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draw: change grid position in 3D
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@ -1311,7 +1311,7 @@ namespace mapeditor {
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displayfr(8, 8+fs*14, 2, vid.fsize, XLAT("t = shift"), 0xC0C0C0, 0);
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displayfr(8, 8+fs*15, 2, vid.fsize, XLAT("y = spin"), 0xC0C0C0, 0);
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}
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if(mousekey == 'g' && DIM == 2)
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if(mousekey == 'g')
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displayButton(8, 8+fs*16, XLAT("p = grid color"), 'p', 0);
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else
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displayButton(8, 8+fs*16, XLAT("p = paint"), 'p', 0);
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@ -1345,7 +1345,7 @@ namespace mapeditor {
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if(DIM == 3)
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displayfr(8, 8+fs*19, 2, vid.fsize, XLAT(front_config == eFront::sphere_camera ? "z = camera" : front_config == eFront::sphere_center ? "z = spheres" : "z = equi"), 0xC0C0C0, 0);
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if(DIM == 2) displaymm('g', vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 16);
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displaymm('g', vid.xres-8, 8+fs*4, 2, vid.fsize, XLAT("g = grid"), 16);
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#if CAP_TEXTURE
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if(intexture) for(int i=0; i<10; i++) {
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