly(VBODY * VBS, (cs.charid&1) ? shFemaleBody : shPBody, fc(0, cs.skincolor, 0));
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
ShadowV(V, (cs.charid&1) ? shFemaleBody : shPBody);
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if(cs.charid&1)
queuepoly(VBODY1 * VBS, shFemaleDress, fc(500, cs.dresscolor, 4));
2017-06-18 16:51:46 +00:00
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if(cs.charid == 2)
queuepoly(VBODY2 * VBS, shPrinceDress, fc(400, cs.dresscolor, 5));
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if(cs.charid == 3)
queuepoly(VBODY2 * VBS, shPrincessDress, fc(400, cs.dresscolor2, 5));
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if(items[itOrbSide3])
queuepoly(VBODY * VBS, (cs.charid&1) ? shFerocityF : shFerocityM, fc(0, cs.skincolor, 0));
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2017-07-10 18:47:38 +00:00
if(items[itOrbHorns]) {
queuepoly(VBODY * VBS, shBullHead, items[itOrbDiscord] ? watercolor(0) : 0xFF000030);
queuepoly(VBODY * VBS, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
queuepoly(VBODY * VBS * Mirror, shBullHorn, items[itOrbDiscord] ? watercolor(0) : 0xFF000040);
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}
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if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * VBS * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
2017-10-12 10:05:12 +00:00
transmatrix VWPN = cs.lefthanded ? VBODY * VBS * Mirror : VBODY * VBS;
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2019-01-07 03:55:21 +00:00
if(peace::on) ;
else if(racing::on) {
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#if CAP_RACING
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if(racing::trophy[multi::cpid])
queuepoly(VWPN, shTrophy, racing::trophy[multi::cpid]);
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#endif
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}
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else if(items[itOrbThorns])
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queuepoly(VWPN, shHedgehogBladePlayer, items[itOrbDiscord] ? watercolor(0) : 0x00FF00FF);
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else if(!shmup::on && items[itOrbDiscord])
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queuepoly(VWPN, cs.charid >= 2 ? shSabre : shPSword, watercolor(0));
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else if(items[itRevolver])
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queuepoly(VWPN, shGunInHand, fc(314, cs.swordcolor, 3)); // 3 not colored
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else if(items[itOrbSlaying]) {
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queuepoly(VWPN, shFlailTrunk, fc(314, cs.swordcolor, 3));
queuepoly(VWPN, shHammerHead, fc(314, cs.swordcolor, 3));
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}
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else if(!shmup::on)
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queuepoly(VWPN, cs.charid >= 2 ? shSabre : shPSword, fc(314, cs.swordcolor, 3)); // 3 not colored
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else if(shmup::curtime >= shmup::getPlayer()->nextshot)
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queuepoly(VWPN, shPKnife, fc(314, cs.swordcolor, 3)); // 3 not colored
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if(items[itOrbBeauty]) {
if(cs.charid&1)
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queuepoly(VHEAD1, shFlowerHair, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
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else
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queuepoly(VWPN, shFlowerHand, darkena(iinf[itOrbBeauty].color, 0, 0xFF));
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}
if(where && where->land == laWildWest) {
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queuepoly(VHEAD1, shWestHat1, darkena(cs.swordcolor, 1, 0XFF));
queuepoly(VHEAD2, shWestHat2, darkena(cs.swordcolor, 0, 0XFF));
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}
2015-08-08 13:57:52 +00:00
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if(cheater && !autocheat) {
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queuepoly(VHEAD1, (cs.charid&1) ? shGoatHead : shDemon, darkena(0xFFFF00, 0, 0xFF));
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// queuepoly(V, shHood, darkena(0xFF00, 1, 0xFF));
}
else {
queuepoly(VHEAD, shPFace, fc(500, cs.skincolor, 1));
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queuepoly(VHEAD1, (cs.charid&1) ? shFemaleHair : shPHead, fc(150, cs.haircolor, 2));
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}
2015-08-08 13:57:52 +00:00
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if(knighted)
queuepoly(VBS, shKnightCloak, darkena(cloakcolor(knighted), 1, 0xFF));
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if(tortoise::seek())
tortoise::draw(VBS * ypush(-crossf*.25), tortoise::seekbits, 4, 0);
}
2016-01-02 10:09:13 +00:00
}
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}
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else if(mapeditor::drawUserShape(V, mapeditor::sgMonster, m, darkena(col, 0, 0xFF), where)) {
return false;
}
2015-08-08 13:57:52 +00:00
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else if(isMimic(m) || m == moShadow || m == moIllusion) {
charstyle& cs = getcs();
if(mapeditor::drawUserShape(V, mapeditor::sgPlayer, cs.charid, darkena(col, 0, 0x80), where)) return false;
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if(cs.charid >= 8) {
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xC0));
ShadowV(V, shWolfBody);
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if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VABODY, shWolfLegs, darkena(col, 0, 0xC0));
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
queuepoly(VABODY, shFamiliarHead, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shFamiliarEye, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(col, 0, 0xC0));
}
else if(cs.charid >= 6) {
ShadowV(V, shDogBody);
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase) {
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xC0));
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}
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else
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xC0));
queuepoly(VABODY, shWolf1, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf2, darkena(col, 1, 0xC0));
queuepoly(VABODY, shWolf3, darkena(col, 1, 0xC0));
}
else if(cs.charid >= 4) {
ShadowV(V, shCatBody);
queuepoly(VABODY, shCatBody, darkena(col, 0, 0xC0));
queuepoly(VAHEAD, shCatHead, darkena(col, 0, 0xC0));
if(mmspatial || footphase)
animallegs(VALEGS, moRunDog, darkena(col, 0, 0xC0), footphase);
else
queuepoly(VALEGS, shCatLegs, darkena(col, 0, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf1, darkena(col, 1, 0xC0));
queuepoly(VAHEAD * xpush(.04), shWolf2, darkena(col, 1, 0xC0));
}
else {
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
queuepoly(VBODY * VBS, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
2017-03-23 10:53:57 +00:00
2017-10-12 09:43:47 +00:00
if(!shmup::on) {
bool emp = items[itOrbEmpathy] && m != moShadow;
if(items[itOrbThorns] && emp)
queuepoly(VBODY * VBS, shHedgehogBladePlayer, darkena(col, 0, 0x40));
2017-10-12 10:05:12 +00:00
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * VBS * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, darkena(col, 0, 0x40));
if(items[itOrbSide3] && emp)
queuepoly(VBODY * VBS, (cs.charid&1) ? shFerocityF : shFerocityM, darkena(col, 0, 0x40));
2017-10-12 10:05:12 +00:00
queuepoly(VBODY * VBS, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
2017-10-12 09:43:47 +00:00
}
2017-07-22 23:33:27 +00:00
else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY * VBS, shPKnife, darkena(col, 0, 0XC0));
if(knighted)
queuepoly(VBODY3 * VBS, shKnightCloak, darkena(col, 1, 0xC0));
2017-07-10 18:47:38 +00:00
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
2017-07-10 18:47:38 +00:00
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));
if(cs.charid&1)
queuepoly(VBODY1 * VBS, shFemaleDress, darkena(col, 1, 0XC0));
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if(cs.charid == 2)
queuepoly(VBODY2 * VBS, shPrinceDress, darkena(col, 1, 0XC0));
2017-07-10 18:47:38 +00:00
if(cs.charid == 3)
queuepoly(VBODY2 * VBS, shPrincessDress, darkena(col, 1, 0XC0));
2017-03-23 10:53:57 +00:00
}
}
2016-01-02 10:09:13 +00:00
2017-07-10 18:47:38 +00:00
else if(m == moBullet) {
ShadowV(V, shKnife);
queuepoly(VBODY * spin(-M_PI/4), shKnife, getcs().swordcolor);
}
2016-01-02 10:09:13 +00:00
2017-07-10 18:47:38 +00:00
else if(m == moKnight || m == moKnightMoved) {
ShadowV(V, shPBody);
const transmatrix VBS = otherbodyparts(V, darkena(0xC0C0A0, 0, 0xC0), m, footphase);
queuepoly(VBODY * VBS, shPBody, darkena(0xC0C0A0, 0, 0xC0));
2019-01-07 03:56:06 +00:00
if(!racing::on)
queuepoly(VBODY * VBS, shPSword, darkena(0xFFFF00, 0, 0xFF));
queuepoly(VBODY1 * VBS, shKnightArmor, darkena(0xD0D0D0, 1, 0xFF));
color_t col;
2018-08-17 11:29:00 +00:00
if(!eubinary && where && where->master->alt)
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col = cloakcolor(roundTableRadius(where));
else
col = cloakcolor(newRoundTableRadius());
queuepoly(VBODY2 * VBS, shKnightCloak, darkena(col, 1, 0xFF));
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, shPHead, darkena(0x703800, 1, 0XFF));
2017-07-10 18:47:38 +00:00
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
return false;
2016-01-02 10:09:13 +00:00
}
2017-07-10 18:47:38 +00:00
else if(m == moGolem || m == moGolemMoved) {
ShadowV(V, shPBody);
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0XC0), m, footphase);
queuepoly(VBODY * VBS, shPBody, darkena(col, 0, 0XC0));
2017-07-10 18:47:38 +00:00
queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
2016-01-02 10:09:13 +00:00
}
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
else if(isPrincess(m) || m == moFalsePrincess || m == moRoseLady || m == moRoseBeauty) {
bool girl = princessgender() == GEN_F;
bool evil = !isPrincess(m);
2016-01-02 10:09:13 +00:00
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int facecolor = evil ? 0xC0B090FF : 0xD0C080FF;
ShadowV(V, girl ? shFemaleBody : shPBody);
const transmatrix VBS = otherbodyparts(V, facecolor, m, footphase);
queuepoly(VBODY * VBS, girl ? shFemaleBody : shPBody, facecolor);
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
if(m == moPrincessArmed)
queuepoly(VBODY * VBS * Mirror, vid.cs.charid < 2 ? shSabre : shPSword, 0xFFFFFFFF);
2017-07-10 18:47:38 +00:00
if((m == moFalsePrincess || m == moRoseBeauty) && where && where->cpdist == 1)
queuepoly(VBODY * VBS, shPKnife, 0xFFFFFFFF);
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
if(m == moRoseLady) {
queuepoly(VBODY * VBS, shPKnife, 0xFFFFFFFF);
queuepoly(VBODY * VBS * Mirror, shPKnife, 0xFFFFFFFF);
2017-07-10 18:47:38 +00:00
}
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
if(girl) {
queuepoly(VBODY1 * VBS, shFemaleDress, evil ? 0xC000C0FF : 0x00C000FF);
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if(vid.cs.charid < 2)
queuepoly(VBODY2 * VBS, shPrincessDress, evil ? 0xC040C0C0 : 0x8080FFC0);
2017-07-10 18:47:38 +00:00
}
else {
if(vid.cs.charid < 2)
queuepoly(VBODY1 * VBS, shPrinceDress, evil ? 0x802080FF : 0x404040FF);
2017-07-10 18:47:38 +00:00
}
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
if(m == moRoseLady) {
// queuepoly(V, girl ? shGoatHead : shDemon, 0x800000FF);
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, girl ? shFemaleHair : shPHead, evil ? 0x500050FF : 0x332A22FF);
2017-07-10 18:47:38 +00:00
}
else if(m == moRoseBeauty) {
if(girl) {
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, shBeautyHair, 0xF0A0D0FF);
queuepoly(VHEAD1, shFlowerHair, 0xC00000FF);
2016-08-26 09:58:03 +00:00
}
2017-07-10 18:47:38 +00:00
else {
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queuepoly(VHEAD1, shPHead, 0xF0A0D0FF);
queuepoly(VBS, shFlowerHand, 0xC00000FF);
queuepoly(VBODY2 * VBS, shSuspenders, 0xC00000FF);
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}
}
else {
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queuepoly(VHEAD1, girl ? shFemaleHair : shPHead,
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evil ? 0xC00000FF : 0x332A22FF);
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}
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queuepoly(VHEAD, shPFace, facecolor);
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}
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else if(m == moWolf || m == moRedFox || m == moWolfMoved || m == moLavaWolf) {
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ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(col, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(col, 0, 0xFF));
queuepoly(VABODY, shWolfBody, darkena(col, 0, 0xFF));
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if(m == moRedFox) {
queuepoly(VABODY, shFoxTail1, darkena(col, 0, 0xFF));
queuepoly(VABODY, shFoxTail2, darkena(0xFFFFFF, 0, 0xFF));
}
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queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, darkena(col, 3, 0xFF));
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}
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else if(isBull(m)) {
ShadowV(V, shBullBody);
int hoofcol = darkena(gradient(0, col, 0, .65, 1), 0, 0xFF);
if(mmspatial || footphase)
animallegs(VALEGS, moRagingBull, hoofcol, footphase);
queuepoly(VABODY, shBullBody, darkena(gradient(0, col, 0, .80, 1), 0, 0xFF));
queuepoly(VAHEAD, shBullHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shBullHorn, darkena(0xFFFFFF, 0, 0xFF));
}
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else if(m == moReptile) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(col, 3, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(col, 2, 0xFF));
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}
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else if(m == moSalamander) {
ShadowV(V, shReptileBody);
animallegs(VALEGS, moReptile, darkena(0xD00000, 1, 0xFF), footphase);
queuepoly(VABODY, shReptileBody, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD, shReptileHead, darkena(0xD00000, 1, 0xFF));
queuepoly(VAHEAD, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shReptileEye, darkena(0xD00000, 0, 0xFF));
queuepoly(VABODY, shReptileTail, darkena(0xD08000, 0, 0xFF));
}
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else if(m == moVineBeast) {
ShadowV(V, shWolfBody);
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, 0x00FF00FF, footphase);
else
queuepoly(VALEGS, shWolfLegs, 0x00FF00FF);
queuepoly(VABODY, shWolfBody, darkena(col, 1, 0xFF));
queuepoly(VAHEAD, shWolfHead, darkena(col, 0, 0xFF));
queuepoly(VAHEAD, shWolfEyes, 0xFF0000FF);
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}
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else if(m == moMouse || m == moMouseMoved) {
queuepoly(VALEGS, shMouse, darkena(col, 0, 0xFF));
queuepoly(VALEGS, shMouseLegs, darkena(col, 1, 0xFF));
queuepoly(VALEGS, shMouseEyes, 0xFF);
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}
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else if(isBug(m)) {
ShadowV(V, shBugBody);
if(!mmspatial && !footphase)
queuepoly(VABODY, shBugBody, darkena(col, 0, 0xFF));
else {
animallegs(VALEGS, moBug0, darkena(col, 0, 0xFF), footphase);
queuepoly(VABODY, shBugAntenna, darkena(col, 1, 0xFF));
}
queuepoly(VABODY, shBugArmor, darkena(col, 1, 0xFF));
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}
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else if(among(m, moRunDog, moHunterDog, moHunterGuard, moHunterChanging, moFallingDog)) {
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if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(col, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(col, 0, 0xFF));
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animallegs(VALEGS, moRunDog, m == moFallingDog ? 0xFFFFFFFF : darkena(col, 0, 0xFF), footphase);
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}
queuepoly(VAHEAD, shDogHead, darkena(col, 0, 0xFF));
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{
dynamicval<color_t> dp(poly_outline);
int eyecolor = 0x202020;
bool redeyes = false;
if(m == moHunterDog) eyecolor = 0xFF0000, redeyes = true;
if(m == moHunterGuard) eyecolor = 0xFF6000, redeyes = true;
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if(m == moHunterChanging) eyecolor = 0xFFFF00, redeyes = true;
int eyes = darkena(eyecolor, 0, 0xFF);
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if(redeyes) poly_outline = eyes;
queuepoly(VAHEAD, shWolf1, eyes).flags |= POLY_FORCEWIDE;
queuepoly(VAHEAD, shWolf2, eyes).flags |= POLY_FORCEWIDE;
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}
queuepoly(VAHEAD, shWolf3, darkena(m == moRunDog ? 0x202020 : 0x000000, 0, 0xFF));
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}
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else if(m == moOrangeDog) {
if(!mmspatial && !footphase)
queuepoly(VABODY, shDogBody, darkena(0xFFFFFF, 0, 0xFF));
else {
ShadowV(V, shDogTorso);
queuepoly(VABODY, shDogTorso, darkena(0xFFFFFF, 0, 0xFF));
animallegs(VALEGS, moRunDog, darkena(0xFFFFFF, 0, 0xFF), footphase);
}
queuepoly(VAHEAD, shDogHead, darkena(0xFFFFFF, 0, 0xFF));
queuepoly(VABODY, shDogStripes, darkena(0x303030, 0, 0xFF));
queuepoly(VAHEAD, shWolf1, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf2, darkena(0x202020, 0, 0xFF));
queuepoly(VAHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
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}
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else if(m == moShark || m == moGreaterShark || m == moCShark)
queuepoly(VFISH, shShark, darkena(col, 0, 0xFF));
else if(m == moEagle || m == moParrot || m == moBomberbird || m == moAlbatross ||
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m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
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m == moSandBird || m == moAcidBird) {
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ShadowV(V, shEagle);
if(m == moParrot && DIM == 3)
queuepolyat(VBIRD, shEagle, darkena(col, 0, 0xFF), PPR::SUPERLINE);
else
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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}
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else if(among(m, moSparrowhawk, moWestHawk)) {
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ShadowV(V, shHawk);
queuepoly(VBIRD, shHawk, darkena(col, 0, 0xFF));
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}
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else if(m == moButterfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sintick(100);
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ShadowV(V * Vwing, shButterflyWing);
queuepoly(VBIRD * Vwing, shButterflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shButterflyBody, darkena(col, 2, 0xFF));
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}
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else if(m == moGadfly) {
transmatrix Vwing = Id;
Vwing[1][1] = .85 + .15 * sintick(100);
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ShadowV(V * Vwing, shGadflyWing);
queuepoly(VBIRD * Vwing, shGadflyWing, darkena(col, 0, 0xFF));
queuepoly(VBIRD, shGadflyBody, darkena(col, 1, 0xFF));
queuepoly(VBIRD, shGadflyEye, darkena(col, 2, 0xFF));
queuepoly(VBIRD * Mirror, shGadflyEye, darkena(col, 2, 0xFF));
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}
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else if(m == moVampire || m == moBat) {
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// vampires have no shadow and no mirror images
if(m == moBat) ShadowV(V, shBatWings);
if(m == moBat || !inmirrorcount) {
queuepoly(VBIRD, shBatWings, darkena(0x303030, 0, 0xFF));
queuepoly(VBIRD, shBatBody, darkena(0x606060, 0, 0xFF));
}
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/* queuepoly(V, shBatMouth, darkena(0xC00000, 0, 0xFF));
queuepoly(V, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V*Mirror, shBatFang, darkena(0xFFC0C0, 0, 0xFF));
queuepoly(V, shBatEye, darkena(00000000, 0, 0xFF));
queuepoly(V*Mirror, shBatEye, darkena(00000000, 0, 0xFF)); */
}
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else if(m == moGargoyle) {
ShadowV(V, shGargoyleWings);
queuepoly(VBIRD, shGargoyleWings, darkena(col, 0, 0xD0));
queuepoly(VBIRD, shGargoyleBody, darkena(col, 0, 0xFF));
}
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else if(m == moZombie) {
int c = darkena(col, where && where->land == laHalloween ? 1 : 0, 0xFF);
const transmatrix VBS = otherbodyparts(V, c, m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBODY * VBS, shPBody, c);
}
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else if(m == moTerraWarrior)
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drawTerraWarrior(V, 7, (where ? where->hitpoints : 7), footphase);
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else if(m == moVariantWarrior) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(0xFFD500, 0, 0xF0));
if(!peace::on) queuepoly(VBS, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, 0x008000FF);
}
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else if(m == moDesertman) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBS, shPSword, 0xFFFF00FF);
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queuepoly(VHEAD, shHood, 0xD0D000C0);
}
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/* else if(isSwitch(m)) {
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otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
ShadowV(V, shPBody);
queuepoly(VBODY, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBODY, shPSword, 0xFFFF00FF);
queuepoly(VHEAD, shHood, darkena(col, 0, 0xFF));
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} */
else if(m == moMonk) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shRaiderBody);
queuepoly(VBODY * VBS, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY1 * VBS, shRaiderShirt, darkena(col, 2, 0xFF));
if(!peace::on) queuepoly(VBODY * VBS, shPKnife, 0xFFC0C0C0);
queuepoly(VBODY2 * VBS, shRaiderArmor, darkena(col, 1, 0xFF));
queuepolyat(VBODY3 * VBS, shRatCape2, darkena(col, 2, 0xFF), PPR::MONSTER_ARMOR0);
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queuepoly(VHEAD1, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moCrusher) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shRaiderBody);
queuepoly(VBODY * VBS, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY1 * VBS, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY2 * VBS, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY * VBS, shFlailTrunk, darkena(col, 1, 0XFF));
queuepoly(VBODY1 * VBS, shHammerHead, darkena(col, 0, 0XFF));
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queuepoly(VHEAD1, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moPair) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shRaiderBody);
queuepoly(VBODY * VBS, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY1 * VBS, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY2 * VBS, shRaiderArmor, darkena(col, 1, 0xFF));
queuepoly(VBODY * VBS, shPickAxe, darkena(0xA0A0A0, 0, 0XFF));
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queuepoly(VHEAD1, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
}
else if(m == moAltDemon || m == moHexDemon) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shRaiderBody);
queuepoly(VBODY * VBS, shRaiderBody, darkena(col, 0, 0xFF));
queuepoly(VBODY1 * VBS, shRaiderShirt, darkena(col, 2, 0xFF));
queuepoly(VBODY2 * VBS, shRaiderArmor, darkena(col, 1, 0xFF));
if(!peace::on) queuepoly(VBODY * VBS, shPSword, 0xFFD0D0D0);
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queuepoly(VHEAD1, shRaiderHelmet, darkena(col, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xC0C0A0, 0, 0XFF));
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}
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else if(m == moPalace || m == moFatGuard || m == moVizier || m == moSkeleton) {
if(m == moSkeleton) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(0xFFFFFF, 0, 0xFF), moSkeleton, footphase);
