multi:: PvP, friendly-fire, and self-hits options

This commit is contained in:
Zeno Rogue 2022-03-27 13:23:59 +02:00
parent 248c48613e
commit a6cbedc944
4 changed files with 77 additions and 15 deletions

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@ -135,6 +135,8 @@ EX bool wrongMode(char flags) {
dls = lsChaos;
if(land_structure != dls) return true;
if(numplayers() > 1 && !multi::friendly_fire) return true;
if(numplayers() > 1 && multi::pvp_mode) return true;
if((numplayers() > 1) != (flags == rg::multi)) return true;
return false;
}
@ -777,6 +779,9 @@ EX void achievement_final(bool really_final) {
if(ineligible_starting_land) return;
if(geometry) return;
if(NONSTDVAR) return;
if(numplayers() > 1 && !multi::friendly_fire) return;
if(numplayers() > 1 && multi::pvp) return;
// determine the correct leaderboard ID for 'total score'
// or return if no leaderboard for the current mode

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@ -168,7 +168,7 @@ EX int lightat, safetyat;
EX void drawLightning() { lightat = ticks; }
EX void drawSafety() { safetyat = ticks; }
void drawShield(const shiftmatrix& V, eItem it) {
EX void drawShield(const shiftmatrix& V, eItem it) {
#if CAP_CURVE
float ds = ptick(300);
color_t col = iinf[it].color;

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@ -29,6 +29,9 @@ EX namespace multi {
EX charstyle scs[MAXPLAYER];
EX bool split_screen;
EX bool pvp_mode;
EX bool friendly_fire = true;
EX bool self_hits;
EX int players = 1;
EX cellwalker player[MAXPLAYER];
@ -39,7 +42,7 @@ EX namespace multi {
EX bool flipped[MAXPLAYER];
// treasure collection, kill, and death statistics
EX int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER];
EX int treasures[MAXPLAYER], kills[MAXPLAYER], deaths[MAXPLAYER], pkills[MAXPLAYER], suicides[MAXPLAYER];
EX bool alwaysuse = false;
@ -194,18 +197,21 @@ string listkeys(int id) {
#define SCJOY 16
string dsc(int id) {
char buf[64];
sprintf(buf, " (%d $$$, %d kills, %d deaths)",
multi::treasures[id],
multi::kills[id],
multi::deaths[id]
string buf = XLAT(" (%d $$$, %d kills, %d deaths)",
its(multi::treasures[id]),
its(multi::kills[id]),
its(multi::deaths[id])
);
if(friendly_fire)
buf += XLAT(" (%d pkills)", its(multi::pkills[id]));
if(self_hits)
buf += XLAT(" (%d self)", its(multi::suicides[id]));
return buf;
}
EX void resetScores() {
for(int i=0; i<MAXPLAYER; i++)
multi::treasures[i] = multi::kills[i] = multi::deaths[i] = 0;
multi::treasures[i] = multi::kills[i] = multi::deaths[i] = multi::pkills[i] = multi::suicides[i] = 0;
}
bool configdead;
@ -522,6 +528,19 @@ EX void showConfigureMultiplayer() {
dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
dialog::add_action(multi::configure);
add_edit(split_screen);
if(shmup::on && !racing::on) {
add_edit(pvp_mode);
add_edit(friendly_fire);
add_edit(self_hits);
if(pvp_mode)
dialog::addInfo(XLAT("PvP grants infinite lives -- achievements disabled"));
else if(friendly_fire)
dialog::addInfo(XLAT("friendly fire off -- achievements disabled"));
else
dialog::addBreak(100);
}
else
dialog::addInfo(XLAT("PvP available only in shmup"));
}
else dialog::addBreak(200);
@ -695,6 +714,12 @@ EX void initConfig() {
addsaver(multi::players, "mode-number of players");
param_b(multi::split_screen, "splitscreen", false)
->editable("split screen mode", 's');
param_b(multi::pvp_mode, "pvp_mode", false)
->editable("player vs player", 'v');
param_b(multi::friendly_fire, "friendly_fire", true)
->editable("friendly fire", 'f');
param_b(multi::self_hits, "self_hits", false)
->editable("self hits", 'h');
addsaver(alwaysuse, "use configured keys");
// unfortunately we cannot use key names here because SDL is not yet initialized
for(int i=0; i<512; i++)

