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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-06-23 04:48:49 +00:00

Commit Graph

  • 995fea41b4 better point placing in 3D modeller Zeno Rogue 2019-05-15 17:38:49 +02:00
  • 22d5a2b578 3D: add items to radar even if user-shaped or hidden Zeno Rogue 2019-05-15 17:35:11 +02:00
  • 969cc76f6d fixed some issues with 'cells_generated_limit' Zeno Rogue 2019-05-15 15:49:09 +02:00
  • 295f0bc388 2D3D:: irregular maps Zeno Rogue 2019-05-15 15:20:37 +02:00
  • 323bd659c8 reverted reverse_transparent_walls Zeno Rogue 2019-05-15 15:05:11 +02:00
  • 53ecff6c00 Thumpers activated by Bulls are no longer permanent Zeno Rogue 2019-05-15 15:01:47 +02:00
  • 5fed2d84ee correct transparent wall ordering in S^3 [untested] Zeno Rogue 2019-05-15 14:43:09 +02:00
  • 923d94e463 fixed 'help for keyboard users' Zeno Rogue 2019-05-15 14:27:44 +02:00
  • 0c82bb64f0 added set_depthwrite when clearing depth in spherical Zeno Rogue 2019-05-15 14:21:36 +02:00
  • 5330491876 Terracotta Warrior statues flashed or shocked now count as kills Zeno Rogue 2019-05-15 14:21:16 +02:00
  • e4ebb66521 Terracotta Warriors now display time Zeno Rogue 2019-05-15 14:20:11 +02:00
  • 927592caa3 replaced cview() with actual_view_transform * View in ggmatrix to prevent infinite loop Zeno Rogue 2019-05-15 14:19:39 +02:00
  • 8c2b717223 monster orientation is now modelled in non-orientable geometries Zeno Rogue 2019-05-15 14:19:19 +02:00
  • 5353a82ebf Terracotta Warriors now turn into slimes when slimed Zeno Rogue 2019-05-15 13:20:26 +02:00
  • 66b73648d5 2D3D:: in elliptic, draw only the correct orientation Zeno Rogue 2019-05-15 12:41:02 +02:00
  • b9fa90cafb 2D3D:: better radar in Euclidean Zeno Rogue 2019-05-15 11:16:35 +02:00
  • dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general Zeno Rogue 2019-05-15 11:13:23 +02:00
  • 1769f65ddb 2D3D:: gravity particles Zeno Rogue 2019-05-15 10:51:46 +02:00
  • 6aeba2d906 fixed glDepthMask and thus shadows Zeno Rogue 2019-05-15 10:49:54 +02:00
  • 32c43f7dd9 fixed Burial Grounds unlock rule Zeno Rogue 2019-05-15 10:22:35 +02:00
  • b27b33052d {5,3} and {4,3} elliptic did not work Zeno Rogue 2019-05-15 10:22:25 +02:00
  • 3e7b29a188 3D:: fixed how elliptic geometry works Zeno Rogue 2019-05-15 10:22:13 +02:00
  • 6e92cba9fe 2D3D:: fixed a crash in Euclidean+Archimedean+2.5D Zeno Rogue 2019-05-15 09:38:11 +02:00
  • e2ef8932fa 3D:: disabled backwall optimization in sphere Zeno Rogue 2019-05-15 09:37:49 +02:00
  • a7172eba42 fixed potential crashes in GP? Zeno Rogue 2019-05-15 09:37:36 +02:00
  • 276c47d7ff 2D3D:: fixed radar in Euclidean Zeno Rogue 2019-05-15 09:36:44 +02:00
  • 24b66d6fd5 2D3D: fixed Goldberg Zeno Rogue 2019-05-15 09:36:25 +02:00
  • 94eaca0f42 11.0v Zeno Rogue 2019-05-15 09:33:35 +02:00
  • 79de14b649 fixed problems with Euclidean [move before] Zeno Rogue 2019-05-15 09:34:40 +02:00
  • e5d6278ab1 disabled set_depthwrite since it has weird results Zeno Rogue 2019-05-13 17:17:24 +02:00
  • 1573c0daef some more missing overrides Zeno Rogue 2019-05-13 17:17:05 +02:00
  • 148161c07d 3D:: fixes in racing::set_view() Zeno Rogue 2019-05-13 17:16:54 +02:00
