Updated to 9.4g (mostly tutorial fixes)

This commit is contained in:
Zeno Rogue 2017-04-14 20:12:23 +02:00
parent 27c1b678c2
commit c52625e7ca
17 changed files with 686 additions and 450 deletions

View File

@ -107,7 +107,6 @@ struct celllister {
if(c == last) {
if(size(lst) >= maxcount || dists[i]+1 == maxdist) break;
last = lst[size(lst)-1];
maxdist--;
}
}
}
@ -137,7 +136,9 @@ struct hrmap_alternate : hrmap {
struct hrmap_hyperbolic : hrmap {
heptagon *origin;
bool ispurehepta;
hrmap_hyperbolic() {
// printf("Creating hyperbolic map: %p\n", this);
origin = new heptagon;
heptagon& h = *origin;
h.s = hsOrigin;
@ -151,11 +152,14 @@ struct hrmap_hyperbolic : hrmap {
h.spintable = 0;
h.alt = NULL;
h.distance = 0;
ispurehepta = purehepta;
h.c7 = newCell(7, origin);
}
heptagon *getOrigin() { return origin; }
~hrmap_hyperbolic() {
DEBMEM ( verifycells(origin); )
// printf("Deleting hyperbolic map: %p\n", this);
dynamicval<bool> ph(purehepta, ispurehepta);
clearfrom(origin);
}
void verify() { verifycells(origin); }
@ -174,8 +178,10 @@ int spherecells() {
struct hrmap_spherical : hrmap {
heptagon *dodecahedron[12];
bool ispurehepta;
hrmap_spherical() {
ispurehepta = purehepta;
for(int i=0; i<spherecells(); i++) {
heptagon& h = *(dodecahedron[i] = new heptagon);
h.s = hsOrigin;
@ -239,7 +245,8 @@ struct hrmap_spherical : hrmap {
heptagon *getOrigin() { return dodecahedron[0]; }
~hrmap_spherical() {
~hrmap_spherical() {
dynamicval<bool> ph(purehepta, ispurehepta);
for(int i=0; i<spherecells(); i++) clearHexes(dodecahedron[i]);
for(int i=0; i<spherecells(); i++) delete dodecahedron[i];
}

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@ -1609,7 +1609,7 @@ namespace heat {
for(int i=0; i<dcs; i++) {
bool readd = false;
cell *c = allcells[i];
double xrate = (c->land == laCocytus && shmup::on) ? rate/3 : rate;
double xrate = (c->land == laCocytus && shmup::on) ? 1/3. : 1;
if(purehepta) xrate *= 1.7;
if(!shmup::on) xrate /= FIX94;
if(c->cpdist > 7 && !quotient) break;
@ -1689,7 +1689,7 @@ namespace heat {
// make sure that we can still enter Cocytus,
// it won't heat up right away even without Orb of Winter or Orb of Speed
if(isPlayerOn(c->mov[j]) && (c->land == laIce || markOrb(itOrbWinter)))
hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4;
hmod += (markOrb(itOrbWinter) ? -1.2 : 1.2) / 4 * xrate;
continue;
}
ld hdiff = absheat(c->mov[j]) - absheat(c);
@ -1700,7 +1700,7 @@ namespace heat {
hmod += hdiff;
}
hmods[i] = hmod * rate;
hmods[i] = hmod;
}
if((readd || HEAT(c)) && !quotient)
@ -2061,8 +2061,10 @@ namespace dragon {
if(c->mov[i] && isDragon(c->mov[i]->monst) && c->mov[i]->mondir == c->spn(i)) {
c = c->mov[i]; goto findhead;
}
printf("dragon bug #3 (%p -> %p)\n", cor, c);
dragbugs = true;
if(!conformal::includeHistory) {
printf("dragon bug #3 (%p -> %p)\n", cor, c);
dragbugs = true;
}
c->monst = moDragonHead; return c;
}
@ -2130,7 +2132,7 @@ namespace dragon {
int maxlen = 1000;
while(maxlen-->0) {
if(!isDragon(c->monst)) {
printf("dragon bug #4\n");
if(!conformal::includeHistory) printf("dragon bug #4\n");
return total;
}
total += c->hitpoints;
@ -2169,7 +2171,10 @@ namespace dragon {
}
if(c->mondir == NODIR) { printf("dragon bug\n"); break; }
c = c->mov[c->mondir];
if(!c) { printf("dragon bug #2\n"); break; }
if(!c) {
if(!conformal::includeHistory) printf("dragon bug #2\n");
break;
}
}
}

