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2D3D:: larger items

This commit is contained in:
Zeno Rogue 2019-05-15 18:43:40 +02:00
parent c4469d9185
commit d08cfe9f2f

View File

@ -173,6 +173,7 @@ void precalc() {
zhexf = BITRUNCATED ? hexf : crossf* .55;
if(WDIM == 3) zhexf *= geom3::creature_scale;
if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
@ -364,7 +365,7 @@ namespace geom3 {
reduce = (DIM == 3 ? human_height * .3 : 0);
STUFF = lev_to_factor(human_height * .2);
STUFF = lev_to_factor(0) - max(orbsize * 0.3, zhexf * .6);
ABODY = lev_to_factor(human_height * .4 - reduce);
ALEG0 = lev_to_factor(human_height * .0 - reduce);