  • 8206812413 3D:: draw_radar adjusted for non-hyperbolic geometries Zeno Rogue 2019-05-13 17:16:37 +02:00
  • 2d039c6e28 backward-compatible hread/hwrite of charstyle Zeno Rogue 2019-05-13 17:16:15 +02:00
  • 5c76509ded always clear depth, not depending on the current need Zeno Rogue 2019-05-13 17:16:04 +02:00
  • c0684ac3c8 3D:: eyepos was calculated in wrong position Zeno Rogue 2019-05-13 17:15:49 +02:00
  • d6b81ed816 do not display HiddenFromSight items on radar Zeno Rogue 2019-05-13 16:02:11 +02:00
  • 704393295f switch_fpp enables racing::player_relative Zeno Rogue 2019-05-13 16:01:52 +02:00
  • 2c7cf9704f disable 2D radar if vid.fixed_yz or straightDownSeek Zeno Rogue 2019-05-13 15:32:20 +02:00
  • b85f6e66b1 2d3d:: save always3 when saving map Zeno Rogue 2019-05-13 15:27:39 +02:00
  • 6e2cf3d2e7 fixed glDisable -> glDepthMask Zeno Rogue 2019-05-13 15:24:06 +02:00
  • d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands Zeno Rogue 2019-05-13 15:09:24 +02:00
  • 6713726975 3D:: made eyes less weird Zeno Rogue 2019-05-13 15:08:45 +02:00
  • 47ffff2e1d fixed skulls' eyes in 2D Zeno Rogue 2019-05-13 14:22:20 +02:00
  • 3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs Zeno Rogue 2019-05-13 14:22:12 +02:00
  • 1759b840d4 2D3D:: optimized wallshapes using orthogonal_move Zeno Rogue 2019-05-13 13:40:03 +02:00
  • 740cc5fbb6 2D3D:: wall shadows Zeno Rogue 2019-05-13 13:39:43 +02:00
  • 8858b137b5 3D:: fixed the radar in 3D to use the 3D version Zeno Rogue 2019-05-13 13:19:58 +02:00
  • 653e0cd442 3D:: walls on radar only in 2D3D Zeno Rogue 2019-05-13 13:19:39 +02:00
  • 866b3075a4 3D:: disabled backwall optimization in quotient spaces Zeno Rogue 2019-05-13 13:19:25 +02:00
  • f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models Zeno Rogue 2019-05-13 13:18:55 +02:00
  • 21f801d691 Hypersian Rug forbidden when using 3D engine Zeno Rogue 2019-05-13 12:59:49 +02:00
  • 175c061ab4 2d3d:: shadows Zeno Rogue 2019-05-13 09:34:22 +02:00
  • b63f8a3c4d 3D:: disabled the Thumper animation Zeno Rogue 2019-05-13 08:59:53 +02:00
  • df3e21b310 debug cleanup Zeno Rogue 2019-05-13 01:57:40 +02:00
  • 402b6aa0ad improved armor models; head lower; configurable human eye color Zeno Rogue 2019-05-12 21:09:27 +02:00
  • 5d9ff8b625 3d:: redone ratling head Zeno Rogue 2019-05-12 20:11:17 +02:00
  • de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d Zeno Rogue 2019-05-12 20:11:05 +02:00
  • 5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar Zeno Rogue 2019-05-12 20:10:49 +02:00
  • dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers Zeno Rogue 2019-05-12 20:10:01 +02:00
  • 33e42d9ed6 2d3d:: rat tail level Zeno Rogue 2019-05-12 20:09:06 +02:00
  • f3e0e099c1 3d:: humanoid eyes (except the player) Zeno Rogue 2019-05-12 20:08:42 +02:00
  • a4e3289a98 2d3d:: correct bird levels Zeno Rogue 2019-05-12 20:06:24 +02:00
  • 10fea51f14 stricter conditions on start animations Zeno Rogue 2019-05-12 14:36:06 +02:00
  • 9a21401b9c item/monster icons in 3d Zeno Rogue 2019-05-12 14:35:14 +02:00
  • 79f36c6f49 2d3d:: fixed displaying other selves in shmup Zeno Rogue 2019-05-11 23:56:47 +02:00
