Jacob Mandelson
|
067f959ab1
|
Have Orb of Purity use a disk as well.
|
2022-08-29 10:05:40 -07:00 |
|
Jacob Mandelson
|
c9f24344af
|
Put disks behind the Orbs of Slaying and Undeath too.
|
2022-08-29 09:55:51 -07:00 |
|
Jacob Mandelson
|
aefbd359e4
|
For many orb icons, put them on the disk as shadowing, instead of replacing the disk.
|
2022-08-29 09:44:36 -07:00 |
|
Jacob Mandelson
|
ae284d68e8
|
Orb of Stunning.
|
2022-08-28 21:09:24 -07:00 |
|
Jacob Mandelson
|
a6c8894166
|
Orb of Ferocity.
|
2022-08-28 20:31:25 -07:00 |
|
Jacob Mandelson
|
e1f3df2e65
|
Orbs of the Dragon, Domination, and the Mind.
|
2022-08-28 20:05:03 -07:00 |
|
Jacob Mandelson
|
cc29338305
|
Use shSmallTreat for Orbs of Change, Choice, and Chaos.
|
2022-08-28 19:41:16 -07:00 |
|
Jacob Mandelson
|
5ec6783a2d
|
Orb of Purity and Orb of Water.
|
2022-08-28 19:06:01 -07:00 |
|
Jacob Mandelson
|
afd57fe81d
|
Orbs of Impact and Recall.
|
2022-08-28 11:10:12 -07:00 |
|
Jacob Mandelson
|
c4a7776977
|
Flash shape for the Orb of Flash.
|
2022-08-28 10:55:09 -07:00 |
|
Jacob Mandelson
|
20a6876763
|
Orb of Winter and Orb of Luck.
|
2022-08-28 10:25:42 -07:00 |
|
Jacob Mandelson
|
0ebee6a1a3
|
Orb of Horns & Orb of the Bull.
|
2022-08-27 18:21:53 -07:00 |
|
Jacob Mandelson
|
f5d4586d0f
|
Orbs of Speed, Safety, and Freedom.
|
2022-08-27 16:37:49 -07:00 |
|
Jacob Mandelson
|
af4a0c1da9
|
Orb of Choice: Two small disks.
|
2022-08-27 15:51:31 -07:00 |
|
Jacob Mandelson
|
46872919ba
|
Orb of Energy and Orb of Intensity.
|
2022-08-27 12:43:22 -07:00 |
|
Jacob Mandelson
|
cc3065f204
|
Bodies for Orbs of Triangle, Gravity, Warp, Matter, and Stone.
|
2022-08-27 11:31:58 -07:00 |
|
Jacob Mandelson
|
591acfebe4
|
Add hedgehog blade shape to Orb of Thorns.
|
2022-08-27 05:43:24 -07:00 |
|
Jacob Mandelson
|
1561d84f1b
|
Sword shape for Orb of the Sword I & II.
|
2022-08-26 21:58:48 -07:00 |
|
Jacob Mandelson
|
3521ee917c
|
Use Pickaxe shape for Orb of Earth ("Digging").
|
2022-08-26 19:10:39 -07:00 |
|
Jacob Mandelson
|
064468b480
|
Added bodies to the Orb of Slaying and Orb of Undeath.
|
2022-08-26 18:48:21 -07:00 |
|
Jacob Mandelson
|
1f842704ec
|
Add orb bodies for Orb of Slashing & Orb of the Frog.
|
2022-08-26 15:21:00 -07:00 |
|
Jacob Mandelson
|
b71b34e734
|
Use turtle shell in the Orb of the Shell.
|
2022-08-26 14:00:42 -07:00 |
|
Jacob Mandelson
|
d85ad065f6
|
Make Orb of Beauty use a small rose.
|
2022-08-26 12:34:04 -07:00 |
|
Jacob Mandelson
|
18e1912884
|
Show golem in Orb of Life.
|
2022-08-26 10:04:52 -07:00 |
|
Jacob Mandelson
|
446b23f83d
|
Show a tame bomberbird in the Orb of Friendship.
