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Hypersian Rug for the torus

This commit is contained in:
Zeno Rogue 2017-11-06 19:24:02 +01:00
parent bcd8e8bc56
commit a14cced41d
4 changed files with 214 additions and 31 deletions

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@ -214,8 +214,13 @@ namespace torusconfig {
// the configuration of the torus topology.
// torus cells are indexed [0..qty),
// where the cell to the right from i is indexed i+dx,
// and the cell to the down-rightis numbered i+dy
// changed with command line option: -tpar <qty>,<dx>,<dy>
// and the cell to the down-right is numbered i+dy
// Changed with command line option: -tpar <qty>,<dx>,<dy>
// Ideally, qty, dx, and dy should have the same "modulo 3"
// values as the default -- otherwise the three-color
// pattern breaks. Also, they should have no common
// prime divisor.
int qty = 127*3, dx = -1, dy = 11*2;
}

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@ -1910,7 +1910,7 @@
- fixed the checkmate rule not taking the mirrored mimics into account
- fixed some bugs with the activation of Orb of Yendor
2019.10.14 19:50 version 10.1
2017.10.14 19:50 version 10.1
* four new lands
- Terracotta Army
@ -1954,12 +1954,12 @@
- some new command line options
- 'shame to cheat' is no longer displayed when autocheating is on
2019.10.14 19:50 version 10.1a
2017.10.14 19:50 version 10.1a
- fixed the missing leaderboards
- fixed the typos in the description of Lava Wolf
- fixed the ordering of lands in the Overview
2019.10.15 01:06 version 10.1b
2017.10.15 01:06 version 10.1b
- added wandering monsters to the new lands
- no longer highlight blizzard particles
- flash/lightning destroys terracotta warriors
@ -1968,7 +1968,7 @@
- slime visible in Volcanic Wasteland (but destroyed by lava)
- living monsters awaken Terracotta Warriors
2019.10.16 00:43 version 10.1c
2017.10.16 00:43 version 10.1c
- changes to the Hunting Ground:
- - a new pattern at 0 treasures
- - guards now always appear in pairs (not larger groups)
@ -1987,14 +1987,14 @@
- fixed two more graphical glitches in Halloween
- fixed the joystick support
2019.10.17 01:50 version 10.1d
2017.10.17 01:50 version 10.1d
- updated the translations
- made the dogs give up to 'regroup' when you have escaped
- you can now melt ice through great wall into the Blizzard
- if the sight range option is lowered below 7, ambushes temporarily increase it (as the land makes no sense otherwise)
- ancient weapon icon in the inventory
2019.10.17 23:41 version 10.1e
2017.10.17 23:41 version 10.1e
- added an option to disable background particles (for lower end platforms and for easier reading)
- added an option to change the font size on desktop
- the wind icon in Windy Plains is clickable now
@ -2008,21 +2008,21 @@
- warriors awakening takes Orb of Speed into account now
- land connection likelihoods adjusted for the new lands
2019.10.25 23:17 version 10.1f
2017.10.25 23:17 version 10.1f
- fixed the Halloween in main menu
- fixed Zebra unlocking
2019.10.26 22:00 version 10.1g
2017.10.26 22:00 version 10.1g