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@ -20,6 +20,7 @@ namespace polygonal {
int maxcoef, coefid;
void solve() {
if(SI < 3) SI = 3;
for(int i=0; i<MSI; i++) ans[i] = cos(M_PI / SI);
for(int i=0; i<MSI; i++)
for(int j=0; j<MSI; j++) {

View File

@ -5392,6 +5392,9 @@ void movecost(cell* from, cell *to) {
addMessage(XLAT("As you leave, your powers are drained!"));
}
if(from->land != to->land && tour::on)
tour::checkGoodLand(to->land);
if(to->land ==laCrossroads4 && !chaosUnlocked) {
achievement_gain("CR4");
chaosUnlocked = true;
@ -5571,6 +5574,10 @@ bool collectItem(cell *c2, bool telekinesis) {
if(shmup::on) gainLife();
else placeGolem(cwt.c, c2, moTameBomberbird);
}
else if(tour::on && (c2->item == itOrbSafety || c2->item == itOrbRecall)) {
addMessage(XLAT("This Orb is not compatible with the Tutorial."));
return true;
}
else if(c2->item == itOrbSafety) {
playSound(c2, "pickup-orb"); // TODO safety
items[c2->item] += 7;
@ -6988,6 +6995,7 @@ void moveItem (cell *from, cell *to, bool activateYendor) {
}
void fixWormBug(cell *c) {
if(conformal::includeHistory) return;
printf("worm bug!\n");
if(c->monst == moWormtail) c->monst = moWormwait;
if(c->monst == moTentacletail || c->monst == moTentacleGhost) c->monst = moTentacle;

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@ -930,14 +930,14 @@ void ghcheck(hyperpoint &ret, const hyperpoint &H) {
hyperpoint gethyper(ld x, ld y) {
if(pmodel) {
ghx = x, ghy = y;
return ghpm;
}
ld hx = (x - vid.xcenter) / vid.radius;
ld hy = (y - vid.ycenter) / vid.radius;
if(pmodel) {
ghx = hx, ghy = hy;
return ghpm;
}
if(euclid)
return hpxy(hx * (EUCSCALE + vid.alphax), hy * (EUCSCALE + vid.alphax));
@ -1014,6 +1014,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
double d = hdist0(H);
ballmodel(ret, alpha, d, zl);
ghcheck(ret,H);
return;
}
@ -1026,6 +1027,8 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
ret[0] = H[0] / 3;
ret[1] = (1 - H[2]) / 3 * cb + H[1] / 3 * sb;
ret[2] = H[1] / 3 * cb - (1 - H[2]) / 3 * sb;
ghcheck(ret,H);
return;
}
@ -1115,7 +1118,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
} */
ret[0] = x0/M_PI*2;
ret[1] = y0/M_PI*2;
ret[1] = -y0/M_PI*2;
ret[2] = 0;
if(zlev != 1 && vid.goteyes)
@ -4323,6 +4326,9 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
else if(c->land == laRose)
qfloor(c, Vf, shOverFloor[ECT], darkena(fcol, fd, 0xFF));
else if(c->land == laBull)
qfloor(c, Vf, (eoh ? shFloor : shButterflyFloor)[ct6], darkena(fcol, fd, 0xFF));
else if(c->land == laDryForest)
qfloor(c, Vf, (eoh ? shStarFloor : shDesertFloor)[ct6], darkena(fcol, fd, 0xFF));
@ -6813,7 +6819,12 @@ void showGameover() {
dialog::addItem("Euclidean geometry", '2');
dialog::addItem("more curved hyperbolic geometry", '3');
}
dialog::addItem("teleport away", '4');
if(!items[itOrbTeleport])
dialog::addItem("teleport away", '4');
else if(!items[itOrbAether])
dialog::addItem("move through walls", '4');
else
dialog::addItem("flash", '4');
if(canmove) {
dialog::addItem("slide-specific command", '5');
dialog::addItem("static mode", '6');
@ -6821,6 +6832,8 @@ void showGameover() {
dialog::addItem("next slide", SDLK_RETURN);
dialog::addItem("previous slide", SDLK_BACKSPACE);
}
else
dialog::addBreak(200);
dialog::addItem("main menu", 'v');
}
else {
@ -8383,20 +8396,43 @@ void handlekey(int sym, int uni, extra& ev) {
if(((cmode == emNormal && canmove) || (cmode == emQuit && !canmove) || cmode == emDraw || cmode == emMapEditor) && DEFAULTCONTROL && !rug::rugged) {
#ifndef PANDORA
if(sym == SDLK_RIGHT)
View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
if(sym == SDLK_LEFT)
View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
if(sym == SDLK_UP)
View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
if(sym == SDLK_DOWN)
View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
if(sym == SDLK_RIGHT) {
if(conformal::on)
conformal::lvspeed += 0.1 * shiftmul;
else
View = xpush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_LEFT) {
if(conformal::on)
conformal::lvspeed -= 0.1 * shiftmul;
else
View = xpush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_UP) {
if(conformal::on)
conformal::lvspeed += 0.1 * shiftmul;
else
View = ypush(+0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
if(sym == SDLK_DOWN) {
if(conformal::on)
conformal::lvspeed -= 0.1 * shiftmul;
else
View = ypush(-0.2*shiftmul) * View, playermoved = false, didsomething = true;
}
#endif
if(sym == SDLK_PAGEUP) {
View = spin(M_PI/S21*shiftmul) * View, didsomething = true;
if(conformal::on)
conformal::rotation++;
else
View = spin(M_PI/S21*shiftmul) * View, didsomething = true;
}
if(sym == SDLK_PAGEDOWN) {
if(conformal::on)
conformal::rotation++;
else
View = spin(-M_PI/S21*shiftmul) * View, didsomething = true;
}
if(sym == SDLK_PAGEDOWN)
View = spin(-M_PI/S21*shiftmul) * View, didsomething = true;
if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN)
if(isGravityLand(cwt.c->land)) playermoved = false;