|
2022-08-26 08:46:32 -07:00 |
|
Zeno Rogue
|
9f48d4f194
|
Pearls now use the Disk graphics
|
2022-08-25 10:38:22 +02:00 |
|
Zeno Rogue
|
e8b3f0c5c9
|
titlecolor setting
|
2022-07-23 15:36:27 +02:00 |
|
Zeno Rogue
|
c5650e4e46
|
savemem:: do not crash because of flashdata not cleared
|
2022-07-17 14:41:57 +02:00 |
|
Zeno Rogue
|
6225fd38e8
|
savemem:: removed some more potential crashes
|
2022-07-17 14:41:57 +02:00 |
|
Zeno Rogue
|
3b4571aa16
|
3d:: choice of end type for pipes
|
2022-07-14 11:28:24 +02:00 |
|
Zeno Rogue
|
6c4a53c001
|
3d:: auto-rotate pipe for nice shading
|
2022-07-14 11:09:47 +02:00 |
|
Zeno Rogue
|
591d370ea4
|
centering menus is now configurable
|
2022-07-12 14:46:31 +02:00 |
|
Zeno Rogue
|
75f58766a2
|
made background screen darkening consistent and optional
|
2022-07-05 11:51:06 +02:00 |
|
Zeno Rogue
|
9ae7bb3d7b
|
swords in mirrors are now displayed correctly
|
2022-06-17 09:43:37 +02:00 |
|
Zeno Rogue
|
784dc0d13a
|
tour:: don't display help on NOTITLE
|
2022-06-16 23:13:54 +02:00 |
|
Zeno Rogue
|
a703e1af2d
|
dont_display_minecount flag
|
2022-05-17 09:45:09 +02:00 |
|
Zeno Rogue
|
a6dc4b9314
|
new projections mostly for Solv: Lie perspective and Lie orthogonal
|
2022-05-17 09:45:09 +02:00 |
|
Zeno Rogue
|
6fe07c389c
|
fixed smooth movement in modes other than sm::NORMAL
|
2022-05-06 19:55:09 +02:00 |
|
Zeno Rogue
|
02d195ca0b
|
new screen option sm::SHOWCURSOR
|
2022-04-30 12:02:05 +02:00 |
|
Zeno Rogue
|
61c3e41e8a
|
gridlines now draw correctly for (ultra)ideal vertices
|
2022-04-26 16:19:02 +02:00 |
|
Zeno Rogue
|
8489550aed
|
multi:: radar works correctly in split_screen
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
14ed4b7603
|
display a hint when player hidden
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
6d554d6b2e
|
multi:: two-focus projections
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
a6cbedc944
|
multi:: PvP, friendly-fire, and self-hits options
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
37575bcdaf
|
hr::span exported
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
fbb75309d0
|
multi:: split_screen for standard shmup, not racing
|
2022-03-27 22:47:51 +02:00 |
|
Zeno Rogue
|
9a25da1989
|
multi:: more modern centering
|
2022-03-27 22:47:50 +02:00 |
|
Charlotte Peppers
|
6663a33df4
|
Merge branch 'zenorogue:master' into main
|
2022-03-07 17:44:10 -07:00 |
|
Charlotte Peppers
|
904faabd96
|
Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
|
2022-03-07 17:37:35 -07:00 |
|
Charlotte Peppers
|
ab08a69cc6
|
Added Canvas Floor and Canvas Darkness options
|
2022-03-06 20:01:59 -07:00 |
|
Charlotte Peppers
|
6117d626d8
|
Merge branch 'zenorogue:master' into main
|
2022-03-06 17:10:14 -07:00 |
|
Zeno Rogue
|
0429c8353a
|
fixed a crash when drawing aura in some projections
|
2022-03-01 09:23:51 +01:00 |
|
Zeno Rogue
|
67a19d93bb
|
added missing MAXMDIM guards
|
2022-02-17 21:00:10 +01:00 |
|
Charlotte Peppers
|
9a731572f6
|
Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"
|
2022-01-31 14:39:41 -07:00 |
|
Zeno Rogue
|
b99e0f448f
|
draw fishtails on friends with empathy
|
2022-01-08 18:53:57 +01:00 |
|
Zeno Rogue
|
6078f53dbc
|
fixed colors in coxeter
|
2021-11-07 09:07:51 +01:00 |
|
Zeno Rogue
|
3ece943c9f
|
fixup to intra editing (point_direction was missing)
|
2021-09-18 01:39:30 +02:00 |
|
Zeno Rogue
|
663e334e38
|
intra:: first version
|
2021-09-16 21:30:26 +02:00 |