- fixed floating-point values sometimes saving incorrectly on Windows
- fixed 's'ave the config also toggling the 's'team leaderboards
- fixed the 'wm' and 'mm' commandline options
- added the Octagonal geometry (work in progress)
2019.10.26 22:39 version 10.1h
2017.10.26 22:39 version 10.1h
- fixed some graphical glitches introduced by 10.1g
- fixed some graphical glitches in Halloween
2019.10.31 00:31 version 10.2
2017.10.31 00:31 version 10.2
- added Crystal World
- reworked the geometry experiment menu
- changed the Hunting Ground music to Graveyard
@ -2035,7 +2035,7 @@
- fontscale is now saved
- fixed CR4 appearing inside mirror reflections
2019.11.01 00:48 version 10.2a
2017.11.01 00:48 version 10.2a
- improved the texts in geometry experiment menu
- translation updates (to Polish)
- the "expansion" screen has moved to the geometry experiment menu (click world size)
@ -2045,3 +2045,30 @@
- added 'alpha' commandline parameter
- fixed some polygons which did not end in the start point
- Hunting Ground no longer hangs in some geometries
2017.11.03 22:56 version 10.2b
General:
- marked Orb of Earth as useful in Hunting Ground
- Rose Garden needs 90 treasure now
- the order of lands is now the same in all listings
- translations updated
- Glowing Crystals no longer required for the Hyperstone Quest
Geometry experiment improvements:
- Crystal World now generated in weird hyperbolic chaos mode
- no Dead Orb generation in the smallworld Graveyard
- Power works correctly on big spheres (randomly on other weird geometries)
- adjusted the hive radii in weird hyperbolic geometries
- fixed the Field Quotient Prairie
- improved the Land of Storms
- made ambushes work on the sphere
- added Mercury Rivers to Euclidean and spherical Terracotta Army
- improved Windy Plains on smaller spheres
- Zebra patterns for some of the new geometries
- Halloween on a Torus
- 'strong wind' was not allowed in Euclidean for some reason
some fixes in validity
validity appears in better place, lands colored
don't display 'bad end'
translations updated
unified the land lists

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@ -3065,6 +3065,8 @@ bool dodrawcell(cell *c) {
if(!buggyGeneration && !debugmode && c->land != laCanvas && sightrange < 10) {
// not yet created
if(c->mpdist > 7 && !cheater) return false;
// always show on the torus rug
if(rug::rugged && torus) return true;
// in the Yendor Challenge, scrolling back is forbidden
if(c->cpdist > 7 && (yendor::on && !cheater)) return false;
// (incorrect comment) too far, no bugs nearby
@ -5138,9 +5140,6 @@ void drawfullmap() {
else
drawmovestar(0, 0);
}
#if CAP_RUG
if(rug::rugged && !rug::renderonce) queueline(C0, mouseh, 0xFF00FFFF, 5);
#endif
#if CAP_EDIT
if(cmode & sm::DRAW) mapeditor::drawGrid();
#endif
@ -5238,6 +5237,7 @@ void drawscreen() {
DEBB(DF_GRAPH, (debugfile,"drawscreen\n"));
calcparam();
// rug::setVidParam();
#if CAP_ROGUEVIZ
rogueviz::fixparam();
#endif

181
rug.cpp
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@ -3,6 +3,7 @@
// implementation of the Hypersian Rug mode
#if CAP_RUG
#define TEXTURESIZE (texturesize)
