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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-04-13 05:41:22 +00:00

Commit Graph

  • 9a21401b9c item/monster icons in 3d Zeno Rogue 2019-05-12 14:35:14 +02:00
  • 79f36c6f49 2d3d:: fixed displaying other selves in shmup Zeno Rogue 2019-05-11 23:56:47 +02:00
  • 221ba3f01d racing:: disabled rotation with mouse in 2D3D Zeno Rogue 2019-05-11 23:56:24 +02:00
  • 7669633fbf no godir change if no movement (just in case) Zeno Rogue 2019-05-11 23:55:57 +02:00
  • eec99b96df 2d3d:: adjusted racing Zeno Rogue 2019-05-11 23:55:37 +02:00
  • 2744973b8b fixed radar Zeno Rogue 2019-05-11 23:55:08 +02:00
  • d994c92ab6 fixed centering in racing Zeno Rogue 2019-05-11 23:55:02 +02:00
  • 0c3b26c997 2d3d:: gridline used by linepatterns Zeno Rogue 2019-05-11 23:53:16 +02:00
  • 53e8006e75 2D3D:: fixed leg movement Zeno Rogue 2019-05-11 23:52:37 +02:00
  • 44194bd354 centering/TPP/camera cleanup Zeno Rogue 2019-05-11 23:52:18 +02:00
  • 5fbdeaa89d 2d3d:: inertia movement now takes rotation into account Zeno Rogue 2019-05-11 20:15:30 +02:00
  • d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable Zeno Rogue 2019-05-11 20:15:09 +02:00
  • 26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space Zeno Rogue 2019-05-11 19:44:58 +02:00
  • 6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) Zeno Rogue 2019-05-11 19:44:33 +02:00
  • d5dc3f2176 refactored grid, and made it display nicely in 2d3d Zeno Rogue 2019-05-11 19:43:46 +02:00
  • bb63fcdcda refactored first_cell_to_draw so that it is changed in one place Zeno Rogue 2019-05-11 19:42:30 +02:00
  • c1d002be6c 3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps Zeno Rogue 2019-05-11 17:22:26 +02:00
  • 216cd868af 3d optimization:: do not draw back walls (not only in horo) Zeno Rogue 2019-05-11 17:21:41 +02:00
  • 029b0e9d6c 3d: fixed transparent walls between lands Zeno Rogue 2019-05-11 17:21:17 +02:00
  • 8388a448e7 3d:: an option to limit cell generation Zeno Rogue 2019-05-11 17:20:57 +02:00
  • 16c4108a8d 3d:: fixed transparent walls Zeno Rogue 2019-05-11 16:49:12 +02:00
  • 7ce12ef63b factored 'addradar' function Zeno Rogue 2019-05-11 15:47:34 +02:00
  • 3b8e541a1a 3d:: removed debug from adjust_eye Zeno Rogue 2019-05-11 15:24:36 +02:00
  • 063e4e35c2 no more need_reset_geometry after make_floor_textures -- it will be done anyway Zeno Rogue 2019-05-11 15:22:35 +02:00
  • 22ce25c396 export ptick Zeno Rogue 2019-05-11 15:22:00 +02:00
  • 889bf3448c 2d3d:: no more mirror markers Zeno Rogue 2019-05-11 15:21:48 +02:00
  • 40670dc47f 2d3d:: fixed placement of skeletal feet Zeno Rogue 2019-05-11 15:21:30 +02:00
  • 534663e663 3d:: using models not walls for worms Zeno Rogue 2019-05-11 15:20:34 +02:00
  • 45b7188869 2d3d:: sword markers on the floor level Zeno Rogue 2019-05-11 15:19:32 +02:00
  • 6fe6db3d48 3d:: fixed cellgfxdist in 3D Zeno Rogue 2019-05-11 15:16:08 +02:00
  • c90eeccbbe fixed random_spin() (wrong multiplication order) Zeno Rogue 2019-05-11 15:15:28 +02:00
