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2D3D:: larger items
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@ -173,6 +173,7 @@ void precalc() {
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zhexf = BITRUNCATED ? hexf : crossf* .55;
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if(WDIM == 3) zhexf *= geom3::creature_scale;
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if(WDIM == 2 && GDIM == 3) zhexf *= 1.5, orbsize *= 1.2;
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floorrad0 = hexvdist* (GDIM == 3 ? 1 : 0.92);
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floorrad1 = rhexf * (GDIM == 3 ? 1 : 0.94);
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@ -364,7 +365,7 @@ namespace geom3 {
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reduce = (DIM == 3 ? human_height * .3 : 0);
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STUFF = lev_to_factor(human_height * .2);
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STUFF = lev_to_factor(0) - max(orbsize * 0.3, zhexf * .6);
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ABODY = lev_to_factor(human_height * .4 - reduce);
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ALEG0 = lev_to_factor(human_height * .0 - reduce);
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