queuepoly(VBS, shSkeletonBody, darkena(0xFFFFFF, 0, 0xFF));
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queuepoly(VHEAD, shSkull, darkena(0xFFFFFF, 0, 0xFF));
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queuepoly(VHEAD1, shSkullEyes, darkena(0, 0, 0xFF));
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ShadowV(V, shSkeletonBody);
queuepoly(VBS, shSabre, 0xFFFFFFFF);
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}
else {
ShadowV(V, shPBody);
const transmatrix VBS = otherbodyparts(V, darkena(0xFFD500, 0, 0xFF), m, footphase);
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if(m == moFatGuard) {
queuepoly(VBODY * VBS, shFatBody, darkena(0xC06000, 0, 0xFF));
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col = 0xFFFFFF;
if(!where || where->hitpoints >= 3)
queuepoly(VBODY1 * VBS, shKnightCloak, darkena(0xFFC0C0, 1, 0xFF));
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}
else {
queuepoly(VBODY * VBS, shPBody, darkena(0xFFD500, 0, 0xFF));
queuepoly(VBODY1 * VBS, shKnightArmor, m == moVizier ? 0xC000C0FF :
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darkena(0x00C000, 1, 0xFF));
if(where && where->hitpoints >= 3)
queuepoly(VBODY2 * VBS, shKnightCloak, m == moVizier ? 0x800080Ff :
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darkena(0x00FF00, 1, 0xFF));
}
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queuepoly(VHEAD1, shTurban1, darkena(col, 1, 0xFF));
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if(!where || where->hitpoints >= 2)
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queuepoly(VHEAD2, shTurban2, darkena(col, 0, 0xFF));
queuepoly(VBODY * VBS, shSabre, 0xFFFFFFFF);
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}
drawStunStars(V, where ? where->stuntime : 0);
}
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else if(m == moCrystalSage) {
const transmatrix VBS = VBODY * otherbodyparts(V, 0xFFFFFFFF, m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, 0xFFFFFFFF);
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queuepoly(VHEAD1, shPHead, 0xFFFFFFFF);
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queuepoly(VHEAD, shPFace, 0xFFFFFFFF);
}
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else if(m == moHedge) {
ShadowV(V, shPBody);
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
queuepoly(VBS, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBS, shHedgehogBlade, 0xC0C0C0FF);
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queuepoly(VHEAD1, shPHead, 0x804000FF);
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queuepoly(VHEAD, shPFace, 0xF09000FF);
}
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else if(m == moYeti || m == moMonkey) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
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queuepoly(VHEAD1, shPHead, darkena(col, 0, 0xFF));
}
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else if(m == moResearcher) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(0xFFFF00, 0, 0xC0));
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queuepoly(VHEAD, shAztecHead, darkena(col, 0, 0xFF));
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queuepoly(VHEAD1, shAztecCap, darkena(0xC000C0, 0, 0xFF));
}
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else if(m == moFamiliar) {
/* queuepoly(V, shFemaleBody, darkena(0xC0B070, 0, 0xFF));
queuepoly(V, shPFace, darkena(0xC0B070, 0, 0XFF));
queuepoly(V, shWizardCape1, 0x601000FF);
queuepoly(V, shWizardCape2, 0x781800FF);
queuepoly(V, shWizardHat1, 0x902000FF);
queuepoly(V, shWizardHat2, 0xA82800FF); */
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// queuepoly(V, shCatBody, darkena(0x601000, 0, 0xFF));
// queuepoly(V, shGargoyleBody, darkena(0x903000, 0, 0xFF));
ShadowV(V, shWolfBody);
queuepoly(VABODY, shWolfBody, darkena(0xA03000, 0, 0xFF));
if(mmspatial || footphase)
animallegs(VALEGS, moWolf, darkena(0xC04000, 0, 0xFF), footphase);
else
queuepoly(VALEGS, shWolfLegs, darkena(0xC04000, 0, 0xFF));
queuepoly(VAHEAD, shFamiliarHead, darkena(0xC04000, 0, 0xFF));
// queuepoly(V, shCatLegs, darkena(0x902000, 0, 0xFF));
if(true) {
queuepoly(VAHEAD, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
queuepoly(VAHEAD * Mirror, shFamiliarEye, darkena(0xFFFF000, 0, 0xFF));
}
}
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else if(m == moRanger) {
ShadowV(V, shPBody);
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBS, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBS, shPSword, darkena(col, 0, 0xFF));
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queuepoly(VHEAD, shArmor, darkena(col, 1, 0xFF));
}
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else if(m == moNarciss) {
ShadowV(V, shPBody);
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
queuepoly(VBS, shFlowerHand, darkena(col, 0, 0xFF));
queuepoly(VBS, shPBody, 0xFFE080FF);
if(!peace::on) queuepoly(VBS, shPKnife, 0xC0C0C0FF);
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queuepoly(VHEAD, shPFace, 0xFFE080FF);
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queuepoly(VHEAD1, shPHead, 0x806A00FF);
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}
else if(m == moMirrorSpirit) {
ShadowV(V, shPBody);
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0x90), m, footphase);
queuepoly(VBS, shPBody, darkena(col, 0, 0x90));
if(!peace::on) queuepoly(VBS * Mirror, shPSword, darkena(col, 0, 0xD0));
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queuepoly(VHEAD, shPHead, darkena(col, 1, 0x90));
queuepoly(VHEAD, shPFace, darkena(col, 1, 0x90));
queuepoly(VHEAD, shArmor, darkena(col, 0, 0xC0));
}
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else if(m == moJiangshi) {
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ShadowV(V, shJiangShi);
auto z2 = geom3::lev_to_factor(abs(sin(footphase * M_PI * 2)) * geom3::human_height);
auto V0 = V;
auto V = mmscale(V0, z2);
otherbodyparts(V, darkena(col, 0, 0xFF), m, m == moJiangshi ? 0 : footphase);
queuepoly(VBODY, shJiangShi, darkena(col, 0, 0xFF));
queuepoly(VBODY1, shJiangShiDress, darkena(0x202020, 0, 0xFF));
2017-10-06 22:34:10 +00:00
queuepoly(VHEAD, shTerraHead, darkena(0x101010, 0, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap1, darkena(0x800000, 0, 0xFF));
queuepoly(VHEAD, shJiangShiCap2, darkena(0x400000, 0, 0xFF));
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}
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else if(m == moGhost || m == moSeep || m == moFriendlyGhost) {
if(m == moFriendlyGhost) col = fghostcolor(where);
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queuepoly(VGHOST, shGhost, darkena(col, 0, m == moFriendlyGhost ? 0xC0 : 0x80));
queuepoly(VGHOST, shEyes, 0xFF);
}
else if(m == moVineSpirit) {
queuepoly(VGHOST, shGhost, 0xD0D0D0C0);
queuepoly(VGHOST, shEyes, 0xFF0000FF);
}
else if(m == moFireFairy) {
col = firecolor(0);
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shFemaleBody);
queuepoly(VBS, shFemaleBody, darkena(col, 0, 0XC0));
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queuepoly(VHEAD, shWitchHair, darkena(col, 1, 0xFF));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XFF));
}
else if(m == moSlime) {
queuepoly(VFISH, shSlime, darkena(col, 0, 0x80));
queuepoly(VSLIMEEYE, shEyes, 0xFF);
}
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else if(isSwitch(m)) {
queuepoly(VFISH, shJelly, darkena(col, 0, 0xD0));
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queuepolyat(VBODY, shJelly, darkena(col, 0, 0xD0), PPR::MONSTER_BODY);
queuepolyat(VHEAD, shJelly, darkena(col, 0, 0xD0), PPR::MONSTER_HEAD);
queuepolyat(VHEAD, shEyes, 0xFF, PPR::MONSTER_HEAD);
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}
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else if(m == moKrakenH) {
queuepoly(VFISH, shKrakenHead, darkena(col, 0, 0xD0));
queuepoly(VFISH, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH, shKrakenEye2, 0xC0);
queuepoly(VFISH * Mirror, shKrakenEye, 0xFFFFFFC0);
queuepoly(VFISH * Mirror, shKrakenEye2, 0xC0);
}
else if(m == moKrakenT) {
queuepoly(VFISH, shSeaTentacle, darkena(col, 0, 0xD0));
}
else if(m == moCultist || m == moPyroCultist || m == moCultistLeader) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(col, 0, 0xC0));
if(!peace::on) queuepoly(VBS, shPSword, darkena(col, 2, 0xFF));
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queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
}
else if(m == moPirate) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(0x404040, 0, 0xFF));
queuepoly(VBS, shPirateHook, darkena(0xD0D0D0, 0, 0xFF));
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queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VHEAD1, shEyepatch, darkena(0, 0, 0xC0));
queuepoly(VHEAD2, shPirateHood, darkena(col, 0, 0xFF));
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}
else if(m == moRatling || m == moRatlingAvenger) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VLEG, shRatTail, darkena(col, 0, 0xFF));
queuepoly(VBODY * VBS, shYeti, darkena(col, 1, 0xFF));
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queuepoly(VHEAD, shRatHead, darkena(col, 0, 0xFF));
float t = sintick(1000, where ? where->cpdist*M_PI : 0);
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int eyecol = t > 0.92 ? 0xFF0000 : 0;
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queuepoly(VHEAD, shWolf1, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf2, darkena(eyecol, 0, 0xFF));
queuepoly(VHEAD, shWolf3, darkena(0x202020, 0, 0xFF));
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if(m == moRatlingAvenger) {
queuepoly(VBODY1 * VBS, shRatCape2, 0x484848FF);
queuepoly(VHEAD, shRatCape1, 0x303030FF);
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}
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}
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else if(m == moViking) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBODY * VBS, shPBody, darkena(0xE00000, 0, 0xFF));
if(!peace::on) queuepoly(VBODY * VBS, shPSword, darkena(0xD0D0D0, 0, 0xFF));
queuepoly(VBODY1 * VBS, shKnightCloak, darkena(0x404040, 0, 0xFF));
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queuepoly(VHEAD, shVikingHelmet, darkena(0xC0C0C0, 0, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
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}
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else if(m == moOutlaw) {
const transmatrix VBS = otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBODY * VBS, shPBody, darkena(col, 0, 0xFF));
queuepoly(VBODY1 * VBS, shKnightCloak, darkena(col, 1, 0xFF));
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queuepoly(VHEAD, shWestHat1, darkena(col, 2, 0XFF));
queuepoly(VHEAD, shWestHat2, darkena(col, 1, 0XFF));
queuepoly(VHEAD, shPFace, darkena(0xFFFF80, 0, 0xFF));
queuepoly(VBODY * VBS, shGunInHand, darkena(col, 1, 0XFF));
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}
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else if(m == moNecromancer) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, 0xC00000C0);
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queuepoly(VHEAD, shHood, darkena(col, 1, 0xFF));
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}
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else if(m == moDraugr) {
const transmatrix VBS = VBODY * otherbodyparts(V, 0x483828D0, m, footphase);
queuepoly(VBS, shPBody, 0x483828D0);
queuepoly(VBS, shPSword, 0xFFFFD0A0);
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queuepoly(VHEAD, shPHead, 0x483828D0);
// queuepoly(V, shSkull, 0xC06020D0);
//queuepoly(V, shSkullEyes, 0x000000D0);
// queuepoly(V, shWightCloak, 0xC0A080A0);
int b = where ? where->cpdist : 0;
b--;
if(b < 0) b = 0;
if(b > 6) b = 6;
queuepoly(VHEAD1, shWightCloak, 0x605040A0 + 0x10101000 * b);
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}
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else if(m == moVoidBeast) {
const transmatrix VBS = VBODY * otherbodyparts(V, 0x080808D0, m, footphase);
queuepoly(VBS, shPBody, 0x080808D0);
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queuepoly(VHEAD, shPHead, 0x080808D0);
queuepoly(VHEAD, shWightCloak, 0xFF0000A0);
}
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else if(m == moGoblin) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
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queuepoly(VHEAD, shArmor, darkena(col, 1, 0XFF));
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}
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else if(m == moLancer || m == moFlailer || m == moMiner) {
transmatrix V2 = V;
if(m == moLancer)
V2 = V * spin((where && where->type == 6) ? -M_PI/3 : -M_PI/2 );
transmatrix Vh = mmscale(V2, geom3::HEAD);
transmatrix Vb = mmscale(V2, geom3::BODY);
Vb = Vb * otherbodyparts(V2, darkena(col, 1, 0xFF), m, footphase);
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ShadowV(V2, shPBody);
queuepoly(Vb, shPBody, darkena(col, 0, 0xC0));
queuepoly(Vh, m == moFlailer ? shArmor : shHood, darkena(col, 1, 0XFF));
if(m == moMiner)
queuepoly(Vb, shPickAxe, darkena(0xC0C0C0, 0, 0XFF));
if(m == moLancer)
queuepoly(Vb, shPike, darkena(col, 0, 0XFF));
if(m == moFlailer) {
queuepoly(Vb, shFlailBall, darkena(col, 0, 0XFF));
queuepoly(Vb, shFlailChain, darkena(col, 1, 0XFF));
queuepoly(Vb, shFlailTrunk, darkena(col, 0, 0XFF));
}
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}
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else if(m == moTroll) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(col, 1, 0XFF));
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queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moFjordTroll || m == moForestTroll || m == moStormTroll) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(col, 1, 0XFF));
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queuepoly(VHEAD, shPFace, darkena(col, 2, 0XFF));
}
else if(m == moDarkTroll) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(col, 1, 0XFF));
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queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moRedTroll) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xFF), m, footphase);
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ShadowV(V, shYeti);
queuepoly(VBS, shYeti, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shPHead, darkena(0xFF8000, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xFFFFFF80);
}
else if(m == moEarthElemental) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
ShadowV(V, shWaterElemental);
queuepoly(VBS, shWaterElemental, darkena(col, 0, 0xC0));
queuepoly(VHEAD1, shFemaleHair, darkena(col, 0, 0XFF));
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queuepoly(VHEAD, shPFace, 0xF0000080);
}
else if(m == moWaterElemental) {
const transmatrix VBS = VBODY * otherbodyparts(V, watercolor(50), m, footphase);
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ShadowV(V, shWaterElemental);
queuepoly(VBS, shWaterElemental, watercolor(0));
queuepoly(VHEAD1, shFemaleHair, watercolor(100));
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queuepoly(VHEAD, shPFace, watercolor(200));
}
else if(m == moFireElemental) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(firecolor(50), 0, 0xFF), m, footphase);
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ShadowV(V, shWaterElemental);
queuepoly(VBS, shWaterElemental, darkena(firecolor(0), 0, 0xFF));
queuepoly(VHEAD1, shFemaleHair, darkena(firecolor(100), 0, 0xFF));
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queuepoly(VHEAD, shPFace, darkena(firecolor(200), 0, 0xFF));
2016-01-02 10:09:13 +00:00
}
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else if(m == moAirElemental) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0x40), m, footphase);
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ShadowV(V, shWaterElemental);
queuepoly(VBS, shWaterElemental, darkena(col, 0, 0x80));
queuepoly(VHEAD1, shFemaleHair, darkena(col, 0, 0x80));
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queuepoly(VHEAD, shPFace, darkena(col, 0, 0x80));
}
else if((xch == 'd' || xch == 'D') && m != moDragonHead && m != moDragonTail) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 0, 0xC0), m, footphase);
queuepoly(VBS, shPBody, darkena(col, 1, 0xC0));
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ShadowV(V, shPBody);
int acol = col;
if(xch == 'D') acol = 0xD0D0D0;
queuepoly(VHEAD, shDemon, darkena(acol, 0, 0xFF));
2016-01-02 10:09:13 +00:00
}
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else if(isMagneticPole(m)) {
if(m == moNorthPole)
2018-08-28 12:27:23 +00:00
queuepolyat(VBODY * spin(M_PI), shTentacle, 0x000000C0, PPR::TENTACLE1);
queuepolyat(VBODY, shDisk, darkena(col, 0, 0xFF), PPR::MONSTER_BODY);
2017-12-30 14:12:15 +00:00
}
2018-10-25 00:43:14 +00:00
else if(isMetalBeast(m) || m == moBrownBug) {
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ShadowV(V, shTrylobite);
if(!mmspatial)
queuepoly(VABODY, shTrylobite, darkena(col, 1, 0xC0));
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else {
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queuepoly(VABODY, shTrylobiteBody, darkena(col, 1, 0xFF));
animallegs(VALEGS, moMetalBeast, darkena(col, 1, 0xFF), footphase);
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}
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int acol = col;
queuepoly(VAHEAD, shTrylobiteHead, darkena(acol, 0, 0xFF));
2016-01-02 10:09:13 +00:00
}
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else if(m == moEvilGolem || m == moIceGolem) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 2, 0xC0), m, footphase);
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ShadowV(V, shPBody);
queuepoly(VBS, shPBody, darkena(col, 0, 0XC0));
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queuepoly(VHEAD, shGolemhead, darkena(col, 1, 0XFF));
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}
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else if(isWitch(m)) {
const transmatrix VBS = VBODY * otherbodyparts(V, darkena(col, 1, 0xFF), m, footphase);
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int cc = 0xFF;
if(m == moWitchGhost) cc = 0x85 + 120 * sintick(160);
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if(m == moWitchWinter && where) drawWinter(V, 0);
if(m == moWitchFlash && where) drawFlash(V);
if(m == moWitchSpeed && where) drawSpeed(V);
if(m == moWitchFire) col = firecolor(0);
ShadowV(V, shFemaleBody);
queuepoly(VBS, shFemaleBody, darkena(col, 0, cc));
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// queuepoly(cV2, ct, shPSword, darkena(col, 0, 0XFF));
// queuepoly(V, shHood, darkena(col, 0, 0XC0));
if(m == moWitchFire) col = firecolor(100);
2019-02-27 00:15:40 +00:00
queuepoly(VHEAD1, shWitchHair, darkena(col, 1, cc));
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if(m == moWitchFire) col = firecolor(200);
queuepoly(VHEAD, shPFace, darkena(col, 0, cc));
if(m == moWitchFire) col = firecolor(300);
queuepoly(VBS, shWitchDress, darkena(col, 1, 0XC0));
2016-01-02 10:09:13 +00:00
}
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// just for the HUD glyphs...
else if(isIvy(m) || isMutantIvy(m) || m == moFriendlyIvy) {
queuepoly(V, shILeaf[0], darkena(col, 0, 0xFF));
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}
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else if(m == moWorm || m == moWormwait || m == moHexSnake) {
queuepoly(V, shWormHead, darkena(col, 0, 0xFF));
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queuepolyat(V, shEyes, 0xFF, PPR::ONTENTACLE_EYES);
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}
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else if(m == moDragonHead) {
queuepoly(V, shDragonHead, darkena(col, 0, 0xFF));
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queuepolyat(V, shEyes, 0xFF, PPR::ONTENTACLE_EYES);
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int noscolor = 0xFF0000FF;
queuepoly(V, shDragonNostril, noscolor);
queuepoly(V * Mirror, shDragonNostril, noscolor);
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}
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else if(m == moDragonTail) {
queuepoly(V, shDragonSegment, darkena(col, 0, 0xFF));
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
queuepoly(V, shTentHead, darkena(col, 0, 0xFF));
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ShadowV(V, shTentHead, PPR::GIANTSHADOW);
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}
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else return true;
return false;
#else
return true;
#endif
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}
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bool drawMonsterTypeDH(eMonster m, cell *where, const transmatrix& V, color_t col, bool dh, ld footphase) {
dynamicval<color_t> p(poly_outline, poly_outline);
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if(dh) {
poly_outline = OUTLINE_DEAD;
darken++;
}
bool b = drawMonsterType(m,where,V,col, footphase);
if(dh) {
darken--;
}
return b;
}
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transmatrix playerV;
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bool applyAnimation(cell *c, transmatrix& V, double& footphase, int layer) {
if(!animations[layer].count(c)) return false;
animation& a = animations[layer][c];
2015-08-08 13:57:52 +00:00
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int td = ticks - a.ltick;
ld aspd = td / 1000.0 * exp(vid.mspeed);
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ld R;
again:
if(a.attacking == 1)
R = hdist(tC0(a.attackat), tC0(a.wherenow));
else
R = hdist0(tC0(a.wherenow));
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aspd *= (1+R+(shmup::on?1:0));
if(R < aspd || std::isnan(R) || std::isnan(aspd) || R > 10) {
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if(a.attacking == 1) { a.attacking = 2; goto again; }
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animations[layer].erase(c);
return false;
}
else {
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if(a.attacking == 1)
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow) * a.attackat));
else
a.wherenow = a.wherenow * rspintox(tC0(inverse(a.wherenow)));
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a.wherenow = a.wherenow * xpush(aspd);
fixmatrix(a.wherenow);
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a.footphase += a.attacking == 2 ? -aspd : aspd;
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footphase = a.footphase;
V = V * a.wherenow;
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if(a.attacking == 2) V = V * pispin;
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if(DIM == 3) V = V * cspin(0, 2, M_PI/2);
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a.ltick = ticks;
return true;
}
}
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double chainAngle(cell *c, transmatrix& V, cell *c2, double dft, const transmatrix &Vwhere) {
if(!gmatrix0.count(c2)) return dft;
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hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
h = inverse(V) * Vwhere * calc_relative_matrix(c2, c, C0) * h;
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return atan2(h[1], h[0]);
}
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// equivalent to V = V * spin(-chainAngle(c,V,c2,dft));
bool chainAnimation(cell *c, transmatrix& V, cell *c2, int i, ld bonus, const transmatrix &Vwhere, ld& length) {
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if(!gmatrix0.count(c2)) {
V = V * ddspin(c,i,bonus);
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length = cellgfxdist(c,i);
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return false;
}
hyperpoint h = C0;
if(animations[LAYER_BIG].count(c2)) h = animations[LAYER_BIG][c2].wherenow * h;
h = inverse(V) * Vwhere * calc_relative_matrix(c2, c, C0) * h;
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length = hdist0(h);
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V = V * rspintox(h);
return true;
}
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// push down the queue after q-th element, `down` absolute units down,
// based on cell c and transmatrix V
// do change the zoom factor? do change the priorities?
