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3D:: removed externs from 3d-models.cpp
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@ -109,105 +109,6 @@ void shift_shape_orthogonally(hpcshape& sh, ld z) {
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for(int i=sh.s; i<sh.e; i++) hpc[i] = orthogonal_move(hpc[i], z);
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}
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extern
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hpcshape
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shSemiFloorSide[SIDEPARS],
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shBFloor[2],
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shWave[8][2],
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shCircleFloor,
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shBarrel,
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shWall[2], shMineMark[2], shBigMineMark[2], shFan,
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shZebra[5],
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shSwitchDisk,
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shTower[11],
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shEmeraldFloor[6],
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shSemiFeatherFloor[2],
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shSemiFloor[2], shSemiBFloor[2], shSemiFloorShadow,
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shMercuryBridge[2],
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shTriheptaSpecial[14],
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shCross, shGiantStar[2], shLake, shMirror,
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shHalfFloor[6], shHalfMirror[3],
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shGem[2], shStar, shDisk, shDiskT, shDiskS, shDiskM, shDiskSq, shRing,
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shTinyBird, shTinyShark,
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shEgg,
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shSpikedRing, shTargetRing, shSawRing, shGearRing, shPeaceRing, shHeptaRing,
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shSpearRing, shLoveRing,
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shDaisy, shTriangle, shNecro, shStatue, shKey, shWindArrow,
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shGun,
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shFigurine, shTreat,
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shElementalShard,
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// shBranch,
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shIBranch, shTentacle, shTentacleX, shILeaf[2],
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shMovestar,
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shWolf, shYeti, shDemon, shGDemon, shEagle, shGargoyleWings, shGargoyleBody,
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shFoxTail1, shFoxTail2,
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shDogBody, shDogHead, shDogFrontLeg, shDogRearLeg, shDogFrontPaw, shDogRearPaw,
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shDogTorso,
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shHawk,
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shCatBody, shCatLegs, shCatHead, shFamiliarHead, shFamiliarEye,
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shWolf1, shWolf2, shWolf3,
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shDogStripes,
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shPBody, shPSword, shPKnife,
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shFerocityM, shFerocityF,
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shHumanFoot, shHumanLeg, shHumanGroin, shHumanNeck, shSkeletalFoot, shYetiFoot,
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shMagicSword, shMagicShovel, shSeaTentacle, shKrakenHead, shKrakenEye, shKrakenEye2,
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shArrow,
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shPHead, shPFace, shGolemhead, shHood, shArmor,
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shAztecHead, shAztecCap,
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shSabre, shTurban1, shTurban2, shVikingHelmet, shRaiderHelmet, shRaiderArmor, shRaiderBody, shRaiderShirt,
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shWestHat1, shWestHat2, shGunInHand,
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shKnightArmor, shKnightCloak, shWightCloak,
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shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
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shMiniGhost, shMiniEyes,
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shHedgehogBlade, shHedgehogBladePlayer,
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shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
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shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
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shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
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shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy,
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shBugBody, shBugArmor, shBugLeg, shBugAntenna,
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shPickAxe, shPike, shFlailBall, shFlailTrunk, shFlailChain, shHammerHead,
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shBook, shBookCover, shGrail,
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shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3,
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shKnife, shTongue, shFlailMissile, shTrapArrow,
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shPirateHook, shPirateHood, shEyepatch, shPirateX,
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// shScratch,
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shHeptaMarker, shSnowball,
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shSkeletonBody, shSkull, shSkullEyes, shFatBody, shWaterElemental,
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shPalaceGate, shFishTail,
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shMouse, shMouseLegs, shMouseEyes,
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shPrincessDress, shPrinceDress,
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shWizardCape1, shWizardCape2,
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shBigCarpet1, shBigCarpet2, shBigCarpet3,
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shGoatHead, shRose, shThorns,
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shRatHead, shRatTail, shRatEyes, shRatCape1, shRatCape2,
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shWizardHat1, shWizardHat2,
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shTortoise[13][6],
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shDragonLegs, shDragonTail, shDragonHead, shDragonSegment, shDragonNostril,
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shDragonWings,
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shSolidBranch, shWeakBranch, shBead0, shBead1,
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shBatWings, shBatBody, shBatMouth, shBatFang, shBatEye,
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shParticle[16], shAsteroid[8],
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shReptile[5][4],
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shReptileBody, shReptileHead, shReptileFrontFoot, shReptileRearFoot,
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shReptileFrontLeg, shReptileRearLeg, shReptileTail, shReptileEye,
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shTrylobite, shTrylobiteHead, shTrylobiteBody,
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shTrylobiteFrontLeg, shTrylobiteRearLeg, shTrylobiteFrontClaw, shTrylobiteRearClaw,
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shBullBody, shBullHead, shBullHorn, shBullRearHoof, shBullFrontHoof,
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shButterflyBody, shButterflyWing, shGadflyBody, shGadflyWing, shGadflyEye,
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shTerraArmor1, shTerraArmor2, shTerraArmor3, shTerraHead, shTerraFace,
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shJiangShi, shJiangShiDress, shJiangShiCap1, shJiangShiCap2,
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shAsymmetric,
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shPBodyOnly, shPBodyArm, shPBodyHand, shPHeadOnly,
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shDodeca;
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extern renderbuffer *floor_textures;
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basic_textureinfo models_texture;
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