View File

@ -219,6 +219,7 @@ namespace shmup {
extern bool on;
extern bool safety;
extern int curtime;
void clearMonsters();
void clearMemory();
void init();
void teleported();
@ -1141,6 +1142,7 @@ namespace tour {
bool handleKeyTour(int sym, int uni);
void presentation(int mode);
void checkGoodLand(eLand l);
int getid();
eLand getNext(eLand old);

View File

@ -1,8 +1,8 @@
id ICON "hr-icon.ico"
1 VERSIONINFO
FILEVERSION 8,3,0,10
PRODUCTVERSION 8,3,0,10
FILEVERSION 9,4,0,7
PRODUCTVERSION 9,4,0,7
BEGIN
BLOCK "StringFileInfo"
BEGIN
@ -15,7 +15,7 @@ BEGIN
VALUE "LegalCopyright", "Zeno Rogue"
VALUE "OriginalFilename", "hyper.exe"
VALUE "ProductName", "HyperRogue"
VALUE "ProductVersion", "8.3j"
VALUE "ProductVersion", "9.4g"
END
END

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@ -1,6 +1,6 @@
#define VER "9.4f"
#define VERNUM 9406
#define VERNUM_HEX 0x9406
#define VER "9.4g"
#define VERNUM 9407
#define VERNUM_HEX 0x9407
#define GEN_M 0
#define GEN_F 1

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@ -2868,7 +2868,8 @@ void buildBigStuff(cell *c, cell *from) {
!isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
(c->land != laRlyeh || rlyehComplete()) &&
c->land != laTortoise && c->land != laPrairie && c->land &&
!(c->land == laGraveyard && !deepOcean)
!(c->land == laGraveyard && !deepOcean)
&& c->land != laCanvas
) {
buildBarrierNowall(c, laCrossroads4) ;
}

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@ -1493,6 +1493,7 @@ void showDemo() {
dialog::addBreak(50);
dialog::addItem(XLAT("play"), 'f');
dialog::addItem(XLAT("tutorial"), 't');
dialog::addItem(XLAT("help"), 'h'); dialog::lastItem().keycaption += " / F1";
dialog::addItem(XLAT("toggle high detail"), 'a');
dialog::addBreak(100);
@ -1521,6 +1522,11 @@ void handleDemoKey(int sym, int uni) {
else restartGame();
cmode = emNormal;
}
else if(sym == 't') {
firstland = laIce;
if(!tour::on) restartGame('T');
cmode = emNormal;
}
else if(sym == 't') {
firstland = laTemple;
if(!tactic::on) restartGame('t');