2016-08-26 09:58:03 +00:00
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int cellcolor(cell *c) {
if(isPlayerOn(c) || isFriendly(c)) return OUTLINE_FRIEND;
if(noHighlight(c->monst)) return OUTLINE_NONE;
if(c->monst) return OUTLINE_ENEMY;
if(c->wall == waMirror) return c->land == laMirror ? OUTLINE_TREASURE : OUTLINE_ORB;
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if(c->item) {
int k = itemclass(c->item);
if(k == IC_TREASURE)
return OUTLINE_TREASURE;
else if(k == IC_ORB)
return OUTLINE_ORB;
else
return OUTLINE_OTHER;
}
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return OUTLINE_NONE;
}
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int taildist(cell *c) {
int s = 0;
while(s < 1000 && c->mondir != NODIR && isWorm(c->monst)) {
s++; c = c->move(c->mondir);
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}
return s;
}
int last_wormsegment = -1;
vector<vector< function<void()> > > wormsegments;
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void add_segment(int d, const function<void()>& s) {
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if(isize(wormsegments) <= d) wormsegments.resize(d+1);
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last_wormsegment = max(last_wormsegment, d);
wormsegments[d].push_back(s);
}
void drawWormSegments() {
for(int i=0; i<=last_wormsegment; i++) {
for(auto& f: wormsegments[i]) f();
wormsegments[i].clear();
}
last_wormsegment = -1;
}
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bool dont_face_pc = false;
bool drawMonster(const transmatrix& Vparam, int ct, cell *c, color_t col) {
#if CAP_SHAPES
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bool darkhistory = conformal::includeHistory && conformal::inkillhistory.count(c);
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if(doHighlight())
poly_outline =
(isPlayerOn(c) || isFriendly(c)) ? OUTLINE_FRIEND :
noHighlight(c->monst) ? OUTLINE_NONE :
OUTLINE_ENEMY;
bool nospins = false, nospinb = false;
double footphaseb = 0, footphase = 0;
transmatrix Vs = Vparam; nospins = applyAnimation(c, Vs, footphase, LAYER_SMALL);
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transmatrix Vb = Vparam; nospinb = applyAnimation(c, Vb, footphaseb, LAYER_BIG);
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// nospin = true;
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eMonster m = c->monst;
if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
if(isWorm(c) && DIM == 3) return false;
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if((m == moHexSnake || m == moHexSnakeTail) && c->hitpoints == 2) {
int d = c->mondir;
if(d == NODIR)
forCellIdEx(c2, i, c)
if(among(c2->monst, moHexSnakeTail, moHexSnake) && c2->mondir == c->c.spin(i))
d = i;
if(d == NODIR) { d = hrand(c->type); createMov(c, d); }
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int c1 = nestcolors[pattern_threecolor(c)];
int c2 = nestcolors[pattern_threecolor(c->move(d))];
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col = (c1 + c2); // sum works because they are dark and should be brightened
}
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if(isDragon(c->monst) && c->stuntime == 0) col = 0xFF6000;
transmatrix Vb0 = Vb;
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if(c->mondir != NODIR && DIM == 3) {
queueline(tC0(Vparam), Vparam * tC0(calc_relative_matrix(c->move(c->mondir), c, C0)), (col << 8) + 0xFF, 0);
}
else if(c->mondir != NODIR) {
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if(mmmon) {
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ld length;
// cell *c2 = c->move(c->mondir);
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if(nospinb)
chainAnimation(c, Vb, c->move(c->mondir), c->mondir, 0, Vparam, length);
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else {
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Vb = Vb * ddspin(c, c->mondir);
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length = cellgfxdist(c, c->mondir);
}
if(mapeditor::drawUserShape(Vb, mapeditor::sgMonster, c->monst, (col << 8) + 0xFF, c))
return false;
2015-08-08 13:57:52 +00:00
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if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy)
queuepoly(Vb, shIBranch, (col << 8) + 0xFF);
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/* else if(c->monst < moTentacle && wormstyle == 0) {
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ShadowV(Vb, shTentacleX, PPR::GIANTSHADOW);
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queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
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} */
// else if(c->monst < moTentacle) {
// }
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else if(c->monst == moDragonHead || c->monst == moDragonTail) {
char part = dragon::bodypart(c, dragon::findhead(c));
if(part != '2') {
queuepoly(mmscale(Vb, geom3::ABODY), shDragonSegment, darkena(col, 0, 0xFF));
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ShadowV(Vb, shDragonSegment, PPR::GIANTSHADOW);
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}
}
else {
if(c->monst == moTentacleGhost) {
hyperpoint V0 = conformal::on ? tC0(Vs) : inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
drawMonsterType(moGhost, c, Vs, darkena(col, 0, 0xFF), footphase);
col = minf[moTentacletail].color;
}
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/*
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queuepoly(mmscale(Vb, geom3::ABODY), shTentacleX, 0xFFFFFFFF);
queuepoly(mmscale(Vb, geom3::ABODY), shTentacle, (col << 8) + 0xFF);
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ShadowV(Vb, shTentacleX, PPR::GIANTSHADOW);
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*/
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
bool thead = c->monst == moTentacle || c->monst == moTentaclewait || c->monst == moTentacleEscaping;
hpcshape& sh = hexsnake ? shWormSegment : shSmallWormSegment;
ld wav = hexsnake ? 0 :
c->monst < moTentacle ? 1/1.5 :
1;
color_t col0 = col;
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if(c->monst == moWorm || c->monst == moWormwait)
col0 = minf[moWormtail].color;
else if(thead)
col0 = minf[moTentacletail].color;
add_segment(taildist(c), [=] () {
for(int i=11; i>=0; i--) {
if(i < 3 && (c->monst == moTentacle || c->monst == moTentaclewait)) continue;
transmatrix Vbx = Vb * spin(sin(M_PI * i / 6.) * wav / (i+.1)) * xpush(length * (i) / 12.0);
// transmatrix Vbx2 = Vnext * xpush(length2 * i / 6.0);
// Vbx = Vbx * rspintox(inverse(Vbx) * Vbx2 * C0) * pispin;
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ShadowV(Vbx, sh, PPR::GIANTSHADOW);
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queuepoly(mmscale(Vbx, geom3::ABODY), sh, (col0 << 8) + 0xFF);
}
});
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}
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}
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else {
int hdir = displayspin(c, c->mondir);
color_t col = darkena(0x606020, 0, 0xFF);
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for(int u=-1; u<=1; u++)
queueline(Vparam*xspinpush0(hdir+M_PI/2, u*crossf/5), Vparam*xspinpush(hdir, crossf)*xspinpush0(hdir+M_PI/2, u*crossf/5), col, 2 + vid.linequality);
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}
}
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if(mmmon) {
if(isIvy(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
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if(DIM == 3) {
hyperpoint V0 = tC0(Vb);
transmatrix Vs = rspintox(V0) * xpush(hdist0(V0)) * cspin(0, 2, -M_PI/2);
queuepoly(Vs, shILeaf[1], darkena(col, 0, 0xFF));
}
else {
queuepoly(mmscale(Vb, geom3::ABODY), shILeaf[ctof(c)], darkena(col, 0, 0xFF));
ShadowV(Vb, shILeaf[ctof(c)], PPR::GIANTSHADOW);
}
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}
else if(m == moWorm || m == moWormwait || m == moHexSnake) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shWormHead, darkena(col, 0, 0xFF));
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queuepolyat(Vbh, shEyes, 0xFF, PPR::ONTENTACLE_EYES);
ShadowV(Vb, shWormHead, PPR::GIANTSHADOW);
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}
else if(m == moDragonHead) {
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
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ShadowV(Vb, shDragonHead, PPR::GIANTSHADOW);
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queuepoly(Vbh, shDragonHead, darkena(col, c->hitpoints?0:1, 0xFF));
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queuepolyat(Vbh/* * pispin */, shEyes, 0xFF, PPR::ONTENTACLE_EYES);
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int noscolor = (c->hitpoints == 1 && c->stuntime ==1) ? 0xFF0000FF : 0xFF;
queuepoly(Vbh, shDragonNostril, noscolor);
queuepoly(Vbh * Mirror, shDragonNostril, noscolor);
}
else if(m == moTentacle || m == moTentaclewait || m == moTentacleEscaping) {
Vb = Vb * pispin;
transmatrix Vbh = mmscale(Vb, geom3::AHEAD);
queuepoly(Vbh, shTentHead, darkena(col, 0, 0xFF));
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ShadowV(Vb, shTentHead, PPR::GIANTSHADOW);
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}
else if(m == moDragonTail) {
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->move(i) && isDragon(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
c2 = c->move(i);
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int nd = neighborId(c, c2);
char part = dragon::bodypart(c, dragon::findhead(c));
if(part == 't') {
if(nospinb) {
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ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
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Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, M_PI);
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}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
queuepoly(Vbb, shDragonTail, darkena(col, c->hitpoints?0:1, 0xFF));
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ShadowV(Vb, shDragonTail, PPR::GIANTSHADOW);
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}
else if(true) {
if(nospinb) {
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ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
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Vb = Vb * pispin;
double ang = chainAngle(c, Vb, c->move(c->mondir), displayspin(c, c->mondir) - displayspin(c, nd), Vparam);
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ang /= 2;
Vb = Vb * spin(M_PI-ang);
}
else {
ld hdir0 = displayspin(c, nd) + M_PI;
ld hdir1 = displayspin(c, c->mondir);
while(hdir1 > hdir0 + M_PI) hdir1 -= 2*M_PI;
while(hdir1 < hdir0 - M_PI) hdir1 += 2*M_PI;
Vb = Vb0 * spin((hdir0 + hdir1)/2 + M_PI);
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}
transmatrix Vbb = mmscale(Vb, geom3::ABODY);
if(part == 'l' || part == '2') {
queuepoly(Vbb, shDragonLegs, darkena(col, c->hitpoints?0:1, 0xFF));
}
queuepoly(Vbb, shDragonWings, darkena(col, c->hitpoints?0:1, 0xFF));
}
}
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else {
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if(c->monst == moTentacletail && c->mondir == NODIR) {
queuepoly(Vb, shWormSegment, darkena(col, 0, 0xFF));
}
else if(c->mondir == NODIR) {
bool hexsnake = c->monst == moHexSnake || c->monst == moHexSnakeTail;
cell *c2 = NULL;
for(int i=0; i<c->type; i++)
if(c->move(i) && isWorm(c->move(i)->monst) && c->move(i)->mondir == c->c.spin(i))
c2 = c->move(i);
2018-01-11 22:18:02 +00:00
int nd = neighborId(c, c2);
if(nospinb) {
ld length;
chainAnimation(c, Vb, c2, nd, 0, Vparam, length);
Vb = Vb * pispin;
}
else {
Vb = Vb0 * ddspin(c, nd, M_PI);
2018-01-11 22:18:02 +00:00
}
transmatrix Vbb = mmscale(Vb, geom3::ABODY) * pispin;
hpcshape& sh = hexsnake ? shWormTail : shSmallWormTail;
queuepoly(Vbb, sh, darkena(col, 0, 0xFF));
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ShadowV(Vb, sh, PPR::GIANTSHADOW);
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}
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}
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}
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if(!mmmon) return true;
}
else if(isMimic(c)) {
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int xdir = 0, copies = 1;
if(c->wall == waMirrorWall) {
xdir = mirror::mirrordir(c);
copies = 2;
if(xdir == -1) copies = 6, xdir = 0;
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}
for(auto& m: mirror::mirrors) if(c == m.second.at)
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for(int d=0; d<copies; d++) {
multi::cpid = m.first;
auto cw = m.second;
if(d&1) cw = cw.mirrorat(xdir);
2018-03-24 11:59:01 +00:00
if(d>=2) cw += 2;
if(d>=4) cw += 2;
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transmatrix Vs = Vparam;
bool mirr = cw.mirrored;
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transmatrix T = Id;
nospins = applyAnimation(cwt.at, T, footphase, LAYER_SMALL);
if(nospins)
Vs = Vs * ddspin(c, cw.spin, 0) * iddspin(cwt.at, cwt.spin, 0) * T;
else
Vs = Vs * ddspin(c, cw.spin, 0);
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if(mirr) Vs = Vs * Mirror;
if(inmirrorcount&1) mirr = !mirr;
col = mirrorcolor(geometry == gElliptic ? det(Vs) < 0 : mirr);
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if(!mouseout() && !nospins) {
hyperpoint P2 = Vs * inverse(cwtV) * mouseh;
queuechr(P2, 10, 'x', 0xFF00);
}
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if(!nospins && flipplayer) Vs = Vs * pispin;
if(mmmon) {
drawMonsterType(moMimic, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
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}
return !mmmon;
}
else if(c->monst && !mmmon) return true;
// illusions face randomly
else if(c->monst == moIllusion) {
multi::cpid = 0;
drawMonsterType(c->monst, c, Vs, col, footphase);
drawPlayerEffects(Vs, c, false);
}
2017-03-23 10:53:57 +00:00
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// wolves face the heat
else if(c->monst == moWolf && c->cpdist > 1) {
if(!nospins) {
int d = 0;
double bheat = -999;
for(int i=0; i<c->type; i++) if(c->move(i) && HEAT(c->move(i)) > bheat) {
bheat = HEAT(c->move(i));
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d = i;
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}
2019-02-26 20:11:50 +00:00
Vs = Vs * ddspin(c, d, FACE3);
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}
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
2015-08-08 13:57:52 +00:00
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else if(c->monst == moKrakenT) {
if(c->hitpoints == 0) col = 0x404040;
if(nospinb) {
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ld length;
chainAnimation(c, Vb, c->move(c->mondir), c->mondir, 0, Vparam, length);
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Vb = Vb * pispin;
Vb = Vb * xpush(tentacle_length - cellgfxdist(c, c->mondir));
}
else if(NONSTDVAR) {
transmatrix T = calc_relative_matrix(c->move(c->mondir), c, c->mondir);
Vb = Vb * T * rspintox(tC0(inverse(T))) * xpush(tentacle_length);
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}
2018-04-03 21:39:18 +00:00
else {
Vb = Vb * ddspin(c, c->mondir, M_PI);
Vb = Vb * xpush(tentacle_length - cellgfxdist(c, c->mondir));
2018-04-03 21:39:18 +00:00
}
// if(ctof(c) && !masterless) Vb = Vb * xpush(hexhexdist - hcrossf);
// return (!BITRUNCATED) ? tessf * gp::scale : (c->type == 6 && (i&1)) ? hexhexdist : crossf;
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return drawMonsterTypeDH(m, c, Vb, col, darkhistory, footphase);
}
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// golems, knights, and hyperbugs don't face the player (mondir-controlled)
// also whatever in the lineview mode, and whatever in the quotient geometry
else if(isFriendly(c) || isBug(c) || (c->monst && conformal::on) || c->monst == moKrakenH || (isBull(c->monst) && c->mondir != NODIR) || c->monst == moButterfly || isMagneticPole(c->monst) ||
isSwitch(c->monst) || c->monst == moPair || (c->monst && (quotient || euwrap || dont_face_pc))) {
if(c->monst == moKrakenH) Vs = Vb, nospins = nospinb;
if(!nospins) Vs = Vs * ddspin(c, c->mondir, M_PI);
if(c->monst == moPair) Vs = Vs * xpush(-.12);
if(isFriendly(c)) drawPlayerEffects(Vs, c, false);
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
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else if(c->monst) {
// other monsters face the player
if(!nospins) {
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if(DIM == 2) {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
hyperpoint V1 = spintox(V0) * V0;
Vs = cwtV * rspintox(V0) * rpushxto0(V1) * pispin;
}
else {
hyperpoint V0 = inverse(cwtV) * tC0(Vs);
Vs = cwtV * rspintox(V0) * xpush(hdist0(V0)) * cspin(0, 2, -M_PI/2);
// cwtV * rgpushxto0(inverse(cwtV) * tC0(Vs));
}
2017-10-15 22:15:54 +00:00
if(c->monst == moHunterChanging)
2019-03-04 19:10:49 +00:00
Vs = Vs * cspin(DIM-2, DIM-1, M_PI);
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}
if(c->monst == moShadow)
multi::cpid = c->hitpoints;
return drawMonsterTypeDH(m, c, Vs, col, darkhistory, footphase);
}
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for(int i=0; i<numplayers(); i++) if(c == playerpos(i) && !shmup::on && mapeditor::drawplayer &&
!(hardcore && !canmove)) {
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if(!nospins) {
Vs = playerV;
if(multi::players > 1 ? multi::flipped[i] : flipplayer) Vs = Vs * pispin;
}
else {
bool mirr = multi::players > 1 ? multi::player[i].mirrored : cwt.mirrored;
if(mirr) Vs = Vs * Mirror;
}
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shmup::cpid = i;
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drawPlayerEffects(Vs, c, true);
if(!mmmon) return true;
if(hide_player()) {
}
else if(isWorm(m)) {
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ld depth = geom3::factor_to_lev(wormhead(c) == c ? geom3::AHEAD : geom3::ABODY);
footphase = 0;
int q = ptds.size();
drawMonsterType(moPlayer, c, Vs, col, footphase);
pushdown(c, q, Vs, -depth, true, false);
}
else if(mmmon)
drawMonsterType(moPlayer, c, Vs, col, footphase);
}
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return false;
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#else
return false;
#endif
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}
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double downspin;
cell *straightDownSeek;
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#define AURA 180
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array<array<int,4>,AURA+1> aurac;
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bool haveaura() {
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if(!(vid.aurastr>0 && !svg::in && (auraNOGL || vid.usingGL))) return false;
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if(DIM == 3) return false;
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if(sphere && mdAzimuthalEqui()) return true;
if(among(pmodel, mdJoukowsky, mdJoukowskyInverted) && hyperbolic && conformal::model_transition < 1)
return true;
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return pmodel == mdDisk && (!sphere || vid.alpha > 10) && !euclid;
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}
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vector<pair<int, int> > auraspecials;
int auramemo;
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void clearaura() {
if(!haveaura()) return;
for(int a=0; a<AURA; a++) for(int b=0; b<4; b++)
aurac[a][b] = 0;
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auraspecials.clear();
auramemo = 128 * 128 / vid.aurastr;
}
void apply_joukowsky_aura(hyperpoint& h) {
bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && conformal::model_transition < 1;
if(joukowsky) {
hyperpoint ret;
applymodel(h, ret);
h = ret;
}
}
void addauraspecial(hyperpoint h, color_t col, int dir) {
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if(!haveaura()) return;
apply_joukowsky_aura(h);
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int r = int(2*AURA + dir + atan2(h[1], h[0]) * AURA / 2 / M_PI) % AURA;
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auraspecials.emplace_back(r, col);
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}
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void addaura(hyperpoint h, color_t col, int fd) {
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if(!haveaura()) return;
apply_joukowsky_aura(h);
int r = int(2*AURA + atan2(h[1], h[0]) * AURA / 2 / M_PI) % AURA;
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aurac[r][3] += auramemo << fd;
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col = darkened(col);
aurac[r][0] += (col>>16)&255;
aurac[r][1] += (col>>8)&255;
aurac[r][2] += (col>>0)&255;
}
void sumaura(int v) {
int auc[AURA];
for(int t=0; t<AURA; t++) auc[t] = aurac[t][v];
int val = 0;
if(vid.aurasmoothen < 1) vid.aurasmoothen = 1;
if(vid.aurasmoothen > AURA) vid.aurasmoothen = AURA;
int SMO = vid.aurasmoothen;
for(int t=0; t<SMO; t++) val += auc[t];
for(int t=0; t<AURA; t++) {
int tt = (t + SMO/2) % AURA;
aurac[tt][v] = val;
val -= auc[t];
val += auc[(t+SMO) % AURA];
}
aurac[AURA][v] = aurac[0][v];
}
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vector<glhr::colored_vertex> auravertices;
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void drawaura() {
if(!haveaura()) return;
if(vid.stereo_mode) return;
double rad = current_display->radius;
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if(sphere && !mdAzimuthalEqui()) rad /= sqrt(vid.alpha*vid.alpha - 1);
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for(int v=0; v<4; v++) sumaura(v);
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for(auto& p: auraspecials) {
int r = p.first;
aurac[r][3] = auramemo;
for(int k=0; k<3; k++) aurac[r][k] = (p.second >> (16-8*k)) & 255;
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}
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#if CAP_SDL || CAP_GL
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double bak[3];
bak[0] = ((backcolor>>16)&255)/255.;
bak[1] = ((backcolor>>8)&255)/255.;
bak[2] = ((backcolor>>0)&255)/255.;
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#endif
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#if CAP_SDL
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if(!vid.usingGL) {
SDL_LockSurface(s);
for(int y=0; y<vid.yres; y++)
for(int x=0; x<vid.xres; x++) {
ld hx = (x * 1. - current_display->xcenter) / rad;
ld hy = (y * 1. - current_display->ycenter) / rad / vid.stretch;
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if(vid.camera_angle) camrotate(hx, hy);
ld fac = sqrt(hx*hx+hy*hy);
if(fac < 1) continue;
ld dd = log((fac - .99999) / .00001);
ld cmul = 1 - dd/10.;
if(cmul>1) cmul=1;
if(cmul<0) cmul=0;
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ld alpha = AURA * atan2(hx,hy) / (2 * M_PI);
if(alpha<0) alpha += AURA;
if(alpha >= AURA) alpha -= AURA;
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int rm = int(alpha);
double fr = alpha-rm;
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if(rm<0 || rm >= AURA) continue;
color_t& p = qpixel(s, x, y);
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for(int c=0; c<3; c++) {
double c1 = aurac[rm][2-c] / (aurac[rm][3]+.1);
double c2 = aurac[rm+1][2-c] / (aurac[rm+1][3]+.1);
const ld one = 1;
part(p, c) = int(255 * min(one, bak[2-c] + cmul * ((c1 + fr * (c2-c1) - bak[2-c]))));
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}
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}
SDL_UnlockSurface(s);
return;
}
#endif
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#if CAP_GL
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setcameraangle(true);
float cx[AURA+1][11][5];
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double facs[11] = {1, 1.01, 1.02, 1.04, 1.08, 1.70, 1.95, 1.5, 2, 6, 10};
double cmul[11] = {1, .8, .7, .6, .5, .16, .12, .08, .07, .06, 0};
double d2[11] = {0, 2, 4, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10};
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for(int d=0; d<11; d++) {
double dd = d2[d];
cmul[d] = (1- dd/10.);
facs[d] = .99999 + .00001 * exp(dd);
}
facs[10] = 10;
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cmul[1] = cmul[0];
bool inversion = vid.alpha <= -1 || pmodel == mdJoukowsky;
bool joukowsky = among(pmodel, mdJoukowskyInverted, mdJoukowsky) && hyperbolic && conformal::model_transition < 1;
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for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = inversion ? rad / facs[z] : rad * facs[z];
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int rm = r % AURA;
ld c = cos(rr);
ld s = sin(rr);
if(joukowsky) {
ld c1 = c, s1 = s;
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if(inversion)
conformal::apply_orientation(s1, c1);
else
conformal::apply_orientation(c1, s1);
ld& mt = conformal::model_transition;
ld mt2 = 1 - mt;
ld m = sqrt(c1*c1 + s1*s1 / mt2 / mt2);
m *= 2;
if(inversion) rad0 /= m;
else rad0 *= m;
}
cx[r][z][0] = rad0 * c;
cx[r][z][1] = rad0 * s * vid.stretch;
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for(int u=0; u<3; u++)
cx[r][z][u+2] = bak[u] + (aurac[rm][u] / (aurac[rm][3]+.1) - bak[u]) * cmul[z];
}
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auravertices.clear();
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for(int r=0; r<AURA; r++) for(int z=0;z<10;z++) {
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for(int c=0; c<6; c++) {
int br = (c == 1 || c == 3 || c == 5) ? r+1 : r;
int bz = (c == 2 || c == 4 || c == 5) ? z+1 : z;
auravertices.emplace_back(
cx[br][bz][0], cx[br][bz][1], cx[br][bz][2], cx[br][bz][3], cx[br][bz][4]
);
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}
}
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glflush();
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current_display->set_projection(0, false);
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setcameraangle(true);
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glhr::switch_mode(glhr::gmVarColored, glhr::shader_projection::standard);
glhr::id_modelview();
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glhr::prepare(auravertices);
glhr::set_depthtest(false);
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glDrawArrays(GL_TRIANGLES, 0, isize(auravertices));
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setcameraangle(false);
#endif
}
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// int fnt[100][7];
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bool bugsNearby(cell *c, int dist = 2) {
if(!(havewhat&HF_BUG)) return false;
if(isBug(c)) return true;
if(dist) for(int t=0; t<c->type; t++) if(c->move(t) && bugsNearby(c->move(t), dist-1)) return true;
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return false;
}
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colortable minecolors = {
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0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0x60, 0x600000, 0x00C0C0, 0x000000
};
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colortable distcolors = {
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0xFFFFFF, 0xF0, 0xF060, 0xF00000,
0xA0A000, 0xA000A0, 0x00A0A0, 0xFFD500
};
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const char* minetexts[8] = {
"No mines next to you.",
"A mine is next to you!",
"Two mines next to you!",
"Three mines next to you!",
"Four mines next to you!",
"Five mines next to you!",
"Six mines next to you!",
"Seven mines next to you!"
};
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int countMinesAround(cell *c) {
int mines = 0;
for(int i=0; i<c->type; i++)
if(c->move(i) && c->move(i)->wall == waMineMine)
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mines++;
return mines;
}
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transmatrix applyPatterndir(cell *c, const patterns::patterninfo& si) {
if(NONSTDVAR || binarytiling) return Id;
transmatrix V = ddspin(c, si.dir, M_PI);
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if(si.reflect) V = V * Mirror;
return V * iddspin(c, 0, M_PI);
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}
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transmatrix applyDowndir(cell *c, const cellfunction& cf) {
return ddspin(c, patterns::downdir(c, cf), M_PI);
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}
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#if CAP_SHAPES
void set_towerfloor(cell *c, const cellfunction& cf = coastvalEdge) {
if(weirdhyperbolic || sphere) {
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set_floor(shFloor);
return;
}
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int j = -1;
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if(masterless) j = 10;
else if(cf(c) > 1) {
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int i = towerval(c, cf);
if(i == 4) j = 0;
if(i == 5) j = 1;
if(i == 6) j = 2;
if(i == 8) j = 3;
if(i == 9) j = 4;
if(i == 10) j = 5;
if(i == 13) j = 6;
if(PURE) {
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if(i == 7) j = 7;
if(i == 11) j = 8;
if(i == 15) j = 9;
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}
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}
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if(j >= 0)
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set_floor(applyDowndir(c, cf), shTower[j]);
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else if(c->wall != waLadder)
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set_floor(shMFloor);
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}
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void set_zebrafloor(cell *c) {
if(masterless) { set_floor(shTower[10]); return; }
if(weirdhyperbolic) {
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set_floor(shFloor); return;
}
auto si = patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
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int j;
if(PURE) j = 4;
else if(si.id >=4 && si.id < 16) j = 2;
else if(si.id >= 16 && si.id < 28) j = 1;
else if(si.id >= 28 && si.id < 40) j = 3;
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else j = 0;
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set_floor(applyPatterndir(c, si), shZebra[j]);
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}
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void set_maywarp_floor(cell *c);
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int chasmg;
void set_reptile_floor(cell *c, const transmatrix& V, color_t col, bool nodetails = false) {
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auto si =
euclid6 ?
patterns::getpatterninfo(c, patterns::PAT_COLORING, patterns::SPF_CHANGEROT)
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:
patterns::getpatterninfo(c, patterns::PAT_ZEBRA, patterns::SPF_SYM0123);
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int j;
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if(!wmescher) j = 4;
else if(!BITRUNCATED) j = 0;
else if(si.id < 4) j = 0;
else if(si.id >=4 && si.id < 16) j = 1;
else if(si.id >= 16 && si.id < 28) j = 2;
else if(si.id >= 28 && si.id < 40) j = 3;
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else j = 4;
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if(euclid6) j = 0;
transmatrix D = applyPatterndir(c, si);
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if(wmescher)
set_floor(D, shReptile[j][0]);
else set_maywarp_floor(c);
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if(nodetails) return;
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int dcol = 0;
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int ecol = -1;
if(isReptile(c->wall)) {
unsigned char wp = c->wparam;
if(wp == 1)
ecol = 0xFFFF00;
else if(wp <= 5)
ecol = 0xFF0000;
else
ecol = 0;
if(ecol) ecol = gradient(0, ecol, -1, sintick(30), 1);
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}
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if(ecol == -1 || ecol == 0) dcol = darkena(col, 1, 0xFF);
else dcol = darkena(ecol, 0, 0x80);
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dynamicval<color_t> p(poly_outline,
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doHighlight() && ecol != -1 && ecol != 0 ? OUTLINE_ENEMY : OUTLINE_DEFAULT);
if(!chasmg) {
if(wmescher)
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queuepoly(V*D, shReptile[j][1], dcol);
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else
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draw_floorshape(c, V, shMFloor, dcol);
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}
if(ecol != -1) {
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queuepoly(V*D, shReptile[j][2], (ecol << 8) + 0xFF);
queuepoly(V*D, shReptile[j][3], (ecol << 8) + 0xFF);
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}
}
void draw_reptile(cell *c, const transmatrix &V, color_t col) {
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auto qfib = qfi;
set_reptile_floor(c, V, col, chasmg == 2);
draw_qfi(c, V, col);
qfi = qfib;
}
void set_emeraldfloor(cell *c) {
if(!masterless && BITRUNCATED) {
auto si = patterns::getpatterninfo(c, patterns::PAT_EMERALD, patterns::SPF_SYM0123);
int j = -1;
if(si.id == 8) j = 0;
else if(si.id == 12) j = 1;
else if(si.id == 16) j = 2;
else if(si.id == 20) j = 3;
else if(si.id == 28) j = 4;
else if(si.id == 36) j = 5;
if(j >= 0) {
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set_floor(applyPatterndir(c, si), shEmeraldFloor[j]);
return;
}
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}
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set_floor(shCaveFloor);
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}
void viewBuggyCells(cell *c, transmatrix V) {
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for(int i=0; i<isize(buggycells); i++)
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if(c == buggycells[i]) {
queuepoly(V, shPirateX, 0xC000C080);
return;
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}
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for(int i=0; i<isize(buggycells); i++) {
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cell *c1 = buggycells[i];
cell *cf = cwt.at;
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while(cf != c1) {
cf = pathTowards(cf, c1);
if(cf == c) {
queuepoly(V, shMineMark[1], 0xC000C0D0);
return;
}
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}
}
}
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void drawMovementArrows(cell *c, transmatrix V) {
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if(viewdists) return;
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for(int d=0; d<8; d++) {
movedir md = vectodir(spin(-d * M_PI/4) * tC0(pushone()));
int u = md.d;
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cellwalker xc = cwt + u + wstep;
if(xc.at == c) {
transmatrix fixrot = sphereflip * rgpushxto0(sphereflip * tC0(V));
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// make it more transparent
color_t col = getcs().uicolor;
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col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
queuepoly(fixrot * spin(-d * M_PI/4), shArrow, col);
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if((c->type & 1) && (isStunnable(c->monst) || isPushable(c->wall))) {
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transmatrix Centered = rgpushxto0(tC0(cwtV));
int sd = md.subdir;
queuepoly(inverse(Centered) * rgpushxto0(Centered * tC0(V)) * rspintox(Centered*tC0(V)) * spin(-sd * M_PI/S7) * xpush(0.2), shArrow, col);
}
else if(!confusingGeometry()) break;
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}
}
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}
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#endif
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int celldistAltPlus(cell *c) { return 1000000 + celldistAlt(c); }
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bool drawstaratvec(double dx, double dy) {
return dx*dx+dy*dy > .05;
}
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int reptilecolor(cell *c) {
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int i;
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if(archimedean)
i = c->master->rval0 & 3;
else {
i = zebra40(c);
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if(!masterless) {
if(i >= 4 && i < 16) i = 0;
else if(i >= 16 && i < 28) i = 1;
else if(i >= 28 && i < 40) i = 2;
else i = 3;
}
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}
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color_t fcoltab[4] = {0xe3bb97, 0xc2d1b0, 0xebe5cb, 0xA0A0A0};
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return fcoltab[i];
}
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ld wavefun(ld x) {
return sin(x);
/* x /= (2*M_PI);
x -= (int) x;
if(x > .5) return (x-.5) * 2;
else return 0; */
}
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colortable nestcolors = { 0x800000, 0x008000, 0x000080, 0x404040, 0x700070, 0x007070, 0x707000, 0x606060 };
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color_t floorcolors[landtypes];
void init_floorcolors() {
for(int i=0; i<landtypes; i++)
floorcolors[i] = linf[i].color;
floorcolors[laDesert] = 0xEDC9AF;
floorcolors[laKraken] = 0x20A020;
floorcolors[laDocks] = 0x202020;
floorcolors[laCA] = 0x404040;
floorcolors[laMotion] = 0xF0F000;
floorcolors[laGraveyard] = 0x107010;
floorcolors[laWineyard] = 0x006000;
floorcolors[laLivefjord] = 0x306030;
floorcolors[laMinefield] = 0x80A080;
floorcolors[laCaribbean] = 0x006000;
floorcolors[laAlchemist] = 0x202020;
floorcolors[laRlyeh] = 0x004080;
floorcolors[laHell] = 0xC00000;
floorcolors[laCrossroads] = 0xFF0000;
floorcolors[laJungle] = 0x008000;
floorcolors[laZebra] = 0xE0E0E0;
floorcolors[laCaves] = 0x202020;
floorcolors[laEmerald] = 0x202020;
floorcolors[laDeadCaves] = 0x202020;
floorcolors[laPalace] = 0x806020;
floorcolors[laHunting] = 0x40E0D0 / 2;
floorcolors[laBlizzard] = 0x5050C0;
floorcolors[laCocytus] = 0x80C0FF;
floorcolors[laIce] = 0x8080FF;
floorcolors[laCamelot] = 0xA0A0A0;
floorcolors[laOvergrown] = 0x00C020;
floorcolors[laClearing] = 0x60E080;
floorcolors[laHaunted] = 0x609F60;
floorcolors[laMirror] = floorcolors[laMirrorWall] = floorcolors[laMirrorOld] = 0x808080;
}
color_t magma_color(int id) {
if(id == 95/4-1) return 0x200000;
else if(id == 95/4) return 0x100000;
else if(id < 48/4) return gradient(0xF0F000, 0xF00000, 0, id, 48/4);
else if(id < 96/4) return gradient(0xF00000, 0x400000, 48/4, id, 95/4-2);
else return winf[waMagma].color;
}
void setcolors(cell *c, color_t& wcol, color_t& fcol) {
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wcol = fcol = winf[c->wall].color;
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if(c->wall == waMineMine)
wcol = fcol = winf[waMineUnknown].color;
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// water colors
if(isWateryOrBoat(c) || c->wall == waReptileBridge) {
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if(c->land == laOcean)
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fcol =
#if CAP_FIELD
(c->landparam > 25 && !chaosmode) ? (
0x90 + 8 * sintick(1000, windmap::windcodes[windmap::getId(c)] / 256.)