@ -32,6 +33,8 @@ GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
namespace rug {
double rugzoom = .3;
// hypersian rug datatypes and globals
//-------------------------------------
@ -134,8 +137,131 @@ void calcLengths() {
points[i]->edges[j].len = hdist(points[i]->h, points[i]->edges[j].target->h);
}
void setVidParam() {
vid.xres = vid.yres = TEXTURESIZE; vid.scale = 1;
vid.radius = HTEXTURESIZE; vid.xcenter = HTEXTURESIZE; vid.ycenter = HTEXTURESIZE;
vid.beta = 2; vid.alphax = 1; vid.eye = 0; vid.goteyes = false;
if(torus) vid.radius *= rugzoom;
}
void buildTorusRug() {
using namespace torusconfig;
dynamicval<videopar> d(vid, vid);
rugzoom = 1;
setVidParam();
struct toruspoint {
int x,y;
toruspoint() { x=qty; y=qty; }
toruspoint(int _x, int _y) : x(_x), y(_y) {}
int d2() {
return x*x+x*y+y*y;
}
};
vector<toruspoint> zeropoints;
vector<toruspoint> tps(qty);
for(int ax=-qty; ax<qty; ax++)
for(int ay=-qty; ay<qty; ay++) {
int v = (ax*dx + ay*dy) % qty;
if(v<0) v += qty;
toruspoint tp(ax, ay);
if(tps[v].d2() > tp.d2()) tps[v] = tp;
if(v == 0)
zeropoints.emplace_back(ax, ay);
}
pair<toruspoint, toruspoint> solution;
ld bestsol = 1e12;
for(auto p1: zeropoints)
for(auto p2: zeropoints) {
int det = p1.x * p2.y - p2.x * p1.y;
if(det < 0) continue;
if(det != qty && det != -qty) continue;
ld quality = ld(p1.d2()) * p2.d2();
if(quality < bestsol * 3)
if(quality < bestsol)
bestsol = quality, solution.first = p1, solution.second = p2;
}
if(solution.first.d2() > solution.second.d2())
swap(solution.first, solution.second);
ld factor = sqrt(ld(solution.second.d2()) / solution.first.d2());
printf("factor = %lf\n", factor);
if(factor < 2) factor = 2.2;
factor -= 1;
// 22,1
// 7,-17
// transmatrix z1 = {{{22,7,0}, {1,-17,0}, {0,0,1}}};
transmatrix z1 = {{{(ld)solution.first.x,(ld)solution.second.x,0}, {(ld)solution.first.y,(ld)solution.second.y,0}, {0,0,1}}};
transmatrix z2 = inverse(z1);
printf("h1 = %s\n", display(z2 * hyperpoint {22,1,0}));
auto addToruspoint = [&] (int x, int y) {
auto r = addRugpoint(C0, 0);
hyperpoint onscreen;
applymodel(tC0(eumove(x, y)), onscreen);
// take point (1,0)
// apply eumove(1,0)
// divide by EUCSCALE
// multiply by vid.radius (= HTEXTURESIZE * rugzoom)
// add 1, divide by texturesize
r->x1 = onscreen[0];
r->y1 = onscreen[1];
// r->y1 = (1 + onscreen[1] * rugzoom / EUCSCALE)/2;
hyperpoint h1 = hpxyz(x, y, 0);
hyperpoint h2 = z2 * h1;
double alpha = -h2[0] * 2 * M_PI;
double beta = -h2[1] * 2 * M_PI;
// r->flat = {alpha, beta, 0};
double sc = (factor+1)/4;
r->flat = {(factor+cos(alpha)) * cos(beta) * sc, (factor+cos(alpha)) * sin(beta) * sc, -sin(alpha) * sc};
r->valid = true;
return r;
};
for(int i=0; i<qty; i++) {
int x = tps[i].x, y = tps[i].y;
auto r00 = addToruspoint(x, y);
auto r10 = addToruspoint(x+1, y);
auto r01 = addToruspoint(x, y+1);
auto rn1 = addToruspoint(x-1, y+1);
addTriangle(r00, r10, r01);
addTriangle(r00, r01, rn1);
}
double maxz = 0;
for(auto p: points)
maxz = max(maxz, max(abs(p->x1), abs(p->y1)));
// maxz * rugzoom * vid.radius == vid.radius
rugzoom = 1 / maxz;
printf("rugzoom = %lf\n", rugzoom);
