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Add hedgehog blade shape to Orb of Thorns.
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@ -289,7 +289,7 @@ hpcshape
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shGhost, shEyes, shSlime, shJelly, shJoint, shWormHead, shTentHead, shShark, shWormSegment, shSmallWormSegment, shWormTail, shSmallWormTail,
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shSlimeEyes, shDragonEyes, shWormEyes, shGhostEyes,
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shMiniGhost, shMiniEyes,
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shHedgehogBlade, shHedgehogBladePlayer,
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shHedgehogBlade, shSmallHedgehogBlade, shHedgehogBladePlayer,
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shWolfBody, shWolfHead, shWolfLegs, shWolfEyes,
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shWolfFrontLeg, shWolfRearLeg, shWolfFrontPaw, shWolfRearPaw,
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shFemaleBody, shFemaleHair, shFemaleDress, shWitchDress,
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@ -1090,6 +1090,7 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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(it == itOrbSide1) ? cgi.shSmallPSword :
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(it == itOrbDigging) ? cgi.shSmallPickAxe :
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(it == itOrbSword || it == itOrbSword2) ? cgi.shSmallSword :
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(it == itOrbThorns) ? cgi.shSmallHedgehogBlade :
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cgi.shDisk;
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queuepolyat(Vit, shape, dark, prio);
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if (it == itOrbSide1)
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@ -1370,6 +1370,7 @@ void geometry_information::prepare_shapes() {
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bshape(shPirateHook, PPR::MONSTER_WPN, scalefactor, 92);
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bshape(shSabre, PPR::MONSTER_WPN, scalefactor, 93);
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bshape(shHedgehogBlade, PPR::MONSTER_WPN, scalefactor, 94);
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bshape(shSmallHedgehogBlade, PPR::MONSTER_WPN, scalefactor/2, 94);
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bshape(shHedgehogBladePlayer, PPR::MONSTER_WPN, scalefactor, 95);
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bshape(shFemaleBody, PPR::MONSTER_BODY, scalefactor, 96);
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bshape(shFemaleDress, PPR::MONSTER_ARMOR0, scalefactor, 97);
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