) :
#endif
0x1010C0 + int(32 * sintick(500, (chaosmode ? c->CHAOSPARAM : c->landparam)*.75/M_PI));
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else if(c->land == laOceanWall)
fcol = 0x2020FF;
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else if(c->land == laVariant)
fcol = 0x002090 + 15 * sintick(300, 0);
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else if(c->land == laKraken) {
fcol = 0x0000A0;
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int mafcol = (kraken_pseudohept(c) ? 64 : 8);
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/* bool nearshore = false;
for(int i=0; i<c->type; i++)
if(c->move(i)->wall != waSea && c->move(i)->wall != waBoat)
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nearshore = true;
if(nearshore) mafcol += 30; */
fcol = fcol + mafcol * (4+sintick(500, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI))/5;
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}
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else if(c->land == laDocks) {
fcol = 0x0000A0;
}
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else if(c->land == laAlchemist)
fcol = 0x900090;
else if(c->land == laWhirlpool)
fcol = 0x0000C0 + int(32 * sintick(200, ((eubinary||c->master->alt) ? celldistAlt(c) : 0)*.75/M_PI));
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else if(c->land == laLivefjord)
fcol = 0x000080;
else if(isWarped(c->land))
fcol = 0x0000C0 + int((warptype(c)?30:-30) * sintick(600));
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else
fcol = wcol;
}
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// floor colors for all the lands
else switch(c->land) {
case laBurial: case laTrollheim: case laBarrier: case laOceanWall:
case laCrossroads2: case laCrossroads3: case laCrossroads4: case laCrossroads5:
case laRose: case laPower: case laWildWest: case laHalloween: case laRedRock:
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case laDragon: case laStorms: case laTerracotta: case laMercuryRiver:
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case laDesert: case laKraken: case laDocks: case laCA:
case laMotion: case laGraveyard: case laWineyard: case laLivefjord:
case laRlyeh: case laHell: case laCrossroads: case laJungle:
case laAlchemist:
fcol = floorcolors[c->land]; break;
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#if CAP_COMPLEX2
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case laVariant: {
int b = getBits(c);
fcol = 0x404040;
for(int a=0; a<21; a++)
if((b >> a) & 1)
fcol += variant_features[a].color_change;
if(c->wall == waAncientGrave)
wcol = 0x080808;
else if(c->wall == waFreshGrave)
wcol = 0x202020;
break;
}
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#endif
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case laRuins:
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fcol = pseudohept(c) ? 0xC0E0C0 : 0x40A040;
break;
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case laDual:
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fcol = floorcolors[c->land];
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if(c->landparam == 2) fcol = 0x40FF00;
if(c->landparam == 3) fcol = 0xC0FF00;
break;
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#if CAP_COMPLEX2
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case laBrownian: {
using brownian::level;
fcol = wcol =
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/*
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c->landparam == 0 ? 0x0000F0 :
c->landparam < level ? gradient(0x002000, 0xFFFFFF, 1, c->landparam, level-1) :
c->landparam < 2 * level ? 0xFFFF80 :
c->landparam < 3 * level ? 0xFF8000 :
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0xC00000; */
c->landparam == 0 ? 0x0000F0 : brownian::get_color(c->landparam);
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break;
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}
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#endif
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#if CAP_FIELD
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case laVolcano: {
int id = lavatide(c, -1)/4;
if(c->wall == waMagma)
fcol = wcol = magma_color(id);
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else if(c->wall == waNone) {
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fcol = wcol = 0x404040;
if(id == 255/4) fcol = 0xA0A040;
if(id == 255/4-1) fcol = 0x606040;
}
/* {
if(id/4 == 255/4) fd = 0;
if(id/4 == 95/4-1 || id/4 == 255/4-1) fd = 1;
} */
break;
}
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#endif
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case laMinefield:
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fcol = floorcolors[c->land];
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if(c->wall == waMineMine && ((cmode & sm::MAP) || !canmove))
fcol = wcol = 0xFF4040;
break;
case laCaribbean:
if(c->wall != waCIsland && c->wall != waCIsland2)
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fcol = floorcolors[c->land];
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break;
case laReptile:
fcol = reptilecolor(c);
break;
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case laCaves: case laEmerald: case laDeadCaves:
fcol = 0x202020;
if(c->land == laEmerald)
if(c->wall == waCavefloor || c->wall == waCavewall) {
fcol = wcol = gradient(winf[waCavefloor].color, 0xFF00, 0, 0.5, 1);
if(c->wall == waCavewall) wcol = 0xC0FFC0;
}
break;
case laMirror: case laMirrorWall: case laMirrorOld:
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if(c->land == laMirrorWall) fcol = floorcolors[laMirror];
else fcol = floorcolors[c->land];
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break;
case laDryForest:
fcol = gradient(0x008000, 0x800000, 0, c->landparam, 10);
break;
case laMountain:
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if(eubinary || sphere || c->master->alt)
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fcol = celldistAlt(c) & 1 ? 0x604020 : 0x302010;
else fcol = 0;
if(c->wall == waPlatform) wcol = 0xF0F0A0;
break;
case laCanvas:
fcol = c->landparam;
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if(c->wall == waWaxWall) wcol = c->landparam;
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break;
case laPalace:
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fcol = floorcolors[c->land];
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if(c->wall == waClosedGate || c->wall == waOpenGate)
fcol = wcol;
break;
case laElementalWall:
fcol = (linf[c->barleft].color>>1) + (linf[c->barright].color>>1);
break;
case laZebra:
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fcol = floorcolors[c->land];
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if(c->wall == waTrapdoor) fcol = 0x808080;
break;
case laHive:
fcol = linf[c->land].color;
if(c->wall == waWaxWall) wcol = c->landparam;
if(items[itOrbInvis] && c->wall == waNone && c->landparam)
fcol = gradient(fcol, 0xFF0000, 0, c->landparam, 100);
if(c->bardir == NOBARRIERS && c->barleft)
fcol = minf[moBug0+c->barright].color;
break;
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case laSwitch:
fcol = minf[passive_switch].color;
break;
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case laTortoise:
fcol = tortoise::getMatchColor(getBits(c));
if(c->wall == waBigTree) wcol = 0x709000;
else if(c->wall == waSmallTree) wcol = 0x905000;
break;
case laOvergrown: case laClearing:
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fcol = floorcolors[c->land];
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if(c->wall == waSmallTree) wcol = 0x008060;
else if(c->wall == waBigTree) wcol = 0x0080C0;
break;
case laTemple: {
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int d = showoff ? 0 : (eubinary||c->master->alt) ? celldistAlt(c) : 99;
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if(chaosmode)
fcol = 0x405090;
else if(d % TEMPLE_EACH == 0)
fcol = gradient(0x304080, winf[waColumn].color, 0, 0.5, 1);
// else if(c->type == 7)
// wcol = 0x707070;
else if(d% 2 == -1)
fcol = 0x304080;
else
fcol = 0x405090;
break;
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}
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case laWhirlwind:
if(c->land == laWhirlwind) {
color_t wcol[4] = {0x404040, 0x404080, 0x2050A0, 0x5050C0};
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fcol = wcol[whirlwind::fzebra3(c)];
}
break;
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case laHunting:
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fcol = floorcolors[c->land];
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if(pseudohept(c)) fcol = fcol * 3/4;
break;
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case laIvoryTower:
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
break;
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case laWestWall:
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fcol = 0x10101 * ((c->landparam&1) * 32) + floorcolors[c->land];
2018-12-21 13:41:23 +00:00
break;
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case laDungeon: {
int lp = c->landparam % 5;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
int lps[5] = { 0x402000, 0x302000, 0x202000, 0x282000, 0x382000 };
fcol = lps[lp];
if(c->wall == waClosedGate)
fcol = wcol = 0xC0C0C0;
if(c->wall == waOpenGate)
fcol = wcol = 0x404040;
if(c->wall == waPlatform)
fcol = wcol = 0xDFB520;
break;
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}
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case laEndorian: {
int clev = pd_from->land == laEndorian ? edgeDepth(pd_from) : 0;
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// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
int ed = edgeDepth(c);
2018-04-11 11:16:40 +00:00
int sr = get_sightrange_ambush();
if(clev == UNKNOWN || ed == UNKNOWN)
fcol = 0x0000D0;
else {
while(ed > clev + sr) ed -= 2;
while(ed < clev - sr) ed += 2;
fcol = gradient(fcol, 0x0000D0, clev-sr, edgeDepth(c), clev+sr);
}
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if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {
fcol = winf[waCanopy].color;
if(c->landparam & 1) fcol = gradient(0, fcol, 0, .75, 1);
}
break;
}
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#if CAP_FIELD
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case laPrairie:
if(prairie::isriver(c)) {
fcol = ((c->LHU.fi.rval & 1) ? 0x402000: 0x503000);
}
else {
fcol = 0x004000 + 0x001000 * c->LHU.fi.walldist;
fcol += 0x10000 * (255 - 511 / (1 + max((int) c->LHU.fi.flowerdist, 1)));
// fcol += 0x1 * (511 / (1 + max((int) c->LHU.fi.walldist2, 1)));
}
break;
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#endif
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case laCamelot: {
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int d = showoff ? 0 : ((eubinary||c->master->alt) ? celldistAltRelative(c) : 0);
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#if CAP_TOUR
if(!tour::on) camelotcheat = false;
if(camelotcheat)
fcol = (d&1) ? 0xC0C0C0 : 0x606060;
else
#endif
if(d < 0) {
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fcol = floorcolors[c->land];
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}
else {
// a nice floor pattern
int v = emeraldval(c);
int v0 = (v&~3);
bool sw = (v&1);
if(v0 == 8 || v0 == 12 || v0 == 20 || v0 == 40 || v0 == 36 || v0 == 24)
sw = !sw;
if(sw)
fcol = 0xC0C0C0;
else
fcol = 0xA0A0A0;
}
break;
}
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case laIce: case laCocytus: case laBlizzard:
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if(isIcyWall(c)) {
float h = HEAT(c);
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eLand l = c->land;
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2018-11-08 20:56:06 +00:00
color_t colorN04 = l == laCocytus ? 0x4080FF : 0x4040FF;
color_t colorN10 = 0x0000FF;
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color_t color0 = floorcolors[c->land];
color_t color02 = 0xFFFFFF;
color_t color06 = 0xFF0000;
color_t color08 = 0xFFFF00;
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if(h < -1)
wcol = colorN10;
else if(h < -0.4)
wcol = gradient(colorN04, colorN10 , -0.4, h, -1);
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else if(h < 0)
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wcol = gradient(color0, colorN04, 0, h, -0.4);
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else if(h < 0.2)
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wcol = gradient(color0, color02, 0, h, 0.2);
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// else if(h < 0.4)
// wcol = gradient(0xFFFFFF, 0xFFFF00, 0.2, h, 0.4);
else if(h < 0.6)
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wcol = gradient(color02, color06, 0.2, h, 0.6);
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else if(h < 0.8)
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wcol = gradient(color06, color08, 0.6, h, 0.8);
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else
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wcol = color08;
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if(c->wall == waFrozenLake)
fcol = wcol;
else
fcol = (wcol & 0xFEFEFE) >> 1;
if(c->wall == waLake)
fcol = wcol = (wcol & 0xFCFCFC) >> 2;
}
break;
case laOcean:
if(chaosmode)
fcol = gradient(0xD0A090, 0xD0D020, 0, c->CHAOSPARAM, 30);
else
fcol = gradient(0xD0D090, 0xD0D020, -1, sin((double) c->landparam), 1);
break;
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case laSnakeNest: {
int fv = pattern_threecolor(c);
fcol = nestcolors[fv&7];
if(realred(c->wall))
wcol = fcol * (4 + snakelevel(c)) / 4;
break;
}
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default:
if(isElemental(c->land)) fcol = linf[c->land].color;
if(isWarped(c->land)) {
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fcol = warptype(c) ? 0x80C080 : 0xA06020;
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if(c->wall == waSmallTree) wcol = 0x608000;
}
if(isHaunted(c->land)) {
int itcolor = 0;
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->item)
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itcolor = 1;
if(c->item) itcolor |= 2;
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fcol = floorcolors[laHaunted] + 0x202020 * itcolor;
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forCellEx(c2, c) if(c2->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(c2), 0, .25, 1);
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if(c->monst == moFriendlyGhost)
fcol = gradient(fcol, fghostcolor(c), 0, .5, 1);
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if(c->wall == waSmallTree) wcol = 0x004000;
else if(c->wall == waBigTree) wcol = 0x008000;
}
}
/* if(c->land == laCaribbean && (c->wall == waCIsland || c->wall == waCIsland2))
fcol = wcol = winf[c->wall].color; */
switch(c->wall) {
case waSulphur: case waSulphurC: case waPlatform: case waMercury: case waDock:
case waAncientGrave: case waFreshGrave: case waThumperOn: case waThumperOff: case waBonfireOff:
2018-12-16 23:04:59 +00:00
case waRoundTable: case waExplosiveBarrel:
// floors become fcol
fcol = wcol;
break;
case waDeadTroll2: case waPetrifiedBridge: case waPetrified: {
eMonster m = eMonster(c->wparam);
if(c->wall == waPetrified || c->wall == waPetrifiedBridge)
wcol = gradient(wcol, minf[m].color, 0, .2, 1);
if(c->wall == waPetrified || isTroll(m)) if(!(m == moForestTroll && c->land == laOvergrown))
wcol = gradient(wcol, minf[m].color, 0, .4, 1);
break;
}
case waFloorA: case waFloorB: // isAlch
if(c->item && !(conformal::includeHistory && conformal::infindhistory.count(c)))
fcol = wcol = iinf[c->item].color;
else
fcol = wcol;
break;
case waBoat:
if(wmascii) wcol = 0xC06000;
break;
case waEternalFire:
fcol = wcol = weakfirecolor(1500);
break;
case waFire: case waPartialFire: case waBurningDock:
fcol = wcol = firecolor(100);
break;
case waDeadfloor: case waCavefloor:
fcol = wcol;
break;
case waNone:
if(c->land == laNone)
wcol = fcol = 0x101010;
if(c->land == laHive)
wcol = fcol;
break;
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case waMineUnknown: case waMineMine:
if(mineMarkedSafe(c))
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
else if(mineMarked(c))
fcol = wcol = gradient(wcol, 0xFF4040, -1, sintick(100), 1);
// fallthrough
case waMineOpen:
fcol = wcol;
if(wmblack || wmascii) fcol >>= 1, wcol >>= 1;
break;
case waCavewall:
if(c->land != laEmerald) fcol = winf[waCavefloor].color;
break;
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case waEditStatue:
if(c->land == laCanvas) wcol = c->landparam;
else wcol = (0x125628 * c->wparam) & 0xFFFFFF;
default:
break;
}
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2017-10-08 09:12:03 +00:00
/* if(false && isAlch2(c, true)) {
int id = lavatide(c, -1);
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if(id < 96)
wcol = gradient(0x800000, 0xFF0000, 0, id, 96);
else
wcol = gradient(0x00FF00, 0xFFFF00, 96, id, 255);
fcol = wcol;
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} */
if(DIM == 2) {
int rd = rosedist(c);
if(rd == 1)
wcol = gradient(0x804060, wcol, 0,1,3),
fcol = gradient(0x804060, fcol, 0,1,3);
if(rd == 2)
wcol = gradient(0x804060, wcol, 0,2,3),
fcol = gradient(0x804060, fcol, 0,2,3);
}
2017-04-08 15:18:29 +00:00
if(items[itRevolver] && !shmup::on) {
bool inrange = c->mpdist <= GUNRANGE;
if(inrange) {
inrange = false;
for(int i=0; i<numplayers(); i++) for(cell *c1: gun_targets(playerpos(i))) if(c1 == c) inrange = true;
}
if(!inrange)
fcol = gradient(fcol, 0, 0, 25, 100),
wcol = gradient(wcol, 0, 0, 25, 100);
}
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if(highwall(c) && !wmspatial)
fcol = wcol;
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if(wmascii && (c->wall == waNone || isWatery(c))) wcol = fcol;
if(!wmspatial && snakelevel(c) && !realred(c->wall)) fcol = wcol;
if(c->wall == waGlass && !wmspatial) fcol = wcol;
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}
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bool noAdjacentChasms(cell *c) {
forCellEx(c2, c) if(c2->wall == waChasm) return false;
return true;
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}
// does the current geometry allow nice duals
bool has_nice_dual() {
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#if CAP_IRR
if(IRREGULAR) return irr::bitruncations_performed > 0;
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#endif
#if CAP_ARCM
if(archimedean) return geosupport_football() >= 2;
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#endif
if(binarytiling) return false;
if(BITRUNCATED) return true;
if(a4) return false;
if((S7 & 1) == 0) return true;
if(PURE) return false;
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#if CAP_GP
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return (gp::param.first + gp::param.second * 2) % 3 == 0;
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#else
return false;
#endif
}
// does the current geometry allow nice duals
bool is_nice_dual(cell *c) {
return c->land == laDual && has_nice_dual();
}
bool use_swapped_duals() {
return (masterless && !a4) || GOLDBERG;
}
int wavephase;
#if CAP_SHAPES
void floorShadow(cell *c, const transmatrix& V, color_t col) {
if(model_needs_depth() || noshadow)
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return; // shadows break the depth testing
dynamicval<color_t> p(poly_outline, OUTLINE_TRANS);
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if(qfi.shape) {
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queuepolyat(V * qfi.spin * shadowmulmatrix, *qfi.shape, col, PPR::WALLSHADOW);
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}
else if(qfi.usershape >= 0)
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mapeditor::drawUserShape(V * qfi.spin * shadowmulmatrix, mapeditor::sgFloor, qfi.usershape, col, c, PPR::WALLSHADOW);
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else
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draw_shapevec(c, V, qfi.fshape->shadow, col, PPR::WALLSHADOW);
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}
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void set_maywarp_floor(cell *c) {
bool warp = isWarped(c);
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if(warp && !shmup::on && geosupport_football() == 2) {
if(!stdhyperbolic) {
set_floor(shTriheptaFloor);
return;
}
auto si = patterns::getpatterninfo(c, patterns::PAT_TYPES, 0);
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if(si.id == 0 || si.id == 1)
set_floor(shTriheptaFloor);
else if(si.id >= 14)
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set_floor(shFloor);
else
set_floor(applyPatterndir(c, si), shTriheptaSpecial[si.id]);
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}
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else if(is_nice_dual(c)) set_floor(shBigTriangle);
else set_floor(shFloor);
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}
void escherSidewall(cell *c, int sidepar, const transmatrix& V, color_t col) {
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if(sidepar >= SIDE_SLEV && sidepar <= SIDE_SLEV+2) {
int sl = sidepar - SIDE_SLEV;
for(int z=1; z<=4; z++) if(z == 1 || (z == 4 && detaillevel == 2))
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draw_qfi(c, mscale(V, zgrad0(geom3::slev * sl, geom3::slev * (sl+1), z, 4)), col, PPR::REDWALL-4+z+4*sl);
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}
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
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draw_qfi(c, mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), col, PPR::WALL3+z-layers);
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}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
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draw_qfi(c, mscale(V, zgrad0(-geom3::lake_top, 0, z, layers)), col, PPR::FLOOR+z-layers);
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}
else if(sidepar == SIDE_LTOB) {
const int layers = 1 << (detaillevel-1);
if(detaillevel) for(int z=0; z<layers; z++)
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draw_qfi(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, z, layers)), col, PPR::INLAKEWALL+z-layers);
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}
else if(sidepar == SIDE_BTOI) {
const int layers = 1 << detaillevel;
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draw_qfi(c, mscale(V, geom3::INFDEEP), col, PPR::MINUSINF);
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for(int z=1; z<layers; z++)
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draw_qfi(c, mscale(V, zgrad0(-geom3::lake_bottom, -geom3::lake_top, -z, 1)), col, PPR::LAKEBOTTOM+z-layers);
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}
}
bool placeSidewall(cell *c, int i, int sidepar, const transmatrix& V, color_t col) {
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if(!qfi.fshape || !qfi.fshape->is_plain || !validsidepar[sidepar] || qfi.usershape >= 0) {
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escherSidewall(c, sidepar, V, col);
return true;
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}
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if(qfi.fshape == &shBigTriangle && pseudohept(c->move(i))) return false;
if(qfi.fshape == &shTriheptaFloor && !pseudohept(c) && !pseudohept(c->move(i))) return false;
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PPR prio;
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/* if(mirr) prio = PPR::GLASS - 2;
else */ if(sidepar == SIDE_WALL) prio = PPR::WALL3 - 2;
else if(sidepar == SIDE_WTS3) prio = PPR::WALL3 - 2;
else if(sidepar == SIDE_LAKE) prio = PPR::LAKEWALL;
else if(sidepar == SIDE_LTOB) prio = PPR::INLAKEWALL;
else if(sidepar == SIDE_BTOI) prio = PPR::BELOWBOTTOM;
else prio = PPR::REDWALL-2+4*(sidepar-SIDE_SLEV);
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transmatrix V2 = V * ddspin(c, i);
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if(binarytiling || archimedean || NONSTDVAR) {
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#if CAP_ARCM
if(archimedean && !PURE)
i = (i + arcm::parent_index_of(c->master)/DUALMUL + MODFIXER) % c->type;
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#endif
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draw_shapevec(c, V2, qfi.fshape->gpside[sidepar][i], col, prio);
return false;
}
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queuepolyat(V2, qfi.fshape->side[sidepar][pseudohept(c)], col, prio);
return false;
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}
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#endif
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bool openorsafe(cell *c) {
return c->wall == waMineOpen || mineMarkedSafe(c);
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}
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#define Dark(x) darkena(x,0,0xFF)
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color_t stdgridcolor = 0x202020FF;
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int gridcolor(cell *c1, cell *c2) {
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if(cmode & sm::DRAW) return Dark(forecolor);
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if(!c2)
return 0x202020 >> darken;
int rd1 = rosedist(c1), rd2 = rosedist(c2);
if(rd1 != rd2) {
int r = rd1+rd2;
if(r == 1) return Dark(0x802020);
if(r == 3) return Dark(0xC02020);
if(r == 2) return Dark(0xF02020);
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}
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if(chasmgraph(c1) != chasmgraph(c2))
return Dark(0x808080);
if(c1->land == laAlchemist && c2->land == laAlchemist && c1->wall != c2->wall && !c1->item && !c2->item)
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return Dark(0xC020C0);
if((c1->land == laWhirlpool || c2->land == laWhirlpool) && (celldistAlt(c1) != celldistAlt(c2)))
return Dark(0x2020A0);
if(c1->land == laMinefield && c2->land == laMinefield && (openorsafe(c1) != openorsafe(c2)))
return Dark(0xA0A0A0);
if(!darken) return stdgridcolor;
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return Dark(0x202020);
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}
#if CAP_SHAPES
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void pushdown(cell *c, int& q, const transmatrix &V, double down, bool rezoom, bool repriority) {
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2017-07-10 18:47:38 +00:00
// since we might be changing priorities, we have to make sure that we are sorting correctly
if(down > 0 && repriority) {
int qq = q+1;
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while(qq < isize(ptds))
if(qq > q && ptds[qq]->prio < ptds[qq-1]->prio) {
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swap(ptds[qq], ptds[qq-1]);
qq--;
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}
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else qq++;
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}
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while(q < isize(ptds)) {
auto pp = dynamic_cast<dqi_poly*> (&*ptds[q++]);
if(!pp) continue;
auto& ptd = *pp;
double z2;
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double z = zlevel(tC0(ptd.V));
double lev = geom3::factor_to_lev(z);
double nlev = lev - down;
double xyscale = rezoom ? geom3::scale_at_lev(lev) / geom3::scale_at_lev(nlev) : 1;
z2 = geom3::lev_to_factor(nlev);
double zscale = z2 / z;
// xyscale = xyscale + (zscale-xyscale) * (1+sin(ticks / 1000.0)) / 2;
ptd.V = xyzscale( V, xyscale*zscale, zscale)
* inverse(V) * ptd.V;
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if(!repriority) ;
else if(nlev < -geom3::lake_bottom-1e-3) {
ptd.prio = PPR::BELOWBOTTOM_FALLANIM;
if(c->wall != waChasm)
ptd.color = 0; // disappear!