File diff suppressed because it is too large Load Diff

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@ -178,8 +178,11 @@ void addedge(int i, int j, edgeinfo *ei) {
else addedge0(i, j, ei);
}
vector<edgeinfo*> edgeinfos;
void addedge(int i, int j, double wei, bool subdiv) {
edgeinfo *ei = new edgeinfo;
edgeinfos.push_back(ei);
ei->i = i;
ei->j = j;
ei->weight = wei;
@ -263,59 +266,67 @@ int readLabel(FILE *f) {
return getid(xlabel);
}
void readAnyGraph(string fn) {
init(); kind = kAnyGraph;
FILE *f = fopen((fn + "-coordinates.txt").c_str(), "rt");
if(!f) {
printf("Missing file: %s-coordinates.txt\n", fname);
exit(1);
}
printf("Reading coordinates...\n");
char buf[100];
double x; int N;
int err;
err = fscanf(f, "%s%s%s%s%d%lf%lf%lf", buf, buf, buf, buf, &N, &x, &x, &x);
if(err < 8) { printf("Error: incorrect format of the first line\n"); exit(1); }
vdata.resize(N);
while(true) {
int id = readLabel(f);
if(id < 0) break;
vertexdata& vd(vdata[id]);
vd.name = its(id);
vd.cp = colorpair(dftcolor);
double r, alpha;
int err = fscanf(f, "%lf%lf", &r, &alpha);
if(err < 2) { printf("Error: incorrect format of r/alpha\n"); exit(1); }
namespace anygraph {
double R, alpha, T;
vector<pair<double, double> > coords;
transmatrix h = spin(alpha * 2 * M_PI / 360) * xpush(r);
createViz(id, currentmap->gamestart(), h);
}
fclose(f);
void read(string fn, bool subdiv = true) {
init(); kind = kAnyGraph;
FILE *f = fopen((fn + "-coordinates.txt").c_str(), "rt");
if(!f) {
printf("Missing file: %s-coordinates.txt\n", fname);
exit(1);
}
printf("Reading coordinates...\n");
char buf[100];
int N;
int err;
err = fscanf(f, "%s%s%s%s%d%lf%lf%lf", buf, buf, buf, buf, &N,
&anygraph::R, &anygraph::alpha, &anygraph::T);
if(err < 8) { printf("Error: incorrect format of the first line\n"); exit(1); }
vdata.reserve(N);
while(true) {
int id = readLabel(f);
if(id < 0) break;
vertexdata& vd(vdata[id]);
vd.name = its(id);
vd.cp = colorpair(dftcolor);
double r, alpha;
int err = fscanf(f, "%lf%lf", &r, &alpha);
coords.push_back(make_pair(r, alpha));
if(err < 2) { printf("Error: incorrect format of r/alpha\n"); exit(1); }
f = fopen((fn + "-links.txt").c_str(), "rt");
if(!f) {
printf("Missing file: %s-links.txt\n", fname);
exit(1);
transmatrix h = spin(alpha * 2 * M_PI / 360) * xpush(r);
createViz(id, currentmap->gamestart(), h);
}
fclose(f);
f = fopen((fn + "-links.txt").c_str(), "rt");
if(!f) {
printf("Missing file: %s-links.txt\n", fname);
exit(1);
}
printf("Reading links...\n");
int qlink = 0;
while(true) {
int i = readLabel(f), j = readLabel(f);
if(i == -1 || j == -1) break;
addedge(i, j, 0, subdiv);
if(qlink % 10000 == 0) printf("%d\n", qlink);
qlink++;
}
fclose(f);
printf("Rebasing...\n");
for(int i=0; i<size(vdata); i++) {
if(i % 10000 == 0) printf("%d/%d\n", i, size(vdata));
if(vdata[i].m) virtualRebase(vdata[i].m, true);
}
printf("Done.\n");
}
printf("Reading links...\n");
int qlink = 0;
while(true) {
int i = readLabel(f), j = readLabel(f);
if(i == -1 || j == -1) break;
addedge(i, j, 0, true);
if(qlink % 10000 == 0) printf("%d\n", qlink);
qlink++;
}
fclose(f);
printf("Rebasing...\n");
for(int i=0; i<size(vdata); i++) {
if(i % 10000 == 0) printf("%d/%d\n", i, size(vdata));
if(vdata[i].m) virtualRebase(vdata[i].m, true);
}
printf("Done.\n");
}
namespace tree {
@ -1217,6 +1228,9 @@ void close() {
vdata.clear();
labeler.clear();
legend.clear();
for(int i=0; i<size(edgeinfos); i++) delete edgeinfos[i];
edgeinfos.clear();
anygraph::coords.clear();
on = false;
}
@ -1300,7 +1314,7 @@ int readArgs() {
// this visualizes the data from: https://hpi.de/friedrich/research/hyperbolic
else if(argis("-graph")) {
PHASE(3); shift(); readAnyGraph(args());
PHASE(3); shift(); anygraph::read(args());
}
// draw spirals