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@ -50,8 +50,9 @@ struct monster {
int nextshot; ///< when will it be able to shot (players/flailers)
int pid; ///< player ID
int hitpoints; ///< hitpoints; or time elapsed in Asteroids
int stunoff;
int blowoff;
int stunoff; ///< when does the stun end
int blowoff; ///< when does the blow end
int fragoff; ///< when does the frag end in PvP
double swordangle; ///< sword angle wrt at
double vel; ///< velocity, for flail balls
double footphase;
@ -65,8 +66,8 @@ struct monster {
monster() {
dead = false; inBoat = false; parent = NULL; nextshot = 0;
stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
swordangle = 0; inertia = Hypc; ori = Id; refs = 1;
stunoff = 0; blowoff = 0; fragoff = 0; footphase = 0; no_targetting = false;
swordangle = 0; inertia = Hypc; ori = Id; refs = 1;
split_tick = -1; split_owner = -1;
}
@ -270,6 +271,12 @@ void killMonster(monster* m, eMonster who_kills, flagtype flags = 0) {
if(callhandlers(false, hooks_kill, m)) return;
if(m->dead) return;
m->dead = true;
if(isPlayer(m)) {
if(multi::cpid == m->pid)
multi::suicides[multi::cpid]++;
else if(multi::cpid >= 0)
multi::pkills[multi::cpid]++;
}
if(isBullet(m) || isPlayer(m)) return;
m->stk = m->base->monst;
if(m->inBoat && isWatery(m->base)) {
@ -400,6 +407,9 @@ ld bullet_velocity(eMonster t) {
int frontdir() { return WDIM == 2 ? 0 : 2; }
/** cannot hit yourself during first 100ms after shooting a bullet */
const int bullet_time = 100;
void shootBullet(monster *m) {
monster* bullet = new monster;
bullet->base = m->base;
@ -412,6 +422,7 @@ void shootBullet(monster *m) {
bullet->inertia = m->inertia;
bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
bullet->hitpoints = 0;
bullet->fragoff = ticks + bullet_time;
additional.push_back(bullet);
@ -429,6 +440,7 @@ void shootBullet(monster *m) {
bullet->set_parent(m);
bullet->pid = m->pid;
bullet->hitpoints = 0;
bullet->fragoff = ticks + bullet_time;
bullet->inertia = cspin(0, WDIM-1, -M_PI/4 * i) * m->inertia;
bullet->inertia[frontdir()] += bullet_velocity(m->type) * SCALE;
additional.push_back(bullet);
@ -1755,8 +1767,10 @@ void moveBullet(monster *m, int delta) {
// items[itOrbWinter] = 100; items[itOrbLife] = 100;
bool no_self_hits = !multi::self_hits || m->fragoff > ticks;
if(!m->isVirtual) for(monster* m2: nonvirtual) {
if(m2 == m || (m2 == m->parent && m->vel >= 0) || m2->parent == m->parent)
if(m2 == m || (m2 == m->parent && no_self_hits) || (m2->parent == m->parent && no_self_hits))
continue;
if(m2->dead) continue;
@ -1765,7 +1779,9 @@ void moveBullet(monster *m, int delta) {
if(m2->type == moFlailer && m2 != m->parent) continue;
// be nice to your images! would be too hard otherwise...
if(isPlayerOrImage(parentOrSelf(m)->type) && isPlayerOrImage(parentOrSelf(m2)->type) &&
m2->pid == m->pid)
m2->pid == m->pid && no_self_hits)
continue;
if(isPlayer(parentOrSelf(m)) && isPlayer(m2) && m2->pid != m->pid && !friendly_fire)
continue;
// fireballs/airballs don't collide
if(m->type == moFireball && m2->type == moFireball) continue;
@ -2538,6 +2554,9 @@ EX void fixStorage() {
EX hookset<bool(int)> hooks_turn;
/** the amount of time chars are disabled in PvP */
EX int pvp_delay = 2000;
EX void turn(int delta) {
if(split_screen && subscreens::split( [delta] () { turn(delta); })) return;
@ -2753,6 +2772,15 @@ EX void turn(int delta) {
items[itOrbShield] = 1;
orbused[itOrbShield] = true;
}
if(pc[i]->dead && pvp_mode) {
pc[i]->dead = false;
if(ticks > pc[i]->fragoff) {
pc[i]->fragoff = ticks + pvp_delay;
pc[i]->nextshot = min(pc[i]->nextshot, pc[i]->fragoff);
multi::deaths[i]++;
}
}
if(pc[i]->dead && items[itOrbLife]) {
multi::deaths[i]++;
@ -3033,7 +3061,11 @@ bool celldrawer::draw_shmup_monster() {
}
}
if(m->inBoat) m->footphase = 0;
if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase, 0xFFFFFFC0);
if(mapeditor::drawplayer) {
if(m->fragoff > ticks)
drawShield(view, itWarning);
drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase, 0xFFFFFFC0);
}
}
if(ths && h) first_cell_to_draw = false;