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full 3D: a bit more monsters

This commit is contained in:
Zeno Rogue 2019-05-29 01:23:09 +02:00
parent 025ebd8542
commit ed2f452532

View File

@ -161,7 +161,7 @@ int hrand_monster(int x) {
// in 3D monster generation depends on the sight range
if(WDIM == 3 && !sphere) {
int t = isize(gmatrix);
if(t > 300) x = ((long long)(x)) * t / 300;
if(t > 500) x = ((long long)(x)) * t / 500;
}
return hrand(x);
}