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Put disks behind the Orbs of Slaying and Undeath too.
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parent
aefbd359e4
commit
c9f24344af
18
graph.cpp
18
graph.cpp
@ -1079,15 +1079,6 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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queuepolyat(Vit*Mirror, cgi.shSmallFrogFrontFoot, dark, prio);
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queuepolyat(Vit*Mirror, cgi.shSmallFrogFrontLeg, dark, prio);
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}
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else if (it == itOrbUndeath) {
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dark = darkena(minf[moFriendlyGhost].color, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0);
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queuepolyat(Vit, cgi.shMiniGhost, dark, prio);
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queuepolyat(Vit, cgi.shMiniEyes, 0xFF, prio);
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}
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else if (it == itOrbSlaying) {
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queuepolyat(Vit, cgi.shSmallFlailTrunk, dark, prio);
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queuepolyat(Vit, cgi.shSmallHammerHead, col, prio);
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}
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else if (it == itOrbPurity)
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queuepolyat(Vit, cgi.shSmallEgg, dark, prio);
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else if (it == itOrbSpeed)
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@ -1148,6 +1139,15 @@ EX bool drawItemType(eItem it, cell *c, const shiftmatrix& V, color_t icol, int
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queuepolyat(Vit, cgi.shSmallBullHorn, 0x80, prio);
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queuepolyat(Vit*Mirror, cgi.shSmallBullHorn, 0x80, prio);
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}
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if (it == itOrbUndeath) {
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dark = darkena(minf[moFriendlyGhost].color, 0, inice ? 0x80 : hidden ? 0x20 : 0xC0);
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queuepolyat(Vit, cgi.shMiniGhost, dark, prio);
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queuepolyat(Vit, cgi.shMiniEyes, 0xFF, prio);
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}
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if (it == itOrbSlaying) {
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queuepolyat(Vit, cgi.shSmallFlailTrunk, 0x80, prio);
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queuepolyat(Vit, cgi.shSmallHammerHead, 0x80, prio);
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}
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if (it == itOrbShell)
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for(int i = 1; i<8; i++) {
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queuepolyat(Vit, cgi.shTortoise[i][2], 0x80, prio);
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