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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-04-13 13:51:23 +00:00

Commit Graph

  • fa06306ef9 2D3D:: display Rose waves Zeno Rogue 2019-05-20 18:57:48 +02:00
  • 73a742119d 3D: Roses (items) did not appear Zeno Rogue 2019-05-20 18:57:29 +02:00
  • fbbe37a4c4 hall ceiling fixup: disable in other models Zeno Rogue 2019-05-20 15:31:34 +02:00
  • f08c33a8e2 3D:: added missing eyes and faces in drawMimic Zeno Rogue 2019-05-20 15:28:20 +02:00
  • 5436265311 2D3D:: Mirror Land ceiling draws halffloors correctly Zeno Rogue 2019-05-20 15:27:55 +02:00
  • f2d60f1647 sky fixup Zeno Rogue 2019-05-20 13:42:41 +02:00
  • 92a22a5e3f rug :: partially generalized to 3D (but no interesting results) Zeno Rogue 2019-05-20 13:42:32 +02:00
  • 0f783f86aa 2D3D: fixed item colors in minimap Zeno Rogue 2019-05-20 13:41:37 +02:00
  • c15e4152bf fixed the monster list of Ruined City Zeno Rogue 2019-05-20 13:41:08 +02:00
  • 8eb3fa65e2 2D3D:: skies and ceilings Zeno Rogue 2019-05-20 13:40:56 +02:00
  • 04a7e560a2 2D3D:: fixed Vineyard Zeno Rogue 2019-05-20 13:39:32 +02:00
  • 22da59782d no more bugs with some lands selected Zeno Rogue 2019-05-20 13:37:47 +02:00
  • a9f3b3d77c 11.0y Zeno Rogue 2019-05-16 18:03:31 +02:00
  • cfbb87ef91 2D3D:: in smart mode close cells are drawn (so that they appear on the radar) Zeno Rogue 2019-05-16 17:50:28 +02:00
  • 46443b3d6d drawcell_in_radar factored out Zeno Rogue 2019-05-16 17:41:37 +02:00
  • 0dff516a50 fix gadfly eye positioning Zeno Rogue 2019-05-16 17:30:04 +02:00
  • be945c3e5f 2D3D:: mouse Zeno Rogue 2019-05-16 17:29:55 +02:00
  • cdb85d5edf improved dog leg animation Zeno Rogue 2019-05-16 17:22:04 +02:00
  • fc7100bbf1 3D:: animation for all birds; fixed a crash on Butterfly drawing Zeno Rogue 2019-05-16 17:08:12 +02:00
  • dc92ff2eda 2D3D:: draw stun stars on the correct level Zeno Rogue 2019-05-16 17:07:31 +02:00
  • 63c843f30f character config now shows the character in all settings Zeno Rogue 2019-05-16 17:02:17 +02:00
  • 43e00d1b77 fixed Bull Horn shape Zeno Rogue 2019-05-16 17:01:33 +02:00
  • fc1256c896 fixed Cat Head model Zeno Rogue 2019-05-16 17:01:24 +02:00
  • 9221a532f9 guard against double-finishshape Zeno Rogue 2019-05-16 16:58:35 +02:00
  • 22837f9311 make_revolution_cut no longer leaves holes at the ends Zeno Rogue 2019-05-16 16:57:55 +02:00
  • ec621c64d2 11.0x Zeno Rogue 2019-05-16 16:57:14 +02:00
  • 16a38b7c1b 11.0w Zeno Rogue 2019-05-15 18:47:20 +02:00
  • a12b4f451e 2D3D:: Orb of Storms particles Zeno Rogue 2019-05-15 18:43:56 +02:00
  • d08cfe9f2f 2D3D:: larger items Zeno Rogue 2019-05-15 18:43:40 +02:00
  • c4469d9185 selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now Zeno Rogue 2019-05-15 18:21:32 +02:00
  • eca59e79fa removed debug Zeno Rogue 2019-05-15 17:43:19 +02:00
  • d796635dfa draw: 3d models now should appear correctly Zeno Rogue 2019-05-15 17:43:09 +02:00
  • bfb0b3f070 quicker editing of 3d models Zeno Rogue 2019-05-15 17:42:57 +02:00
  • bfdb292d5f draw: fixed color changing Zeno Rogue 2019-05-15 17:42:36 +02:00