|
Zeno Rogue
|
bdeee41e98
|
fixed rot spaces
|
2021-08-08 17:11:05 +02:00 |
|
Zeno Rogue
|
8ca6d3407a
|
Merge pull request #271 from jruderman/nestcolors
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
|
2021-08-04 19:14:43 +02:00 |
|
Jesse Ruderman
|
07035f3c09
|
Fix raised colors in Snake Nest
|
2021-08-02 19:40:05 -07:00 |
|
Jesse Ruderman
|
34b4ffffae
|
Fix highlight colors for snakes
|
2021-08-02 12:14:21 -07:00 |
|
Jesse Ruderman
|
74ae7a72c5
|
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
|
2021-08-02 12:06:10 -07:00 |
|
Zeno Rogue
|
c53270ca16
|
introduced rulegen.cpp which generates strict_tree_rules for arb
|
2021-07-31 15:13:44 +02:00 |
|
Arthur O'Dwyer
|
67a54d3aa1
|
Finish replacing macro ADC with plain old code.
|
2021-07-18 17:43:03 -04:00 |
|
Arthur O'Dwyer
|
3c8a9e5274
|
Replace macro ADC with a plain old function hr::span_at.
|
2021-07-18 17:30:07 -04:00 |
|
Arthur O'Dwyer
|
74052ef2bf
|
Replace IF_KEY_EXISTS with a plain old function, not a macro.
|
2021-07-18 17:21:38 -04:00 |
|
Zeno Rogue
|
65065c7e69
|
Merge branch 'master' of https://github.com/zenorogue/hyperrogue
|
2021-07-18 18:33:02 +02:00 |
|
Zeno Rogue
|
7f3382c08f
|
Merge pull request #241 from jruderman/mutivy_stun
ASCII monsters: don't draw stun stars for Mutant Ivy
|
2021-07-18 12:23:30 +02:00 |
|
Zeno Rogue
|
cd60b0ffb3
|
renamed IF_MAP_CONTAINS_KEY to IF_KEY_EXISTS, and used a better implementation
|
2021-07-18 12:19:49 +02:00 |
|
Zeno Rogue
|
18c6aa7823
|
ADC now checks IF_MAP_CONTAINS_KEY
|
2021-07-18 11:53:35 +02:00 |
|
Jesse Ruderman
|
c24e32de7c
|
ASCII monsters: don't draw stun stars for Mutant Ivy
|
2021-07-17 02:24:38 -07:00 |
|
Zeno Rogue
|
5c21b64060
|
reg3:: new variation, bch_oct
|
2021-07-13 15:12:03 +02:00 |
|
Zeno Rogue
|
c4e85c16d3
|
full cellshape computed in hybrid geometries
|
2021-07-12 20:54:16 +02:00 |
|
Zeno Rogue
|
44ac254f98
|
Merge pull request #224 from jruderman/ub_familiar
Fix UB drawing Familiar's eye
|
2021-07-12 09:44:37 +02:00 |
|
Jesse Ruderman
|
0c810d0f8d
|
Fix UB: use unsigned add for draugr's cloak color
|
2021-07-11 20:02:35 -07:00 |
|
Jesse Ruderman
|
0c83642f20
|
Fix UB drawing Familiar's eye
|
2021-07-11 19:56:29 -07:00 |
|
Zeno Rogue
|
7da49c9d2f
|
fixed Nil and Sol
|
2021-07-09 22:32:00 +02:00 |
|
Zeno Rogue
|
9a319e2d2a
|
refactored shvid_full and wall_offset as virtual functions
|
2021-07-09 22:32:00 +02:00 |
|
Zeno Rogue
|
3e1e0f3f18
|
renamed get_face_vertices to get_face_vertex_count, and added new get_face_vertices
|
2021-07-07 23:32:22 +02:00 |
|
Zeno Rogue
|
567436ed2f
|
CLI option -uqf
|
2021-07-07 18:26:40 +02:00 |
|
Zeno Rogue
|
f8d406a458
|
basic darkval for subcubes
|
2021-07-07 18:26:14 +02:00 |
|
Zeno Rogue
|
4b3f72cc56
|
3D variations: subcubes
|
2021-07-07 01:48:20 +02:00 |
|
Zeno Rogue
|
910d312acd
|
fixed item graphics
|
2021-06-17 09:44:48 +02:00 |
|
Zeno Rogue
|
b71e436cb6
|
added some missing CAP_* guards
|
2021-06-09 04:33:55 +02:00 |
|
Zeno Rogue
|
f94163bb78
|
curses thrown are now animated
|
2021-06-06 10:35:55 +02:00 |
|
Zeno Rogue
|
63570af240
|
XGD: filled circles and start with clearscreen
|
2021-06-03 13:26:10 +02:00 |
|
Zeno Rogue
|
be5194958e
|
refactored to use isDie if applicable
|
2021-06-01 13:07:56 +02:00 |
|
Zeno Rogue
|
874ede836d
|
fixed face_the_player to orient ASCII correctly in VR
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
db06438823
|
