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	Chaos variant of the Prairie
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							| @@ -168,6 +168,16 @@ void giantLandSwitch(cell *c, int d, cell *from) { | ||||
|   switch(c->land) { | ||||
|  | ||||
|     case laPrairie: // ------------------------------------------------------------- | ||||
|      | ||||
|       if(d == 7 && chaosmode) { | ||||
|         if(hrand_monster(9000) < items[itGreenGrass] - (prairie::isriver(cwt.at) ? 40 : 0)) | ||||
|           c->monst = moGadfly; | ||||
|         if(hrand_monster(100) < 5) c->monst = moSleepBull; | ||||
|         if(hrand(800) < 10) { | ||||
|           c->item = itGreenGrass; | ||||
|           }         | ||||
|         return; | ||||
|         } | ||||
|  | ||||
|     #if CAP_FIELD | ||||
|       if(d == 7) { | ||||
|   | ||||
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