}
else if(nlev < -geom3::lake_top-1e-3)
ptd.prio = PPR::INLAKEWALL_FALLANIM;
else if(nlev < 0)
ptd.prio = PPR::LAKEWALL_FALLANIM;
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}
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}
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#endif
2015-08-08 13:57:52 +00:00
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// 1 : (floor, water); 2 : (water, bottom); 4 : (bottom, inf)
2016-01-02 10:09:13 +00:00
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int shallow(cell *c) {
if(cellUnstable(c)) return 0;
else if(
c->wall == waReptile) return 1;
else if(c->wall == waReptileBridge ||
c->wall == waGargoyleFloor ||
c->wall == waGargoyleBridge ||
c->wall == waTempFloor ||
c->wall == waTempBridge ||
c->wall == waPetrifiedBridge ||
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c->wall == waFrozenLake)
return 5;
return 7;
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}
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bool allemptynear(cell *c) {
if(c->wall) return false;
forCellEx(c2, c) if(c2->wall) return false;
return true;
2016-01-02 10:09:13 +00:00
}
static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
2017-10-28 23:57:34 +00:00
2018-03-25 16:33:21 +00:00
bool bright;
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// how much to darken
int getfd(cell *c) {
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if(bright) return 0;
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switch(c->land) {
case laRedRock:
case laReptile:
case laCanvas:
return 0;
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case laSnakeNest:
return realred(c->wall) ? 0 : 1;
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case laTerracotta:
case laMercuryRiver:
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return (c->wall == waMercury && wmspatial) ? 0 : 1;
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case laKraken:
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case laDocks:
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case laBurial:
case laIvoryTower:
case laDungeon:
case laMountain:
case laEndorian:
case laCaribbean:
case laWhirlwind:
case laRose:
case laWarpSea:
case laTortoise:
case laDragon:
case laHalloween:
case laHunting:
case laOcean:
case laLivefjord:
case laWhirlpool:
case laAlchemist:
case laIce:
case laGraveyard:
case laBlizzard:
case laRlyeh:
case laTemple:
case laWineyard:
case laDeadCaves:
case laPalace:
case laCA:
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case laDual:
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case laBrownian:
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return 1;
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case laVariant:
if(isWateryOrBoat(c)) return 1;
return 2;
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case laTrollheim:
default:
return 2;
}
}
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int getSnakelevColor(cell *c, int i, int last, int fd, color_t wcol) {
color_t col;
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if(c->wall == waTower)
col = 0xD0D0D0-i*0x101010;
else if(c->land == laSnakeNest)
return darkena(nestcolors[pattern_threecolor(c)] * (5 + i) / 4, 0, 0xFF);
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#if CAP_COMPLEX2
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else if(c->land == laBrownian)
col = brownian::get_color(c->landparam % brownian::level + (i+1) * brownian::level);
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#endif
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else if(i == last-1)
col = wcol;
else
col = winf[waRed1+i].color;
return darkena(col, fd, 0xFF);
}
#if CAP_SHAPES
void draw_wall(cell *c, const transmatrix& V, color_t wcol, color_t& zcol, int ct6, int fd) {
zcol = wcol;
color_t wcol0 = wcol;
int starcol = wcol;
if(c->wall == waWarpGate) starcol = 0;
if(c->wall == waVinePlant) starcol = 0x60C000;
color_t wcol2 = gradient(0, wcol0, 0, .8, 1);
if(c->wall == waClosedGate) {
int hdir = 0;
for(int i=0; i<c->type; i++) if(c->move(i)->wall == waClosedGate)
hdir = i;
transmatrix V2 = mscale(V, wmspatial?geom3::WALL:1) * ddspin(c, hdir, M_PI);
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queuepolyat(V2, shPalaceGate, darkena(wcol, 0, 0xFF), wmspatial?PPR::WALL3A:PPR::WALL);
starcol = 0;
}
hpcshape& shThisWall = isGrave(c->wall) ? shCross : shWall[ct6];
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
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double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
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draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
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darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR::WALL3+z-layers+2);
}
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floorShadow(c, V, SHADOW_WALL);
}
else if(true) {
if(!wmspatial) {
if(starcol) queuepoly(V, shThisWall, darkena(starcol, 0, 0xFF));
}
else {
transmatrix Vdepth = mscale(V, geom3::WALL);
int alpha = 0xFF;
if(c->wall == waIcewall)
alpha = 0xC0;
if(starcol && !(wmescher && c->wall == waPlatform))
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queuepolyat(Vdepth, shThisWall, darkena(starcol, 0, 0xFF), PPR::WALL3A);
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draw_qfi(c, Vdepth, darkena(wcol0, fd, alpha), PPR::WALL3);
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floorShadow(c, V, SHADOW_WALL);
if(c->wall == waCamelot) {
forCellIdEx(c2, i, c) {
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if(placeSidewall(c, i, SIDE_SLEV, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
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if(placeSidewall(c, i, SIDE_SLEV+1, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
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if(placeSidewall(c, i, SIDE_SLEV+2, V, darkena(wcol2, fd, alpha))) break;
}
forCellIdEx(c2, i, c) {
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if(placeSidewall(c, i, SIDE_WTS3, V, darkena(wcol2, fd, alpha))) break;
}
}
else {
forCellIdEx(c2, i, c)
if(!highwall(c2) || conegraph(c2)) {
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if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, fd, alpha))) break;
}
}
}
}
}
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#endif
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bool just_gmatrix;
int colorhash(color_t i) {
return (i * 0x471211 + i*i*0x124159 + i*i*i*0x982165) & 0xFFFFFF;
}
void draw_gravity_particles(cell *c, const transmatrix V) {
int u = (int)(size_t)(c);
u = ((u * 137) + (u % 1000) * 51) % 1000;
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int tt = ticks + u; fractick(ticks, 900);
ld r0 = (tt % 900) / 1100.;
ld r1 = (tt % 900 + 200) / 1100.;
const color_t grav_normal_color = 0x808080FF;
const color_t antigrav_color = 0xF04040FF;
const color_t levitate_color = 0x40F040FF;
ld lev = 2;
if(spatial_graphics) {
switch(gravity_state) {
case gsNormal:
for(int i=0; i<6; i++) {
transmatrix T = V * spin(i*degree*60) * xpush(crossf/3);
queueline(mmscale(T, 1 + (1-r0) * (lev-1)) * C0, mmscale(T, 1 + (1-r1) * (lev - 1)) * C0, grav_normal_color);
}
break;
case gsAnti:
for(int i=0; i<6; i++) {
transmatrix T = V * spin(i*degree*60) * xpush(crossf/3);
queueline(mmscale(T, 1 + r0 * (lev-1)) * C0, mmscale(T, 1 + r1 * (lev-1)) * C0, antigrav_color);
}
break;
case gsLevitation:
for(int i=0; i<6; i++) {
transmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(crossf/3);
transmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(crossf/3);
queueline(mmscale(T0, (lev+1)/2) * C0, mmscale(T1, (lev+1)/2) * C0, levitate_color);
}
break;
}
}
else {
switch(gravity_state) {
case gsNormal:
for(int i=0; i<6; i++) {
transmatrix T0 = V * spin(i*degree*60) * xpush(crossf/3 * (1-r0));
transmatrix T1 = V * spin(i*degree*60) * xpush(crossf/3 * (1-r1));
queueline(T0 * C0, T1 * C0, grav_normal_color);
}
break;
case gsAnti:
for(int i=0; i<6; i++) {
transmatrix T0 = V * spin(i*degree*60) * xpush(crossf/3 * r0);
transmatrix T1 = V * spin(i*degree*60) * xpush(crossf/3 * r1);
queueline(T0 * C0, T1 * C0, antigrav_color);
}
break;
case gsLevitation:
for(int i=0; i<6; i++) {
transmatrix T0 = V * spin(i*degree*60 + tt/60. * degree) * xpush(crossf/3);
transmatrix T1 = V * spin(i*degree*60 + (tt/60. + 30) * degree) * xpush(crossf/3);
queueline(T0 * C0, T1 * C0, levitate_color);
}
break;
}
}
}
bool isWall3(cell *c, color_t& wcol) {
if(isWorm(c)) { wcol = minf[c->monst].color; return true; }
if(isWall(c)) return true;
if(c->wall == waChasm && c->land == laMemory) { wcol = 0x606000; return true; }
if(c->wall == waInvisibleFloor) return false;
// if(chasmgraph(c)) return true;
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if(among(c->wall, waMirror, waCloud, waMineUnknown, waMineMine)) return true;
return false;
}
bool isSulphuric(eWall w) { return among(w, waSulphur, waSulphurC); }
color_t transcolor(cell *c, cell *c2) {
if(c->land != c2->land) {
if(c < c2)
return darkena(gradient(floorcolors[c->land], floorcolors[c2->land], 0, 1, 2), 0, 0x40);
return 0;
}
if(c->wall == c2->wall) return 0;
color_t dummy;
if(isWall3(c2, dummy)) return 0;
if(c->wall == waChasm && c2->wall != waChasm) return 0x40404080;
if(isWateryOrBoat(c) && !isWateryOrBoat(c2)) return 0x00004040;
if(isSulphuric(c->wall) && !isSulphuric(c2->wall)) return darkena(winf[c2->wall].color, 0, 0x40);
if(c->wall == waFloorA && c2->wall == waFloorB && !c->item && !c2->item) return darkena(floorcolors[laAlchemist], 0, 0x40);
if(isAlch(c) && (c2->item || !isAlch(c2))) return darkena(winf[c->wall].color, 0, 0x30);
if(realred(c->wall) && realred(c2->wall) && c->wall != c2->wall) {
int l = snakelevel(c) - snakelevel(c2);
if(l > 0) return darkena(floorcolors[laRedRock], 0, 0x30 * l);
}
if(c->wall == waMagma && c2->wall != waMagma) return darkena(magma_color(lavatide(c, -1)/4), 0, 0x80);
return 0;
}
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// how much should be the d-th wall darkened in 3D
int get_darkval(int d) {
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const int darkval_hbt[9] = {0,2,2,0,6,6,8,8,0};
const int darkval_s12[12] = {0,1,2,3,4,5,0,1,2,3,4,5};
const int darkval_e6[6] = {0,4,6,0,4,6};
const int darkval_e12[12] = {0,4,6,0,4,6,0,4,6,0,4,6};
const int darkval_e14[14] = {0,0,0,4,6,4,6,0,0,0,6,4,6,4};
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if(sphere) return darkval_s12[d];
if(euclid && S7 == 6) return darkval_e6[d];
if(euclid && S7 == 12) return darkval_e12[d];
if(euclid && S7 == 14) return darkval_e14[d];
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if(binarytiling) return darkval_hbt[d];
if(hyperbolic && S7 == 6) return darkval_e6[d];
if(hyperbolic && S7 == 12) return darkval_s12[d];
return 0;
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}
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void drawBoat(cell *c, const transmatrix* Vboat, transmatrix& Vboat0, transmatrix& V) {
double footphase;
if(c == cwt.at && hide_player()) return;
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bool magical = items[itOrbWater] && (isPlayerOn(c) || (isFriendly(c) && items[itOrbEmpathy]));
int outcol = magical ? watercolor(0) : 0xC06000FF;
int incol = magical ? 0x0060C0FF : 0x804000FF;
bool nospin = false;
if(DIM == 3) {
Vboat0 = V;
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = rgpushxto0(tC0(V));
else Vboat0 = cspin(0, 2, M_PI) * Vboat0;
queuepolyat(mscale(Vboat0, scalefactor/2), shBoatOuter, outcol, PPR::BOATLEV2);
queuepolyat(mscale(Vboat0, scalefactor/2-0.01), shBoatInner, incol, PPR::BOATLEV2);
return;
}
Vboat = &(Vboat0 = *Vboat);
if(wmspatial && c->wall == waBoat) {
nospin = c->wall == waBoat && applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
if(!nospin) Vboat0 = Vboat0 * ddspin(c, c->mondir, M_PI);
queuepolyat(Vboat0, shBoatOuter, outcol, PPR::BOATLEV);
Vboat = &(Vboat0 = V);
}
if(c->wall == waBoat) {
nospin = applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
}
if(!nospin)
Vboat0 = Vboat0 * ddspin(c, c->mondir, M_PI);
else {
transmatrix Vx;
if(applyAnimation(c, Vx, footphase, LAYER_SMALL))
animations[LAYER_SMALL][c].footphase = 0;
}
if(wmspatial)
queuepolyat(mscale(Vboat0, (geom3::LAKE+1)/2), shBoatOuter, outcol, PPR::BOATLEV2);
queuepoly(Vboat0, shBoatOuter, outcol);
queuepoly(Vboat0, shBoatInner, incol);
}
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void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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cells_drawn++;
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#if CAP_TEXTURE
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if(texture::saving) {
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texture::config.apply(c, V, 0xFFFFFFFF);
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draw_qfi(c, V, 0xFFFFFFFF);
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return;
}
if((cmode & sm::DRAW) && texture::config.tstate == texture::tsActive && !mouseout() && c)
mapeditor::draw_texture_ghosts(c, V);
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#endif
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bool orig = false;
if(!inmirrorcount) {
transmatrix& gm = gmatrix[c];
orig =
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gm[DIM][DIM] == 0 ? true :
euwrap ? hypot(gm[0][DIM], gm[1][DIM]) >= hypot(V[0][DIM], V[1][DIM]) :
sphereflipped() ? fabs(gm[DIM][DIM]-1) <= fabs(V[DIM][DIM]-1) :
fabs(gm[DIM][DIM]-1) >= fabs(V[DIM][DIM]-1) - 1e-8;
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if(orig) gm = V;
}
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if(just_gmatrix) return;
#if CAP_SHAPES
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set_floor(shFloor);
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#endif
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ivoryz = isGravityLand(c->land);
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// if(behindsphere(V)) return;
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if(callhandlers(false, hooks_drawcell, c, V)) return;
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ld dist0 = hdist0(tC0(V)) - 1e-6;
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if(vid.use_smart_range) detaillevel = 2;
else if(dist0 < geom3::highdetail) detaillevel = 2;
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else if(dist0 < geom3::middetail) detaillevel = 1;
else detaillevel = 0;
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#ifdef BUILDZEBRA
if(c->type == 6 && c->tmp > 0) {
int i = c->tmp;
zebra(cellwalker(c, i&15), 1, i>>4, "", 0);
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}
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c->item = eItem(c->heat / 4);
buildAutomatonRule(c);
#endif
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#if CAP_SHAPES
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viewBuggyCells(c,V);
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#endif
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if(conformal::on || inHighQual || sightrange_bonus > gamerange_bonus) checkTide(c);
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// save the player's view center
if(isPlayerOn(c) && !shmup::on) {
playerfound = true;
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if(multi::players > 1) {
for(int i=0; i<numplayers(); i++)
if(playerpos(i) == c) {
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playerV = V * ddspin(c, multi::player[i].spin, FACE3);
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if(multi::player[i].mirrored) playerV = playerV * Mirror;
if(multi::player[i].mirrored == mirrored)
multi::whereis[i] = playerV;
}
}
else {
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playerV = V * ddspin(c, cwt.spin, FACE3);
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if(cwt.mirrored) playerV = playerV * Mirror;
if(orig) cwtV = playerV;
}
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}
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if(1) {
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hyperpoint VC0 = tC0(V);
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if(inmirrorcount) ;
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else if(DIM == 3) ;
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else if(intval(mouseh, VC0) < modist) {
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modist2 = modist; mouseover2 = mouseover;
modist = intval(mouseh, VC0);
mouseover = c;
}
else if(intval(mouseh, VC0) < modist2) {
modist2 = intval(mouseh, VC0);
mouseover2 = c;
}
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if(!euclid) {
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double dfc = euclid ? intval(VC0, C0) : VC0[DIM];
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if(dfc < centdist) {
centdist = dfc;
centerover = cellwalker(c, spinv, mirrored);
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}
}
int orbrange = (items[itRevolver] ? 3 : 2);
if(c->cpdist <= orbrange) if(multi::players > 1 || multi::alwaysuse)
for(int i=0; i<multi::players; i++) if(multi::playerActive(i)) {
double dfc = intval(VC0, tC0(multi::crosscenter[i]));
if(dfc < multi::ccdist[i] && celldistance(playerpos(i), c) <= orbrange) {
multi::ccdist[i] = dfc;
multi::ccat[i] = c;
}
}
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if(inmirror(c)) {
if(inmirrorcount >= 10) return;
cellwalker cw(c, 0, mirrored);
cw = mirror::reflect(cw);
int cmc = (cw.mirrored == mirrored) ? 2 : 1;
inmirrorcount += cmc;
if(cw.mirrored != mirrored) V = V * Mirror;
if(cw.spin) V = V * spin(2*M_PI*cw.spin/cw.at->type);
drawcell(cw.at, V, 0, cw.mirrored);
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inmirrorcount -= cmc;
return;
}
// color_t col = 0xFFFFFF - 0x20 * c->maxdist - 0x2000 * c->cpdist;
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if(!buggyGeneration && c->mpdist > 8 && !cheater && !autocheat) return; // not yet generated
/* if(!buggyGeneration && c->mpdist > 7 && !cheater) {
int cd = c->mpdist;
string label = its(cd);
int dc = distcolors[cd&7];
queuestr(V, (cd > 9 ? .6 : 1) * .2, label, 0xFF000000 + dc, 1);
} */
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#if CAP_SHAPES
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if(c->land == laNone && (cmode & sm::MAP)) {
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queuepoly(V, shTriangle, 0xFF0000FF);
}
#endif
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char ch = winf[c->wall].glyph;
color_t wcol, fcol, asciicol;
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setcolors(c, wcol, fcol);
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if(inmirror(c)) {
// for debugging
if(c->land == laMirrored) fcol = 0x008000;
if(c->land == laMirrorWall2) fcol = 0x800000;
if(c->land == laMirrored2) fcol = 0x000080;
}
for(int k=0; k<inmirrorcount; k++)
wcol = gradient(wcol, 0xC0C0FF, 0, 0.2, 1),
fcol = gradient(fcol, 0xC0C0FF, 0, 0.2, 1);
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// addaura(tC0(V), wcol);
color_t zcol = fcol;
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if(peace::on && peace::hint && c->land != laTortoise) {
int d =
(c->land == laCamelot || (c->land == laCaribbean && celldistAlt(c) <= 0) || (c->land == laPalace && celldistAlt(c))) ? celldistAlt(c):
celldist(c);
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int dc =
0x10101 * (127 + int(127 * sintick(200, d*.75/M_PI)));
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wcol = gradient(wcol, dc, 0, .3, 1);
fcol = gradient(fcol, dc, 0, .3, 1);
}
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if(c->land == laMirrored || c->land == laMirrorWall2 || c->land == laMirrored2) {
string label = its(c->landparam);
queuestr(V, 1 * .2, label, 0xFFFFFFFF, 1);
}
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if(viewdists) do_viewdist(c, V, wcol, fcol);
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if(cmode & sm::TORUSCONFIG) {
using namespace torusconfig;
string label;
bool small;
if(tmflags() & TF_SINGLE) {
int cd = torus_cx * dx + torus_cy * newdy;
cd %= newqty; if(cd<0) cd += newqty;
label = its(cd);
small = cd;
}
else {
small = true;
label = its(torus_cx) + "," + its(torus_cy);
}
queuestr(V, small ? .2 : .6, label, small ? 0xFFFFFFD0 : 0xFFFF0040, 1);
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}
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asciicol = wcol;
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#if CAP_SHAPES
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if(c->land == laNone && c->wall == waNone)
queuepoly(V, shTriangle, 0xFFFF0000);
#endif
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if(c->wall == waThumperOn) {
ld ds = fractick(160);
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for(int u=0; u<5; u++) {
ld rad = hexf * (.3 * (u + ds));
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int tcol = darkena(gradient(forecolor, backcolor, 0, rad, 1.5 * hexf), 0, 0xFF);
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PRING(a)
curvepoint(V*xspinpush0(a * M_PI / S42, rad));
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queuecurve(tcol, 0, PPR::LINE);
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}
}
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// bool dothept = false;
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/* if(pseudohept(c) && vid.darkhepta) {
col = gradient(0, col, 0, 0.75, 1);
} */
eItem it = c->item;
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bool hidden = itemHidden(c);
bool hiddens = itemHiddenFromSight(c);
if(conformal::includeHistory && conformal::infindhistory.count(c)) {
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hidden = true;
hiddens = false;
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}
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if(hiddens && !(cmode & sm::MAP))
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it = itNone;
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int icol = 0, moncol = 0xFF00FF;
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if(it)
ch = iinf[it].glyph, asciicol = icol = iinf[it].color;
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if(c->monst) {
ch = minf[c->monst].glyph, moncol = minf[c->monst].color;
if(c->monst == moMutant) {
// root coloring
if(c->stuntime != mutantphase)
moncol =
gradient(0xC00030, 0x008000, 0, (c->stuntime-mutantphase) & 15, 15);
}
if(isMetalBeast(c->monst) && c->stuntime)
moncol >>= 1;
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if(c->monst == moSlime) {
moncol = winf[c->wall].color;
moncol |= (moncol>>1);
}
asciicol = moncol;
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if(isDragon(c->monst) || isKraken(c->monst)) if(!c->hitpoints)
asciicol = 0x505050;
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if(c->monst == moTortoise)
asciicol = tortoise::getMatchColor(tortoise::getb(c));
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if(c->monst != moMutant) for(int k=0; k<c->stuntime; k++)
asciicol = ((asciicol & 0xFEFEFE) >> 1) + 0x101010;
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}
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if(c->cpdist == 0 && mapeditor::drawplayer) {
ch = '@';
if(!mmitem) asciicol = moncol = cheater ? 0xFF3030 : 0xD0D0D0;
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}
2015-08-08 13:57:52 +00:00
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if(c->ligon) {
int tim = ticks - lightat;
if(tim > 1000) tim = 800;
if(elec::havecharge && tim > 400) tim = 400;
for(int t=0; t<c->type; t++) if(c->move(t) && c->move(t)->ligon) {
ld hdir = displayspin(c, t);
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int lcol = darkena(gradient(iinf[itOrbLightning].color, 0, 0, tim, 1100), 0, 0xFF);
queueline(V*xspinpush0(ticks * M_PI / S42, hexf/2), V*xspinpush0(hdir, crossf), lcol, 2 + vid.linequality);
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}
}
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int ctype = c->type;
#if CAP_SHAPES
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int ct6 = ctof(c);
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#endif
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bool error = false;
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#if CAP_SHAPES
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chasmg = chasmgraph(c);
#endif
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int fd = getfd(c);
#if CAP_SHAPES
int flooralpha = 255;
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#endif
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#if CAP_EDIT && CAP_TEXTURE
if((cmode & sm::DRAW) && mapeditor::drawcell && mapeditor::drawcellShapeGroup() == mapeditor::sgFloor && texture::config.tstate != texture::tsActive)
flooralpha = 0xC0;
#endif
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if(c->wall == waMagma) fd = 0;
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poly_outline = OUTLINE_DEFAULT;
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int sl = snakelevel(c);
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transmatrix Vd0, Vboat0;
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const transmatrix *Vdp =
(!wmspatial) ? &V :
sl ? &(Vd0= mscale(V, geom3::SLEV[sl])) :
highwall(c) ? &(Vd0= mscale(V, (1+geom3::WALL)/2)) :
#if CAP_SHAPES
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(chasmg==1) ? &(Vd0 = mscale(V, geom3::LAKE)) :
#endif
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&V;
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#if CAP_SHAPES
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transmatrix Vf0;
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const transmatrix& Vf = (chasmg && wmspatial) ? (Vf0=mscale(V, geom3::BOTTOM)) : V;
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#endif
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const transmatrix *Vboat = &(*Vdp);
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shmup::drawMonster(V, c, Vboat, Vboat0, Vdp);
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poly_outline = OUTLINE_DEFAULT;
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if(!wmascii) {
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#if CAP_EDIT
auto si = patterns::getpatterninfo0(c);
if(drawing_usershape_on(c, mapeditor::sgFloor))
mapeditor::drawtrans = V * applyPatterndir(c, si);
#endif
#if CAP_SHAPES
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// floor
bool eoh = euclid || !BITRUNCATED;
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if(c->wall == waChasm) {
zcol = 0;
int rd = rosedist(c);
if(rd == 1)
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draw_floorshape(c, V, shRoseFloor, 0x80406020);
if(rd == 2)
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draw_floorshape(c, V, shRoseFloor, 0x80406040);
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if(c->land == laZebra) fd++;
if(c->land == laHalloween && !wmblack) {
transmatrix Vdepth = wmspatial ? mscale(V, geom3::BOTTOM) : V;
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draw_floorshape(c, Vdepth, shFullFloor, darkena(firecolor(0, 10), 0, 0xDF), PPR::LAKEBOTTOM);
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}
}
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#if CAP_EDIT
else if(mapeditor::haveUserShape(mapeditor::sgFloor, si.id)) {
qfi.usershape = si.id;
qfi.spin = applyPatterndir(c, si);
}
#endif
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else if(patterns::whichShape == '7')
set_floor(shBigHepta);
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else if(patterns::whichShape == '8')
set_floor(shTriheptaFloor);
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else if(patterns::whichShape == '6')
set_floor(shBigTriangle);
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else if(among(patterns::whichShape, '9', '^'))
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set_floor(shFullFloor);
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#if CAP_TEXTURE
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else if(texture::config.apply(c, Vf, darkena(fcol, fd, 0xFF))) ;
#endif
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else if(c->land == laMirrorWall) {
int d = mirror::mirrordir(c);
bool onleft = c->type == 7;
if(c->type == 7 && c->barleft == laMirror)
onleft = !onleft;
if(c->type == 6 && d != -1 && c->move(d)->barleft == laMirror)
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onleft = !onleft;
if(PURE) onleft = !onleft;
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if(d == -1) {
for(d=0; d<c->type; d++)
if(c->move(d) && c->modmove(d+1) && c->move(d)->land == laMirrorWall && c->modmove(d+1)->land == laMirrorWall)
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break;
qfi.spin = ddspin(c, d, 0);
transmatrix V2 = V * qfi.spin;
if(!wmblack) for(int d=0; d<c->type; d++) {
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inmirrorcount+=d;
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queuepolyat(V2 * spin(d*M_PI/S3), shHalfFloor[2], darkena(fcol, fd, 0xFF), PPR::FLOORa);
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inmirrorcount-=d;
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}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
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queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[2], 0xC0C0C080, PPR::WALL3+z-layers);
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}
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else
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queuepolyat(V2, shHalfMirror[2], 0xC0C0C080, PPR::WALL3);
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}
else {
qfi.spin = ddspin(c, d, M_PI);
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transmatrix V2 = V * qfi.spin;
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if(!wmblack) {
inmirrorcount++;
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queuepolyat(mirrorif(V2, !onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR::FLOORa);
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inmirrorcount--;
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queuepolyat(mirrorif(V2, onleft), shHalfFloor[ct6], darkena(fcol, fd, 0xFF), PPR::FLOORa);
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}
