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Use Pickaxe shape for Orb of Earth ("Digging").
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@ -482,7 +482,7 @@ ITEM( 'o', 0x306000, "Orb of Life", itOrbLife, IC_ORB, ZERO | IF_SHMUPLIFE | IF_
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"This orb can be used to summon friendly golems. It is used instantly when you pick it up.")
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ITEM( 'o', 0x60D760, "Orb of Shielding", itOrbShield, IC_ORB, ZERO | IF_PROTECTION | IF_EMPATHY, RESERVED, osProtective,
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"This orb can protect you from damage.")
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ITEM( 'o', 0x606060, "Orb of Earth", itOrbDigging, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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ITEM( 'o', 0x00FF00, "Orb of Earth", itOrbDigging, IC_ORB, ZERO | IF_EMPATHY, RESERVED, osTerraform,
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"This orb lets you go through living walls. It also has powers in some of the other lands.")
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ITEM( 'o', 0x20FFFF, "Orb of Teleport", itOrbTeleport, IC_ORB, ZERO | IF_RANGED, RESERVED, osRanged,
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"This orb lets you instantly move to another location on the map. Just click a location which "
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@ -295,7 +295,7 @@ hpcshape
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shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
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shWitchHair, shBeautyHair, shFlowerHair, shFlowerHand, shSuspenders, shTrophy,
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shBugBody, shBugArmor, shBugLeg, shBugAntenna,
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shPickAxe, shPike, shFlailBall, shFlailTrunk, shSmallFlailTrunk, shFlailChain, shHammerHead, shSmallHammerHead,
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shPickAxe, shSmallPickAxe, shPike, shFlailBall, shFlailTrunk, shSmallFlailTrunk, shFlailChain, shHammerHead, shSmallHammerHead,
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shBook, shBookCover, shGrail,
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shBoatOuter, shBoatInner, shCompass1, shCompass2, shCompass3,
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shKnife, shTongue, shFlailMissile, shTrapArrow,
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@ -807,6 +807,7 @@ EX color_t orb_auxiliary_color(eItem it) {
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if(it == itOrbLife) return 0x90B090;
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if(it == itOrbSlaying) return 0xFF0000;
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if(it == itOrbSide1) return 0x307080;
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if(it == itOrbDigging) return 0x606060;
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return iinf[it].color;
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}
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@ -1088,6 +1089,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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else {
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auto shape = (it == itOrbFriend) ? cgi.shTinyBird :
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(it == itOrbSide1) ? cgi.shSmallPSword :
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(it == itOrbDigging) ? cgi.shSmallPickAxe :
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cgi.shDisk;
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queuepolyat(Vit, shape, dark, prio);
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if (it == itOrbSide1)
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@ -1460,6 +1460,7 @@ void geometry_information::prepare_shapes() {
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bshape(shWolfEyes, PPR::MONSTER_EYE0, WOLF, 147);
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bshape(shWitchDress, PPR::MONSTER_ARMOR0, scalefactor, 148);
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bshape(shPickAxe, PPR::MONSTER_WPN, scalefactor, 149);
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bshape(shSmallPickAxe, PPR::MONSTER_WPN, scalefactor/2, 149);
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bshape(shPike, PPR::MONSTER_WPN, scalefactor, 150);
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bshape(shFlailBall, PPR::MONSTER_WPN, scalefactor, 151);
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bshape(shFlailTrunk, PPR::MONSTER_WPN, scalefactor, 152);
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