brought back the color for laDice
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
12c1009039
|
improved theme for Dice Heaven and Cursed Canyon
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
2973cada6d
|
dice:: added Angry Dice
|
2021-06-01 13:07:55 +02:00 |
|
Zeno Rogue
|
6a6ed4ea0d
|
first version of the Land of Dice
|
2021-06-01 13:07:36 +02:00 |
|
Zeno Rogue
|
b879682d82
|
added lmouseover_distant
|
2021-06-01 13:07:36 +02:00 |
|
Zeno Rogue
|
773e3afd7c
|
floor color for laCursed
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
8f4a0935b9
|
more XLAT refactoring, and preparation for gentrans.cpp
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
0f767e16b6
|
XLAT refactor continued
|
2021-05-23 16:00:50 +02:00 |
|
Zeno Rogue
|
99d8e8d424
|
graphical effects for some curses
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
e78a170e7e
|
added some missing CAP_SDL and CAP_GL guards
|
2021-05-23 16:00:49 +02:00 |
|
Zeno Rogue
|
d22965a1da
|
monster added: Hag
|
2021-05-17 14:18:45 +02:00 |
|
Zeno Rogue
|
bdc428e8b1
|
MAXMDIM guard
|
2021-05-09 02:25:41 +02:00 |
|
Zeno Rogue
|
6504e949b9
|
no inner line drawn in rings
|
2021-05-09 02:25:05 +02:00 |
|
Zeno Rogue
|
61891c4eb8
|
implemented curses
|
2021-05-02 15:16:29 +02:00 |
|
Zeno Rogue
|
46683b06fe
|
extra Orb shapes
|
2021-05-02 13:39:09 +02:00 |
|
Zeno Rogue
|
3146fdd02f
|
hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
|
2021-05-01 14:14:28 +02:00 |
|
Zeno Rogue
|
639122e314
|
added faraway monster highlight as in @still-flow's pull request
|
2021-04-30 19:44:54 +02:00 |
|
Zeno Rogue
|
4eb780f237
|
no more 'press SPACE to find the player' if no mapeditor::drawplayer
|
2021-04-15 17:56:17 +02:00 |
|
Zeno Rogue
|
91cf680182
|
improved ASCII: fixed domination
|
2021-04-15 17:55:58 +02:00 |
|
Zeno Rogue
|
9291e47400
|
improved ASCII: fixed viies
|
2021-04-15 17:55:46 +02:00 |
|
Zeno Rogue
|
885c377dd5
|
ASCII displayed for terracotta warriors in the ASCII mode
|
2021-04-15 17:17:01 +02:00 |
|
Zeno Rogue
|
a3add19eba
|
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
|
2021-04-15 15:26:32 +02:00 |
|
Zeno Rogue
|
4b1b0516f3
|
choice of the land structure
|
2021-04-11 22:15:40 +02:00 |
|
Zeno Rogue
|
0c1086f81f
|
fixed incorrect clipping in H2xE
|
2021-04-07 21:04:25 +02:00 |
|
Zeno Rogue
|
bcf014a6dc
|
fixed clipping planes affecting 2D geometries
|
2021-04-07 20:25:27 +02:00 |
|
Zeno Rogue
|
75961e6543
|
in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
|
2021-04-07 18:13:45 +02:00 |
|
Zeno Rogue
|
939cfc209e
|
one more guard fixup
|
2021-03-30 11:33:35 +02:00 |
|
Zeno Rogue
|
5a73510c4f
|
added some guards for MAXMDIM >= 4 and CAP_SOLV
|
2021-03-30 11:27:48 +02:00 |
|
Zeno Rogue
|
4a80af6912
|
asonov:: added a geometry flag to recognize Arnold's cat
|
2021-03-25 10:57:48 +01:00 |
|
Zeno Rogue
|
355b8df23a
|
added colors.cpp for all color-related functions
|
2021-03-25 10:56:20 +01:00 |
|
Zeno Rogue
|
0f081fb1ab
|
stereographic projection added
|
2021-03-21 12:51:50 +01:00 |
|
Zeno Rogue
|
54661a975f
|
another missing CAP_VR guard
|
2021-03-09 16:22:22 +01:00 |
|
Zeno Rogue
|
16143f3c9f
|
frustum culling in VR
|
2021-03-09 16:04:53 +01:00 |
|
Zeno Rogue
|
56485f20a9
|
various changes and fixes to make coolfog and sky work correctly in VR
|
2021-03-09 13:12:53 +01:00 |
|
Zeno Rogue
|
95d4e942e2
|
removed obsolete profiling
|
2021-03-09 10:45:44 +01:00 |
|
Zeno Rogue
|