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@ -2,7 +2,7 @@
# set the version numbers in hyper.rc automatically
export VER=`grep "#define VER " hyper.cpp | sed "s/#define VER \"//" | sed "s/\"//"`
#export VERNUM=`grep "#define VERNUM " hyper.cpp | sed "s/#define VERNUM //" | sed "s/^\(.\)\(.\)\(.\)\(.\)$/\1.\2.\4.\3/"`
VERNUM=9,4,0,6
VERNUM=9,4,0,7
#VERNUM=8.1.7.0
#echo $VERNUM
sed "s/\"ProductVersion\", \"\(.*\)\"/\"ProductVersion\", \"$VER\"/" -i hyper.rc

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@ -3034,11 +3034,16 @@ bool drawMonster(const transmatrix& V, cell *c, const transmatrix*& Vboat, trans
return false;
}
void clearMemory() {
void clearMonsters() {
for(mit it = monstersAt.begin(); it != monstersAt.end(); it++)
delete(it->second);
for(int i=0; i<size(active); i++) delete active[i];
monstersAt.clear();
active.clear();
}
void clearMemory() {
clearMonsters();
gmatrix.clear();
curtime = 0;
nextmove = 0;

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@ -864,6 +864,7 @@ namespace gamestack {
heptspin viewctr;
transmatrix View;
eGeometry geometry;
bool shmup;
bool hepta;
};
@ -882,6 +883,7 @@ namespace gamestack {
gdn.viewctr = viewctr;
gdn.View = View;
gdn.geometry = geometry;
gdn.shmup = shmup::on;
gdn.hepta = purehepta;
gd.push_back(gdn);
}
@ -894,6 +896,8 @@ namespace gamestack {
View = gdn.View;
geometry = gdn.geometry;
purehepta = gdn.hepta;
if(shmup::on) shmup::clearMonsters();
shmup::on = gdn.shmup;
resetGeometry();
gd.pop_back();
bfs();

