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geom3:: gp:: autoscaling

This commit is contained in:
Zeno Rogue 2018-04-23 12:34:14 +02:00
parent 4a8e33a2d5
commit e43d630185
4 changed files with 30 additions and 11 deletions

View File

@ -176,6 +176,7 @@ void initConfig() {
addsaver(geom3::tc_alpha, "3D TC alpha");
addsaver(geom3::highdetail, "3D highdetail");
addsaver(geom3::middetail, "3D middetail");
addsaver(geom3::gp_autoscale_heights, "3D Goldberg autoscaling");
addsaver(memory_saving_mode, "memory_saving_mode", (ISMOBILE || ISPANDORA || ISWEB) ? 1 : 0);
@ -985,7 +986,7 @@ string explain3D(ld *param) {
XLAT(
"The height of walls, in absolute units. For the current values of g and c, "
"wall height of %1 absolute units corresponds to projection value of %2.",
fts3(wall_height), fts3(factor_to_projection(geom3::WALL)));
fts3(actual_wall_height()), fts3(factor_to_projection(geom3::WALL)));
if(param == &rock_wall_ratio)
return

View File

@ -703,6 +703,9 @@ namespace dialog {
if(ne.editwhat == &vid.linewidth)
addBoolItem("finer lines at the boundary", vid.antialias & AA_LINEWIDTH, 'o');
if(ne.editwhat == &geom3::wall_height)
addBoolItem("auto-adjust in Goldberg grids", geom3::gp_autoscale_heights, 'o');
display();
@ -758,6 +761,13 @@ namespace dialog {
genrange_bonus = sightrange_bonus;
doOvergenerate();
}
else if(uni == 'o' && ne.editwhat == &geom3::wall_height) {
geom3::gp_autoscale_heights = !geom3::gp_autoscale_heights;
buildpolys();
#if CAP_GL
resetGL();
#endif
}
else if(uni == 'O' && ne.editwhat == &ne.intbuf && ne.intval == &sightrange_bonus && allowChangeRange()) {
gamerange_bonus = sightrange_bonus;
}

View File

@ -193,6 +193,7 @@ namespace geom3 {
ld rock_wall_ratio = .9;
ld human_wall_ratio = .7;
ld human_height;
bool gp_autoscale_heights = true;
ld highdetail = 8, middetail = 8;
@ -247,6 +248,12 @@ namespace geom3 {
string invalid;
ld actual_wall_height() {
if(gp::on && gp_autoscale_heights)
return wall_height * min<ld>(4 * gp::scale, 1);
return wall_height;
}
void compute() {
// tanh(depth) / tanh(camera) == vid.alpha
invalid = "";
@ -294,9 +301,10 @@ namespace geom3 {
}
else {
INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
WALL = lev_to_factor(wall_height);
ld wh = actual_wall_height();
WALL = lev_to_factor(wh);
human_height = human_wall_ratio * wall_height;
human_height = human_wall_ratio * wh;
LEG1 = lev_to_factor(human_height * .1);
LEG = lev_to_factor(human_height * .2);
@ -311,13 +319,13 @@ namespace geom3 {
ABODY = lev_to_factor(human_height * .4);
AHEAD = lev_to_factor(human_height * .6);
BIRD = lev_to_factor((human_wall_ratio+1)/2 * wall_height * .8);
BIRD = lev_to_factor((human_wall_ratio+1)/2 * wh * .8);
GHOST = lev_to_factor(human_height * .5);
FLATEYE = lev_to_factor(human_height * .15);
slev = rock_wall_ratio * wall_height / 3;
slev = rock_wall_ratio * wh / 3;
for(int s=0; s<=3; s++)
SLEV[s] = lev_to_factor(rock_wall_ratio * wall_height * s/3);
SLEV[s] = lev_to_factor(rock_wall_ratio * wh * s/3);
LAKE = lev_to_factor(-lake_top);
HELLSPIKE = lev_to_factor(-(lake_top+lake_bottom)/2);
BOTTOM = lev_to_factor(-lake_bottom);

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@ -3169,7 +3169,7 @@ void escherSidewall(cell *c, int sidepar, const transmatrix& V, int col) {
else if(sidepar == SIDE_WALL) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
warpfloor(c, mscale(V, zgrad0(0, geom3::wall_height, z, layers)), col, PPR_WALL3+z-layers, false);
warpfloor(c, mscale(V, zgrad0(0, geom3::actual_wall_height(), z, layers)), col, PPR_WALL3+z-layers, false);
}
else if(sidepar == SIDE_LAKE) {
const int layers = 1 << (detaillevel-1);
@ -3439,7 +3439,7 @@ void draw_wall(cell *c, const transmatrix& V, int wcol, int& zcol, int ct6, int
if(conegraph(c)) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++) {
double zg = zgrad0(0, geom3::wall_height, z, layers);
double zg = zgrad0(0, geom3::actual_wall_height(), z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}
@ -3892,7 +3892,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[2], 0xC0C0C080, PPR_WALL3+z-layers);
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[2], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[2], 0xC0C0C080, PPR_WALL3);
@ -3910,7 +3910,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(wmspatial) {
const int layers = 2 << detaillevel;
for(int z=1; z<layers; z++)
queuepolyat(mscale(V2, zgrad0(0, geom3::wall_height, z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3+z-layers);
queuepolyat(mscale(V2, zgrad0(0, geom3::actual_wall_height(), z, layers)), shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3+z-layers);
}
else
queuepolyat(V2, shHalfMirror[ct6], 0xC0C0C080, PPR_WALL3);
@ -4520,7 +4520,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
dynamicval<const hpcshape*> ds(qfi.shape, &shCircleFloor);
dynamicval<bool> db(qfi.special, true);
for(int z=1; z<layers; z++) {
double zg = zgrad0(-geom3::lake_top, geom3::wall_height, z, layers);
double zg = zgrad0(-geom3::lake_top, geom3::actual_wall_height(), z, layers);
warpfloor(c, xyzscale(V, zg*(layers-z)/layers, zg),
darkena(gradient(0, wcol, -layers, z, layers), 0, 0xFF), PPR_WALL3+z-layers+2, isWarped(c));
}