  • 221ba3f01d racing:: disabled rotation with mouse in 2D3D Zeno Rogue 2019-05-11 23:56:24 +02:00
  • 7669633fbf no godir change if no movement (just in case) Zeno Rogue 2019-05-11 23:55:57 +02:00
  • eec99b96df 2d3d:: adjusted racing Zeno Rogue 2019-05-11 23:55:37 +02:00
  • 2744973b8b fixed radar Zeno Rogue 2019-05-11 23:55:08 +02:00
  • d994c92ab6 fixed centering in racing Zeno Rogue 2019-05-11 23:55:02 +02:00
  • 0c3b26c997 2d3d:: gridline used by linepatterns Zeno Rogue 2019-05-11 23:53:16 +02:00
  • 53e8006e75 2D3D:: fixed leg movement Zeno Rogue 2019-05-11 23:52:37 +02:00
  • 44194bd354 centering/TPP/camera cleanup Zeno Rogue 2019-05-11 23:52:18 +02:00
  • 5fbdeaa89d 2d3d:: inertia movement now takes rotation into account Zeno Rogue 2019-05-11 20:15:30 +02:00
  • d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable Zeno Rogue 2019-05-11 20:15:09 +02:00
  • 26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space Zeno Rogue 2019-05-11 19:44:58 +02:00
  • 6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) Zeno Rogue 2019-05-11 19:44:33 +02:00
  • d5dc3f2176 refactored grid, and made it display nicely in 2d3d Zeno Rogue 2019-05-11 19:43:46 +02:00
  • bb63fcdcda refactored first_cell_to_draw so that it is changed in one place Zeno Rogue 2019-05-11 19:42:30 +02:00
  • c1d002be6c 3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps Zeno Rogue 2019-05-11 17:22:26 +02:00
  • 216cd868af 3d optimization:: do not draw back walls (not only in horo) Zeno Rogue 2019-05-11 17:21:41 +02:00
  • 029b0e9d6c 3d: fixed transparent walls between lands Zeno Rogue 2019-05-11 17:21:17 +02:00
  • 8388a448e7 3d:: an option to limit cell generation Zeno Rogue 2019-05-11 17:20:57 +02:00
  • 16c4108a8d 3d:: fixed transparent walls Zeno Rogue 2019-05-11 16:49:12 +02:00
  • 7ce12ef63b factored 'addradar' function Zeno Rogue 2019-05-11 15:47:34 +02:00
  • 3b8e541a1a 3d:: removed debug from adjust_eye Zeno Rogue 2019-05-11 15:24:36 +02:00
  • 063e4e35c2 no more need_reset_geometry after make_floor_textures -- it will be done anyway Zeno Rogue 2019-05-11 15:22:35 +02:00
  • 22ce25c396 export ptick Zeno Rogue 2019-05-11 15:22:00 +02:00
  • 889bf3448c 2d3d:: no more mirror markers Zeno Rogue 2019-05-11 15:21:48 +02:00
  • 40670dc47f 2d3d:: fixed placement of skeletal feet Zeno Rogue 2019-05-11 15:21:30 +02:00
  • 534663e663 3d:: using models not walls for worms Zeno Rogue 2019-05-11 15:20:34 +02:00
  • 45b7188869 2d3d:: sword markers on the floor level Zeno Rogue 2019-05-11 15:19:32 +02:00
  • 6fe6db3d48 3d:: fixed cellgfxdist in 3D Zeno Rogue 2019-05-11 15:16:08 +02:00
  • c90eeccbbe fixed random_spin() (wrong multiplication order) Zeno Rogue 2019-05-11 15:15:28 +02:00
  • 00b601b1de 2d3d:: no more matrix/unmappable warnings Zeno Rogue 2019-05-11 15:13:55 +02:00
  • 73f53b93a8 3d:: correct eyes Zeno Rogue 2019-05-11 15:11:55 +02:00
  • 61a2c1a69e 2d3d:: slime model Zeno Rogue 2019-05-11 15:10:43 +02:00
  • 51030e87aa 3d:: do not draw cells outside of view Zeno Rogue 2019-05-11 15:06:48 +02:00
  • e1d30d1a2f 3d:: do not hide that many items close to cursor Zeno Rogue 2019-05-11 15:06:03 +02:00