207
tour.cpp
View File

@ -1,4 +1,5 @@
// work in progress
// Hyperbolic Rogue -- the Tutorial/presentation
// Copyright (C) 2011-2017 Zeno Rogue, see 'hyper.cpp' for details
namespace tour {
@ -10,16 +11,24 @@ string tourhelp;
int currentslide;
static struct { const char *name; int id; const char *help; } slides[] = {
{"Introduction", 10,
#define LEGAL_NONE 0
#define LEGAL_UNLIMITED 1
#define LEGAL_HYPERBOLIC 2
#define LEGAL_ANY 3
#define LEGAL_NONEUC 4
static struct { const char *name; int id; int legal; const char *help; } slides[] = {
{"Introduction", 10, LEGAL_ANY,
"This tutorial is mostly aimed to show what is "
"special about the geometry used by HyperRogue. "
"It also shows the basics of gameplay, and "
"how is it affected by geometry.\n\n"
"Press Enter to go to the next slide, or ESC to see a "
"You decide when you want to stop playing with the "
"current \"slide\" and go to the next one, by pressing Enter. You can also "
"press ESC to see a "
"menu with other options."
},
{"Basics of gameplay", 11,
{"Basics of gameplay", 11, LEGAL_ANY,
"The game starts in the Icy Lands. Collect the Ice Diamonds "
"(press F1 if you do not know how to move). "
"After you collect many of them, monsters will start to pose a challenge.\n"
@ -31,14 +40,14 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"wants -- for example, in this slide, you can press '5' to get "
"lots of Ice Diamonds quickly."
},
{"Hypersian Rug model", 21,
{"Hypersian Rug model", 21, LEGAL_HYPERBOLIC,
"New players think that the action of HyperRogue takes place on a sphere. "
"This is not true -- the next slide will show the surface HyperRogue "
"actually takes place on.\n\n"
"Use arrow keys to rotate the model, and Page Up/Down to zoom.\n\n"
"If you do not see anything, press '5' to try a safer renderer."
},
{"Expansion", 22,
{"Expansion", 22, LEGAL_ANY,
"The next slide shows the number of cells in distance 1, 2, 3, ... from you. "
"It grows exponentially: there are more than 10^100 cells "
"in radius 1000 around you, and you will move further away during the game!\n\n"
@ -52,7 +61,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"infinite world. There are almost no permanent upgrades; collecting treasures "
"brings you benefits, but trying to get too many of the same kind is extremely dangerous."
},
{"Tiling and Tactics", 23,
{"Tiling and Tactics", 23, LEGAL_ANY,
"The tactics of fighting simple monsters, such as the Yetis from the Icy Lands, "
"might appear shallow, but hyperbolic geometry is essential even there. "
"In the next slide, you are attacked by two monsters at once. "
@ -60,18 +69,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"running away in a straight line. "
"Press '2' to try the same in the Euclidean world -- it is impossible."
},
{"Straight Lines", 24,
"Hyperbolic geometry has been created by 19th century mathematicians who "
{"Straight Lines", 24, LEGAL_ANY,
"Hyperbolic geometry has been discovered by the 19th century mathematicians who "
"wondered about the nature of paralellness. Take a line L and a point A. "
"Can a world exist where there is more than one line passing through A "
"which does not cross L?\n\n"
"The Icy Land will be very dangerous if you have lots of Ice Diamonds -- "
"lots of Yetis and Ice Wolves hunting you! But the other lands, where "
"you have no treasures yet, will still be (relatively) safe.\n\n"
"Wander further, and you should find Crossroads quickly -- "
"the Great Walls are straight lines, and indeed, they work differently than in "
"Euclidean. On the other side of Great Walls, you see other lands -- "
"there are about 50 lands in HyperRogue, based "
"on different mechanics and aspects of hyperbolic geometry."
},
{"Running Dogs", 25,
{"Running Dogs", 25, LEGAL_ANY,
"To learn more about straight lines, "
"wander further, and you should find the Land of Eternal Motion. "
"Try to run in a straight line, with a Running Dog next to you. "
@ -80,7 +92,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"in a straight line, and the Running Dog has to run in a curve "
"called an equidistant."
},
{"Equidistants", 27,
{"Equidistants", 27, LEGAL_ANY,
"Equidistants are curves which are at some fixed distance from a "
"straight line. Some lands in HyperRogue are based on equidistants; "
"you should see them after wandering a bit more.\n\n"
@ -88,14 +100,14 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"but we do not recommend going deep into the Dungeon or the Ocean -- "
"getting back might be difficult."
},
{"Circles", 26,
{"Circles", 26, LEGAL_ANY,
"Circles are strange in hyperbolic geometry too. "
"Look for the Castle of Camelot in the Crossroads; "
"the Round Table inside is a circle of radius 28. "
"Finding its center is a difficult challenge.\n\n"
"Press '5' to cheat by seeing the smaller circles too."
},
{"Horocycles", 28,
{"Horocycles", 28, LEGAL_ANY,
"Horocycles are similar to circles, but you cannot reach their center at all -- "
"they can be understood as limit circles of infinite radius centered in some point "
"in infinity (also called an ideal point).\n\n"
@ -103,7 +115,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"Each circle of columns is actually a horocycle. Horocycles in a given "