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
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queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR::WALL3+z-layers);
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}
else
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queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR::WALL3);
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}
}
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else if(c->land == laWineyard && cellHalfvine(c)) {
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int i =-1;
for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall)
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i = t;
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qfi.spin = ddspin(c, i, M_PI/S3);
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transmatrix V2 = V * qfi.spin;
if(wmspatial && wmescher) {
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set_floor(shSemiFeatherFloor[0]);
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int dk = 1;
int vcol = winf[waVinePlant].color;
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draw_qfi(c, mscale(V2, geom3::WALL), darkena(vcol, dk, 0xFF), PPR::WALL3A);
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escherSidewall(c, SIDE_WALL, V2, darkena(gradient(0, vcol, 0, .8, 1), dk, 0xFF));
queuepoly(V2, shSemiFeatherFloor[1], darkena(fcol, dk, 0xFF));
set_floor(shFeatherFloor);
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}
else if(wmspatial) {
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floorshape& shar = *(wmplain ? (floorshape*)&shFloor : (floorshape*)&shFeatherFloor);
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set_floor(shar);
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int vcol = winf[waVinePlant].color;
int vcol2 = gradient(0, vcol, 0, .8, 1);
transmatrix Vdepth = mscale(V2, geom3::WALL);
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queuepolyat(Vdepth, shSemiFloor[0], darkena(vcol, fd, 0xFF), PPR::WALL3A);
{dynamicval<color_t> p(poly_outline, OUTLINE_TRANS); queuepolyat(V2 * spin(M_PI*2/3), shSemiFloorShadow, SHADOW_WALL, PPR::WALLSHADOW); }
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queuepolyat(V2, shSemiFloorSide[SIDE_WALL], darkena(vcol, fd, 0xFF), PPR::WALL3A-2+away(V2));
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if(validsidepar[SIDE_WALL]) forCellIdEx(c2, j, c) {
int dis = i-j;
dis %= 6;
if(dis<0) dis += 6;
if(dis != 1 && dis != 5) continue;
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if(placeSidewall(c, j, SIDE_WALL, V, darkena(vcol2, fd, 0xFF))) break;
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}
}
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else {
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hpcshape *shar = shSemiFeatherFloor;
if(wmblack) shar = shSemiBFloor;
if(wmplain) shar = shSemiFloor;
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queuepoly(V2, shar[0], darkena(winf[waVinePlant].color, fd, 0xFF));
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set_floor(qfi.spin, shar[1]);
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}
}
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else if(c->land == laReptile || c->wall == waReptile)
set_reptile_floor(c, Vf, fcol);
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else if(wmblack == 1 && c->wall == waMineOpen && vid.grid)
;
else if(wmblack) {
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set_floor(shBFloor[ct6]);
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int rd = rosedist(c);
if(rd == 1)
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queuepoly(Vf, shHeptaMarker, darkena(fcol, 0, 0x80));
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else if(rd == 2)
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queuepoly(Vf, shHeptaMarker, darkena(fcol, 0, 0x40));
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}
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else if(isWarped(c) || is_nice_dual(c))
set_maywarp_floor(c);
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else if(wmplain) {
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set_floor(shFloor);
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}
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else if(randomPatternsMode && c->land != laBarrier && !isWarped(c->land)) {
int j = (randompattern[c->land]/5) % 15;
int k = randompattern[c->land] % RPV_MODULO;
int k7 = randompattern[c->land] % 7;
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if(k == RPV_ZEBRA && k7 < 2) set_zebrafloor(c);
else if(k == RPV_EMERALD && k7 == 0) set_emeraldfloor(c);
else if(k == RPV_CYCLE && k7 < 4) set_towerfloor(c, celldist);
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else switch(j) {
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case 0: set_floor(shCloudFloor); break;
case 1: set_floor(shFeatherFloor); break;
case 2: set_floor(shStarFloor); break;
case 3: set_floor(shTriFloor); break;
case 4: set_floor(shSStarFloor); break;
case 5: set_floor(shOverFloor); break;
case 6: set_floor(shFeatherFloor); break;
case 7: set_floor(shDemonFloor); break;
case 8: set_floor(shCrossFloor); break;
case 9: set_floor(shMFloor); break;
case 10: set_floor(shCaveFloor); break;
case 11: set_floor(shPowerFloor); break;
case 12: set_floor(shDesertFloor); break;
case 13: set_floor(shChargedFloor); break;
case 14: set_floor(shLavaFloor); break;
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}
}
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// else if(c->land == laPrairie && !eoh && allemptynear(c) && fieldpattern::getflowerdist(c) <= 1)
// queuepoly(Vf, shLeafFloor[ct6], darkena(fcol, fd, 0xFF));
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/* else if(c->land == laPrairie && prairie::isriver(c))
set_towerfloor(Vf, c, darkena(fcol, fd, 0xFF),
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prairie::isleft(c) ? river::towerleft : river::towerright); */
else switch(c->land) {
case laPrairie:
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case laAlchemist:
set_floor(shCloudFloor);
break;
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case laJungle:
case laWineyard:
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set_floor(shFeatherFloor);
break;
case laZebra:
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set_zebrafloor(c);
break;
case laMountain:
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set_towerfloor(c, euclid ? celldist : c->master->alt ? celldistAltPlus : celldist);
break;
case laEmerald:
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set_emeraldfloor(c);
break;
case laRlyeh:
case laTemple:
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set_floor(shTriFloor);
break;
case laVolcano:
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case laVariant:
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set_floor(shLavaFloor);
break;
case laRose:
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set_floor(shRoseFloor);
break;
case laTortoise:
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set_floor(shTurtleFloor);
break;
case laBurial: case laRuins:
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set_floor(shBarrowFloor);
break;
case laTrollheim:
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set_floor(shTrollFloor);
break;
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/*case laMountain:
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set_floor(FEATHERFLOOR);
break; */
case laGraveyard:
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set_floor(shCrossFloor);
break;
case laMotion:
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set_floor(shMFloor);
break;
case laWhirlwind:
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case laEFire: case laEAir: case laEWater: case laEEarth: case laElementalWall:
set_floor(shNewFloor);
break;
case laHell:
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set_floor(shDemonFloor);
break;
case laIce: case laBlizzard:
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set_floor(shStarFloor);
break;
case laSwitch:
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set_floor(shSwitchFloor);
if(ctof(c) && STDVAR && !archimedean && !binarytiling) for(int i=0; i<c->type; i++)
queuepoly(Vf * ddspin(c, i, M_PI/S7) * xpush(rhexf), shSwitchDisk, darkena(minf[active_switch()].color, fd, 0xFF));
break;
case laStorms:
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set_floor(shChargedFloor);
break;
case laWildWest:
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set_floor(shSStarFloor);
break;
case laPower:
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set_floor(shPowerFloor);
break;
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case laCaves:
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case laLivefjord:
case laDeadCaves:
set_floor(shCaveFloor);
break;
case laDesert:
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case laDryForest:
case laRedRock: case laSnakeNest:
case laCocytus:
set_floor(shDesertFloor);
break;
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case laBull:
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set_floor(shButterflyFloor);
break;
case laCaribbean: case laOcean: case laOceanWall: case laWhirlpool:
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set_floor(shCloudFloor);
break;
case laKraken:
case laDocks:
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set_floor(shFullFloor);
break;
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case laPalace: case laTerracotta:
set_floor(shPalaceFloor);
break;
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case laDragon:
set_floor(shDragonFloor);
break;
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case laOvergrown: case laClearing: case laHauntedWall: case laHaunted: case laHauntedBorder:
set_floor(shOverFloor);
break;
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case laMercuryRiver: {
if(eoh)
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set_floor(shFloor);
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else {
int bridgedir = -1;
if(c->type == 6) {
for(int i=1; i<c->type; i+=2)
if(pseudohept(c->modmove(i-1)) && c->modmove(i-1)->land == laMercuryRiver)
if(pseudohept(c->modmove(i+1)) && c->modmove(i+1)->land == laMercuryRiver)
bridgedir = i;
}
if(bridgedir == -1)
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set_floor(shPalaceFloor);
else {
transmatrix bspin = ddspin(c, bridgedir);
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set_floor(bspin, shMercuryBridge[0]);
// only needed in one direction
if(c < c->move(bridgedir)) {
bspin = Vf * bspin;
queuepoly(bspin, shMercuryBridge[1], darkena(fcol, fd+1, 0xFF));
if(wmspatial) {
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queuepolyat(mscale(bspin, geom3::LAKE), shMercuryBridge[1], darkena(gradient(0, winf[waMercury].color, 0, 0.8,1), 0, 0x80), PPR::LAKELEV);
queuepolyat(mscale(bspin, geom3::BOTTOM), shMercuryBridge[1], darkena(0x202020, 0, 0xFF), PPR::LAKEBOTTOM);
}
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}
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}
}
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break;
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}
case laHive:
if(c->wall != waFloorB && c->wall != waFloorA && c->wall != waMirror && c->wall != waCloud) {
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fd = 1;
set_floor(shFloor);
if(c->wall != waMirror && c->wall != waCloud)
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draw_floorshape(c, V, shMFloor, darkena(fcol, 2, 0xFF), PPR::FLOORa);
if(c->wall != waMirror && c->wall != waCloud)
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draw_floorshape(c, V, shMFloor2, darkena(fcol, fcol==wcol ? 1 : 2, 0xFF), PPR::FLOORb);
}
else
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set_floor(shFloor);
break;
case laEndorian:
if(c->wall == waTrunk)
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set_floor(shFloor);
else if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch)
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set_floor(shFeatherFloor);
else
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set_towerfloor(c);
break;
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case laIvoryTower: case laDungeon: case laWestWall:
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set_towerfloor(c);
break;
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case laBrownian:
if(among(c->wall, waSea, waBoat))
set_floor(shCloudFloor);
else
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set_floor(shTrollFloor);
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break;
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default:
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set_floor(shFloor);
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}
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// actually draw the floor
if(chasmg == 2) ;
else if(chasmg && wmspatial && detaillevel == 0) {
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draw_qfi(c, (*Vdp), darkena(fcol, fd, 0x80), PPR::LAKELEV);
}
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else if(chasmg && wmspatial) {
color_t col = c->land == laCocytus ? 0x080808FF : 0x101010FF;
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if(qfi.fshape == &shCloudFloor)
set_floor(shCloudSeabed);
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else if(qfi.fshape == &shLavaFloor)
set_floor(shLavaSeabed);
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else if(qfi.fshape == &shFloor)
set_floor(shFullFloor);
else if(qfi.fshape == &shCaveFloor)
set_floor(shCaveSeabed);
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draw_qfi(c, mscale(V, geom3::BOTTOM), col, PPR::LAKEBOTTOM);
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int fd0 = fd ? fd-1 : 0;
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draw_qfi(c, (*Vdp), darkena(fcol, fd0, 0x80), PPR::LAKELEV);
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}
else {
if(patterns::whichShape == '^') poly_outline = darkena(fcol, fd, flooralpha);
draw_qfi(c, V, darkena(fcol, fd, flooralpha));
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}
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// walls
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#if CAP_EDIT
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if(patterns::displaycodes) {
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auto si = patterns::getpatterninfo0(c);
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for(int i=(si.dir + MODFIXER) % si.symmetries; i<c->type; i += si.symmetries) {
queuepoly(V * ddspin(c, i) * (si.reflect?Mirror:Id), shAsymmetric, darkena(0x000000, 0, 0xC0));
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si.dir += si.symmetries;
}
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string label = its(si.id & 255);
color_t col = forecolor ^ colorhash(si.id >> 8);
queuestr(V, .5, label, 0xFF000000 + col);
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}
#endif
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if((cmode & sm::NUMBER) && (dialog::editingDetail())) {
color_t col =
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dist0 < geom3::highdetail ? 0xFF80FF80 :
dist0 >= geom3::middetail ? 0xFFFF8080 :
0XFFFFFF80;
#if 1
queuepoly(V, shHeptaMarker, darkena(col & 0xFFFFFF, 0, 0xFF));
#else
char buf[64];
sprintf(buf, "%3.1f", float(dist0));
queuestr(V, .6, buf, col);
#endif
}
if(realred(c->wall) && !wmspatial) {
int s = snakelevel(c);
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if(s >= 1) draw_floorshape(c, V, shRedRockFloor[0], getSnakelevColor(c, 0, 7, fd, wcol));
if(s >= 2) draw_floorshape(c, V, shRedRockFloor[1], getSnakelevColor(c, 1, 7, fd, wcol));
if(s >= 3) draw_floorshape(c, V, shRedRockFloor[2], getSnakelevColor(c, 2, 7, fd, wcol));
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}
if(c->wall == waTower && !wmspatial) {
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fcol = 0xE8E8E8;
set_floor(shMFloor);
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}
if(pseudohept(c) && (
c->land == laRedRock ||
vid.darkhepta ||
(c->land == laClearing && !BITRUNCATED))) {
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queuepoly((*Vdp), shHeptaMarker, wmblack ? 0x80808080 : 0x00000080);
}
2015-08-08 13:57:52 +00:00
if(conformal::includeHistory && conformal::inmovehistory.count(c))
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queuepoly((*Vdp), shHeptaMarker, 0x000000C0);
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char xch = winf[c->wall].glyph;
2019-02-22 20:13:33 +00:00
if(DIM == 3) {
color_t dummy;
if(isWall3(c, wcol)) {
int d = (wcol & 0xF0F0F0) >> 4;
2019-02-22 20:13:33 +00:00
2019-02-24 21:12:32 +00:00
for(int a=0; a<c->type; a++)
if(c->move(a) && !isWall3(c->move(a), dummy)) {
2019-03-02 23:43:31 +00:00
if(a < 4 && binarytiling) {
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if(celldistAlt(c) >= celldistAlt(viewctr.at->c7)) continue;
2019-02-27 15:29:30 +00:00
queuepoly(V, shWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
2019-02-22 20:13:33 +00:00
}
else {
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queuepoly(V, shWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
2019-02-22 20:13:33 +00:00
}
}
}
else {
for(int a=0; a<c->type; a++) if(c->move(a)) {
color_t t = transcolor(c, c->move(a));
if(t)
queuepolyat(V, shWall3D[a], t - get_darkval(a) * ((t & 0xF0F0F000) >> 4), PPR::TRANSPARENT).subprio = celldistance(c, viewctr.at->c7) + celldistance(c->move(a), viewctr.at->c7);
2019-02-26 19:19:19 +00:00
}
if(among(c->wall, waBoat, waStrandedBoat)) drawBoat(c, &V, V, V);
else if(isFire(c)) {
int r = ticks - lastt;
r += rand() % 5 + 1;
r /= 5;
while(r--) {
drawParticleSpeed(c, wcol, 75 + rand() % 75);
}
}
else if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
queuepoly(rgpushxto0(tC0(V)), shMineMark[0], darkena(minecolors[mines], 0, 0xFF));
}
else if(winf[c->wall].glyph == '.' || among(c->wall, waFloorA, waFloorB, waChasm) || isWatery(c) || isSulphuric(c->wall)) ;
else
queuepoly(rgpushxto0(tC0(V)), chasmgraph(c) ? shSawRing : shRing, darkena(wcol, 0, 0xFF));
2019-02-26 19:19:19 +00:00
}
int rd = rosedist(c);
if(rd == 1)
queuepoly(rgpushxto0(tC0(V)), shLoveRing, darkena(0x804060, 0, 0xFF));
if(rd == 2)
queuepoly(rgpushxto0(tC0(V)), shLoveRing, darkena(0x402030, 0, 0xFF));
2019-02-22 20:13:33 +00:00
}
else switch(c->wall) {
case waBigBush:
if(detaillevel >= 2)
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queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL);
if(detaillevel >= 1)
2018-08-28 12:27:23 +00:00
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1);
if(detaillevel >= 2)
2018-08-28 12:27:23 +00:00
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
break;
case waSmallBush:
if(detaillevel >= 2)
2018-08-28 12:27:23 +00:00
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 1, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL);
if(detaillevel >= 1)
2018-08-28 12:27:23 +00:00
queuepolyat(mmscale(V, geom3::SLEV[1]) * pispin, shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1);
if(detaillevel >= 2)
2018-08-28 12:27:23 +00:00
queuepolyat(mmscale(V, zgrad0(0, geom3::slev, 3, 2)), shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL+2);
queuepolyat(mmscale(V, geom3::SLEV[2]), shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3);
break;
case waSolidBranch:
queuepoly(V, shSolidBranch, darkena(wcol, 0, 0xFF));
break;
case waWeakBranch:
queuepoly(V, shWeakBranch, darkena(wcol, 0, 0xFF));
break;
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case waLadder:
if(euclid) {
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draw_floorshape(c, V, shMFloor, 0x804000FF);
draw_floorshape(c, V, shMFloor2, 0x000000FF);
}
else {
2018-08-28 12:27:23 +00:00
draw_floorshape(c, V, shFloor, 0x804000FF, PPR::FLOOR+1);
draw_floorshape(c, V, shMFloor, 0x000000FF, PPR::FLOOR+2);
}
break;
case waReptileBridge: {
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Vboat = &(Vboat0 = V);
dynamicval<qfloorinfo> qfi2(qfi, qfi);
color_t col = reptilecolor(c);
chasmg = 0;
2018-05-07 18:13:56 +00:00
set_reptile_floor(c, V, col);
draw_qfi(c, V, col);
forCellIdEx(c2, i, c) if(chasmgraph(c2))
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if(placeSidewall(c, i, SIDE_LAKE, V, darkena(gradient(0, col, 0, .8, 1), fd, 0xFF))) break;
chasmg = 1;
break;
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}
case waTerraWarrior:
drawTerraWarrior(V, randterra ? (c->landparam & 7) : (5 - (c->landparam & 7)), 7, 0);
break;
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case waBoat: case waStrandedBoat:
drawBoat(c, Vboat, Vboat0, V);
break;
case waBigStatue: {
transmatrix V2 = V;
double footphase;
applyAnimation(c, V2, footphase, LAYER_BOAT);
queuepolyat(V2, shStatue,
darkena(winf[c->wall].color, 0, 0xFF),
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PPR::BIGSTATUE
);
break;
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}
case waSulphurC: {
if(drawstar(c)) {
zcol = wcol;
if(wmspatial)
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queuepolyat(mscale(V, geom3::HELLSPIKE), shGiantStar[ct6], darkena(wcol, 0, 0x40), PPR::HELLSPIKE);
else
queuepoly(V, shGiantStar[ct6], darkena(wcol, 0, 0xFF));
}
break;
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}
case waTrapdoor:
if(c->land == laZebra) break;
/* fallthrough */
case waClosePlate: case waOpenPlate: {
transmatrix V2 = V;
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if(wmescher && geosupport_football() == 2 && pseudohept(c) && c->land == laPalace) V2 = V * spin(M_PI / c->type);
2018-05-07 18:13:56 +00:00
draw_floorshape(c, V2, shMFloor, darkena(winf[c->wall].color, 0, 0xFF));
draw_floorshape(c, V2, shMFloor2, (!wmblack) ? darkena(fcol, 1, 0xFF) : darkena(0,1,0xFF));
break;
}
case waFrozenLake: case waLake: case waCamelotMoat:
case waSea: case waOpenGate: case waBubble: case waDock:
2018-10-25 00:43:14 +00:00
case waSulphur: case waMercury:
break;
case waNone:
if(c->land == laBrownian) goto wa_default;
break;
case waRose: {
zcol = wcol;
wcol <<= 1;
if(c->cpdist > 5)
wcol = 0xC0C0C0;
else if(rosephase == 7)
wcol = 0xFF0000;
else
wcol = gradient(wcol, 0xC00000, 0, rosephase, 6);
queuepoly(V, shThorns, 0xC080C0FF);
for(int u=0; u<4; u+=2)
queuepoly(V * spin(2*M_PI / 3 / 4 * u), shRose, darkena(wcol, 0, 0xC0));
break;
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}
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case waRoundTable:
if(wmspatial) goto wa_default;
break;
case waMirrorWall:
break;
case waGlass:
if(wmspatial) {
color_t col = winf[waGlass].color;
int dcol = darkena(col, 0, 0x80);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
2018-08-28 12:27:23 +00:00
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR::WALL); // GLASS
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dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
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if(placeSidewall(c, i, SIDE_WALL, (*Vdp), dcol)) break;
}
break;
case waFan:
queuepoly(V * spintick(PURE ? -1000 : -500, 1/12.), shFan, darkena(wcol, 0, 0xFF));
break;
case waArrowTrap:
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
if(isCentralTrap(c)) arrowtraps.push_back(c);
break;
2017-07-16 21:00:55 +00:00
2018-12-16 23:04:59 +00:00
case waFireTrap:
draw_floorshape(c, V, shMFloor, darkena(0xC00000, 0, 0xFF));
draw_floorshape(c, V, shMFloor2, darkena(0x600000, 0, 0xFF));
if(c->wparam >= 1)
queuepoly(V, shDisk, darkena(trapcol[c->wparam&3], 0, 0xFF));
break;
case waGiantRug:
queuepoly(V, shBigCarpet1, darkena(0xC09F00, 0, 0xFF));
queuepoly(V, shBigCarpet2, darkena(0x600000, 0, 0xFF));
queuepoly(V, shBigCarpet3, darkena(0xC09F00, 0, 0xFF));
break;
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case waBarrier:
if(c->land == laOceanWall && wmescher && wmspatial) {
const int layers = 2 << detaillevel;
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
dynamicval<transmatrix> dss(qfi.spin, Id);
for(int z=1; z<layers; z++) {
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double zg = zgrad0(-geom3::lake_top, geom3::actual_wall_height(), z, layers);
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draw_qfi(c, xyzscale(V, zg*(layers-z)/layers, zg),
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darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR::WALL3+z-layers+2);
}
}
else goto wa_default;
break;
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case waMineOpen: {
int mines = countMinesAround(c);
if(mines)
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queuepoly(V, shMineMark[ct6], darkena(minecolors[mines], 0, 0xFF));
break;
}
2019-02-28 16:06:53 +00:00
case waEditStatue:
if(!mapeditor::drawUserShape(V * ddspin(c, c->mondir), mapeditor::sgWall, c->wparam, darkena(wcol, fd, 0xFF), c))
queuepoly(V, shTriangle, darkena(wcol, fd, 0xFF));
break;
default: {
wa_default:
if(sl && wmspatial) {
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draw_qfi(c, (*Vdp), darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl);
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floorShadow(c, V, SHADOW_SL * sl);
for(int s=0; s<sl; s++)
forCellIdEx(c2, i, c) {
int sl2 = snakelevel(c2);
if(s >= sl2)
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if(placeSidewall(c, i, SIDE_SLEV+s, V, getSnakelevColor(c, s, sl, fd, wcol))) break;
}
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}
else if(highwall(c))
draw_wall(c, V, wcol, zcol, ct6, fd);
else if(xch == '%') {
if(doHighlight())
poly_outline = (c->land == laMirror) ? OUTLINE_TREASURE : OUTLINE_ORB;
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if(wmspatial) {
color_t col = winf[c->wall].color;
int dcol = darkena(col, 0, 0xC0);
transmatrix Vdepth = mscale((*Vdp), geom3::WALL);
2018-08-28 12:27:23 +00:00
draw_floorshape(c, Vdepth, shMFloor, dcol, PPR::WALL); // GLASS
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dynamicval<qfloorinfo> dq(qfi, qfi);
set_floor(shMFloor);
if(validsidepar[SIDE_WALL]) forCellIdEx(c2, i, c)
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if(placeSidewall(c, i, SIDE_WALL, (*Vdp), dcol)) break;
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}
2017-10-06 22:34:10 +00:00
else {
queuepoly(V, shMirror, darkena(wcol, 0, 0xC0));
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}
poly_outline = OUTLINE_DEFAULT;
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}
2018-12-16 23:04:59 +00:00
else if(c->wall == waExplosiveBarrel) {
const int layers = 2 << detaillevel;
for(int z=1; z<=layers; z++) {
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
queuepolyat(xyzscale(V, zg, zg), shBarrel, darkena((z&1) ? 0xFF0000 : 0xC00000, 0, 0xFF), PPR(PPR::REDWALLm+z));
}
}
else if(isFire(c) || isThumper(c) || c->wall == waBonfireOff) {
auto V2 = V;
if(hasTimeout(c)) V2 = V2 * spintick(c->land == laPower ? 5000 : 500);
queuepoly(V2, shStar, darkena(wcol, 0, 0xF0));
if(isFire(c) && rand() % 300 < ticks - lastt)
drawParticle(c, wcol, 75);
}
else if(xch != '.' && xch != '+' && xch != '>' && xch != ':'&& xch != '-' && xch != ';' && xch != ',' && xch != '&')
error = true;
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}
}
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#else
error = true;
#endif
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}
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else {
if(c->wall == waArrowTrap)
asciicol = trapcol[c->wparam & 3];
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if(c->wall == waFireTrap)
asciicol = trapcol[c->wparam & 3];
if(c->wall == waTerraWarrior)
asciicol = terracol[c->landparam & 7];
if(c->wall == waMineOpen) {
int mines = countMinesAround(c);
if(ch == '.') {
if(mines == 0) ch = ' ';
else ch = '0' + mines, asciicol = minecolors[mines];
}
else if(ch == '@') asciicol = minecolors[mines];
}
if(!(it || c->monst || c->cpdist == 0)) error = true;
}
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#if CAP_SHAPES
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int sha = shallow(c);
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2019-02-27 17:00:09 +00:00
if(wmspatial && sha && DIM == 2) {
color_t col = (highwall(c) || c->wall == waTower) ? wcol : fcol;
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if(!chasmg) {
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#define D(v) darkena(gradient(0, col, 0, v * (sphere ? spherity(V * cellrelmatrix(c,i)) : 1), 1), fd, 0xFF)
// #define D(v) darkena(col, fd, 0xFF)
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2017-07-10 18:47:38 +00:00
if(sha & 1) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
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if(placeSidewall(c, i, SIDE_LAKE, V, D(.8))) break;
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}
if(sha & 2) {
forCellIdEx(c2, i, c) if(chasmgraph(c2))
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if(placeSidewall(c, i, SIDE_LTOB, V, D(.7))) break;
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}
if(sha & 4) {
bool dbot = true;
forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
if(dbot) dbot = false,
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draw_qfi(c, mscale(V, geom3::BOTTOM), 0x080808FF, PPR::LAKEBOTTOM);
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if(placeSidewall(c, i, SIDE_BTOI, V, D(.6))) break;
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}
2017-10-09 09:46:49 +00:00
#undef D
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}
}
// wall between lake and chasm -- no Escher here
if(chasmg == 1) forCellIdEx(c2, i, c) if(chasmgraph(c2) == 2) {
dynamicval<qfloorinfo> qfib(qfi, qfi);
set_floor(shFullFloor);
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placeSidewall(c, i, SIDE_LAKE, V, 0x202030FF);
placeSidewall(c, i, SIDE_LTOB, V, 0x181820FF);
placeSidewall(c, i, SIDE_BTOI, V, 0x101010FF);
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}
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}
2019-02-17 17:41:40 +00:00
2017-07-10 18:47:38 +00:00
if(chasmg) {
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int q = isize(ptds);
int maxtime = euclid || sphere ? 20000 : 1500;
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if(fallanims.count(c)) {