  • 00b601b1de 2d3d:: no more matrix/unmappable warnings Zeno Rogue 2019-05-11 15:13:55 +02:00
  • 73f53b93a8 3d:: correct eyes Zeno Rogue 2019-05-11 15:11:55 +02:00
  • 61a2c1a69e 2d3d:: slime model Zeno Rogue 2019-05-11 15:10:43 +02:00
  • 51030e87aa 3d:: do not draw cells outside of view Zeno Rogue 2019-05-11 15:06:48 +02:00
  • e1d30d1a2f 3d:: do not hide that many items close to cursor Zeno Rogue 2019-05-11 15:06:03 +02:00
  • 798f4b54f7 3d:: nicer effects for orbs Zeno Rogue 2019-05-11 15:04:54 +02:00
  • 2c98f9dcf6 3d:: correct icosahedron Zeno Rogue 2019-05-11 15:01:21 +02:00
  • bd449f5e0e 2d3d:: fixed armor Zeno Rogue 2019-05-11 15:01:09 +02:00
  • 0dc552bac4 2d3d:: remove 3D options from the menu if not available Zeno Rogue 2019-05-11 08:19:38 +02:00
  • eb822f195b 11.0u and the fix to ocean/rrv Zeno Rogue 2019-05-11 08:19:02 +02:00
  • a4fdaac4ab fixup to chasmifyPoly Zeno Rogue 2019-05-10 04:03:19 +02:00
  • 152ca6aacf sanity checked the matrices in swapmatrix Zeno Rogue 2019-05-10 04:03:07 +02:00
  • d9754ec57c added some missing 'override' Zeno Rogue 2019-05-10 04:02:37 +02:00
  • c435afbe59 11.0t Zeno Rogue 2019-05-10 03:27:25 +02:00
  • 85aa80f395 flushes to prevent distorted graphics in web version Zeno Rogue 2019-05-10 03:26:09 +02:00
  • d07e6eb386 2d3d:: missing guards Zeno Rogue 2019-05-10 03:16:40 +02:00
  • 70cd6c0669 2d3d:: fan fix Zeno Rogue 2019-05-10 03:11:52 +02:00
  • ec3599ed71 3d:: bugs Zeno Rogue 2019-05-10 03:11:01 +02:00
  • 1e64d4e220 2d3d:: no sidewalls if no qfi.fshape Zeno Rogue 2019-05-10 02:52:04 +02:00
  • b1663671bd 2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords Zeno Rogue 2019-05-10 02:51:33 +02:00
  • dc036e7c7b 2d3d:: seeps display Zeno Rogue 2019-05-10 02:48:51 +02:00
  • b712bbb444 2d3d:: disabled special floor graphics for Emerald Mine Zeno Rogue 2019-05-10 02:46:16 +02:00
  • 8b018dd59d 2d3d:: graphics for branches, barrels, and firetraps Zeno Rogue 2019-05-10 02:45:33 +02:00
  • be032e0f03 2d3d:: trap markers Zeno Rogue 2019-05-10 02:43:30 +02:00
  • 5de099e921 2d3d:: fan graphics Zeno Rogue 2019-05-10 02:43:07 +02:00
  • 8046de11bd 3d:: disabled shSwitchDisks in 3D Zeno Rogue 2019-05-10 02:42:08 +02:00
  • e20868dd19 2d3d:: fixed walls next to trees Zeno Rogue 2019-05-10 02:41:46 +02:00
  • 684480ccaf 2d3d:: colored rose scent Zeno Rogue 2019-05-10 02:41:14 +02:00
  • f2b0f33496 2d3d:: fixed Field Pattern Zeno Rogue 2019-05-10 02:40:44 +02:00
  • f491e3ce99 no more hiding the boat under the player Zeno Rogue 2019-05-10 01:51:50 +02:00
  • 9dae2f4438 2d3d:: proper placement of Big Carpet, Reptiles and Trihepta Special Zeno Rogue 2019-05-10 01:51:30 +02:00
  • 14e9ebec57 cones for bonfires, fires, thumpers, and sea buoys Zeno Rogue 2019-05-10 01:31:34 +02:00
  • b6c8727e1f 2d3d:: boats Zeno Rogue 2019-05-10 01:28:18 +02:00
  • dbb8857a39 2d3d:: cone graphics for trees etc. Zeno Rogue 2019-05-10 01:24:16 +02:00
