full 3D: a bit more monsters

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:03 +02:00
parent 025ebd8542
commit ed2f452532
+1 -1
View File
@@ -161,7 +161,7 @@ int hrand_monster(int x) {
// in 3D monster generation depends on the sight range
if(WDIM == 3 && !sphere) {
int t = isize(gmatrix);
if(t > 300) x = ((long long)(x)) * t / 300;
if(t > 500) x = ((long long)(x)) * t / 500;
}
return hrand(x);
}