"temple are concentric, and there is an infinite number of them."
},
{"Half-plane model", 47,
{"Half-plane model", 47, LEGAL_HYPERBOLIC,
"The game is normally displayed in the so called Poincaré disk model, "
"which is a kind of a map of the infinite hyperbolic world. "
"There are many projections of Earth, but since Earth is curved, "
@ -112,7 +124,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"The next slide shows another model, called the Poincaré upper half-plane model. In this model, "
"horocycles centered at one specific ideal point are drawn as straight lines."
},
{"Curvature", 29,
{"Curvature", 29, LEGAL_ANY,
"Now, go to the Burial Grounds and find an Orb of the Sword. The Sword appears to "
"always be facing in the same direction whatever you do, and it appears that "
"you have to rotate the sword to excavate the treasures; "
@ -122,21 +134,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"This is related to the fact that the world of HyperRogue is curved, and "
"the sum of angles in a triangle is not equal to 180 degrees."
},
{"Periodic patterns", 30,
{"Periodic patterns", 30, LEGAL_UNLIMITED,
"Hyperbolic geometry yields much more interesting periodic patterns "
"than Euclidean."
},
{"Periodic patterns: application", 31,
{"Periodic patterns: application", 31, LEGAL_ANY,
"Many lands in HyperRogue are based around periodic patterns. "
"For example, both Zebra and Windy Plains are based on the pattern "
"shown in the previous slide. "
"Such lands often have tree-like nature."
},
{"Fractal landscapes", 32,
{"Fractal landscapes", 32, LEGAL_UNLIMITED,
"On the following slide, the colors change smoothly in the whole infinite world. "
"Again, this works better than in Euclidean geometry."
},
{"Fractal landscapes: application", 33,
{"Fractal landscapes: application", 33, LEGAL_ANY,
"This is applied in HyperRogue to create landscapes, such as the chasms in the "
"land of Reptiles or the Dragon Chasms, which you should find quickly. "
"Also in the Dragon Chasms, you can find a Baby Tortoise, and try to find "
@ -146,7 +158,7 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"the color in Galápagos is, the more aspects of the tortoises in the given "
"area are matching."
},
{"Poincaré Ball model", 41,
{"Poincaré Ball model", 41, LEGAL_HYPERBOLIC,
"The Poincaré disk model is a model of a hyperbolic *plane* -- you "
"might wonder why are the walls rendered in 3D then.\n\n"
"HyperRogue actually assumes that the floor level is an equidistant surface "
@ -156,21 +168,21 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"This is shown on the next slide, in the Poincaré ball model, which is "
"the 3D analog of the Poincaré disk model."
},
{"Hyperboloid model", 42,
{"Hyperboloid model", 42, LEGAL_ANY,
"Let's see more models of the hyperbolic plane. "
"This model uses a hyperboloid in the Minkowski geometry; "
"it is used internally by HyperRogue."
},
{"Beltrami-Klein model", 43,
{"Beltrami-Klein model", 43, LEGAL_ANY,
"This model renders straight lines as straight, but it distorts angles."
},
{"Gans model", 44,
{"Gans model", 44, LEGAL_ANY,
"Yet another model, which corresponds to orthographic projection of the "
"sphere. Poincaré disk model, Beltrami-Klein model, and the Gans "
"model are all obtained by looking at either the hyperboloid model or an "
"equidistant surface from various distances."
},
{"Band model", 45,
{"Band model", 45, LEGAL_NONEUC,
"The band model is the hyperbolic analog of the Mercator projection of the sphere: "
"a given straight line is rendered as a straight line, and the rest of the "
"world is mapped conformally, that is, angles are not distorted. "
@ -180,11 +192,11 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"If you want, press '5' to see it rendered as a spiral, although it takes lots of time and "
"memory."
},
{"Conformal square model", 46,
{"Conformal square model", 46, LEGAL_HYPERBOLIC,
"The world can be mapped conformally to a square too."
},
#ifdef ROGUEVIZ
{"Collatz conjecture", 51,
{"Collatz conjecture", 51, LEGAL_NONE,
"Your version of HyperRogue includes RogueViz, which "
"is an adaptation of HyperRogue as a visualization tool "
"rather than a game. Hyperbolic space is great "
@ -193,9 +205,17 @@ static struct { const char *name; int id; const char *help; } slides[] = {
"The following slide is a visualization of the Collatz conjecture. "
"Press '5' for a spiral rendering of the Collatz conjecture visualization."},
#endif
{"THE END", 99,
"This is not everything you can see in HyperRogue. For example, "
"hyperbolic mazes are much fun than their Euclidean counterparts. "
{"Shoot'em up mode", 52, LEGAL_NONE,
"In the shoot'em up mode, space and time is continuous. "
"You attack by throwing knives. "
"Very fun with two players!\n\n"
"There are other special modes too which change the gameplay or "
"focus on a particular challenge."
},
{"THE END", 99, LEGAL_ANY,
"This tour shows just a small part of what you can see in the world of HyperRogue. "
"For example, "
"hyperbolic mazes are much nicer than their Euclidean counterparts. "
"Have fun exploring!\n\n"