  • 13f3f49db9 2d3d:: fixed the placement of monsters (including PC view) on rock levels etc. Zeno Rogue 2019-05-10 01:03:53 +02:00
  • 563303acca 2d3d:: fixed cloaks Zeno Rogue 2019-05-10 01:03:11 +02:00
  • 41e868a795 2d3d:: fixed levels of various stuff Zeno Rogue 2019-05-10 01:02:10 +02:00
  • d3b2d7f371 2d3d:: fixed INFDEEP on sphere Zeno Rogue 2019-05-10 01:01:05 +02:00
  • 8bcf1c2b74 shark position Zeno Rogue 2019-05-10 00:58:43 +02:00
  • c297bbf52a 2d3d:: compass Zeno Rogue 2019-05-10 00:56:02 +02:00
  • 7255cb4e0d 2d3d:: worm graphics Zeno Rogue 2019-05-10 00:53:07 +02:00
  • ef4d673196 2d3d:: precise halfmirrors Zeno Rogue 2019-05-09 23:11:01 +02:00
  • 01207a0e87 2d3d:: fixed DIM to WDIM in landgen.cpp Zeno Rogue 2019-05-09 23:06:11 +02:00
  • 0ecd8a058a 2d3d:: fixed crash when setting subprio Zeno Rogue 2019-05-09 23:05:36 +02:00
  • 7abbd6c07a 2d3d:: added missing normalize and memory fix to chasmifyPoly Zeno Rogue 2019-05-09 22:24:42 +02:00
  • 360f95ce43 2d3d:: adjusted shmup to reversed Z Zeno Rogue 2019-05-09 21:55:17 +02:00
  • 55d7678c99 2D3D:: Hall of Mirrors Zeno Rogue 2019-05-09 21:53:00 +02:00
  • f652e6139c 2D3D:: fixed Y/Z orientation Zeno Rogue 2019-05-09 19:45:20 +02:00
  • fb6a0829a2 2d3d:: switch_fpp() now sets good defaults in spherical Zeno Rogue 2019-05-09 19:15:00 +02:00
  • 2736c89563 2d3d:: fog effect is now configurable Zeno Rogue 2019-05-09 19:14:40 +02:00
  • da49e6c8de 2d3d:: textures on sidewalls Zeno Rogue 2019-05-09 17:54:30 +02:00
  • d89fb49e13 refactured 'texture_order' as a separate function Zeno Rogue 2019-05-09 17:20:31 +02:00
  • 80ce15ded9 3d menu:: no more incorrect errors; change camera position right away in 2d3d Zeno Rogue 2019-05-09 17:04:37 +02:00
  • d1846f9325 better cell-cursors; bad cell-cursors removed Zeno Rogue 2019-05-09 17:03:28 +02:00
  • 9c1efae2f6 2d3d:: mouse reading Zeno Rogue 2019-05-09 17:02:50 +02:00
  • 0a4ccb2b5c 2d3d:: no more player hiding if camera > 0 Zeno Rogue 2019-05-09 17:01:29 +02:00
  • 2acfd99d17 refactored switch_* functions (fpp/tpp/always3) Zeno Rogue 2019-05-09 17:01:08 +02:00
  • 5ab7249afd horopoint cleanup in 2D Zeno Rogue 2019-05-09 17:00:05 +02:00
  • 9946ceb877 fixed circle drawing Zeno Rogue 2019-05-09 16:58:42 +02:00
  • 87c436b8cb 2d3d:: fixed some 3d model elements Zeno Rogue 2019-05-09 16:58:18 +02:00
  • 757a154399 2d3d:: shapes such as shFloor are now full Zeno Rogue 2019-05-09 01:40:29 +02:00
  • 450739b133 2D3D: switch without changing the display Zeno Rogue 2019-05-09 01:39:32 +02:00
  • f675c08e7e fixed eyes a bit Zeno Rogue 2019-05-08 23:36:20 +02:00
  • db51c896ae 2d3d:: shmup Zeno Rogue 2019-05-08 22:48:59 +02:00
  • 6a7c1438eb 2D3D:: Archimedean no longer crashes after changing Zeno Rogue 2019-05-08 21:09:22 +02:00
  • 2d79243ca2 2D3D:: 3D particles Zeno Rogue 2019-05-08 20:41:18 +02:00
  • 4175c61486 fixed pushdown Zeno Rogue 2019-05-08 20:40:41 +02:00
  • ca54c5cdfd fixed INFDEEP Zeno Rogue 2019-05-08 20:40:23 +02:00
  • aa8d4965e4 some more DIM->WDIM/GDIM fixes Zeno Rogue 2019-05-08 20:16:10 +02:00