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Mimics/Illusions/Shadows wear knight cloak when appropriate

This commit is contained in:
Zeno Rogue 2017-10-14 19:29:20 +02:00
parent 31daa605f2
commit 23528bc519

View File

@ -864,17 +864,21 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, int col, dou
queuepoly(VBODY, (cs.charid&1) ? shFemaleBody : shPBody, darkena(col, 0, 0X80));
if(!shmup::on) {
if(items[itOrbThorns] && items[itOrbEmpathy])
bool emp = items[itOrbEmpathy] && m != moShadow;
if(items[itOrbThorns] && emp)
queuepoly(VBODY, shHedgehogBladePlayer, darkena(col, 0, 0x40));
if(items[itOrbSide1] && !shmup::on)
queuepoly(VBODY * spin(-M_PI/24), cs.charid >= 2 ? shSabre : shPSword, darkena(col, 0, 0x40));
if(items[itOrbSide3] && items[itOrbEmpathy])
if(items[itOrbSide3] && emp)
queuepoly(VBODY, (cs.charid&1) ? shFerocityF : shFerocityM, darkena(col, 0, 0x40));
queuepoly(VBODY, (cs.charid >= 2 ? shSabre : shPSword), darkena(col, 0, 0XC0));
}
else if(!where || shmup::curtime >= shmup::getPlayer()->nextshot)
queuepoly(VBODY, shPKnife, darkena(col, 0, 0XC0));
if(knighted)
queuepoly(VBODY, shKnightCloak, darkena(col, 1, 0xC0));
queuepoly(VHEAD, (cs.charid&1) ? shFemaleHair : shPHead, darkena(col, 1, 0XC0));
queuepoly(VHEAD, shPFace, darkena(col, 0, 0XC0));