fallanim& fa = fallanims[c];
bool erase = true;
if(fa.t_floor) {
int t = (ticks - fa.t_floor);
if(t <= maxtime) {
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erase = false;
if(fa.walltype == waNone)
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draw_qfi(c, V, darkena(fcol, fd, 0xFF), PPR::FLOOR);
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else {
color_t wcol2, fcol2;
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eWall w = c->wall; int p = c->wparam;
c->wall = fa.walltype; c->wparam = fa.m;
setcolors(c, wcol2, fcol2);
int starcol = c->wall == waVinePlant ? 0x60C000 : wcol2;
c->wall = w; c->wparam = p;
2018-08-28 12:27:23 +00:00
draw_qfi(c, mscale(V, geom3::WALL), darkena(starcol, fd, 0xFF), PPR::WALL3);
queuepolyat(mscale(V, geom3::WALL), shWall[ct6], darkena(wcol2, 0, 0xFF), PPR::WALL3A);
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forCellIdEx(c2, i, c)
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if(placeSidewall(c, i, SIDE_WALL, V, darkena(wcol2, 1, 0xFF))) break;
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}
pushdown(c, q, V, t*t / 1000000. + t / 1000., true, true);
}
}
if(fa.t_mon) {
2017-08-06 12:50:16 +00:00
dynamicval<int> d(multi::cpid, fa.pid);
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int t = (ticks - fa.t_mon);
if(t <= maxtime) {
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erase = false;
c->stuntime = 0;
transmatrix V2 = V;
double footphase = t / 200.0;
applyAnimation(c, V2, footphase, LAYER_SMALL);
drawMonsterType(fa.m, c, V2, minf[fa.m].color, footphase);
pushdown(c, q, V2, t*t / 1000000. + t / 1000., true, true);
}
}
if(erase) fallanims.erase(c);
}
}
2019-02-17 17:41:40 +00:00
#endif
2015-08-08 13:57:52 +00:00
if(it) {
2018-12-21 13:41:23 +00:00
if((c->land == laWhirlwind || c->item == itBabyTortoise || c->land == laWestWall) && c->wall != waBoat) {
double footphase = 0;
Vboat = &(Vboat0 = *Vboat);
applyAnimation(c, Vboat0, footphase, LAYER_BOAT);
2018-03-24 14:20:53 +00:00
}
if(cellHalfvine(c)) {
int i =-1;
for(int t=0;t<6; t++) if(c->move(t) && c->move(t)->wall == c->wall)
i = t;
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Vboat = &(Vboat0 = *Vboat * ddspin(c, i) * xpush(-.13));
}
error |= drawItemType(it, c, *Vboat, icol, ticks, hidden);
}
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if(true) {
#if CAP_SHAPES
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int q = ptds.size();
#endif
2017-10-28 08:04:28 +00:00
error |= drawMonster(V, ctype, c, moncol);
#if CAP_SHAPES
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if(Vboat != &V && Vboat != &Vboat0 && q != isize(ptds))
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pushdown(c, q, V, -geom3::factor_to_lev(zlevel(tC0((*Vboat)))),
!isMultitile(c->monst), false);
#endif
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}
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#if CAP_SHAPES
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if(!shmup::on && sword::at(c)) {
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queuepolyat(V, shDisk, 0xC0404040, PPR::SWORDMARK);
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}
#endif
#if CAP_TEXTURE
if(!texture::using_aura())
#endif
addaura(tC0(V), zcol, fd);
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#if CAP_SHAPES
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int ad = airdist(c);
if(ad == 1 || ad == 2) {
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for(int i=0; i<c->type; i++) {
cell *c2 = c->move(i);
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if(airdist(c2) < airdist(c)) {
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ld airdir = calcAirdir(c2); // printf("airdir = %d\n", airdir);
transmatrix V0 = ddspin(c, i, M_PI);
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double ph = ptick(PURE?150:75) + airdir;
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int aircol = 0x8080FF00 | int(32 + 32 * -cos(ph));
double ph0 = ph/2;
ph0 -= floor(ph0/M_PI)*M_PI;
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poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(hexf*-cos(ph0)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
}
}
#endif
#if CAP_SHAPES
if(c->land == laBlizzard) {
if(vid.backeffects) {
if(c->cpdist <= getDistLimit())
set_blizzard_frame(c, frameid);
}
else {
forCellIdEx(c2, i, c) if(againstWind(c, c2))
queuepoly(V * ddspin(c, i) * xpush(cellgfxdist(c, i)/2), shWindArrow, 0x8080FF80);
}
}
#endif
if(items[itOrbGravity] && c->cpdist <= 5)
draw_gravity_particles(c, V);
#if CAP_SHAPES
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if(c->land == laWhirlwind) {
whirlwind::calcdirs(c);
for(int i=0; i<whirlwind::qdirs; i++) {
ld hdir0 = displayspin(c, whirlwind::dfrom[i]) + M_PI;
ld hdir1 = displayspin(c, whirlwind::dto[i]);
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double ph1 = fractick(PURE ? 150 : 75);
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int aircol = 0xC0C0FF40;
if(hdir1 < hdir0-M_PI) hdir1 += 2 * M_PI;
if(hdir1 >= hdir0+M_PI) hdir1 -= 2 * M_PI;
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ld hdir = (hdir1*ph1+hdir0*(1-ph1));
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transmatrix V0 = spin(hdir);
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double ldist =
cellgfxdist(c, whirlwind::dfrom[i]) * (1-ph1)/2 +
cellgfxdist(c, whirlwind::dto[i]) * ph1/2;
// PURE ? crossf : c->type == 6 ? .2840 : 0.3399;
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poly_outline = OUTLINE_TRANS;
queuepoly((*Vdp)*V0*xpush(ldist*(2*ph1-1)), shDisk, aircol);
poly_outline = OUTLINE_DEFAULT;
}
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}
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#endif
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#if CAP_QUEUE
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if(error) {
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queuechr(V, 1, ch, darkenedby(asciicol, darken), 2);
}
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if(vid.grid) {
dynamicval<ld> lw(vid.linewidth, vid.linewidth);
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vid.linewidth *= scalefactor;
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// sphere: 0.3948
// sphere heptagonal: 0.5739
// sphere trihepta: 0.3467
// hyper trihepta: 0.2849
// hyper heptagonal: 0.6150
// hyper: 0.3798
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int prec = sphere ? 3 : 1;
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prec += vid.linequality;
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if(0);
#if MAXMDIM == 4
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else if(DIM == 3) {
for(int t=0; t<c->type; t++) {
if(!c->move(t)) continue;
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if(binarytiling && !among(t, 5, 6, 8)) continue;
if(!binarytiling && c->move(t) < c) continue;
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dynamicval<color_t> g(poly_outline, gridcolor(c, c->move(t)));
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queuepoly(V, shWall3D[t], 0);
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}
}
#endif
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#if CAP_BT
else if(binarytiling && DIM == 2) {
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ld yx = log(2) / 2;
ld yy = yx;
ld xx = 1 / sqrt(2)/2;
queueline(V * get_horopoint(-yy, xx), V * get_horopoint(yy, 2*xx), gridcolor(c, c->move(binary::bd_right)), prec);
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auto horizontal = [&] (ld y, ld x1, ld x2, int steps, int dir) {
if(vid.linequality > 0) steps <<= vid.linequality;
if(vid.linequality < 0) steps >>= -vid.linequality;
for(int i=0; i<=steps; i++) curvepoint(V * get_horopoint(y, x1 + (x2-x1) * i / steps));
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queuecurve(gridcolor(c, c->move(dir)), 0, PPR::LINE);
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};
horizontal(yy, 2*xx, xx, 4, binary::bd_up_right);
horizontal(yy, xx, -xx, 8, binary::bd_up);
horizontal(yy, -xx, -2*xx, 4, binary::bd_up_left);
}
#endif
else if(isWarped(c) && has_nice_dual()) {
if(pseudohept(c)) for(int t=0; t<c->type; t++)
queueline(V * get_warp_corner(c, t%c->type),
V * get_warp_corner(c, (t+1)%c->type),
gridcolor(c, c->move(t)), prec);
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}
else {
for(int t=0; t<c->type; t++)
if(c->move(t) && c->move(t) < c)
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queueline(V * get_corner_position(c, t%c->type),
V * get_corner_position(c, (t+1)%c->type),
gridcolor(c, c->move(t)), prec);
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}
}
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#endif
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if(!euclid) {
bool usethis = false;
double spd = 1;
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int side = 0;
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if(0);
#if CAP_BT
else if(binarytiling && conformal::do_rotate >= 2) {
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if(!straightDownSeek || c->master->distance < straightDownSeek->master->distance) {
usethis = true;
spd = 1;
}
}
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#endif
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else if(isGravityLand(cwt.at->land) && cwt.at->land != laMountain) {
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if(cwt.at->land == laDungeon) side = 2;
if(cwt.at->land == laWestWall) side = 1;
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if(conformal::do_rotate >= 1)
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if(!straightDownSeek || edgeDepth(c) < edgeDepth(straightDownSeek)) {
usethis = true;
spd = cwt.at->landparam / 10.;
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}
}
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else if(c->master->alt && cwt.at->master->alt &&
((cwt.at->land == laMountain && conformal::do_rotate >= 1)||
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(conformal::do_rotate >= 2 &&
(cwt.at->land == laTemple || cwt.at->land == laWhirlpool ||
(cheater && (cwt.at->land == laClearing || cwt.at->land == laCaribbean ||
cwt.at->land == laCamelot || cwt.at->land == laPalace)))
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))
&& c->land == cwt.at->land && c->master->alt->alt == cwt.at->master->alt->alt) {
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if(!straightDownSeek || !straightDownSeek->master->alt || celldistAlt(c) < celldistAlt(straightDownSeek)) {
usethis = true;
spd = .5;
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if(cwt.at->land == laMountain) side = 2;
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}
}
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else if(conformal::do_rotate >= 2 && cwt.at->land == laOcean && cwt.at->landparam < 25) {
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if(!straightDownSeek || coastval(c, laOcean) < coastval(straightDownSeek, laOcean)) {
usethis = true;
spd = cwt.at->landparam / 10;
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}
}
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if(usethis) {
straightDownSeek = c;
downspin = atan2(VC0[1], VC0[0]);
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downspin += (side-1) * M_PI/2;
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downspin += conformal::rotation * degree;
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while(downspin < -M_PI) downspin += 2*M_PI;
while(downspin > +M_PI) downspin -= 2*M_PI;
downspin = downspin * min(spd, (double)1);
}
}
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if(!inHighQual) {
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#if CAP_EDIT
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if((cmode & sm::MAP) && lmouseover && darken == 0 &&
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(DIM == 3 || !mouseout()) &&
(patterns::whichPattern ? patterns::getpatterninfo0(c).id == patterns::getpatterninfo0(lmouseover).id : c == lmouseover)) {
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queuecircleat(c, .78, 0x00FFFFFF);
}
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2017-10-28 08:04:28 +00:00
mapeditor::drawGhosts(c, V, ctype);
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#endif
}
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if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
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c->barleft != NOWALLSEP_USED) {
color_t col = darkena(0x505050, 0, 0xFF);
2018-08-01 09:07:22 +00:00
queueline(tC0(V), V*tC0(heptmove[c->bardir]), col, 2 + vid.linequality);
queueline(tC0(V), V*tC0(hexmove[c->bardir]), col, 2 + vid.linequality);
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}
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2017-07-22 23:33:27 +00:00
#if CAP_MODEL
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netgen::buildVertexInfo(c, V);
#endif
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}
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}
2016-08-26 09:58:03 +00:00
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struct flashdata {
int t;
int size;
cell *where;
double angle;
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double angle2;
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int spd; // 0 for flashes, >0 for particles
color_t color;
flashdata(int _t, int _s, cell *_w, color_t col, int sped) {
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t=_t; size=_s; where=_w; color = col;
angle = rand() % 1000; spd = sped;
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if(DIM == 3) angle2 = acos((rand() % 1000 - 499.5) / 500);
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}
};
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vector<flashdata> flashes;
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void drawFlash(cell *c) {
flashes.push_back(flashdata(ticks, 1000, c, iinf[itOrbFlash].color, 0));
}
void drawBigFlash(cell *c) {
flashes.push_back(flashdata(ticks, 2000, c, 0xC0FF00, 0));
}
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void drawParticleSpeed(cell *c, color_t col, int speed) {
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if(vid.particles && !confusingGeometry())
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flashes.push_back(flashdata(ticks, rand() % 16, c, col, speed));
}
void drawParticle(cell *c, color_t col, int maxspeed) {
drawParticleSpeed(c, col, 1 + rand() % maxspeed);
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}
void drawParticles(cell *c, color_t col, int qty, int maxspeed) {
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if(vid.particles)
while(qty--) drawParticle(c,col, maxspeed);
}
void drawFireParticles(cell *c, int qty, int maxspeed) {
if(vid.particles)
for(int i=0; i<qty; i++)
drawParticle(c, firegradient(i / (qty-1.)), maxspeed);
}
void fallingFloorAnimation(cell *c, eWall w, eMonster m) {
if(!wmspatial) return;
fallanim& fa = fallanims[c];
fa.t_floor = ticks;
fa.walltype = w; fa.m = m;
// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
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void fallingMonsterAnimation(cell *c, eMonster m, int id) {
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if(!mmspatial) return;
fallanim& fa = fallanims[c];
fa.t_mon = ticks;
fa.m = m;
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fa.pid = id;
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// drawParticles(c, darkenedby(linf[c->land].color, 1), 4, 50);
}
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#if CAP_QUEUE
void queuecircleat(cell *c, double rad, color_t col) {
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if(!c) return;
if(!gmatrix.count(c)) return;
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if(DIM == 3) {
dynamicval<color_t> p(poly_outline, col);
for(int i=0; i<c->type; i++) {
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queuepolyat(gmatrix[c], shWall3D[i], 0, PPR::SUPERLINE);
}
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return;
}
#if CAP_SHAPES
if(vid.stereo_mode || sphere) {
dynamicval<color_t> p(poly_outline, col);
queuepolyat(gmatrix[c] * spintick(100), shGem[1], 0, PPR::LINE);
return;
}
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#endif
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queuecircle(gmatrix[c], rad, col);
if(!wmspatial) return;
if(highwall(c))
queuecircle(mscale(gmatrix[c], geom3::WALL), rad, col);
int sl;
if((sl = snakelevel(c))) {
queuecircle(mscale(gmatrix[c], geom3::SLEV[sl]), rad, col);
2016-01-02 10:09:13 +00:00
}
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if(chasmgraph(c))
queuecircle(mscale(gmatrix[c], geom3::LAKE), rad, col);
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}
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#endif
2016-08-26 09:58:03 +00:00
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#define G(x) x && gmatrix.count(x)
#define IG(x) if(G(x))
#define Gm(x) gmatrix[x]
#define Gm0(x) tC0(gmatrix[x])
2016-01-02 10:09:13 +00:00
2017-07-22 23:33:27 +00:00
#if ISMOBILE==1
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#define MOBON (clicked)
#else
#define MOBON true
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#endif
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cell *forwardcell() {
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movedir md = vectodir(move_destination_vec(6));
cellwalker xc = cwt + md.d + wstep;
return xc.at;
}
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void drawMarkers() {
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if(!(cmode & sm::NORMAL)) return;
2018-01-02 10:15:42 +00:00
2018-09-06 20:34:35 +00:00
callhooks(hooks_markers);
#if CAP_SHAPES
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viewmat();
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#endif
2018-08-18 15:38:07 +00:00
2019-02-17 17:41:40 +00:00
#if CAP_QUEUE
2018-01-02 10:15:42 +00:00
for(cell *c1: crush_now)
queuecircleat(c1, .8, darkena(minf[moCrusher].color, 0, 0xFF));
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#endif
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if(!inHighQual) {
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bool ok = !ISPANDORA || mousepressed;
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ignore(ok);
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#if CAP_QUEUE
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if(G(dragon::target) && haveMount()) {
queuechr(Gm0(dragon::target), 2*vid.fsize, 'X',
gradient(0, iinf[itOrbDomination].color, -1, sintick(dragon::whichturn == turncount ? 75 : 150), 1));
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}
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#endif
2016-01-02 10:09:13 +00:00
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/* for(int i=0; i<12; i++) if(c->type == 5 && c->master == &dodecahedron[i])
queuechr(xc, yc, sc, 4*vid.fsize, 'A'+i, iinf[itOrbDomination].color); */
if(1) {
using namespace yendor;
if(yii < isize(yi) && !yi[yii].found) {
cell *keycell = NULL;
int i;
for(i=0; i<YDIST; i++)
if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
keycell = yi[yii].path[i];
break;
}
if(keycell) {
for(; i<YDIST; i++) {
cell *c = yi[yii].path[i];
if(inscreenrange(c))
keycell = c;
}
hyperpoint H = tC0(ggmatrix(keycell));
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#if CAP_QUEUE
queuechr(H, 2*vid.fsize, 'X', 0x10101 * int(128 + 100 * sintick(150)));
queuestr(H, vid.fsize, its(celldistance(cwt.at, yi[yii].key())), 0x10101 * int(128 - 100 * sintick(150)));
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#endif
addauraspecial(H, iinf[itOrbYendor].color, 0);
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}
}
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}
2018-11-17 18:30:50 +00:00
#if CAP_RACING
racing::markers();
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#endif
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#if CAP_QUEUE
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if(lmouseover && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON && DIM == 2) {
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queuecircleat(lmouseover, .8, darkena(lmouseover->cpdist > 1 ? 0x00FFFF : 0xFF0000, 0, 0xFF));
}
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if(global_pushto && vid.drawmousecircle && ok && DEFAULTCONTROL && MOBON && DIM == 2) {
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queuecircleat(global_pushto, .6, darkena(0xFFD500, 0, 0xFF));
}
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#endif
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#if CAP_SDLJOY && CAP_QUEUE
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if(joydir.d >= 0 && DIM == 2)
queuecircleat(cwt.at->modmove(joydir.d+cwt.spin), .78 - .02 * sintick(199),
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darkena(0x00FF00, 0, 0xFF));
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#endif
2016-01-02 10:09:13 +00:00
2017-07-22 23:33:27 +00:00
bool m = true;
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ignore(m);
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#if CAP_MODEL
m = netgen::mode == 0;
#endif
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#if CAP_QUEUE
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if(centerover.at && !playermoved && m && !anims::any_animation())
queuecircleat(centerover.at, .70 - .06 * sintick(200),
darkena(int(175 + 25 * sintick(200)), 0, 0xFF));
2016-01-02 10:09:13 +00:00
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if(multi::players > 1 || multi::alwaysuse) for(int i=0; i<numplayers(); i++) {
multi::cpid = i;
if(multi::players == 1) multi::player[i] = cwt;
cell *ctgt = multi::multiPlayerTarget(i);
queuecircleat(ctgt, .40 - .06 * sintick(200, i / numplayers()), getcs().uicolor);
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}
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#endif
2016-01-02 10:09:13 +00:00
2017-07-10 18:47:38 +00:00
// process mouse
#if CAP_SHAPES
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if((vid.axes == 4 || (vid.axes == 1 && !mousing)) && !shmup::on && DIM == 2) {
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if(multi::players == 1) {
forCellIdAll(c2, d, cwt.at) IG(c2) drawMovementArrows(c2, confusingGeometry() ? Gm(cwt.at) * calc_relative_matrix(c2, cwt.at, d) : Gm(c2));
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}
else if(multi::players > 1) for(int p=0; p<multi::players; p++) {
if(multi::playerActive(p) && (vid.axes == 4 || !drawstaratvec(multi::mdx[p], multi::mdy[p])))
forCellIdAll(c2, d, multi::player[p].at) IG(c2) {
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multi::cpid = p;
dynamicval<transmatrix> ttm(cwtV, multi::whereis[p]);
dynamicval<cellwalker> tcw(cwt, multi::player[p]);
drawMovementArrows(c2, confusingGeometry() ? Gm(cwt.at) * calc_relative_matrix(c2, cwt.at, d) : Gm(c2));
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}
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}
}
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if(DIM == 3 && !inHighQual && !shmup::on && vid.axes) {
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cell *c = forwardcell();
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IG(c) queuecircleat(c, .8, getcs().uicolor);
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}
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#endif
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}
2017-03-23 10:53:57 +00:00
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monsterToSummon = moNone;
orbToTarget = itNone;
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if(mouseover && targetclick) {
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shmup::cpid = 0;
orbToTarget = targetRangedOrb(mouseover, roCheck);
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#if CAP_QUEUE
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if(orbToTarget == itOrbSummon) {
monsterToSummon = summonedAt(mouseover);
queuechr(mousex, mousey, 0, vid.fsize, minf[monsterToSummon].glyph, minf[monsterToSummon].color);
queuecircleat(mouseover, 0.6, darkena(minf[monsterToSummon].color, 0, 0xFF));
}
else if(orbToTarget) {
queuechr(mousex, mousey, 0, vid.fsize, '@', iinf[orbToTarget].color);
queuecircleat(mouseover, 0.6, darkena(iinf[orbToTarget].color, 0, 0xFF));
}
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#endif
#if CAP_SHAPES
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if(orbToTarget && rand() % 200 < ticks - lastt) {
if(orbToTarget == itOrbDragon)
drawFireParticles(mouseover, 2);
else if(orbToTarget == itOrbSummon) {
drawParticles(mouseover, iinf[orbToTarget].color, 1);
drawParticles(mouseover, minf[monsterToSummon].color, 1);
}
else {
drawParticles(mouseover, iinf[orbToTarget].color, 2);
}
}
if(items[itOrbAir] && mouseover->cpdist > 1) {
cell *c1 = mouseover;
for(int it=0; it<10; it++) {
int di;
cell *c2 = blowoff_destination(c1, di);
if(!c2) break;
transmatrix T1 = ggmatrix(c1);
transmatrix T2 = ggmatrix(c2);
transmatrix T = T1 * rspintox(inverse(T1)*T2*C0) * xpush(hdist(T1*C0, T2*C0) * fractick(50, 0));
color_t aircol = (orbToTarget == itOrbAir ? 0x8080FF40 : 0x8080FF20);
queuepoly(T, shDisk, aircol);
c1 = c2;
}
}
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#endif
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}
}
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
void drawFlashes() {
#if CAP_QUEUE
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for(int k=0; k<isize(flashes); k++) {
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flashdata& f = flashes[k];
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transmatrix V;
if(f.spd) try { V = gmatrix.at(f.where); } catch(out_of_range&) {
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f = flashes[isize(flashes)-1];
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flashes.pop_back(); k--;
continue;
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}
else V = ggmatrix(f.where);
2018-04-14 08:27:49 +00:00
2017-07-10 18:47:38 +00:00
int tim = ticks - f.t;
bool kill = tim > f.size;
if(f.spd) {
#if CAP_SHAPES
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kill = tim > 300;
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int partcol = darkena(f.color, 0, DIM == 3 ? 255 : max(255 - tim*255/300, 0));
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poly_outline = OUTLINE_DEFAULT;
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ld t = f.spd * tim * scalefactor / 50000.;
transmatrix T =
DIM == 2 ? V * spin(f.angle) * xpush(t) :
V * cspin(0, 1, f.angle) * cspin(0, 2, f.angle2) * cpush(2, t);
queuepoly(T, shParticle[f.size], partcol);
#endif
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}
else if(f.size == 1000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-150) continue;
ld rad = u * 3 / 1000.;
rad = rad * (5-rad) / 2;
rad *= hexf;
int flashcol = f.color;
if(u > 500) flashcol = gradient(flashcol, 0, 500, u, 1100);
flashcol = darkena(flashcol, 0, 0xFF);
PRING(a) curvepoint(V*xspinpush0(a * M_PI / S42, rad));
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queuecurve(flashcol, 0x8080808, PPR::LINE);
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}
}
else if(f.size == 2000) {
for(int u=0; u<=tim; u++) {
if((u-tim)%50) continue;
if(u < tim-250) continue;
ld rad = u * 3 / 2000.;
rad = rad * (5-rad) * 1.25;
rad *= hexf;
int flashcol = f.color;
if(u > 1000) flashcol = gradient(flashcol, 0, 1000, u, 2200);
flashcol = darkena(flashcol, 0, 0xFF);
PRING(a) curvepoint(V*xspinpush0(a * M_PI / S42, rad));
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queuecurve(flashcol, 0x8080808, PPR::LINE);
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}
}
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2017-07-10 18:47:38 +00:00
if(kill) {
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f = flashes[isize(flashes)-1];
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flashes.pop_back(); k--;
}
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}
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#endif
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}
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bool allowIncreasedSight() {
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if(cheater || autocheat) return true;
if(peace::on) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
if(randomPatternsMode) return true;
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if(racing::on) return true;
if(quotient || !hyperbolic || archimedean) return true;
return false;
}
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bool allowChangeRange() {
if(cheater || peace::on || randomPatternsMode) return true;
#if CAP_TOUR
if(tour::on) return true;
#endif
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if(racing::on) return true;
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if(sightrange_bonus >= 0) return true;
if(archimedean) return true;
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return false;
}
purehookset hooks_drawmap;
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transmatrix cview() {
sphereflip = Id;
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if(DIM == 3 && !shmup::on && vid.yshift) return cpush(2, vid.yshift) * View;
if(DIM == 3) return View;
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if(sphereflipped()) sphereflip[DIM][DIM] = -1;
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return ypush(vid.yshift) * sphereflip * View;
}
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void precise_mouseover() {
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if(DIM == 3) {
mouseover2 = mouseover = viewctr.at->c7;
ld best = HUGE_VAL;
hyperpoint h = cpush(2, 1) * C0;
forCellEx(c1, mouseover2) {
ld dist = hdist(tC0(ggmatrix(c1)), h);
if(dist < best) mouseover = c1, best = dist;
}
return;
}
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if(!mouseover) return;
cell *omouseover = mouseover;
for(int loop = 0; loop < 10; loop++) {
bool found = false;
if(!gmatrix.count(mouseover)) return;
hyperpoint r_mouseh = inverse(gmatrix[mouseover]) * mouseh;
for(int i=0; i<mouseover->type; i++) {
hyperpoint h1 = get_corner_position(mouseover, (i+mouseover->type-1) % mouseover->type);
