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proper coloring in Endorian Forest even when far away

This commit is contained in:
Zeno Rogue 2018-04-04 17:59:59 +02:00
parent 5ea2a52f3f
commit b2b7190fbc

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@ -2814,7 +2814,11 @@ void setcolors(cell *c, int& wcol, int &fcol) {
int clev = cwt.c->land == laEndorian ? edgeDepth(cwt.c) : 0;
// xcol = (c->landparam&1) ? 0xD00000 : 0x00D000;
fcol = 0x10101 * (32 + (c->landparam&1) * 32) - 0x000010;
fcol = gradient(fcol, 0x0000D0, clev-10, edgeDepth(c), clev+10);
int ed = edgeDepth(c);
int sr = max(get_sightrange(), ambush_distance);
while(ed > clev + sr) ed -= 2;
while(ed < clev - sr) ed += 2;
fcol = gradient(fcol, 0x0000D0, clev-sr, edgeDepth(c), clev+sr);
if(c->wall == waTrunk) fcol = winf[waTrunk].color;
if(c->wall == waCanopy || c->wall == waSolidBranch || c->wall == waWeakBranch) {