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fixed snake butt graphics in the Snake Nest
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@ -1785,9 +1785,14 @@ bool drawMonster(const transmatrix& Vparam, int ct, cell *c, int col) {
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if(isIvy(c) || isWorm(c) || isMutantIvy(c) || c->monst == moFriendlyIvy) {
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if((m == moHexSnake || m == moHexSnakeTail) && c->land == laSnakeNest && c->mondir != NODIR) {
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if((m == moHexSnake || m == moHexSnakeTail) && c->land == laSnakeNest) {
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int d = c->mondir;
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if(d == NODIR)
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forCellIdEx(c2, i, c)
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if(c2->monst == moHexSnakeTail && c2->mondir == c->spin(i))
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d = i;
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int c1 = nestcolors[pattern_threecolor(c)];
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int c2 = nestcolors[pattern_threecolor(c->mov[c->mondir])];
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int c2 = nestcolors[pattern_threecolor(c->mov[d])];
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col = (c1 + c2); // sum works because they are dark and should be brightened
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}
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