hyperpoint h2 = get_corner_position(mouseover, i);
using namespace hyperpoint_vec;
hyperpoint hx = r_mouseh - h1;
h2 = h2 - h1;
ld z = h2[1] * hx[0] - h2[0] * hx[1];
ld z0 = h2[1] * h1[0] - h2[0] * h1[1];
if(z * z0 > 0) {
mouseover2 = mouseover;
mouseover = mouseover->move(i);
found = true;
break;
}
}
if(!found) return;
}
// probably some error... just return the original
mouseover = omouseover;
}
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void drawthemap() {
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2019-02-28 15:24:46 +00:00
radarpoints.clear();
callhooks(hooks_drawmap);
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frameid++;
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cells_drawn = 0;
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wavephase = (-(ticks / 100)) & 7;
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if(sightrange_bonus > 0 && !allowIncreasedSight())
sightrange_bonus = 0;
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profile_frame();
profile_start(0);
swap(gmatrix0, gmatrix);
gmatrix.clear();
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wmspatial = vid.wallmode == 4 || vid.wallmode == 5;
wmescher = vid.wallmode == 3 || vid.wallmode == 5;
wmplain = vid.wallmode == 2 || vid.wallmode == 4;
wmascii = vid.wallmode == 0;
wmblack = vid.wallmode == 1;
2015-08-08 13:57:52 +00:00
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mmitem = vid.monmode >= 1;
mmmon = vid.monmode >= 2;
mmhigh = vid.monmode == 3 || vid.monmode == 5;
mmspatial = vid.monmode == 4 || vid.monmode == 5;
spatial_graphics = wmspatial || mmspatial;
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#if CAP_RUG
if(rug::rugged && !rug::spatial_rug) spatial_graphics = false;
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#endif
if(non_spatial_model())
spatial_graphics = false;
if(pmodel == mdDisk && abs(vid.alpha) < 1e-6) spatial_graphics = false;
if(!spatial_graphics) wmspatial = mmspatial = false;
2016-01-02 10:09:13 +00:00
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DEBB(DF_GRAPH, (debugfile,"draw the map\n"));
for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
minf[m].name = princessgender() ? "Princess" : "Prince";
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iinf[itSavedPrincess].name = minf[moPrincess].name;
2016-01-02 10:09:13 +00:00
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for(int i=0; i<NUM_GS; i++) {
genderswitch_t& g = genderswitch[i];
if(g.gender != princessgender()) continue;
minf[g.m].help = g.desc;
minf[g.m].name = g.name;
2016-01-02 10:09:13 +00:00
}
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
if(mapeditor::autochoose) mapeditor::ew = mapeditor::ewsearch;
mapeditor::ewsearch.dist = 1e30;
modist = 1e20; mouseover = NULL;
modist2 = 1e20; mouseover2 = NULL;
2017-07-12 16:03:53 +00:00
2018-04-11 11:16:40 +00:00
compute_graphical_distance();
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centdist = 1e20;
if(!masterless) centerover.at = NULL;
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for(int i=0; i<multi::players; i++) {
multi::ccdist[i] = 1e20; multi::ccat[i] = NULL;
}
2015-08-08 13:57:52 +00:00
2017-08-06 12:50:16 +00:00
straightDownSeek = NULL; downspin = 0;
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#if ISMOBILE
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mouseovers = XLAT("No info about this...");
#endif
if(mouseout())
modist = -5;
playerfound = false;
// playerfoundL = false;
// playerfoundR = false;
2017-10-04 19:26:26 +00:00
arrowtraps.clear();
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profile_start(1);
currentmap->draw();
2018-01-11 22:18:02 +00:00
drawWormSegments();
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drawBlizzards();
2017-10-04 19:26:26 +00:00
drawArrowTraps();
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precise_mouseover();
2017-07-16 21:00:55 +00:00
ivoryz = false;
2015-08-08 13:57:52 +00:00
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linepatterns::drawAll();
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callhooks(hooks_frame);
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profile_stop(1);
profile_start(4);
drawMarkers();
profile_stop(4);
drawFlashes();
2015-08-08 13:57:52 +00:00
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if(multi::players > 1 && !shmup::on) {
if(shmup::centerplayer != -1)
cwtV = multi::whereis[shmup::centerplayer];
else {
hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) if(multi::playerActive(p)) {
hyperpoint h1 = tC0(multi::whereis[p]);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
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}
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if(shmup::on) {
if(shmup::players == 1)
cwtV = shmup::pc[0]->pat;
else if(shmup::centerplayer != -1)
cwtV = shmup::pc[shmup::centerplayer]->pat;
else {
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hyperpoint h;
for(int i=0; i<3; i++) h[i] = 0;
for(int p=0; p<multi::players; p++) {
hyperpoint h1 = tC0(shmup::pc[p]->pat);
for(int i=0; i<3; i++) h[i] += h1[i];
}
h = mid(h, h);
cwtV = rgpushxto0(h);
}
}
2017-07-10 18:47:38 +00:00
2017-07-22 23:33:27 +00:00
#if CAP_SDL
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Uint8 *keystate = SDL_GetKeyState(NULL);
lmouseover = mouseover;
bool useRangedOrb = (!(vid.shifttarget & 1) && haveRangedOrb() && lmouseover && lmouseover->cpdist > 1) || (keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT]);
if(!useRangedOrb && !(cmode & sm::MAP) && !(cmode & sm::DRAW) && DEFAULTCONTROL && !mouseout()) {
dynamicval<eGravity> gs(gravity_state, gravity_state);
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void calcMousedest();
calcMousedest();
cellwalker cw = cwt; bool f = flipplayer;
items[itWarning]+=2;
bool recorduse[ittypes];
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
movepcto(mousedest.d, mousedest.subdir, true);
for(int i=0; i<ittypes; i++) orbused[i] = recorduse[i];
items[itWarning] -= 2;
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if(cw.spin != cwt.spin) mirror::act(-mousedest.d, mirror::SPINSINGLE);
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cwt = cw; flipplayer = f;
lmouseover = mousedest.d >= 0 ? cwt.at->modmove(cwt.spin + mousedest.d) : cwt.at;
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}
#endif
profile_stop(0);
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}
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void drawmovestar(double dx, double dy) {
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if(viewdists) return;
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if(DIM == 3) return;
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
DEBB(DF_GRAPH, (debugfile,"draw movestar\n"));
if(!playerfound) return;
2016-08-26 09:58:03 +00:00
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if(shmup::on) return;
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#if CAP_RUG
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if(rug::rugged && multi::players == 1 && !multi::alwaysuse) return;
#endif
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
hyperpoint H = tC0(cwtV);
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
transmatrix Centered = Id;
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if(masterless)
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Centered = eupush(H);
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else if(R > 1e-9) Centered = rgpushxto0(H);
2016-01-02 10:09:13 +00:00
2019-02-22 19:58:40 +00:00
Centered = Centered * rgpushxto0(hpxy(dx*5, dy*5));
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if(multi::cpid >= 0) multi::crosscenter[multi::cpid] = Centered;
2016-08-26 09:58:03 +00:00
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int rax = vid.axes;
if(rax == 1) rax = drawstaratvec(dx, dy) ? 2 : 0;
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
if(rax == 0 || vid.axes == 4) return;
2017-03-23 10:53:57 +00:00
2017-07-10 18:47:38 +00:00
int starcol = getcs().uicolor;
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ignore(starcol);
if(0);
#if CAP_SHAPES
2019-02-17 17:41:40 +00:00
else if(vid.axes == 3)
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queuepoly(Centered, shMovestar, starcol);
#endif
2016-08-26 09:58:03 +00:00
2017-07-10 18:47:38 +00:00
else for(int d=0; d<8; d++) {
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#if CAP_QUEUE
color_t col = starcol;
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#if ISPANDORA
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if(leftclick && (d == 2 || d == 6 || d == 1 || d == 7)) col &= 0xFFFFFF3F;
if(rightclick && (d == 2 || d == 6 || d == 3 || d == 5)) col &= 0xFFFFFF3F;
if(!leftclick && !rightclick && (d&1)) col &= 0xFFFFFF3F;
2015-08-08 13:57:52 +00:00
#endif
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// EUCLIDEAN
2018-08-19 14:28:36 +00:00
queueline(tC0(Centered), Centered * xspinpush0(d * M_PI / 4, euclid ? 0.5 : d==0?.7:d==2?.5:.2), col, 3 + vid.linequality);
#endif
2016-01-02 10:09:13 +00:00
}
}
2017-03-23 10:53:57 +00:00
2017-07-10 18:47:38 +00:00
// old style joystick control
2015-08-08 13:57:52 +00:00
2017-07-10 18:47:38 +00:00
bool dronemode;
2015-08-08 13:57:52 +00:00
purehookset hooks_calcparam;
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void calcparam() {
auto cd = current_display;
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DEBB(DF_GRAPH, (debugfile,"calc param\n"));
2018-11-17 23:35:50 +00:00
cd->xtop = vid.xres * cd->xmin;
cd->ytop = vid.yres * cd->ymin;
cd->xsize = vid.xres * (cd->xmax - cd->xmin);
cd->ysize = vid.yres * (cd->ymax - cd->ymin);
cd->xcenter = cd->xtop + cd->xsize / 2;
cd->ycenter = cd->ytop + cd->ysize / 2;
if(vid.scale > -1e-2 && vid.scale < 1e-2) vid.scale = 1;
2018-11-17 23:35:50 +00:00
ld realradius = min(cd->xsize / 2, cd->ysize / 2);
2017-12-14 01:53:29 +00:00
cd->scrsize = realradius - (inHighQual ? 0 : ISANDROID ? 2 : ISIOS ? 40 : 40);
2017-03-23 10:53:57 +00:00
2018-11-27 01:33:10 +00:00
current_display->sidescreen = false;
2015-08-08 13:57:52 +00:00
2018-02-20 21:11:39 +00:00
if(vid.xres < vid.yres - 2 * vid.fsize && !inHighQual) {
cd->ycenter = vid.yres - cd->scrsize - vid.fsize;
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}
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else {
if(vid.xres > vid.yres * 4/3+16 && (cmode & sm::SIDE))
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current_display->sidescreen = true;
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#if CAP_TOUR
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if(tour::on && (tour::slides[tour::currentslide].flags & tour::SIDESCREEN))
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current_display->sidescreen = true;
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#endif
2018-11-27 01:33:10 +00:00
if(current_display->sidescreen) cd->xcenter = vid.yres/2;
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}
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cd->radius = vid.scale * cd->scrsize;
if(DIM == 3) cd->radius = cd->scrsize;
realradius = min(realradius, cd->radius);
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if(dronemode) { cd->ycenter -= cd->radius; cd->ycenter += vid.fsize/2; cd->ycenter += vid.fsize/2; cd->radius *= 2; }
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cd->xcenter += cd->scrsize * vid.xposition;
cd->ycenter += cd->scrsize * vid.yposition;
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cd->tanfov = tan(vid.fov * degree / 2);
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if(pmodel)
cd->scrdist = vid.xres / 2 / cd->tanfov;
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else
cd->scrdist = cd->radius;
cd->scrdist_text = cd->scrdist;
callhooks(hooks_calcparam);
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}
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function<void()> wrap_drawfullmap = drawfullmap;
bool force_sphere_outline = false;
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void drawfullmap() {
DEBB(DF_GRAPH, (debugfile,"draw full map\n"));
ptds.clear();
/*
if(conformal::on) {
char ch = 'A';
for(auto& v: conformal::v) {
queuepoly(ggmatrix(v->base) * v->at, shTriangle, 0x306090C0);
queuechr(ggmatrix(v->base) * v->at * C0, 10, ch++, 0xFF0000);
}
}
*/
#if CAP_QUEUE
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draw_boundary(0);
draw_boundary(1);
draw_model_elements();
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#endif
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/* if(vid.wallmode < 2 && !euclid && !patterns::whichShape) {
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int ls = isize(lines);
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if(ISMOBILE) ls /= 10;
for(int t=0; t<ls; t++) queueline(View * lines[t].P1, View * lines[t].P2, lines[t].col >> (darken+1));
} */
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clearaura();
if(!nomap) drawthemap();
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if(!inHighQual) {
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if((cmode & sm::NORMAL) && !rug::rugged) {
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if(multi::players > 1) {
transmatrix bcwtV = cwtV;
for(int i=0; i<multi::players; i++) if(multi::playerActive(i))
cwtV = multi::whereis[i], multi::cpid = i, drawmovestar(multi::mdx[i], multi::mdy[i]);
cwtV = bcwtV;
}
else if(multi::alwaysuse)
drawmovestar(multi::mdx[0], multi::mdy[0]);
else
drawmovestar(0, 0);
}
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#if CAP_EDIT
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if(cmode & sm::DRAW) mapeditor::drawGrid();
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#endif
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}
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profile_start(2);
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drawaura();
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#if CAP_QUEUE
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drawqueue();
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#endif
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profile_stop(2);
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}
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void gamescreen(int _darken) {
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if(subscreens::split([=] () {
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calcparam();
current_display->set_projection(0, false);
current_display->set_viewport(0);
compute_graphical_distance();
gamescreen(_darken);
})) {
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if(racing::on) return;
// create the gmatrix
current_display->set_projection(0, false);
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current_display->set_viewport(0);
View = subscreens::player_displays[0].view_matrix;
viewctr = subscreens::player_displays[0].view_center;
just_gmatrix = true;
currentmap->draw();
just_gmatrix = false;
return;
}
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if((cmode & sm::MAYDARK) && !current_display->sidescreen) {
_darken += 2;
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}
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darken = _darken;
if(conformal::includeHistory) conformal::restore();
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anims::apply();
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#if CAP_RUG
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if(rug::rugged) {
rug::actDraw();
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} else
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#endif
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wrap_drawfullmap();
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anims::rollback();
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if(conformal::includeHistory) conformal::restoreBack();
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poly_outline = OUTLINE_DEFAULT;
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#if ISMOBILE
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buttonclicked = false;
if((cmode & sm::NORMAL) && vid.stereo_mode != sLR) {
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if(andmode == 0 && shmup::on) {
using namespace shmupballs;
calc();
drawCircle(xmove, yb, rad, OUTLINE_FORE);
drawCircle(xmove, yb, rad/2, OUTLINE_FORE);
drawCircle(xfire, yb, rad, 0xFF0000FF);
drawCircle(xfire, yb, rad/2, 0xFF0000FF);
}
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else {
if(!haveMobileCompass()) displayabutton(-1, +1, XLAT(andmode == 0 && useRangedOrb ? "FIRE" : "MOVE"), andmode == 0 ? BTON : BTOFF);
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displayabutton(+1, +1, rug::rugged ? "RUG" : XLAT(andmode == 1 ? "BACK" : "DRAG"), andmode == 1 ? BTON : BTOFF);
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}
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displayabutton(-1, -1, XLAT("INFO"), andmode == 12 ? BTON : BTOFF);
displayabutton(+1, -1, XLAT("MENU"), andmode == 3 ? BTON : BTOFF);
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}
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#endif
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darken = 0;
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#if CAP_TEXTURE
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if(texture::config.tstate == texture::tsAdjusting)
texture::config.drawRawTexture();
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#endif
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}
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bool nohelp;
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void normalscreen() {
help = "@";
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mouseovers = XLAT("Press F1 or right click for help");
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#if CAP_TOUR
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if(tour::on) mouseovers = tour::tourhelp;
#endif
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if(DIM == 3 || !outofmap(mouseh)) getcstat = '-';
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cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
if(viewdists && show_distance_lists) cmode |= sm::SIDE | sm::MAYDARK;
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gamescreen(hiliteclick && mmmon ? 1 : 0); drawStats();
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if(nomenukey || ISMOBILE)
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;
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#if CAP_TOUR
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else if(tour::on)
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
else
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#endif
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displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
keyhandler = handleKeyNormal;
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if(!playerfound && !anims::any_on())
displayButton(current_display->xcenter, current_display->ycenter, XLAT(mousing ? "find the player" : "press SPACE to find the player"), ' ', 8);
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describeMouseover();
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}
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vector< function<void()> > screens = { normalscreen };
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int cmode;
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void drawscreen() {
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if(vid.xres == 0 || vid.yres == 0) return;
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DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
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calcparam();
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// rug::setVidParam();
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#if CAP_GL
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if(vid.usingGL) setGLProjection();
#endif
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#if CAP_SDL
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// SDL_LockSurface(s);
// unsigned char *b = (unsigned char*) s->pixels;
// int n = vid.xres * vid.yres * 4;
// while(n) *b >>= 1, b++, n--;
// memset(s->pixels, 0, vid.xres * vid.yres * 4);
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#if CAP_GL
if(!vid.usingGL)
#endif
SDL_FillRect(s, NULL, backcolor);
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#endif
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// displaynum(vx,100, 0, 24, 0xc0c0c0, celldist(cwt.at), ":");
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lgetcstat = getcstat;
getcstat = 0; inslider = false;
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mouseovers = " ";
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cmode = 0;
keyhandler = [] (int sym, int uni) {};
#if CAP_SDL
joyhandler = [] (SDL_Event& ev) { return false; };
#endif
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if(!isize(screens)) pushScreen(normalscreen);
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screens.back()();
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#if !ISMOBILE
color_t col = linf[cwt.at->land].color;
if(cwt.at->land == laRedRock) col = 0xC00000;
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if(!nohelp)
displayfr(vid.xres/2, vid.fsize, 2, vid.fsize, mouseovers, col, 8);
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#endif
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drawmessages();
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bool normal = cmode & sm::NORMAL;
if((havewhat&HF_BUG) && darken == 0 && normal) for(int k=0; k<3; k++)
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displayfr(vid.xres/2 + vid.fsize * 5 * (k-1), vid.fsize*2, 2, vid.fsize,
its(hive::bugcount[k]), minf[moBug0+k].color, 8);
bool minefieldNearby = false;
int mines[4], tmines=0;
for(int p=0; p<numplayers(); p++) {
mines[p] = 0;
cell *c = playerpos(p);
if(!c) continue;
for(int i=0; i<c->type; i++) if(c->move(i)) {
if(c->move(i)->land == laMinefield)
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minefieldNearby = true;
if(c->move(i)->wall == waMineMine) {
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bool ep = false;
if(!ep) mines[p]++, tmines++;
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}
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}
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}
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if((minefieldNearby || tmines) && !items[itOrbAether] && !last_gravity_state && darken == 0 && normal) {
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string s;
if(tmines > 7) tmines = 7;
color_t col = minecolors[tmines];
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if(tmines == 7) seenSevenMines = true;
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for(int p=0; p<numplayers(); p++) if(multi::playerActive(p))
displayfr(vid.xres * (p+.5) / numplayers(),
current_display->ycenter - current_display->radius * 3/4, 2,
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vid.fsize,
XLAT(minetexts[mines[p]]), minecolors[mines[p]], 8);
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if(minefieldNearby && !shmup::on && cwt.at->land != laMinefield && cwt.peek()->land != laMinefield) {
displayfr(vid.xres/2, current_display->ycenter - current_display->radius * 3/4 - vid.fsize*3/2, 2,
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vid.fsize,
XLAT("WARNING: you are entering a minefield!"),
col, 8);
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}
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}
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// SDL_UnlockSurface(s);
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glflush();
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DEBT("swapbuffers");
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#if CAP_SDL
#if CAP_GL
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if(vid.usingGL) SDL_GL_SwapBuffers(); else
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#endif
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SDL_UpdateRect(s, 0, 0, vid.xres, vid.yres);
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#endif
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//printf("\ec");
}
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void restartGraph() {
DEBB(DF_INIT, (debugfile,"restartGraph\n"));
View = Id;
if(!autocheat) linepatterns::clearAll();
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if(currentmap) {
if(masterless) {
centerover = vec_to_cellwalker(0);
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}
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else {
viewctr.at = currentmap->getOrigin();
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viewctr.spin = 0;
viewctr.mirrored = false;
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}
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if(sphere) View = spin(-M_PI/2);
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}
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}
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void clearAnimations() {
for(int i=0; i<ANIMLAYERS; i++) animations[i].clear();
flashes.clear();
fallanims.clear();
}
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auto graphcm = addHook(clearmemory, 0, [] () {
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DEBB(DF_INIT, (debugfile,"clear graph memory\n"));
mouseover = centerover.at = lmouseover = NULL;
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gmatrix.clear(); gmatrix0.clear();
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clearAnimations();
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});
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void resetGeometry() {
precalc();
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#if CAP_FIELD
if(hyperbolic && &currfp != &fieldpattern::fp_invalid) currfp.analyze();
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#endif
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#if CAP_GL
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resetGL();
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#endif
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}
//=== animation
map<cell*, animation> animations[ANIMLAYERS];
int revhint(cell *c, int hint) {
if(hint >= 0 && hint < c->type) return c->c.spin(hint);
else return hint;
}
bool compute_relamatrix(cell *src, cell *tgt, int direction_hint, transmatrix& T) {
if(confusingGeometry()) {
T = calc_relative_matrix(src, tgt, revhint(src, direction_hint));
}
else {
if(gmatrix.count(src) && gmatrix.count(tgt))
T = inverse(gmatrix[tgt]) * gmatrix[src];
else
return false;
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}
return true;
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}
void animateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
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if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
animation& a = animations[layer][tgt];
if(animations[layer].count(src)) {
a = animations[layer][src];
a.wherenow = T * a.wherenow;
animations[layer].erase(src);
a.attacking = 0;
}
else {
a.ltick = ticks;
a.wherenow = T;
a.footphase = 0;
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}
}
void animateAttack(cell *src, cell *tgt, int layer, int direction_hint) {
if(vid.mspeed >= 5) return; // no animations!
transmatrix T;
if(!compute_relamatrix(src, tgt, direction_hint, T)) return;
bool newanim = !animations[layer].count(src);
animation& a = animations[layer][src];
a.attacking = 1;
a.attackat = rspintox(tC0(inverse(T))) * xpush(hdist0(T*C0) / 3);
if(newanim) a.wherenow = Id, a.ltick = ticks, a.footphase = 0;
}
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vector<pair<cell*, animation> > animstack;
void indAnimateMovement(cell *src, cell *tgt, int layer, int direction_hint) {
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if(vid.mspeed >= 5) return; // no animations!
if(animations[layer].count(tgt)) {
animation res = animations[layer][tgt];
animations[layer].erase(tgt);
animateMovement(src, tgt, layer, direction_hint);
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if(animations[layer].count(tgt))
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer][tgt] = res;
}
else {
animateMovement(src, tgt, layer, direction_hint);
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if(animations[layer].count(tgt)) {
animstack.push_back(make_pair(tgt, animations[layer][tgt]));
animations[layer].erase(tgt);
}
}
}
void commitAnimations(int layer) {
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for(int i=0; i<isize(animstack); i++)
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animations[layer][animstack[i].first] = animstack[i].second;
animstack.clear();
}
void animateReplacement(cell *a, cell *b, int layer, int direction_hinta, int direction_hintb) {
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if(vid.mspeed >= 5) return; // no animations!
static cell c1;
gmatrix[&c1] = gmatrix[b];
if(animations[layer].count(b)) animations[layer][&c1] = animations[layer][b];
animateMovement(a, b, layer, direction_hinta);
animateMovement(&c1, a, layer, direction_hintb);
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}
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void drawBug(const cellwalker& cw, color_t col) {
#if CAP_SHAPES
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initquickqueue();
transmatrix V = ggmatrix(cw.at);
if(cw.spin) V = V * ddspin(cw.at, cw.spin, M_PI);
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queuepoly(V, shBugBody, col);
quickqueue();
#endif
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}
cell *viewcenter() {
if(masterless) return centerover.at;
else return viewctr.at->c7;
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}
bool inscreenrange(cell *c) {
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if(sphere) return true;
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if(euclid) return celldistance(viewcenter(), c) <= get_sightrange_ambush();
return heptdistance(viewcenter(), c) <= 8;
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}
}