f00696711a
|
HyperRogue ported to SDL2 (in mymake do -sdl2)
|
2021-03-06 14:53:25 +01:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
9844125d78
|
vr:: emptyscreen() so that VR knows what to do if there is no screen
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
de0fc0f452
|
added missing CAP_VR guard
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
1da9622c67
|
generalized VR UI placement
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
fd67ec2385
|
vr:: improved performance?
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
db00cf3ae4
|
vr:: better face_the_player
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
cafc265cc6
|
vr:: controller ray now extend to the correct distance
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1b976d364b
|
uniform VR control
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1dc2041dab
|
disable aura in vr
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e4e1a856e6
|
replace vrhr::state checking with nicer functions
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
8a63307ed5
|
moved mouse-line from rug to drawMarkers
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e6ff8c041f
|
pointing in 2D modes
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
9c9afceb41
|
Princess hug animation
|
2020-12-26 18:09:09 +01:00 |
|
Zeno Rogue
|
68ab6fedc6
|
fixed a bug when moving animation with m.s == m.t
|
2020-12-25 06:08:19 +01:00 |
|
Zeno Rogue
|
0de8ce9a10
|
initial implementation of VR
|
2020-11-22 17:58:40 +01:00 |
|
Zeno Rogue
|
8a5d4db2c3
|
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
|
2020-11-14 13:17:55 +01:00 |
|
Zeno Rogue
|
d7351d169a
|
fixed some pconf/vpconf bugs
|
2020-11-08 12:09:42 +01:00 |
|
Zeno Rogue
|
71e8f84cec
|
using GLWRAP
|
2020-11-08 11:49:19 +01:00 |
|
Zeno Rogue
|
358d94f020
|
fixed camera-rotated aura for stretch
|
2020-11-05 18:26:37 +01:00 |
|
Zeno Rogue
|
14555bf1b4
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fixed the aura when camera angle changed
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2020-11-05 16:26:50 +01:00 |
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Zeno Rogue
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37a18eafd8
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fixed a bug which allowed change range
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2020-11-05 15:24:58 +01:00 |
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Zeno Rogue
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fd9fb83540
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panini: frustum_culling disabling done nicely
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2020-11-01 21:38:45 +01:00 |
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Zeno Rogue
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6513b3a87e
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Panini projection
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2020-11-01 21:20:54 +01:00 |
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Zeno Rogue
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00f900a04c
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gamescreen should now be able to draw multiple screens in screenshot
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2020-11-01 20:23:14 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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