  • 89a4daaf53 draw: change grid position in 3D Zeno Rogue 2019-05-15 17:42:21 +02:00
  • 90b206dec3 draw: 'statue' displayed when editing statues; floors display 'pick something' in 3D Zeno Rogue 2019-05-15 17:41:57 +02:00
  • 995fea41b4 better point placing in 3D modeller Zeno Rogue 2019-05-15 17:38:49 +02:00
  • 22d5a2b578 3D: add items to radar even if user-shaped or hidden Zeno Rogue 2019-05-15 17:35:11 +02:00
  • 969cc76f6d fixed some issues with 'cells_generated_limit' Zeno Rogue 2019-05-15 15:49:09 +02:00
  • 295f0bc388 2D3D:: irregular maps Zeno Rogue 2019-05-15 15:20:37 +02:00
  • 323bd659c8 reverted reverse_transparent_walls Zeno Rogue 2019-05-15 15:05:11 +02:00
  • 53ecff6c00 Thumpers activated by Bulls are no longer permanent Zeno Rogue 2019-05-15 15:01:47 +02:00
  • 5fed2d84ee correct transparent wall ordering in S^3 [untested] Zeno Rogue 2019-05-15 14:43:09 +02:00
  • 923d94e463 fixed 'help for keyboard users' Zeno Rogue 2019-05-15 14:27:44 +02:00
  • 0c82bb64f0 added set_depthwrite when clearing depth in spherical Zeno Rogue 2019-05-15 14:21:36 +02:00
  • 5330491876 Terracotta Warrior statues flashed or shocked now count as kills Zeno Rogue 2019-05-15 14:21:16 +02:00
  • e4ebb66521 Terracotta Warriors now display time Zeno Rogue 2019-05-15 14:20:11 +02:00
  • 927592caa3 replaced cview() with actual_view_transform * View in ggmatrix to prevent infinite loop Zeno Rogue 2019-05-15 14:19:39 +02:00
  • 8c2b717223 monster orientation is now modelled in non-orientable geometries Zeno Rogue 2019-05-15 14:19:19 +02:00
  • 5353a82ebf Terracotta Warriors now turn into slimes when slimed Zeno Rogue 2019-05-15 13:20:26 +02:00
  • 66b73648d5 2D3D:: in elliptic, draw only the correct orientation Zeno Rogue 2019-05-15 12:41:02 +02:00
  • b9fa90cafb 2D3D:: better radar in Euclidean Zeno Rogue 2019-05-15 11:16:35 +02:00
  • dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general Zeno Rogue 2019-05-15 11:13:23 +02:00
  • 1769f65ddb 2D3D:: gravity particles Zeno Rogue 2019-05-15 10:51:46 +02:00
  • 6aeba2d906 fixed glDepthMask and thus shadows Zeno Rogue 2019-05-15 10:49:54 +02:00
  • 32c43f7dd9 fixed Burial Grounds unlock rule Zeno Rogue 2019-05-15 10:22:35 +02:00
  • b27b33052d {5,3} and {4,3} elliptic did not work Zeno Rogue 2019-05-15 10:22:25 +02:00
  • 3e7b29a188 3D:: fixed how elliptic geometry works Zeno Rogue 2019-05-15 10:22:13 +02:00
  • 6e92cba9fe 2D3D:: fixed a crash in Euclidean+Archimedean+2.5D Zeno Rogue 2019-05-15 09:38:11 +02:00
  • e2ef8932fa 3D:: disabled backwall optimization in sphere Zeno Rogue 2019-05-15 09:37:49 +02:00
  • a7172eba42 fixed potential crashes in GP? Zeno Rogue 2019-05-15 09:37:36 +02:00
  • 276c47d7ff 2D3D:: fixed radar in Euclidean Zeno Rogue 2019-05-15 09:36:44 +02:00
  • 24b66d6fd5 2D3D: fixed Goldberg Zeno Rogue 2019-05-15 09:36:25 +02:00
  • 94eaca0f42 11.0v Zeno Rogue 2019-05-15 09:33:35 +02:00
  • 79de14b649 fixed problems with Euclidean [move before] Zeno Rogue 2019-05-15 09:34:40 +02:00
  • e5d6278ab1 disabled set_depthwrite since it has weird results Zeno Rogue 2019-05-13 17:17:24 +02:00