"Press '5' to leave the tutorial mode."
}
@ -278,6 +298,7 @@ void presentation(int mode) {
if(id == 22) {
if(mode == 1) viewdists = true;
if(mode == 2) viewdists = canmove; // disable when killed
if(mode == 3) viewdists = false;
}
@ -348,6 +369,7 @@ void presentation(int mode) {
resetview();
drawthemap();
centerpc(INF);
conformal::includeHistory = false;
}
if(mode == 4) conformal::createImage(true);
}
@ -385,6 +407,11 @@ void presentation(int mode) {
rogueviz::collatz::start();
}
if(mode == 3) {
rogueviz::close();
shmup::clearMonsters();
}
if(mode == 4)
pmodel = mdBand, conformal::create(), conformal::rotation = 0,
@ -394,6 +421,16 @@ void presentation(int mode) {
#endif
if(id == 52 && mode == 1) {
firstland = cwt.c->land;
restartGame('s', true);
}
if(id == 52 && mode == 3) {
shmup::clearMonsters();
restartGame(0, false);
}
if(id == 99 && mode == 4)
restartGame('T');
}
@ -487,7 +524,7 @@ void slidehelp() {
bool handleKeyTour(int sym, int uni) {
if(sym == SDLK_RETURN && (cmode != emHelp || getid() == 10)) {
if(geometry) { restartGame(0, false); return true; }
if(geometry || purehepta) { restartGame(0, false); return true; }
if(getid() == 99) return true;
presentation(3);
currentslide++;
@ -496,7 +533,7 @@ bool handleKeyTour(int sym, int uni) {
return true;
}
if(sym == SDLK_BACKSPACE) {
if(geometry) { restartGame(0, false); return true; }
if(geometry || purehepta) { restartGame(0, false); return true; }
if(currentslide == 0) { slidehelp(); return true; }
presentation(3);
currentslide--;
@ -505,9 +542,51 @@ bool handleKeyTour(int sym, int uni) {
return true;
}
if(sym == '1' || sym == '2' || sym == '3') {
if(geometry) {
restartGame(0, false); return true;
int legal = slides[currentslide].legal;
if(legal == 0) {
addMessage(XLAT("You cannot change geometry in this slide."));
return true;
}
if(legal == 1 && sym == '1') {
addMessage(XLAT("This does not work in bounded geometries."));
return true;
}
if(legal == 4 && sym == '2') {
addMessage(XLAT("This does not work in Euclidean geometry."));
return true;
}
if(legal == 2 && sym != '3') {
addMessage(XLAT("This works only in hyperbolic geometry."));
return true;
}
if(sym == '2') {
bool ok = cwt.c->land == laCanvas;
for(int i=0; i<LAND_EUC; i++) if(land_euc[i] == cwt.c->land) ok = true;
if(!ok) {
addMessage(XLAT("This land has no Euclidean version."));
return true;
}
}
if(sym == '1') {
bool ok = cwt.c->land == laCanvas;
for(int i=0; i<LAND_SPH; i++) if(land_sph[i] == cwt.c->land) ok = true;
if(!ok) {
addMessage(XLAT("This land has no spherical version."));
return true;
}
}
if(geometry || purehepta) {
restartGame(0, false);
if(getid() == 45) conformal::create();
return true;
}
if(getid() == 45) conformal::clear();
if(sym == '1') targetgeometry = gSphere;
if(sym == '2') targetgeometry = gEuclid;
firstland = euclidland = cwt.c->land;
@ -515,8 +594,21 @@ bool handleKeyTour(int sym, int uni) {
return true;
}
if(sym == '4') {
cmode = emNormal;
if(items[itOrbTeleport]) goto give_aether;
items[itOrbTeleport] = 1;
canmove = true;
checkmove();
if(!canmove) {
if(items[itOrbAether]) goto give_flash;
give_aether:
items[itOrbAether] = 10;
checkmove();
if(!canmove) {
give_flash:
activateFlash();
canmove = true;
}
}
return true;
}
if(sym == '5') {
@ -542,8 +634,10 @@ bool handleKeyTour(int sym, int uni) {
else addMessage("Help texts disabled.");
return true;
}
if(sym == '8')
if(sym == '8') {
conformal::includeHistory = !conformal::includeHistory;
return true;
}
return false;
}
@ -556,6 +650,47 @@ bool quickfind(eLand l) {
return false;
}
bool showland(eLand l) {
int id = getid();
if(id == 10 || id == 11) return l == laIce;
if(id == 21 || id == 22) return l == laIce;
if(id == 23) return l == laCanvas;
if(id == 24) return l == laCrossroads || l == laIce;
if(id == 25) return l == laCrossroads || l == laMotion;
if(id == 26) return l == laCrossroads || l == laCamelot;
if(id == 27)
return l == laCrossroads || l == laDungeon || l == laOcean || l == laIvoryTower || l == laEndorian;
if(id == 28)
return l == laCrossroads || l == laRlyeh || l == laTemple;
if(id == 29)
return l == laCrossroads || l == laBurial;
if(id == 30) return l == laCanvas;
if(id == 31)
return
l == laCrossroads ||
l == laZebra || l == laWhirlwind || l == laPalace || l == laPrairie ||
l == laEmerald || l == laWineyard || l == laPower;
if(id == 32) return l == laCanvas;
if(id == 33)
return l == laCrossroads || l == laReptile || l == laDragon || l == laTortoise;
return true;
}
void checkGoodLand(eLand l) {
if(!showland(l) && texts) {
help = XLAT(
"This tutorial is different than most other game tutorials -- "
"you are not forced to do anything, and you can go wherever you want.\n\n"
"However, %the1 is not what we are talking about now. "
"We will not explain this land at the moment, and you could ponentially "
"get lost there.\n\n"
"Remember that you can get to the next slide by pressing Enter.",
l
);
cmode = emHelp;
}
}
void start() {
currentslide = 0;
vid.scale = 1;

View File

@ -789,7 +789,7 @@ int newmodecode = 254;
int modecode() {
#ifndef NOSAVE
if(anticheat::tampered || cheater) return 6;
if(anticheat::tampered || cheater || tour::on) return 6;
if(quotient) return 6;
#endif
int xcode = 0;