for(auto p: points)
p->x1 = (vid.xcenter + vid.radius * rugzoom * p->x1)/ vid.xres,
p->y1 = (vid.ycenter - vid.radius * rugzoom * p->y1)/ vid.yres;
return;
}
void buildRug() {
if(torus) {
buildTorusRug();
return;
}
map<cell*, rugpoint *> vptr;
for(int i=0; i<size(dcal); i++)
@ -305,6 +431,7 @@ void addNewPoints() {
void physics() {
if(torus) return;
for(int it=0; it<10000 && !stop; it++)
if(pqueue.empty()) addNewPoints();
else {
@ -364,12 +491,6 @@ void drawTriangle(triangle& t) {
glVertex3f(x3, y3, z3);
}
void setVidParam() {
vid.xres = vid.yres = TEXTURESIZE; vid.scale = 1;
vid.radius = HTEXTURESIZE; vid.xcenter = HTEXTURESIZE; vid.ycenter = HTEXTURESIZE;
vid.beta = 2; vid.alphax = 1; vid.eye = 0; vid.goteyes = false;
}
GLuint FramebufferName = 0;
GLuint renderedTexture = 0;
GLuint depth_stencil_rb = 0;
@ -447,7 +568,10 @@ void prepareTexture() {
setGLProjection();
ptds.clear();
drawthemap();
if(!renderonce) queueline(C0, mouseh, 0xFF00FF);
if(!renderonce) {
for(int i=0; i<numplayers(); i++) if(multi::playerActive(i))
queueline(tC0(shmup::ggmatrix(playerpos(i))), mouseh, 0xFF00FF, 8);
}
drawqueue();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
@ -639,15 +763,42 @@ hyperpoint gethyper(ld x, ld y) {
double mx = ((x*2 / vid.xres)-1) * xview;
double my = (1-(y*2 / vid.yres)) * yview;
double bdist = 1e12;
besti = 0;
for(int i=0; i<size(points); i++) {
rugpoint& m = *points[i];
double dist = hypot(m.flat[0]-mx, m.flat[1]-my);
if(dist < bdist) bdist = dist, besti = i;
double rx1, ry1;
bool found = false;
for(int i=0; i<size(triangles); i++) {
auto r0 = triangles[i].m[0];
auto r1 = triangles[i].m[1];
auto r2 = triangles[i].m[2];
double dx1 = r1->flat[0] - r0->flat[0];
double dy1 = r1->flat[1] - r0->flat[1];
double dx2 = r2->flat[0] - r0->flat[0];
double dy2 = r2->flat[1] - r0->flat[1];
double dxm = mx - r0->flat[0];
double dym = my - r0->flat[1];
// A (dx1,dy1) = (1,0)
// B (dx2,dy2) = (0,1)
double det = dx1*dy2 - dy1*dx2;
double tx = dxm * dy2 - dym * dx2;
double ty = -(dxm * dy1 - dym * dx1);
tx /= det; ty /= det;
if(tx >= 0 && ty >= 0 && tx+ty <= 1) {
double rz1 = r0->flat[2] * (1-tx-ty) + r1->flat[2] * tx + r2->flat[2] * ty;
rz1 = -rz1;
if(rz1 < bdist) {
bdist = rz1;
rx1 = r0->x1 + (r1->x1 - r0->x1) * tx + (r2->x1 - r0->x1) * ty;
ry1 = r0->y1 + (r1->y1 - r0->y1) * tx + (r2->y1 - r0->y1) * ty;
}
found = true;
}
}
double px = points[besti]->x1 * TEXTURESIZE, py = (1-points[besti]->y1) * TEXTURESIZE;
if(!found) return hpxy(0,0);
double px = rx1 * TEXTURESIZE, py = (1-ry1) * TEXTURESIZE;
videopar svid = vid;
setVidParam();
@ -660,7 +811,7 @@ hyperpoint gethyper(ld x, ld y) {
void show() {
dialog::init(XLAT("hypersian rug mode"), iinf[itPalace].color, 150, 100);
if(euclid || sphere) {
if((euclid || sphere) && !torus) {
dialog::addInfo("This makes sense only in hyperbolic geometry.");
dialog::addBreak(50);
}
@ -690,7 +841,7 @@ void show() {
"Use arrow keys to rotate, Page Up/Down to zoom."
);
else if(uni == 'u') {
if(euclid || sphere)
if((euclid || sphere) && !torus)
addMessage("This makes sense only in hyperbolic geometry.");
else {
rug::init();