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fixed Bull Horn shape
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@ -965,7 +965,7 @@ void make_3d_models() {
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// make_ahead_3d(shBullHorn);
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make_revolution_cut(shBullBody, 180, +g);
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make_revolution_cut(shBullHead, 60, geom3::AHEAD - geom3::ABODY +g);
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shift_shape(shBullHorn, g-(geom3::AHEAD - geom3::ABODY));
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shift_shape(shBullHorn, -g-(geom3::AHEAD - geom3::ABODY));
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// make_revolution_cut(shBullHorn, 180, geom3::AHEAD - geom3::ABODY);
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make_paw_3d(shTrylobiteFrontClaw, shTrylobiteFrontLeg);
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