  • 1573c0daef some more missing overrides Zeno Rogue 2019-05-13 17:17:05 +02:00
  • 148161c07d 3D:: fixes in racing::set_view() Zeno Rogue 2019-05-13 17:16:54 +02:00
  • 8206812413 3D:: draw_radar adjusted for non-hyperbolic geometries Zeno Rogue 2019-05-13 17:16:37 +02:00
  • 2d039c6e28 backward-compatible hread/hwrite of charstyle Zeno Rogue 2019-05-13 17:16:15 +02:00
  • 5c76509ded always clear depth, not depending on the current need Zeno Rogue 2019-05-13 17:16:04 +02:00
  • c0684ac3c8 3D:: eyepos was calculated in wrong position Zeno Rogue 2019-05-13 17:15:49 +02:00
  • d6b81ed816 do not display HiddenFromSight items on radar Zeno Rogue 2019-05-13 16:02:11 +02:00
  • 704393295f switch_fpp enables racing::player_relative Zeno Rogue 2019-05-13 16:01:52 +02:00
  • 2c7cf9704f disable 2D radar if vid.fixed_yz or straightDownSeek Zeno Rogue 2019-05-13 15:32:20 +02:00
  • b85f6e66b1 2d3d:: save always3 when saving map Zeno Rogue 2019-05-13 15:27:39 +02:00
  • 6e2cf3d2e7 fixed glDisable -> glDepthMask Zeno Rogue 2019-05-13 15:24:06 +02:00
  • d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands Zeno Rogue 2019-05-13 15:09:24 +02:00
  • 6713726975 3D:: made eyes less weird Zeno Rogue 2019-05-13 15:08:45 +02:00
  • 47ffff2e1d fixed skulls' eyes in 2D Zeno Rogue 2019-05-13 14:22:20 +02:00
  • 3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs Zeno Rogue 2019-05-13 14:22:12 +02:00
  • 1759b840d4 2D3D:: optimized wallshapes using orthogonal_move Zeno Rogue 2019-05-13 13:40:03 +02:00
  • 740cc5fbb6 2D3D:: wall shadows Zeno Rogue 2019-05-13 13:39:43 +02:00
  • 8858b137b5 3D:: fixed the radar in 3D to use the 3D version Zeno Rogue 2019-05-13 13:19:58 +02:00
  • 653e0cd442 3D:: walls on radar only in 2D3D Zeno Rogue 2019-05-13 13:19:39 +02:00
  • 866b3075a4 3D:: disabled backwall optimization in quotient spaces Zeno Rogue 2019-05-13 13:19:25 +02:00
  • f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models Zeno Rogue 2019-05-13 13:18:55 +02:00
  • 21f801d691 Hypersian Rug forbidden when using 3D engine Zeno Rogue 2019-05-13 12:59:49 +02:00
  • 175c061ab4 2d3d:: shadows Zeno Rogue 2019-05-13 09:34:22 +02:00
  • b63f8a3c4d 3D:: disabled the Thumper animation Zeno Rogue 2019-05-13 08:59:53 +02:00
  • df3e21b310 debug cleanup Zeno Rogue 2019-05-13 01:57:40 +02:00
  • 402b6aa0ad improved armor models; head lower; configurable human eye color Zeno Rogue 2019-05-12 21:09:27 +02:00
  • 5d9ff8b625 3d:: redone ratling head Zeno Rogue 2019-05-12 20:11:17 +02:00
  • de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d Zeno Rogue 2019-05-12 20:11:05 +02:00
  • 5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar Zeno Rogue 2019-05-12 20:10:49 +02:00
  • dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers Zeno Rogue 2019-05-12 20:10:01 +02:00
  • 33e42d9ed6 2d3d:: rat tail level Zeno Rogue 2019-05-12 20:09:06 +02:00
  • f3e0e099c1 3d:: humanoid eyes (except the player) Zeno Rogue 2019-05-12 20:08:42 +02:00
  • a4e3289a98 2d3d:: correct bird levels Zeno Rogue 2019-05-12 20:06:24 +02:00
  • 10fea51f14 stricter conditions on start animations Zeno Rogue 2019-05-12 14:36:06 +02:00